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To check what it kept for a live object, or for effect art made from live objects, type or symbols, the renderer walked the object in every frame to hash the symbols, patterns and placed files it shows, and it looked up each symbol instance it found by name in the list of every symbol. At 1000 x 1000 pixels, the walk took most of the frame on a page of 2,000 envelopes around instances of the last 2,000 of 10,000 symbols: 83 ms a frame when every frame walked them. The renderer now keeps what the walk found with the node, which it holds weakly, and with the document's symbols and patterns as the walk read them. A later frame makes the key from what was kept while the node and the document's symbols and patterns stay the same, and walks the node again when any of them changes. A walk that finds a placed file is not kept. An evaluation that the live cache does not keep, such as a thumbnail's copy, is no longer walked. The same page now takes 30 ms a frame, with the same pixels. Docs: docs/target-app-parity.md
277 lines
10 KiB
Rust
277 lines
10 KiB
Rust
//! Caches bounded by frames and by bytes.
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//!
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//! A renderer keeps what it works out per object between frames (glyph outlines, clip regions,
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//! brush art, evaluated blends…). Each entry records the frame that last used it and roughly how
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//! many bytes it holds. [`FrameCache::sweep`] (at the end of every frame) drops entries unused for
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//! a few frames once the cache holds more than a handful, so the nodes they keep alive go with
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//! them; [`FrameCache::insert`] keeps the total under a byte budget by dropping the least recently
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//! used entries of earlier frames.
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//!
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//! Entries used in the frame being drawn are never dropped for a new one: when they alone fill the
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//! budget the new entry isn't kept (it is worked out again when next needed). A document needing
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//! more than the budget then keeps the same entries frame after frame and works out only the rest
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//! again, where dropping everything (or the oldest entry, in a least-recently-used order) whenever
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//! the cache filled worked out every entry again every frame.
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use std::borrow::Borrow;
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use std::collections::HashMap;
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use std::hash::{BuildHasher, Hash};
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use std::mem::size_of;
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use vectorcraft_doc::Node;
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use vectorcraft_geom::{Anchor, BezPath, SubPath};
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use crate::PtrHasher;
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/// Glyph outlines per text object (`Renderer::text_geom_of`).
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pub(crate) const TEXT_BUDGET: usize = 128 << 20;
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/// Clip regions per clipping path (`Renderer::clip_of`), and separately what clipping paths
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/// paint (`Renderer::clip_paint_of`).
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pub(crate) const CLIP_BUDGET: usize = 32 << 20;
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/// The art drawn for objects with effects that apply through it (`Renderer::fx_art`).
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pub(crate) const FX_ART_BUDGET: usize = 64 << 20;
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/// Symbol art placed for instances and inline graphics (`Renderer::placed_art`).
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pub(crate) const PLACED_ART_BUDGET: usize = 64 << 20;
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/// Brush art per brushed stroke (`Renderer::draw_brush`).
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pub(crate) const BRUSH_BUDGET: usize = 64 << 20;
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/// Evaluated blends, envelopes and repeats (`Renderer::live_expanded`).
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pub(crate) const LIVE_BUDGET: usize = 64 << 20;
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/// What the walks of live objects and effect art found (`Renderer::live_found`).
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pub(crate) const WALK_BUDGET: usize = 16 << 20;
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/// Tessellated gradient meshes (`Renderer::mesh_quads`).
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pub(crate) const MESH_BUDGET: usize = 32 << 20;
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/// Pattern tile rasters, per thread and ink plane (`pattern::set_pattern_paint`): a tile is at
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/// most 4096² pixels, 64 MiB.
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pub(crate) const PATTERN_BUDGET: usize = 128 << 20;
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/// Freeform gradient grids, per thread (`freeform::set_freeform_paint`).
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pub(crate) const FREEFORM_BUDGET: usize = 32 << 20;
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/// Dithered gradient grids, per thread (`dither::set_dithered_paint`): a grid is at most 4096²
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/// pixels, 64 MiB.
