Files
vectorcraft/crates/tools/src/builder.rs
T
dotCooCoo 6da6b4440f Shape Builder: a split stroke keeps its path's direction and gradients
With In Merge Mode, Clicking Stroke Splits the Path on, the run a click
split off could run against its path. A click on a rectangle's top side
gave a side from (100, 0) to (0, 0) on a rectangle that runs from
(0, 0) to (100, 0) there, so arrowheads and other settings that follow
a stroke's direction moved to the other end. The run now goes the way
the path goes.

The two paths of a split, and what an Alt-click or a merge leaves of a
path, had a gradient fitted to the path's bounds fitted again to their
own bounds. They now keep it where it was on the path.

A run that left 0.05 pt or less of a path still split it, into the
run and a speck. Such a path now does not split, and the tool shows
no scissors over it.

Docs: docs/mcp.md (Shape Builder Tool Options).
2026-10-23 04:14:38 +07:00

1756 lines
79 KiB
Rust

//! Shape Builder (Shift+M), Live Paint Bucket (K) and Live Paint Selection (Shift+L).
//!
//! The tools only emit commands (`shapeBuilder.merge`, `livePaint.fill`, `livePaint.strokeEdge`,
//! `select.*`); the planar arrangement comes from `vectorcraft_pathops::shape_builder` (Shape
//! Builder) and `vectorcraft_pathops::live_paint` (Live Paint).
//!
//! **Live Paint groups** are ordinary groups (no special node kind): the group's name starts with
//! [`LIVE_PAINT_PREFIX`]; its first child is a hidden group named [`SOURCES_NAME`] holding the
//! original paths (the planar map's inputs, kept for Release / Merge / re-computation), followed
//! by the face paths (named [`FACE_NAME`], fill only) and the edge paths (named [`EDGE_NAME`],
//! stroke only, open). Everything else in the document sees a plain group of paths, so rendering,
//! export, transforms and undo need no special cases.
use std::sync::Arc;
use serde_json::{Value, json};
use vectorcraft_color::{Paint, Swatch};
use vectorcraft_doc::{Document, Node, NodeId, NodeKind};
use vectorcraft_geom::{BezPath, FillRule, PathData, Point, Rect, Shape as _, SubPath};
use vectorcraft_pathops as po;
use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext, ToolKey, json_ids};
/// Names starting with this mark a Live Paint group.
pub const LIVE_PAINT_PREFIX: &str = "Live Paint";
/// Default name of a new Live Paint group.
pub const LIVE_PAINT_NAME: &str = "Live Paint Group";
/// The hidden child group holding the source paths.
pub const SOURCES_NAME: &str = "Live Paint Sources";
pub const FACE_NAME: &str = "Face";
pub const EDGE_NAME: &str = "Edge";
/// Shape Builder hover hatch colour (neutral grey) and Live Paint highlight red.
pub const HATCH: [u8; 3] = [0x80, 0x80, 0x80];
pub const HIGHLIGHT_RED: [u8; 3] = [0xff, 0x2a, 0x2a];
/// Is `n` a Live Paint group?
pub fn is_live_paint(n: &Node) -> bool {
matches!(n.kind, NodeKind::Group { clip: false, .. }) && n.name.as_deref().is_some_and(|s| s.starts_with(LIVE_PAINT_PREFIX))
}
fn named(n: &Node, name: &str) -> bool {
n.name.as_deref() == Some(name)
}
/// Face children of a Live Paint group (paint order).
pub fn faces(group: &Node) -> Vec<&Arc<Node>> {
group.children().map(|c| c.iter().filter(|n| named(n, FACE_NAME)).collect()).unwrap_or_default()
}
/// Edge children of a Live Paint group.
pub fn edges(group: &Node) -> Vec<&Arc<Node>> {
group.children().map(|c| c.iter().filter(|n| named(n, EDGE_NAME)).collect()).unwrap_or_default()
}
/// The hidden sources group of a Live Paint group.
pub fn sources(group: &Node) -> Option<&Arc<Node>> {
group.children()?.iter().find(|n| named(n, SOURCES_NAME))
}
/// Does the path (filled) contain `p`?
pub fn path_contains(path: &PathData, rule: FillRule, p: Point) -> bool {
if path.bounds().is_none_or(|b| !b.inflate(1e-6, 1e-6).contains(p)) {
return false;
}
let w = path.to_bezpath().winding(p);
match rule {
FillRule::EvenOdd => w % 2 != 0,
_ => w != 0,
}
}
/// The face of `group` under `p` (front-most).
pub fn face_at(group: &Node, p: Point) -> Option<&Arc<Node>> {
front_face(faces(group).into_iter(), p)
}
/// The face of `group` under `p` (front-most) among its faces that are not hidden.
pub fn visible_face_at(group: &Node, p: Point) -> Option<&Arc<Node>> {
front_face(faces(group).into_iter().filter(|f| f.visible), p)
}
/// The face of `faces` (paint order) under `p` (front-most).
fn front_face<'a>(faces: impl DoubleEndedIterator<Item = &'a Arc<Node>>, p: Point) -> Option<&'a Arc<Node>> {
faces.rev().find(|f| f.path_data().is_some_and(|pd| path_contains(pd, FillRule::NonZero, p)))
}
/// The edge of `group` nearest to `p` within `tol`.
pub fn edge_near(group: &Node, p: Point, tol: f64) -> Option<&Arc<Node>> {
nearest_edge(edges(group), p, tol)
}
/// The edge of `group` nearest to `p` within `tol` among its edges that are not hidden.
pub fn visible_edge_near(group: &Node, p: Point, tol: f64) -> Option<&Arc<Node>> {
nearest_edge(edges(group).into_iter().filter(|e| e.visible), p, tol)
}
/// The edge of `edges` nearest to `p` within `tol`.
fn nearest_edge<'a>(edges: impl IntoIterator<Item = &'a Arc<Node>>, p: Point, tol: f64) -> Option<&'a Arc<Node>> {
let mut best: Option<(f64, &Arc<Node>)> = None;
for e in edges {
if let Some((.., d)) = e.path_data().and_then(|pd| pd.nearest(p))
&& d <= tol
&& best.is_none_or(|b| d < b.0)
{
best = Some((d, e));
}
}
best.map(|b| b.1)
}
/// The visible Live Paint group with a face under `p` that is not hidden (front-most in paint order).
pub fn live_paint_at(doc: &Document, p: Point) -> Option<NodeId> {
let mut hit = None;
doc.walk(|n| {
if is_live_paint(n) && doc.is_visible(n.id) && visible_face_at(n, p).is_some() {
hit = Some(n.id);
}
});
hit
}
/// Paths, compound paths (as one shape) of a subtree in paint order; guides, clipping paths and
/// hidden objects are skipped. Live Paint groups contribute their faces.
pub fn leaf_shapes<'a>(n: &'a Node, out: &mut Vec<&'a Node>) {
if !n.visible {
return;
}
if n.extras().shaper.is_some() {
for c in n.children().into_iter().flatten().skip(1) {
leaf_shapes(c, out);
}
return;
}
match &n.kind {
NodeKind::Path { guide: true, .. } | NodeKind::Path { clipping: true, .. } => {}
NodeKind::Path { .. } | NodeKind::Compound { .. } => out.push(n),
NodeKind::Group { children, .. } | NodeKind::Layer { children, .. } => {
for c in children {
leaf_shapes(c, out);
}
}
_ => {}
}
}
/// Filled outline of a path or compound path node.
pub fn node_outline(n: &Node) -> Option<(PathData, FillRule)> {
match &n.kind {
NodeKind::Path { path, rule, .. } => Some((path.clone(), *rule)),
NodeKind::Compound { children, rule } => {
let subs = children.iter().filter_map(|c| c.path_data()).flat_map(|p| p.subpaths.iter().cloned()).collect();
Some((PathData::new(subs), *rule))
}
_ => None,
}
}
/// How far (pt) a piece of the planar map may lie from `outline`, the outline it follows, to be
/// matched to it or cut out of it: a ten-thousandth of the outline's larger side, at least 0.05.
