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The transports, the message types and the origin checks come from the shared crate (storytold/craft-libs#420); CADCraft keeps the engine delivery hook, the open size limit and the upload inbox.
176 lines
9.5 KiB
Markdown
176 lines
9.5 KiB
Markdown
# Hosting CADCraft for the web
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`cadcraft-web-<version>.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a
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static site in `cadcraft-web-<version>/`:
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| File | What it is |
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|---|---|
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| `index.html` | The page. It loads everything through relative URLs. |
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| `cadcraft-web-<hash>.js` | wasm-bindgen glue (generated, ES module) |
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| `cadcraft-web-<hash>_bg.wasm` | The app, about 13 MB, or 5 MB with compression |
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| `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache |
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There is no server-side code. Upload the folder's contents anywhere that serves static files.
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## Any path works
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All URLs in `index.html` are relative (`public_url = "./"` in `apps/cadcraft-web/Trunk.toml`),
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so the site works at a domain root (`https://example.com/`), under a prefix
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(`https://example.com/tools/cadcraft/`) and from a CDN bucket. The asset names carry a content
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hash, so they can be cached forever. Only `index.html` needs revalidation.
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## Required server settings
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- **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under
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any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`.
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Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`.
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- **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. That takes the
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download from about 13 MB to about 5 MB. You can also precompress (`brotli -k *.wasm`) and let
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the server send `Content-Encoding: br`.
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- **Caching:** `Cache-Control: public, max-age=31536000, immutable` on the hashed `.wasm` and
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`.js` files, and `no-cache` on `index.html`.
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- **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://`
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or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2.
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- **No special isolation headers:** CADCraft doesn't use `SharedArrayBuffer`, so it doesn't
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need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends
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COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin`
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when the files live on a CDN) on the app's files.
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nginx example:
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```nginx
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location /cadcraft/ {
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types { application/wasm wasm; text/javascript js; text/html html; }
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gzip on;
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gzip_types application/wasm text/javascript text/html;
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location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; }
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location ~* index\.html$ { add_header Cache-Control "no-cache"; }
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}
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```
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Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/.
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## Panel layout storage
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The browser host saves docked, floating and hidden palette arrangements alongside interface
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preferences in its local storage. Floating palettes remain embedded in the browser canvas;
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they do not become native operating-system windows. Window > Reset Palettes restores the
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default arrangement. This record contains panel placement and visibility, not drawing data.
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The optional `cadcraft.panel-layout` record uses the shared docking layout version and is
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limited to 64 KiB. Malformed, incompatible or invalid arrangements are ignored atomically,
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leaving the startup defaults usable. Storage availability and autosave follow the browser
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host's existing eframe persistence; clearing site data removes the saved layout.
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## Embedding in a page (iframe)
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```html
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<iframe
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src="https://example.com/cadcraft/"
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title="CADCraft image editor"
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style="width: 100%; height: 720px; border: 0;"
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allow="fullscreen; clipboard-read; clipboard-write"
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allowfullscreen>
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</iframe>
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```
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- The app fills the iframe and follows its size, so size the iframe and not the app.
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- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
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- **Cross-origin embeds** work. Preferences are kept in the iframe's `localStorage`. Browsers
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that partition or block third-party storage may forget them between visits, and the app
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then starts with defaults.
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- **Sandboxed iframes** need at least
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`sandbox="allow-scripts allow-same-origin allow-downloads allow-popups"`. Without
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`allow-same-origin` there's no storage. Without `allow-downloads`, Save and Export (browser
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downloads) are blocked.
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- Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page.
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## Host mode: let the page open and store drawings
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A page can take over the file side of the app instead of the browser's downloads. The iframe
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embed above opts in by adding `?host=parent` to the iframe's URL
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(`https://example.com/cadcraft/?host=parent`); the app then talks to its same-origin framing
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page over `postMessage`, with plain window messages that carry a `type`:
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| Message | Direction | Fields |
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|---|---|---|
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| `cadcraft:ready` | app → page | `version`, `appVersion`: the app is listening; send a drawing now |
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| `cadcraft:open` | page → app | `name`, `bytes` (an `ArrayBuffer` or `Uint8Array`): open like File › Open |
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| `cadcraft:save` | app → page | `name`, `bytes` (a transferred `ArrayBuffer`): every file the app would otherwise download (SAVE, SAVEAS, exports). The page stores it and reports failures itself. |
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| `cadcraft:dirty` | app → page | `dirty`: unsaved changes appeared or went away |
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| `cadcraft:failed` | app → page | `error`: the app couldn't start |
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In host mode the app starts on the Start tab instead of an empty Drawing1, so the page should
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guard leaving it while changes are unsaved (that is what `cadcraft:dirty` reports).