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pub(crate) const DITHER_BUDGET: usize = 64 << 20;
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/// Frames an entry may go unused before [`FrameCache::sweep`] drops it.
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const AGE: u64 = 3;
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/// Bookkeeping of a node beyond its own struct: its allocation, `Arc` counts, appearance.
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const NODE_OVERHEAD: usize = 128;
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pub(crate) type PtrBuild = std::hash::BuildHasherDefault<PtrHasher>;
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struct Slot<V> {
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value: V,
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bytes: usize,
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/// Frame (or, for caches without frames, request) that last used it.
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stamp: u64,
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/// [`FrameCache::clock`] when last used: the order entries are dropped in.
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used: u64,
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}
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/// Entries swept by frame and kept within a byte budget (see the module docs).
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pub(crate) struct FrameCache<K, V, S = PtrBuild> {
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map: HashMap<K, Slot<V>, S>,
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/// Sum of the entries' sizes.
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bytes: usize,
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budget: usize,
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/// Entries kept whatever their age.
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soft: usize,
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/// Request counter.
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clock: u64,
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/// The frame whose own entries were found to fill the budget: nothing more is kept in it.
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full: Option<u64>,
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}
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impl<K: Hash + Eq + Clone, V, S: BuildHasher + Default> FrameCache<K, V, S> {
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/// A cache holding at most `budget` bytes, sweeping entries of past frames beyond `soft` entries.
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pub(crate) fn new(budget: usize, soft: usize) -> Self {
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Self { map: HashMap::default(), bytes: 0, budget, soft, clock: 0, full: None }
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}
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/// The entry for `k`, marked as used in frame `stamp`.
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pub(crate) fn get<Q>(&mut self, k: &Q, stamp: u64) -> Option<&V>
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where
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K: Borrow<Q>,
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Q: Hash + Eq + ?Sized,
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{
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self.clock += 1;
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let s = self.map.get_mut(k)?;
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(s.stamp, s.used) = (stamp, self.clock);
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Some(&s.value)
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}
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/// Keep `value` (about `bytes` bytes) as `k`, used in frame `stamp`, replacing any entry for
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/// `k`. Least recently used entries of earlier frames make room; returns false when they can't
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/// (the value isn't kept then).
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pub(crate) fn insert(&mut self, k: K, value: V, bytes: usize, stamp: u64) -> bool {
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self.clock += 1;
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if let Some(old) = self.map.remove(&k) {
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self.bytes -= old.bytes;
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}
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if self.bytes + bytes > self.budget {
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if bytes > self.budget || self.full == Some(stamp) {
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return false;
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}
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// Make room down to seven eighths of the budget, so the next few don't search again.
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let target = self.budget - self.budget / 8;
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let mut old: Vec<(u64, K)> = self.map.iter().filter(|(_, s)| s.stamp < stamp).map(|(k, s)| (s.used, k.clone())).collect();
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old.sort_unstable_by_key(|(used, _)| *used);
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for (_, key) in old {
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if self.bytes + bytes <= target {
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break;
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}
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if let Some(s) = self.map.remove(&key) {
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self.bytes -= s.bytes;
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}
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}
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if self.bytes + bytes > self.budget {
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self.full = Some(stamp);
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return false;
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}
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}
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self.bytes += bytes;
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self.map.insert(k, Slot { value, bytes, stamp, used: self.clock });
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true
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}
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/// End of frame `stamp`: past [`Self::new`]'s `soft` entries, drop those unused for a few frames.
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pub(crate) fn sweep(&mut self, stamp: u64) {
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if self.map.len() > self.soft {
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let bytes = &mut self.bytes;
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self.map.retain(|_, s| {
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let keep = stamp.saturating_sub(s.stamp) <= AGE;
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if !keep {
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*bytes -= s.bytes;
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}
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keep
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});
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}
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}
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/// Drop the entries whose values `keep` returns false for.