/// The map's pieces follow the outlines to within a few hundredths of a point.
pub fn outline_snap(outline: &PathData) -> f64 {
outline.bounds().map_or(0.05, |b| (b.width().max(b.height()) / 2000.0).max(0.25) * 0.2)
}
/// The outlines of `leaves` as they are drawn ([`node_outline`]), in their order, for
/// [`BuilderMap::stroke_at`]. A leaf without an outline, and one inside a Live Paint group or a
/// Shaper Group (which make their own paths), gets an empty outline, so no stroke of it splits.
pub fn drawn_outlines(doc: &Document, leaves: &[&Node]) -> Vec<PathData> {
let in_live_group = |id: NodeId| {
let mut up = doc.parent_of(id);
while let Some(p) = up {
if doc.node(p).is_some_and(|n| is_live_paint(n) || n.extras().shaper.is_some()) {
return true;
}
up = doc.parent_of(p);
}
false
};
leaves.iter().map(|l| if in_live_group(l.id) { None } else { node_outline(l) }.map_or_else(PathData::default, |o| o.0)).collect()
}
/// Pathfinder shapes for the given roots (back → front by the order given), keyed by leaf index,
/// with the leaves they came from.
pub fn shapes_for<'a>(doc: &'a Document, roots: &[NodeId]) -> (Vec<po::Shape>, Vec<&'a Node>) {
let mut lv = vec![];
for id in roots {
if let Some(n) = doc.node(*id) {
leaf_shapes(n, &mut lv);
}
}
let mut shapes = vec![];
let mut used = vec![];
for l in lv {
if let Some((p, r)) = node_outline(l)
&& !p.is_empty()
&& p.subpaths.iter().all(|s| s.anchors.iter().all(|a| a.p.x.is_finite() && a.p.y.is_finite()))
{
shapes.push(po::Shape::new(p, r, used.len() as u64));
used.push(l);
}
}
(shapes, used)
}
/// Shape Builder inputs: [`shapes_for`], with the open subpaths of filled paths closed where that
/// encloses an area (the fill bounds a region, as if an invisible edge closed it) when
/// `open_filled_as_closed`. Unfilled open paths and straight lines stay open and cut the regions
/// they cross, and so do filled open paths without `open_filled_as_closed`.
fn shape_builder_shapes<'a>(doc: &'a Document, roots: &[NodeId], open_filled_as_closed: bool) -> (Vec<po::Shape>, Vec<&'a Node>) {
let (mut shapes, leaves) = shapes_for(doc, roots);
for (s, l) in shapes.iter_mut().zip(&leaves) {
if !open_filled_as_closed || l.appearance.fill_paint().is_none() {
continue;
}
for sp in s.path.subpaths.iter_mut().filter(|sp| !sp.closed) {
sp.closed = po::encloses_area(sp);
}
}
(shapes, leaves)
}
/// A planar-map face with its outline and bounds, ready for hit tests.
pub type Face = (po::Region, BezPath, Rect);
fn faces_of(regions: Vec<po::Region>) -> Vec<Face> {
regions
.into_iter()
.filter_map(|r| {
let bp = r.path.to_bezpath();
let b = r.path.bounds()?;
Some((r, bp, b))
})
.collect()
}
/// The Shape Builder's planar map of a selection.
#[derive(Default)]
pub struct BuilderMap {
/// The inputs, back → front (see [`po::shape_builder`]).
pub shapes: Vec<po::Shape>,
pub regions: Vec<Face>,
/// Pieces of the open paths that cut regions (see [`BuilderMap::new`]), keyed by input index,
/// with their bounds.
pub lines: Vec<(po::Shape, Rect)>,
/// Pieces of the other inputs' outlines (cut wherever paths meet), keyed by input index, with
/// their bounds: the edges erasing deletes. Only in a map made `with_edges`.
pub edges: Vec<(po::Shape, Rect)>,
}
/// What a Shape Builder gesture touches at a point.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Hit {
Region(usize),
Line(usize),
Edge(usize),
}
/// The piece of `pieces` nearest `p` within `tol`, with its distance.
fn piece_near(pieces: &[(po::Shape, Rect)], p: Point, tol: f64) -> Option<(f64, usize)> {
let mut best: Option<(f64, usize)> = None;
for (i, (l, b)) in pieces.iter().enumerate() {
if b.inflate(tol, tol).contains(p)
&& let Some((.., d)) = l.path.nearest(p)
&& d <= tol
&& best.is_none_or(|b| d < b.0)
{
best = Some((d, i));
}
}
best
}
impl BuilderMap {
/// The map of `roots` (sorted back → front), with the leaves the inputs came from; the outline
/// edges only `with_edges` (they cost a planar map of their own when no open path is in). With
/// `open_filled_as_closed` (Consider Open Filled Paths as Closed), a filled open path bounds a
/// region as if an invisible edge closed it; without it, the path cuts like a line.
pub fn new<'a>(doc: &'a Document, roots: &[NodeId], with_edges: bool, open_filled_as_closed: bool) -> (Self, Vec<&'a Node>) {
Self::with_gap(doc, roots, with_edges, open_filled_as_closed, 0.0)
}
/// The same arrangement with Gap Detection, using the shared Live Paint gap finder.
pub fn with_gap<'a>(doc: &'a Document, roots: &[NodeId], with_edges: bool, open_filled_as_closed: bool, gap: f64) -> (Self, Vec<&'a Node>) {
let (shapes, leaves) = shape_builder_shapes(doc, roots, open_filled_as_closed);
if shapes.is_empty() {
return (Self::default(), leaves);
}
let arr = po::shape_builder_with_gap(&shapes, with_edges, gap);
let bounded = |pieces: Vec<po::Shape>| {
pieces
.into_iter()
.filter_map(|l| {
let b = l.path.bounds()?;
Some((l, b))
})
.collect()
};
(Self { shapes, regions: faces_of(arr.regions), lines: bounded(arr.lines), edges: bounded(arr.edges) }, leaves)
}
/// The region containing `p`.
pub fn region_at(&self, p: Point) -> Option<usize> {
self.regions.iter().position(|(_, bp, b)| b.contains(p) && bp.winding(p) != 0)
}
/// What a gesture at `p` touches: with `piece_tol` (erasing), the line piece or edge that
/// close, else the region under it.
pub fn hit(&self, p: Point, piece_tol: Option<f64>) -> Option<Hit> {
let piece = piece_tol.and_then(|t| match (piece_near(&self.lines, p, t), piece_near(&self.edges, p, t)) {
(Some(l), Some(e)) if e.0 < l.0 => Some(Hit::Edge(e.1)),
(Some(l), _) => Some(Hit::Line(l.1)),
(None, e) => e.map(|e| Hit::Edge(e.1)),
});
piece.or_else(|| self.region_at(p).map(Hit::Region))
}
/// The stroke a click at `p` splits with In Merge Mode, Clicking Stroke Splits the Path: the
/// line piece or edge nearest `p` within `tol` (as [`BuilderMap::hit`] finds it), from the
/// anchor or crossing point before `p` to the one after it on the path it lies on. `outlines`
/// are the inputs' outlines as they are drawn (a filled open path without the edge that closes
/// it in the map). Returns the input's index and the run, going the way the path goes; None
/// when no piece is that close, when the run is not on the outline as drawn, when it would be a
/// whole closed subpath, when it is too short to cut out (see [`po::cut_out`]), or when it is
/// all of the path (a lone line) or leaves no more of it than [`outline_snap`], which leaves
/// nothing to split off.