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### Same-document host mode (no iframe)
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A page can also run the app in its own document — its own `<canvas id="cadcraft_canvas">`
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inside a component, no iframe — by loading the wasm-bindgen module itself. It opts in with
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`data-host="page"` on that canvas — the exact value `page`; anything else, and an unframed
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`?host=parent`, keeps the normal app with downloads. The behaviour is the same as the parent
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bridge, except the transport is DOM `CustomEvent`s on the canvas instead of `postMessage`: the
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app dispatches `cadcraft:ready`, `cadcraft:save`, `cadcraft:dirty` and `cadcraft:failed` on the
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canvas with the message fields (without the `type`) as the event's `detail`, and the page
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dispatches a `cadcraft:open` event with `detail: { name, bytes }` to open a drawing. Events
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don't bubble, so two editors on one page can't hear each other; listen on the canvas itself.
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```html
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<canvas id="cadcraft_canvas" data-host="page" style="width: 100%; height: 600px; border: 0;"></canvas>
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```
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```js
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import init from "./cadcraft-web-<hash>.js"; // the wasm-bindgen glue shipped with the app
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const canvas = document.getElementById("cadcraft_canvas");
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// The app announces itself while `init` runs, so add the listeners first.
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canvas.addEventListener("cadcraft:ready", () => {
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// The app is listening; hand it a drawing of the page's own now, if you have one.
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canvas.dispatchEvent(new CustomEvent("cadcraft:open", {
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detail: { name: "plan.dxf", bytes: drawingBytes }, // ArrayBuffer or Uint8Array
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}));
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});
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// Every file the app would otherwise download (SAVE, SAVEAS, exports) arrives here.
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canvas.addEventListener("cadcraft:save", (event) => {
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const { name, bytes } = event.detail; // bytes is an ArrayBuffer
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storeFile(name, bytes);
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});
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canvas.addEventListener("cadcraft:dirty", (event) => {
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warnBeforeLeaving(event.detail.dirty);
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});
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canvas.addEventListener("cadcraft:failed", (event) => {
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showError(event.detail.error);
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});
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// If the wasm cannot be fetched or instantiated, `init` rejects before the app can post
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// `cadcraft:failed`, so report that here too.
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try {
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await init({ module_or_path: "./cadcraft-web-<hash>_bg.wasm" });
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} catch (error) {
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showError(String(error));
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}
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```
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The messages and both transports are the shared contract of [`craft-web-host`](https://github.com/storytold/craft-libs/tree/main/crates/web-host) (storytold/craft-libs#420), the same for every Craft app: its README lists every message, including `saved`, with the compatibility notes. In `cadcraft:ready`, `version` is the contract's (`"1"`) and `appVersion` is this app's release. CADCraft reads bytes, so a host sends `bytes`, not a `File`.
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### Trust and limits
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- **Who is trusted.** In page host mode the page and CADCraft share one document, so any script on the page can drive the app: open files in it and receive what it saves. Use this mode only for a page you control. The iframe mode (`?host=parent`) answers only the parent window, on the page's own origin.
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- **Files from the host are untrusted input.** An opened file goes through the same reading as one picked with File ▸ Open or dropped on the window, with the same format limits; before it is copied into the app's memory, its size is checked against the app's open size limit and a larger drawing is refused, and a name is cut to 255 characters.
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- **The event and message names are the interface.** `cadcraft:ready`, `cadcraft:open`, `cadcraft:save`, `cadcraft:dirty` and `cadcraft:failed`, and the fields they carry (the same as the `?host=parent` messages), stay stable; changing one is a breaking change.
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## Renderer selection and fallback flags
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CADCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to
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**WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too:
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| Flag | Effect |
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| *(none)* | WebGPU if available, otherwise WebGL2 |
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| `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) |
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| `?cpu` | Force the CPU canvas path (slowest, most compatible) |
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For example: `<iframe src="https://example.com/cadcraft/?webgl" ...>`.
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A browser with neither WebGPU nor WebGL2 gets a message in place of the app.
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