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pub(crate) fn retain(&mut self, mut keep: impl FnMut(&V) -> bool) {
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let bytes = &mut self.bytes;
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self.map.retain(|_, s| {
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let kept = keep(&s.value);
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if !kept {
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*bytes -= s.bytes;
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}
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kept
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});
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}
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/// A new stamp for caches without frames: each request its own, so every other entry may make
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/// room for it (least recently used first).
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pub(crate) fn tick(&mut self) -> u64 {
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self.clock += 1;
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self.clock
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}
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pub(crate) fn clear(&mut self) {
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self.map.clear();
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self.bytes = 0;
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self.full = None;
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}
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#[cfg(test)]
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pub(crate) fn len(&self) -> usize {
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self.map.len()
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}
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#[cfg(test)]
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pub(crate) fn is_empty(&self) -> bool {
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self.map.is_empty()
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}
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/// The bytes the entries hold (as estimated when they were kept).
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#[cfg(test)]
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pub(crate) fn bytes(&self) -> usize {
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self.bytes
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}
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#[cfg(test)]
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pub(crate) fn contains_key<Q>(&self, k: &Q) -> bool
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where
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K: Borrow<Q>,
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Q: Hash + Eq + ?Sized,
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{
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self.map.contains_key(k)
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}
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}
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/// Heap bytes of a path's elements.
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pub(crate) fn path_bytes(p: &BezPath) -> usize {
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size_of_val(p.elements())
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}
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/// Approximate bytes of node `n` and its members: the nodes and their path anchors.
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pub(crate) fn node_bytes(n: &Node) -> usize {
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let mut b = 0;
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n.walk(&mut |c| {
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b += size_of::<Node>() + NODE_OVERHEAD;
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if let Some(p) = c.path_data() {
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b += p.subpaths.iter().map(|s| size_of::<SubPath>() + s.anchors.len() * size_of::<Anchor>()).sum::<usize>();
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}
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});
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b
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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type Cache = FrameCache<usize, &'static str>;
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#[test]
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fn over_budget_drops_the_least_recently_used_entries_of_past_frames() {
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let mut c = Cache::new(100, 0);
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for k in 0..10 {
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assert!(c.insert(k, "x", 10, 1));
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}
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assert_eq!(c.bytes(), 100);
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// Frame 2 uses 0..5 (so 5..10 are now the least recently used), then needs room.
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for k in 0..5 {
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assert!(c.get(&k, 2).is_some());
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}
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assert!(c.insert(10, "y", 10, 2));
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assert!((0..5).all(|k| c.contains_key(&k)) && c.contains_key(&10), "recently used entries stay");
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assert!(c.bytes() <= 100 && c.bytes() < 110, "bytes went down: {}", c.bytes());
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assert!(!c.contains_key(&5), "the least recently used entry went first");
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}
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#[test]
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fn entries_of_the_frame_being_drawn_stay() {
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let mut c = Cache::new(100, 0);
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// More than the budget, every frame: the first entries stay and only the rest are redone.
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for frame in 1..4 {
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let mut hits = 0;
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for k in 0..20 {
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if c.get(&k, frame).is_some() {
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hits += 1;
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} else {
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c.insert(k, "x", 10, frame);
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}
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}
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assert_eq!(c.len(), 10);
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assert_eq!(hits, if frame == 1 { 0 } else { 10 }, "frame {frame}");
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}
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// Too large for the budget: not kept.
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assert!(!c.insert(99, "big", 1000, 5));
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}
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#[test]
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fn sweep_drops_old_entries_past_the_soft_limit() {
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let mut c = Cache::new(1000, 2);
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for k in 0..4 {
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c.insert(k, "x", 10, 1);
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}
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assert!(c.get(&0, 5).is_some());
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c.sweep(5);
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assert_eq!((c.len(), c.bytes()), (1, 10));
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c.sweep(100);
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assert_eq!(c.len(), 1, "within the soft limit nothing goes");
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let t = c.tick();
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assert!(c.insert(7, "y", 10, t));
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c.clear();
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assert!(c.is_empty() && c.bytes() == 0);
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}
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}
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