pub fn stroke_at(&self, outlines: &[PathData], p: Point, tol: f64) -> Option<(usize, SubPath)> {
use kurbo::ParamCurve as _;
let piece = match self.hit(p, Some(tol))? {
Hit::Line(i) => self.lines.get(i),
Hit::Edge(i) => self.edges.get(i),
Hit::Region(_) => None,
}?;
let i = piece.0.key as usize;
let drawn = outlines.get(i)?;
let stops: Vec<Point> = drawn.anchors().map(|(.., a)| a.p).collect();
let snap = outline_snap(drawn);
let mut run = po::run_around(piece.0.path.subpaths.first()?, &stops, p, snap)?;
let n = run.segment_count();
if n == 0 {
return None;
}
let mid = run.segment(n / 2).eval(0.5);
drawn.nearest(mid).filter(|n| n.4 <= snap)?;
// A run that cannot be cut out, or that is all of the path (such as a lone line) or all
// but a speck of it, leaves nothing to split off.
if !po::cut_out(drawn, &run, false, snap).is_some_and(|rest| rest.length() > snap) {
return None;
}
// Reverse the run when the path's parameter goes down along it.
let seg = run.segment(n / 2);
if let (Some(a), Some(b)) = (drawn.nearest(seg.eval(0.25)), drawn.nearest(seg.eval(0.75)))
&& a.0 == b.0
&& (b.1 as f64 + b.2) < (a.1 as f64 + a.2)
{
run.reverse();
}
Some((i, run))
}
/// The regions just either side of the middle of `piece` (None: outside every region).
pub fn sides(&self, piece: &po::Shape) -> [Option<usize>; 2] {
let Some(sp) = piece.path.subpaths.first() else { return [None; 2] };
let n = sp.segment_count();
if n == 0 {
return [None; 2];
}
let c = sp.segment(n / 2);
use kurbo::{ParamCurve as _, ParamCurveDeriv as _};
let (m, d) = (c.eval(0.5), c.deriv().eval(0.5).to_vec2());
let len = d.hypot();
if !(len.is_finite() && len > 0.0) {
return [None; 2];
}
// A little to each side: inside the faces next to it, which share it exactly.
let off = d.turn_90() * (0.05f64.min(0.05 * c.p0.distance(c.p3)).max(1e-6) / len);
[m + off, m - off].map(|q| self.region_at(q))
}
/// Does line piece `i` run between two of `regions` (an edge that merging or deleting them
/// removes)?
pub fn line_between(&self, i: usize, regions: &[usize]) -> bool {
self.lines.get(i).is_some_and(|(l, _)| self.sides(l).iter().all(|r| r.is_some_and(|r| regions.contains(&r))))
}
/// The edges `touched` deletes: those that bound none of its regions (deleting a region takes
/// its edges with it, so an erase drag that crosses an edge into a region deletes the region).
pub fn erased_edges(&self, touched: &Touched) -> Vec<usize> {
let bounds_one = |(e, _): &(po::Shape, Rect)| self.sides(e).iter().any(|r| r.is_some_and(|r| touched.regions.contains(&r)));
touched.edges.iter().copied().filter(|&k| self.edges.get(k).is_some_and(|e| !bounds_one(e))).collect()
}
}
/// The regions, line pieces and edges a Shape Builder gesture has touched, in the order touched.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct Touched {
pub regions: Vec<usize>,
pub lines: Vec<usize>,
pub edges: Vec<usize>,
}
impl Touched {
pub fn add(&mut self, hit: Option<Hit>) {
let (list, i) = match hit {
Some(Hit::Region(i)) => (&mut self.regions, i),
Some(Hit::Line(i)) => (&mut self.lines, i),
Some(Hit::Edge(i)) => (&mut self.edges, i),
None => return,
};
if !list.contains(&i) {
list.push(i);
}
}
pub fn is_empty(&self) -> bool {
self.regions.is_empty() && self.lines.is_empty() && self.edges.is_empty()
}
}
/// Selected roots sorted back → front in document order.
pub fn sorted_roots(doc: &Document, ids: &[NodeId]) -> Vec<NodeId> {
let mut v: Vec<(Vec<usize>, NodeId)> = ids.iter().filter_map(|id| doc.index_path(*id).map(|p| (p, *id))).collect();
v.sort();
v.dedup_by(|a, b| a.1 == b.1);
v.into_iter().map(|(_, id)| id).collect()
}
/// Sample points along a polyline every `step` units (always including the vertices).
pub fn sample_polyline(pts: &[Point], step: f64) -> Vec<Point> {
let mut out = vec![];
let step = step.max(1e-3);
for (i, &p) in pts.iter().enumerate() {
if i > 0 {
let a = pts[i - 1];
let n = ((a.distance(p) / step).ceil() as usize).min(4000);
for k in 1..n {
out.push(a.lerp(p, k as f64 / n as f64));
}
}
out.push(p);
}
out
}
/// Diagonal hatch lines filling `path` (the Shape Builder's grey mesh highlight), `gap` apart.
pub fn hatch(path: &BezPath, gap: f64) -> BezPath {
let mut out = BezPath::new();
let b = path.bounding_box();
if b.width() <= 0.0 || b.height() <= 0.0 {
return out;
}
// Rotate by -45° so the hatch lines become horizontal scanlines.
let s = std::f64::consts::FRAC_1_SQRT_2;
let rot = |p: Point| Point::new((p.x + p.y) * s, (p.y - p.x) * s);
let unrot = |p: Point| Point::new((p.x - p.y) * s, (p.x + p.y) * s);
let mut edges: Vec<(Point, Point)> = vec![];
let mut first = Point::ZERO;
let mut last = Point::ZERO;
kurbo::flatten(path.iter(), gap.max(1e-3) * 0.1, |el| match el {
kurbo::PathEl::MoveTo(p) => {
if last != first {
edges.push((rot(last), rot(first)));
}
first = p;
last = p;
}
kurbo::PathEl::LineTo(p) => {
edges.push((rot(last), rot(p)));
last = p;
}
kurbo::PathEl::ClosePath => {
if last != first {
edges.push((rot(last), rot(first)));
}
last = first;
}
_ => {}
});
if last != first {
edges.push((rot(last), rot(first)));
}
let (mut y0, mut y1) = (f64::INFINITY, f64::NEG_INFINITY);
for (a, c) in &edges {
y0 = y0.min(a.y.min(c.y));
y1 = y1.max(a.y.max(c.y));
}
let gap = gap.max((y1 - y0) / 400.0).max(1e-6);
let mut y = (y0 / gap).floor() * gap + gap * 0.5;
let mut xs: Vec<f64> = vec![];
while y < y1 {
xs.clear();
for (a, c) in &edges {
if (a.y <= y) != (c.y <= y) {
xs.push(a.x + (y - a.y) / (c.y - a.y) * (c.x - a.x));
}
}
xs.sort_by(f64::total_cmp);
for pair in xs.as_chunks::<2>().0 {
out.move_to(unrot(Point::new(pair[0], y)));
out.line_to(unrot(Point::new(pair[1], y)));
}
y += gap;
}
out
}
/// The planar map of the current selection, cached by document identity, selection and whether
/// filled open paths count as closed.
