PNG export (and everything else drawn by raster::render) stroked every
polyline primitive with its own tiny-skia stroke_path call: a new path
and a newly built paint pipeline per primitive. Hatch patterns, linetype
dashes and text strokes produce long runs of short polylines in one
colour, so that per-call setup dominated the render.
Consecutive hairline polylines (zero width, or at most one pixel when
anti-aliased; the default for PNG export) with the same colour, alpha
and width are now collected into one path and stroked once. tiny-skia
draws hairlines segment by segment straight onto the pixmap with the
same per-contour round caps, so the pixels and their blending order are
unchanged. Thicker strokes (filled outlines), fills, points, infinite
lines and polylines with non-finite or far-out screen coordinates break
the run and are drawn exactly as before.
Adds crates/io/examples/export_bench.rs, which exports examples/
apartment.dxf repeated on a grid (10x10: 5,800 entities) and reports
median/min wall time per format.
PNG export, 10x10 grid, 11 interleaved runs (Ryzen, 16 threads, Linux):
before: median 1790.7 ms, min 1703.3 ms
after: median 1037.6 ms, min 926.0 ms (-42.1 %)
A/A noise on the same setup: 1.1 %. Output PNGs are byte-identical
(bench at 10x10 and 20x20, CLI export of apartment.dxf and a 23,200-
entity drawing). New tests compare render() against stroking each
primitive on its own.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Pin craft-libs at craft-libs#312's head (4dc543c) for the dock-column move
* Side panels dock in left and right dock columns
Tool Sets sits in a left dock column and Layers above Properties in a right
one, at the widths of the old side frames. Palettes dock only into those
columns: a window edge without a dock makes one, and neither the drawing nor
the top and bottom edges take a drop. A palette opened with no recorded place
goes into its dock group (External References below Properties). Iconic
columns show CADCraft's own code-drawn icons.
* Workspace file: dock layout version; split-frame layouts reset to the default
The workspace file saves dockingVersion next to the panel layout. A layout
saved without it, or with an older one, is dropped with its hidden panels on
load; the other workspace settings are kept.
* Floating panels open in their own OS windows on the desktop
- craft-ui's native-windows feature is on for the desktop app (not the web build)
and for the UI crate's tests.
- While the Save changes prompt, Drawing Recovery or another egui modal is up,
the panels' OS windows take no input.
- Keys, text and clipboard events typed in a panel's OS window go into the main
window's next input, so shortcuts, the command line and the canvas get them.
- Files dropped on a panel's OS window open like files dropped on the main window.
* Floating windows stay below the macOS title row
A drag in that row moves the whole app window, so a floating panel drawn over it
could not be moved or used. The dock area keeps floating windows, flyouts and
drag ghosts below it.
* Opening a floating panel from a menu or command brings its window to the front
* Workspace saves are spaced at least 500 ms apart, so dragging a floating window doesn't write the file every frame
* Pin craft-libs at #312's head b6d35e28
* Pin craft-libs at #313's head cdc67131 (result-rectangle drop preview)
* The title row is craft-window's title bar
Its empty part moves the window and follows the macOS double-click setting,
and does nothing in full screen. On macOS the window's movable flag follows
the pointer, so AppKit's title-band drag leaves the window still under the
row's controls and under floating panels. Floating panels may therefore go
over the title row again.
craft-window is pinned at craft-libs#316's head, which is not stacked on the
craft-ui pin.
* Pin craft-libs at 189b4ffe (#313 and #316 merged)
* macOS menu choices and their shortcuts run at once
A menu choice is no window event, so the app ran it only at its next frame
for another reason: File ▸ Close (Cmd+W) on an edited drawing showed
"Save changes?" and dimmed the floating palettes a second or two late. The
menu's event handler now wakes the app.
* Pin craft-libs at pin-round3 d24e4bcc
* Cargo.lock and the native-window test helper after the egui 0.37 merge
* Pin craft-libs at #334 (4638095): the title bar's empty area takes no keyboard focus
* Pin craft-libs at main 271594c0
* A modifier the main window changes while panel keys are forwarded is the one put back
* macOS Edit menu keys edit a focused text field
The menu bar takes ⌘C, ⌘X, ⌘V, ⌘A, ⌘Z and ⇧⌘Z before any window sees them,
so they ran Copy, Paste or Undo on the drawing while the user was typing in a
field. While a text field has the keyboard, in the main window or a floating
panel's own window, the menu now hands the field its key instead.
craft-libs is pinned at #318's head for typing_window and send_keys.
* Edit menu items a text field takes stay enabled while one has the keyboard
Edit ▸ Paste follows the drawing clipboard, so with nothing copied in the
drawing it was greyed out even while a text field could paste.
Pure extraction, no behaviour change: same order of side effects, same
early returns and error values. Clears cognitive-complexity findings on
tangent_circles, Model::build_budgeted, DimStyle::apply_fields and
run_rectang2 (S3776), and replaces a redundant closure with a method
reference in menus.rs (S1612).
Pure extraction, no behaviour change: same order of side effects, same
early returns and error values. Clears cognitive-complexity findings on
AreaM::input, explode_kind, hatch sweep, the COMPARE overlay paint and
the Files options tab (S3776).
Pure extraction, no behaviour change: same order of side effects, same
budget charges, same early returns and error values. Clears
cognitive-complexity findings on glob_inner, the PDF test ops scanner,
snap_ends, the loops inquiry run and build_budgeted (S3776).
Pure extraction, no behaviour change: same order of side effects, same
early returns and error values. Clears cognitive-complexity findings on
pdf::marks, dxf_read::read_budgeted, parse_entities,
entity_with_table_budget and Objects::apply (S3776).
* refactor: replace wildcard imports with explicit ones (S2208, batch_02)
* Fix unused and missing imports the batch's CI gate reported
Remove two unused imports and restore the json macro and resolve_alias
in test modules that the explicit import lists had dropped.
* fix: keep the imports the explicit lists still need after the rebase
* fix(draw2): import machines, distinct_points and ok from cmd
* refactor: replace wildcard imports with explicit ones (S2208, batch_04)
* refactor: replace wildcard imports with explicit ones (S2208, batch_04)
* Format imports so the CI fmt gate passes
* fix: import f64_req in inquiry.rs