#[derive(Default)]
struct RegionCache {
key: Option<(usize, Vec<NodeId>, bool)>,
map: BuilderMap,
/// Live Paint faces (every path an edge, filled or not) rather than Shape Builder regions.
live: bool,
/// The map has the Shape Builder's outline edges.
edges: bool,
/// Gap Detection distance; changing tool options invalidates the cache.
gap: f64,
/// The outlines of the Shape Builder's inputs as they are drawn (see [`BuilderMap::stroke_at`]).
outlines: Vec<PathData>,
}
impl RegionCache {
fn live_paint() -> Self {
Self { live: true, ..Default::default() }
}
/// The map, with the outline edges when `edges` (built the first time they're wanted), and
/// filled open paths closed when `open_filled_as_closed` (Shape Builder only).
fn get(&mut self, cx: &ToolContext, edges: bool, open_filled_as_closed: bool) -> &BuilderMap {
let key = (cx.doc as *const Document as usize, cx.selection.objects.clone(), open_filled_as_closed);
if self.key.as_ref() != Some(&key) || (edges && !self.edges) {
let roots = sorted_roots(cx.doc, &cx.selection.objects);
self.map = if self.live {
let (shapes, _) = shapes_for(cx.doc, &roots);
let regions = if shapes.is_empty() { vec![] } else { faces_of(po::live_paint(&shapes).0) };
BuilderMap { regions, ..Default::default() }
} else {
let (map, leaves) = BuilderMap::with_gap(cx.doc, &roots, edges, open_filled_as_closed, self.gap);
self.outlines = drawn_outlines(cx.doc, &leaves);
map
};
self.key = Some(key);
self.edges = edges;
}
&self.map
}
fn at(&mut self, cx: &ToolContext, p: Point) -> Option<usize> {
self.get(cx, false, true).region_at(p)
}
}
// ---------- Shape Builder ----------
pub use po::SHAPE_BUILDER_MAX_GAP;
/// Small, Medium and Large gap lengths in points.
pub const GAP_LENGTHS: [f64; 3] = [3.0, 6.0, 12.0];
/// Shape Builder Tool Options (double-click the tool; `tool.setOption`), kept across tool switches
/// and saved with the preferences.
#[derive(Clone, Debug, PartialEq)]
pub struct ShapeBuilderOptions {
/// Consider Open Filled Paths as Closed (`openFilledAsClosed`, on): a filled open path bounds a
/// region as if an invisible edge closed it. When it is off, the path cuts the regions it crosses
/// as a line does.
pub open_filled_as_closed: bool,
/// Pick Color From Color Swatches (`pickColorFrom: "swatches"`; off: `"artwork"`): a merge
/// fills the new shape with the current fill, and the Left and Right arrow keys step the current
/// fill through the document's color swatches. With Artwork, the shape takes the look of the
/// object where the drag starts, else of the one where it ends, else of the front-most selected
/// object.
pub swatches: bool,
/// Cursor Swatch Preview (`cursorSwatchPreview`, off): with Color Swatches, the current fill
/// and the swatches before and after it show as chips above the pointer while no drag is on.
pub cursor_swatch_preview: bool,
/// Selection Straight Line (`selection: "straightLine"`; off: `"freeform"`): a drag touches
/// what the straight line from where it started to the pointer crosses, not what the pointer
/// passed over.
pub straight_line: bool,
/// Highlight Fill (`highlightFill`, on): in merge mode, the regions under the pointer or
/// touched by the drag are shaded with a gray mesh. When it is off, they are not highlighted.
pub highlight_fill: bool,
/// Close gaps up to `gap_length` while finding regions.
pub gap_detection: bool,
/// Gap Length in points (at most [`SHAPE_BUILDER_MAX_GAP`]).
pub gap_length: f64,
/// In Merge Mode, Clicking Stroke Splits the Path (`clickStrokeSplitsPath`, off): in merge mode,
/// a click on a stroke splits its path into the run under the pointer
/// ([`BuilderMap::stroke_at`]) and the rest, and the pointer shows scissors over such a stroke.
pub click_stroke_splits: bool,
/// Highlight Stroke When Editable (`highlightStroke`, on): with `click_stroke_splits`, the run
/// of stroke a click would split is drawn in `stroke_color` while the pointer is over it.
pub highlight_stroke: bool,
/// The color of that highlight (`highlightColor`: `#rrggbb` or a layer color's name; the layer
/// color Red by default).
pub stroke_color: [u8; 3],
}
/// The color Highlight Stroke When Editable draws in by default: the layer color Red.
pub const STROKE_HIGHLIGHT: [u8; 3] = [0xff, 0x4f, 0x4f];
impl Default for ShapeBuilderOptions {
fn default() -> Self {
Self {
open_filled_as_closed: true,
swatches: false,
cursor_swatch_preview: false,
straight_line: false,
highlight_fill: true,
gap_detection: false,
gap_length: GAP_LENGTHS[0],
click_stroke_splits: false,
highlight_stroke: true,
stroke_color: STROKE_HIGHLIGHT,
}
}
}
/// The document's color swatches in the Swatches panel's order (the swatches outside groups, then
/// each group's): the solid colors, without None.
pub fn color_swatches(doc: &Document) -> Vec<&Swatch> {
let groups = doc.swatch_groups.iter().flat_map(|g| &g.swatches);
doc.swatches.iter().chain(groups).filter(|s| matches!(s.paint, Paint::Solid { .. })).collect()
}
/// Is `fill` swatch `s`: linked to it by name, or the same paint?
fn is_swatch(s: &Swatch, fill: &Paint) -> bool {
s.paint == *fill || matches!(fill, Paint::Solid { swatch: Some(name), tint, .. } if *tint >= 1.0 && *name == s.name)
}
/// The index in `list` of the swatch `fill` is: `last` (the swatch picked last) while `fill` is still
/// that swatch, so swatches of the same color are each reached in turn; otherwise the first swatch
/// it is.
fn swatch_index(list: &[&Swatch], fill: &Paint, last: Option<usize>) -> Option<usize> {
last.filter(|&i| list.get(i).is_some_and(|s| is_swatch(s, fill))).or_else(|| list.iter().position(|s| is_swatch(s, fill)))
}
/// The index of the swatch of `list` after (`forward`) or before the one `fill` is (see
/// [`swatch_index`]), wrapping around; the first or the last one when `fill` is none of them.
fn step_swatch(list: &[&Swatch], fill: &Paint, last: Option<usize>, forward: bool) -> Option<usize> {
let n = list.len();
match (swatch_index(list, fill, last), forward) {
(Some(i), true) => Some((i + 1) % n),
(Some(i), false) => Some((i + n - 1) % n),
(None, true) => (n > 0).then_some(0),
(None, false) => n.checked_sub(1),
}
}
/// Shape Builder tool: drag across regions to merge them. Holding Alt (Option) switches to erase
/// mode while it is held: the pointer shows a minus, what a click or drag would delete highlights in
/// red, and the gesture deletes the regions it touches, the pieces of open paths and the edges
/// (outline pieces between the points where paths meet) it passes over. Its options are
/// [`ShapeBuilderOptions`].
#[derive(Default)]
pub struct ShapeBuilderTool {
cache: RegionCache,
hover: Option<Hit>,
points: Vec<Point>,
touched: Touched,
dragging: bool,
/// Erase mode: Alt held while hovering, or when the drag started.
alt: bool,
/// Where the pointer last moved (the cursor swatch preview sits above it).
at: Option<Point>,
/// The index in [`color_swatches`] of the swatch the arrow keys picked last.
picked: Option<usize>,
opts: ShapeBuilderOptions,
/// With In Merge Mode, Clicking Stroke Splits the Path: the run of stroke under the pointer,
/// which a click splits off.
stroke: Option<SubPath>,
/// The pointer went more than [`CLICK_TOL_PX`] from the press during the drag, so the gesture
/// is not a click.
far: bool,
}
/// How close (screen px) the pointer must come to a line piece or an edge to delete it.
const LINE_TOL_PX: f64 = 4.0;
/// How far (screen px) the pointer may move between press and release for the gesture to be a
/// click, which with In Merge Mode, Clicking Stroke Splits the Path splits the stroke at the press.
const CLICK_TOL_PX: f64 = 3.0;
impl ShapeBuilderTool {
fn gap(&self) -> f64 {
if self.opts.gap_detection { self.opts.gap_length } else { 0.0 }
}
/// With In Merge Mode, Clicking Stroke Splits the Path and not in erase mode (`alt`): the run of
/// stroke a click at `p` splits off ([`BuilderMap::stroke_at`]).
fn stroke_at(&mut self, cx: &ToolContext, p: Point, alt: bool) -> Option<SubPath> {
if alt || !self.opts.click_stroke_splits {
return None;
}
self.cache.get(cx, true, self.opts.open_filled_as_closed);
self.cache.map.stroke_at(&self.cache.outlines, p, cx.tol(LINE_TOL_PX)).map(|(_, run)| run)
}
fn line_tol(cx: &ToolContext, alt: bool) -> Option<f64> {
alt.then(|| cx.tol(LINE_TOL_PX))
}
fn touch(&mut self, cx: &ToolContext, from: Option<Point>, to: Point) {
let pts = match from {
Some(a) => sample_polyline(&[a, to], cx.tol(2.0)),
None => vec![to],
};
let tol = Self::line_tol(cx, self.alt);
let map = self.cache.get(cx, self.alt, self.opts.open_filled_as_closed);
for p in pts {
self.touched.add(map.hit(p, tol));
}
}
/// Selection Straight Line: the drag touches what the line from its first point to `p` crosses.
fn straight_to(&mut self, cx: &ToolContext, p: Point) {
let Some(&start) = self.points.first() else { return };
self.touched = Touched::default();
if start == p {
self.points = vec![start];
self.touch(cx, None, start);
} else {
self.points = vec![start, p];
self.touch(cx, Some(start), p);
}
}
/// The cursor swatch preview: the swatch before the current fill, the current fill (ringed)
/// and the swatch after it, side by side above the pointer.
fn swatch_chips(&self, cx: &ToolContext) -> Vec<Overlay> {
let Some(at) = self.at else { return vec![] };
let list = color_swatches(cx.doc);
let fill = &cx.paint.fill;
let rgba = |p: &Paint| match p {
Paint::Solid { color, .. } => Some(color.to_rgba8(1.0)),
_ => None,
};
let chip = |forward| step_swatch(&list, fill, self.picked, forward).and_then(|i| rgba(&list.get(i)?.paint));
let (before, after) = (chip(false), chip(true));
let y = at.y - cx.tol(22.0);
[(before, -16.0, false), (rgba(fill), 0.0, true), (after, 16.0, false)]
.into_iter()
.filter_map(|(color, dx, selected)| Some(Overlay::Swatch { p: Point::new(at.x + cx.tol(dx), y), color: color?, selected }))
.collect()
}
}
impl Tool for ShapeBuilderTool {
fn id(&self) -> &'static str {
"shapeBuilder"
}
fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
let p = ev.pos;
match ev.kind {
PointerKind::Move => {
self.alt = ev.mods.alt;
self.at = Some(p);
// Over a stroke a click would split, the tool highlights the stroke and not the region.
self.stroke = self.stroke_at(cx, p, self.alt);
self.hover = match self.stroke {
Some(_) => None,
None => self.cache.get(cx, self.alt, self.opts.open_filled_as_closed).hit(p, Self::line_tol(cx, self.alt)),
};
vec![]
}
PointerKind::Down => {
if cx.selection.is_empty() {
return vec![];
}
self.dragging = true;
self.alt = ev.mods.alt;
self.points = vec![p];
self.far = false;
self.touched = Touched::default();
self.touch(cx, None, p);
vec![]
}
PointerKind::Drag if self.dragging => {
self.at = Some(p);
if self.points.first().is_some_and(|s| s.distance(p) > cx.tol(CLICK_TOL_PX)) {
self.far = true;
}
if self.opts.straight_line {
self.straight_to(cx, p);
return vec![];
}
let last = self.points.last().copied();
if last.is_none_or(|q| q.distance(p) >= cx.tol(1.0)) {
self.touch(cx, last, p);
self.points.push(p);
}
vec![]
}
PointerKind::Up if self.dragging => {
self.dragging = false;
if self.opts.straight_line {
self.straight_to(cx, p);
} else if self.points.last().is_none_or(|q| *q != p) {
let last = self.points.last().copied();
self.touch(cx, last, p);
self.points.push(p);
}
let points = std::mem::take(&mut self.points);
// The mode the drag started in, which its highlight showed.
let erase = self.alt;
// With In Merge Mode, Clicking Stroke Splits the Path, a click on a stroke splits it
// where the press was.
let press = points.first().copied().filter(|s| !self.far && s.distance(p) <= cx.tol(CLICK_TOL_PX));
let split = press.filter(|q| self.stroke_at(cx, *q, erase).is_some());
if std::mem::take(&mut self.touched).is_empty() && split.is_none() {
return vec![];
}
self.cache.key = None;
self.stroke = None;
let roots = sorted_roots(cx.doc, &cx.selection.objects);
let points = split.map_or(points, |q| vec![q]);
let pts: Vec<Value> = points.iter().map(|q| json!([q.x, q.y])).collect();
let mut params = json!({ "ids": json_ids(&roots), "points": pts, "erase": erase, "gap": self.gap() });
if let Some(t) = Self::line_tol(cx, erase) {
params["tolerance"] = json!(t);
}
if split.is_some() {
params["splitStroke"] = json!(true);
params["tolerance"] = json!(cx.tol(LINE_TOL_PX));
}
if !self.opts.open_filled_as_closed {
params["openFilledAsClosed"] = json!(false);
}
if self.opts.swatches {
params["pickColorFrom"] = json!("swatches");
}
vec![Action::Exec("shapeBuilder.merge".into(), params)]
}
_ => vec![],
}
}
fn overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
let mut out = vec![];
let map = &self.cache.map;
let color = if self.alt { HIGHLIGHT_RED } else { HATCH };
let show: Vec<Hit> = if self.dragging {
let t = &self.touched;
let regions = t.regions.iter().map(|&i| Hit::Region(i));
regions.chain(t.lines.iter().map(|&i| Hit::Line(i))).chain(map.erased_edges(t).into_iter().map(Hit::Edge)).collect()
} else {
self.hover.into_iter().collect()
};
for hit in show {
match hit {
// Highlight Fill off: merge mode leaves the regions as they are.
Hit::Region(_) if !self.alt && !self.opts.highlight_fill => {}
Hit::Region(i) => {
if let Some((_, bp, _)) = map.regions.get(i) {
out.push(Overlay::Path { path: hatch(bp, cx.tol(4.0)), color, width: 1.0, dashed: false });
out.push(Overlay::Path { path: bp.clone(), color, width: 1.0, dashed: false });
}
}
Hit::Line(i) | Hit::Edge(i) => {
let pieces = if matches!(hit, Hit::Line(_)) { &map.lines } else { &map.edges };
if let Some((l, _)) = pieces.get(i) {
out.push(Overlay::Path { path: l.path.to_bezpath(), color: HIGHLIGHT_RED, width: 3.0, dashed: false });
}
}
}
}
if self.dragging && self.points.len() > 1 {
let mut bp = BezPath::new();
bp.move_to(self.points[0]);
for q in &self.points[1..] {
bp.line_to(*q);
}
out.push(Overlay::Path { path: bp, color, width: 1.0, dashed: false });
}
if self.opts.swatches && self.opts.cursor_swatch_preview && !self.dragging {
out.extend(self.swatch_chips(cx));
}
// Highlight Stroke When Editable draws the stroke a click would split.
if let Some(run) = self.stroke.as_ref().filter(|_| self.opts.highlight_stroke && !self.dragging) {
let mut path = BezPath::new();
run.to_bezpath_into(&mut path);
out.push(Overlay::Path { path, color: self.opts.stroke_color, width: 3.0, dashed: false });
}
out
}
fn cursor(&self, _cx: &ToolContext, _p: Point, m: Mods) -> Cursor {
// A drag keeps the mode it started in; hovering follows the key.
let erase = if self.dragging { self.alt } else { m.alt };
if erase {
Cursor::ShapeBuilderErase
} else if self.stroke.is_some() && !self.dragging {
// Over a stroke a click splits.
Cursor::Scissors
} else {
Cursor::ShapeBuilder
}
}
fn busy(&self) -> bool {
self.dragging
}
/// With Pick Color From Color Swatches, the Left and Right arrow keys pick the color swatch
/// before or after the current fill.
fn claims_key(&self, _cx: &ToolContext, key: ToolKey) -> bool {
self.opts.swatches && !self.dragging && matches!(key, ToolKey::Left | ToolKey::Right)
}
fn key(&mut self, cx: &ToolContext, key: ToolKey, _mods: Mods) -> Vec<Action> {
if !self.claims_key(cx, key) {
return vec![];
}
let list = color_swatches(cx.doc);
let Some((i, s)) = step_swatch(&list, &cx.paint.fill, self.picked, key == ToolKey::Right).and_then(|i| Some((i, list.get(i)?))) else {
return vec![];
};
self.picked = Some(i);
// The current fill only (no `ids`): the selected art keeps its own.
vec![Action::Exec("paint.setFill".into(), json!({ "swatch": s.name, "ids": [] }))]
}
fn options(&self) -> Value {
let o = &self.opts;
let [r, g, b] = o.stroke_color;
json!({
"openFilledAsClosed": o.open_filled_as_closed,
"pickColorFrom": if o.swatches { "swatches" } else { "artwork" },
"cursorSwatchPreview": o.cursor_swatch_preview,
"selection": if o.straight_line { "straightLine" } else { "freeform" },
"highlightFill": o.highlight_fill,
"gapDetection": o.gap_detection,
"gapLength": o.gap_length,
"clickStrokeSplitsPath": o.click_stroke_splits,
"highlightStroke": o.highlight_stroke,
"highlightColor": format!("#{r:02x}{g:02x}{b:02x}"),
})
}
fn set_option(&mut self, key: &str, v: &Value) {
let o = &mut self.opts;
match key {
"openFilledAsClosed" => o.open_filled_as_closed = v.as_bool().unwrap_or(o.open_filled_as_closed),
"pickColorFrom" => o.swatches = v.as_str().map_or(o.swatches, |s| s == "swatches"),
"cursorSwatchPreview" => o.cursor_swatch_preview = v.as_bool().unwrap_or(o.cursor_swatch_preview),
"selection" => o.straight_line = v.as_str().map_or(o.straight_line, |s| s == "straightLine"),
"highlightFill" => o.highlight_fill = v.as_bool().unwrap_or(o.highlight_fill),
"gapDetection" => o.gap_detection = v.as_bool().unwrap_or(o.gap_detection),
"gapLength" => {
if let Some(n) = v.as_f64().filter(|n| n.is_finite()) {
o.gap_length = n.clamp(0.0, SHAPE_BUILDER_MAX_GAP);
}
}
"clickStrokeSplitsPath" => o.click_stroke_splits = v.as_bool().unwrap_or(o.click_stroke_splits),
"highlightStroke" => o.highlight_stroke = v.as_bool().unwrap_or(o.highlight_stroke),
"highlightColor" => o.stroke_color = lp_color(v).unwrap_or(o.stroke_color),
_ => {}
}
self.stroke = None;
self.cache.key = None;
self.cache.gap = self.gap();
}
}
// ---------- Live Paint Bucket ----------
/// What the Live Paint tools highlight under the cursor.
#[derive(Clone, Debug, Default, PartialEq)]
enum LpHover {
#[default]
None,
/// A face (or edge) of an existing Live Paint group.
Part(BezPath),
/// A region of the (not yet live) selection.
Region(usize),
}
/// The Live Paint group and part the Live Paint tools hover and click at `p`. Inside a visible face
/// of a visible Live Paint group ([`live_paint_at`]) it is that group with its visible face under
/// `p`, or with `edge` its visible edge nearest `p` within `tol` (None when there is none). Outside
/// every visible face, with `edge`, it is the visible edge nearest `p` within `tol` among the
/// visible Live Paint groups (the front-most group's on a tie). None when no group is found.
fn lp_part_at(doc: &Document, p: Point, tol: f64, edge: bool) -> Option<(NodeId, Option<&Arc<Node>>)> {
if let Some(g) = live_paint_at(doc, p).and_then(|id| doc.node(id)) {
return Some((g.id, if edge { visible_edge_near(g, p, tol) } else { visible_face_at(g, p) }));
}
if !edge {
return None;
}
let mut best: Option<(f64, NodeId, &Arc<Node>)> = None;
doc.walk(|n| {
if is_live_paint(n)
&& let Some(e) = visible_edge_near(n, p, tol)
&& let Some((.., d)) = e.path_data().and_then(|pd| pd.nearest(p))
&& best.is_none_or(|b| d <= b.0)
&& doc.is_visible(n.id)
{
best = Some((d, n.id, e));
}
});
best.map(|(_, g, e)| (g, Some(e)))
}
fn lp_hover(cx: &ToolContext, cache: &mut RegionCache, p: Point, edge: bool) -> LpHover {
if let Some((_, part)) = lp_part_at(cx.doc, p, cx.tol(4.0), edge) {
return part.and_then(|n| n.path_data()).map(|pd| LpHover::Part(pd.to_bezpath())).unwrap_or_default();
}
let sel_is_live = cx.selection.objects.iter().any(|id| cx.doc.node(*id).is_some_and(is_live_paint));
if !sel_is_live && let Some(i) = cache.at(cx, p) {
return LpHover::Region(i);
}
LpHover::None
}
/// The highlight of `h`, `width` screen pixels wide in `color`.
fn lp_overlays(h: &LpHover, cache: &RegionCache, color: [u8; 3], width: f32) -> Vec<Overlay> {
match h {
LpHover::None => vec![],
LpHover::Part(bp) => vec![Overlay::Path { path: bp.clone(), color, width, dashed: false }],
LpHover::Region(i) => {
cache.map.regions.get(*i).map(|(_, bp, _)| vec![Overlay::Path { path: bp.clone(), color, width, dashed: false }]).unwrap_or_default()
}
}
}
/// Live Paint Bucket: click fills the face under the cursor with the current fill; Shift-click
/// paints the nearest edge with the current stroke. Clicking selected ordinary paths makes them a
/// Live Paint group first.
pub struct LivePaintBucketTool {
cache: RegionCache,
hover: LpHover,
}
impl Default for LivePaintBucketTool {
fn default() -> Self {
Self { cache: RegionCache::live_paint(), hover: LpHover::None }
}
}
impl Tool for LivePaintBucketTool {
fn id(&self) -> &'static str {
"livePaintBucket"
}
fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
let p = ev.pos;
match ev.kind {
PointerKind::Move => {
self.hover = lp_hover(cx, &mut self.cache, p, ev.mods.shift);
vec![]
}
PointerKind::Down => {
self.hover = LpHover::None;
let point = json!([p.x, p.y]);
if ev.mods.shift {
return match lp_part_at(cx.doc, p, cx.tol(4.0), true) {
Some((g, Some(_))) => {
vec![Action::Exec("livePaint.strokeEdge".into(), json!({ "group": g.0, "point": point, "tolerance": cx.tol(4.0) }))]
}
_ => vec![],
};
}
if let Some(g) = live_paint_at(cx.doc, p) {
return vec![Action::Exec("livePaint.fill".into(), json!({ "group": g.0, "point": point }))];
}
if self.cache.at(cx, p).is_some() {
self.cache.key = None;
let roots = sorted_roots(cx.doc, &cx.selection.objects);
return vec![Action::Exec("livePaint.fill".into(), json!({ "ids": json_ids(&roots), "point": point }))];
}
vec![]
}
_ => vec![],
}
}
fn overlays(&self, _cx: &ToolContext) -> Vec<Overlay> {
lp_overlays(&self.hover, &self.cache, HIGHLIGHT_RED, 4.0)
}
fn cursor(&self, _cx: &ToolContext, _p: Point, _m: Mods) -> Cursor {
Cursor::LivePaintBucket
}
}
// ---------- Live Paint Selection ----------
/// The Live Paint Selection tool's highlight width (screen pixels) by default.
pub const LP_SELECT_WIDTH: f64 = 4.0;
/// The least and greatest highlight width (screen pixels) the Live Paint Selection tool takes.
pub const LP_SELECT_WIDTH_RANGE: (f64, f64) = (1.0, 20.0);
/// Live Paint Selection: click selects a face (Shift adds); Alt-click selects an edge. Its Tool
/// Options (double-click the tool) are `selectFills` and `selectStrokes` (both on), the highlight
/// `color` (`#rrggbb`, red by default) and its `width` ([`LP_SELECT_WIDTH`] pixels). With Select
/// Strokes off, Alt-click selects the face under the pointer as a click does; with Select Fills
/// off, a click selects the edge nearest the pointer as Alt-click does; with both off, a click
/// selects no face or edge.
pub struct LivePaintSelectionTool {
cache: RegionCache,
hover: LpHover,
fills: bool,
strokes: bool,
color: [u8; 3],
width: f64,
}
impl Default for LivePaintSelectionTool {
fn default() -> Self {
Self { cache: RegionCache::live_paint(), hover: LpHover::None, fills: true, strokes: true, color: HIGHLIGHT_RED, width: LP_SELECT_WIDTH }
}
}
impl LivePaintSelectionTool {
/// What a click picks, Alt held or not: Some(true) an edge, Some(false) a face, None nothing.
fn picks_edge(&self, alt: bool) -> Option<bool> {
match (self.fills, self.strokes) {
(true, true) => Some(alt),
(true, false) => Some(false),
(false, true) => Some(true),
(false, false) => None,
}
}
}
/// A highlight color option: `#rrggbb` or a layer color's name (any case).
fn lp_color(v: &Value) -> Option<[u8; 3]> {
let s = v.as_str()?.trim();
if let Some((_, c)) = vectorcraft_doc::LAYER_COLORS.iter().find(|(name, _)| name.eq_ignore_ascii_case(s)) {
return Some(*c);
}
let [r, g, b, _] = vectorcraft_color::Color::from_hex(s)?.to_rgba8(1.0);
Some([r, g, b])
}
impl Tool for LivePaintSelectionTool {
fn id(&self) -> &'static str {
"livePaintSelection"
}
fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
let p = ev.pos;
let edge = self.picks_edge(ev.mods.alt);
match ev.kind {
PointerKind::Move => {
self.hover = match edge.map(|e| lp_hover(cx, &mut self.cache, p, e)) {
Some(h @ LpHover::Part(_)) => h,
_ => LpHover::None,
};
vec![]
}
PointerKind::Down => {
let hit = edge.and_then(|e| lp_part_at(cx.doc, p, cx.tol(4.0), e)).and_then(|(_, part)| part).map(|n| n.id);
match (hit, ev.mods.shift) {
(Some(id), true) => vec![Action::Exec("select.toggle".into(), json!({ "id": id.0 }))],
(Some(id), false) => vec![Action::Exec("select.set".into(), json!({ "ids": [id.0] }))],
(None, true) => vec![],
(None, false) => vec![Action::Exec("select.none".into(), json!({}))],
}
}
_ => vec![],
}
}
fn overlays(&self, _cx: &ToolContext) -> Vec<Overlay> {
lp_overlays(&self.hover, &self.cache, self.color, self.width as f32)
}
fn cursor(&self, _cx: &ToolContext, _p: Point, _m: Mods) -> Cursor {
Cursor::Arrow
}
fn options(&self) -> Value {
let [r, g, b] = self.color;
json!({
"selectFills": self.fills,
"selectStrokes": self.strokes,
"color": format!("#{r:02x}{g:02x}{b:02x}"),
"width": self.width,
})
}
fn set_option(&mut self, key: &str, v: &Value) {
match key {
"selectFills" => self.fills = v.as_bool().unwrap_or(self.fills),
"selectStrokes" => self.strokes = v.as_bool().unwrap_or(self.strokes),
"color" => self.color = lp_color(v).unwrap_or(self.color),
"width" => {
let (min, max) = LP_SELECT_WIDTH_RANGE;
self.width = v.as_f64().filter(|w| w.is_finite()).map_or(self.width, |w| w.clamp(min, max));
}
_ => return,
}
self.hover = LpHover::None;
}
}
/// Create a builder-family tool by id (None = not one of ours).
pub fn create(id: &str) -> Option<Box<dyn Tool>> {
Some(match id {
"shapeBuilder" => Box::new(ShapeBuilderTool::default()),
"livePaintBucket" => Box::new(LivePaintBucketTool::default()),
"livePaintSelection" => Box::new(LivePaintSelectionTool::default()),
_ => return None,
})
}
#[cfg(test)]
mod tests {
use super::*;
use crate::testutil::*;
use vectorcraft_doc::{Appearance, Selection};
use vectorcraft_geom::shapes;
fn two_rects() -> (Document, NodeId, NodeId) {
let mut d = Document::new(500.0, 500.0);
let l = d.layers[0].id;
let a = d.alloc_id();
d.insert(Some(l), 0, Node::path(a, shapes::rectangle(Rect::new(0.0, 0.0, 100.0, 100.0)), Appearance::default_art())).unwrap();
let b = d.alloc_id();
d.insert(Some(l), 1, Node::path(b, shapes::rectangle(Rect::new(50.0, 0.0, 150.0, 100.0)), Appearance::default_art())).unwrap();
(d, a, b)
}
fn ev(kind: PointerKind, x: f64, y: f64) -> PointerEvent {
PointerEvent::new(kind, x, y)
}
#[test]
fn shape_builder_hover_highlights_region() {
let (d, a, b) = two_rects();
let mut s = Selection::default();
s.set([a, b]);
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
assert!(t.pointer(&cx, &ev(PointerKind::Move, 75.0, 50.0)).is_empty());
let ov = t.overlays(&cx);
assert_eq!(ov.len(), 2);
let Overlay::Path { path, .. } = &ov[1] else { panic!() };
let bb = path.bounding_box();
assert!((bb.x0 - 50.0).abs() < 1e-6 && (bb.x1 - 100.0).abs() < 1e-6, "{bb:?}");
t.pointer(&cx, &ev(PointerKind::Move, 400.0, 400.0));
assert!(t.overlays(&cx).is_empty());
}
#[test]
fn shape_builder_drag_emits_merge() {
let (d, a, b) = two_rects();
let mut s = Selection::default();
s.set([b, a]);
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
t.pointer(&cx, &ev(PointerKind::Down, 25.0, 50.0));
t.pointer(&cx, &ev(PointerKind::Drag, 75.0, 50.0));
assert_eq!(t.touched.regions.len(), 2);
assert!(t.busy());
let acts = t.pointer(&cx, &ev(PointerKind::Up, 75.0, 50.0));
let Action::Exec(id, v) = &acts[0] else { panic!("{acts:?}") };
assert_eq!(id, "shapeBuilder.merge");
assert_eq!(v["erase"], false);
assert_eq!(v["ids"], json!([a.0, b.0]), "sorted back to front");
assert!(v["points"].as_array().unwrap().len() >= 2);
}
#[test]
fn shape_builder_alt_drag_erases_and_empty_drag_does_nothing() {
let (d, a, b) = two_rects();
let mut s = Selection::default();
s.set([a, b]);
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let alt = Mods { alt: true, ..Default::default() };
t.pointer(&cx, &ev(PointerKind::Down, 125.0, 50.0).with_mods(alt));
let acts = t.pointer(&cx, &ev(PointerKind::Up, 125.0, 50.0).with_mods(alt));
let Action::Exec(_, v) = &acts[0] else { panic!() };
assert_eq!(v["erase"], true);
t.pointer(&cx, &ev(PointerKind::Down, 300.0, 300.0));
assert!(t.pointer(&cx, &ev(PointerKind::Up, 300.0, 300.0)).is_empty());
}
/// Squares A (0..100) and B (50..150 both ways), overlapping at a corner, selected.
fn corner_rects() -> (Document, Selection) {
let mut d = Document::new(500.0, 500.0);
let l = d.layers[0].id;
let mut s = Selection::default();
for (k, r) in [Rect::new(0.0, 0.0, 100.0, 100.0), Rect::new(50.0, 50.0, 150.0, 150.0)].into_iter().enumerate() {
let id = d.alloc_id();
d.insert(Some(l), k, Node::path(id, shapes::rectangle(r), Appearance::default_art())).unwrap();
s.add(id);
}
(d, s)
}
fn colors(ov: &[Overlay]) -> Vec<[u8; 3]> {
ov.iter().map(|o| if let Overlay::Path { color, .. } = o { *color } else { panic!("{o:?}") }).collect()
}
#[test]
fn shape_builder_alt_switches_to_erase_mode_while_held() {
let (d, s) = corner_rects();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let alt = Mods { alt: true, ..Default::default() };
let at = Point::new(75.0, 75.0);
// Merge mode: a grey mesh and the plus pointer.
t.pointer(&cx, &ev(PointerKind::Move, at.x, at.y));
assert_eq!(colors(&t.overlays(&cx)), [HATCH; 2]);
assert_eq!(t.cursor(&cx, at, Mods::default()), Cursor::ShapeBuilder);
// Alt held: what would go highlights red, and the pointer shows a minus.
t.pointer(&cx, &ev(PointerKind::Move, at.x, at.y).with_mods(alt));
assert_eq!(colors(&t.overlays(&cx)), [HIGHLIGHT_RED; 2]);
assert_eq!(t.cursor(&cx, at, alt), Cursor::ShapeBuilderErase);
// Released: merge mode again.
t.pointer(&cx, &ev(PointerKind::Move, at.x, at.y));
assert_eq!(colors(&t.overlays(&cx)), [HATCH; 2]);
assert_eq!(t.cursor(&cx, at, Mods::default()), Cursor::ShapeBuilder);
// A drag keeps the mode it started in.
t.pointer(&cx, &ev(PointerKind::Down, at.x, at.y).with_mods(alt));
assert_eq!(t.cursor(&cx, at, Mods::default()), Cursor::ShapeBuilderErase);
let acts = t.pointer(&cx, &ev(PointerKind::Up, at.x, at.y));
let Action::Exec(_, v) = &acts[0] else { panic!("{acts:?}") };
assert_eq!(v["erase"], true);
}
#[test]
fn shape_builder_alt_on_an_edge_highlights_and_deletes_it() {
let (d, s) = corner_rects();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let alt = Mods { alt: true, ..Default::default() };
// A's side inside B, between the points where B's outline crosses it.
t.pointer(&cx, &ev(PointerKind::Move, 101.0, 75.0).with_mods(alt));
assert!(matches!(t.hover, Some(Hit::Edge(_))), "{:?}", t.hover);
let ov = t.overlays(&cx);
let [Overlay::Path { path, color: HIGHLIGHT_RED, width: 3.0, .. }] = ov.as_slice() else { panic!("{ov:?}") };
assert_eq!(path.bounding_box(), Rect::new(50.0, 50.0, 100.0, 100.0));
// Without Alt it's the region under the pointer.
t.pointer(&cx, &ev(PointerKind::Move, 101.0, 75.0));
assert!(matches!(t.hover, Some(Hit::Region(_))));
t.pointer(&cx, &ev(PointerKind::Down, 101.0, 75.0).with_mods(alt));
assert_eq!(t.touched.edges.len(), 1);
let acts = t.pointer(&cx, &ev(PointerKind::Up, 101.0, 75.0).with_mods(alt));
let Action::Exec(id, v) = &acts[0] else { panic!("{acts:?}") };
assert_eq!((id.as_str(), &v["erase"], &v["tolerance"]), ("shapeBuilder.merge", &json!(true), &json!(4.0)));
}
#[test]
fn shape_builder_erase_drag_into_regions_shows_the_regions_not_the_edges_it_crosses() {
let (d, s) = corner_rects();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let alt = Mods { alt: true, ..Default::default() };
t.pointer(&cx, &ev(PointerKind::Down, 25.0, 25.0).with_mods(alt));
t.pointer(&cx, &ev(PointerKind::Drag, 75.0, 75.0).with_mods(alt));
assert_eq!(t.touched.regions.len(), 2);
assert!(!t.touched.edges.is_empty(), "the drag crossed B's outline");
assert!(t.cache.map.erased_edges(&t.touched).is_empty(), "which goes with the regions");
// Two regions (mesh + outline each) and the drag's trail, all red.
assert_eq!(colors(&t.overlays(&cx)), [HIGHLIGHT_RED; 5]);
}
#[test]
fn shape_builder_stroke_options_round_trip_and_pick_the_side_under_the_pointer() {
let (d, s) = corner_rects();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = ShapeBuilderTool::default();
let o = t.options();
assert_eq!((&o["clickStrokeSplitsPath"], &o["highlightStroke"], &o["highlightColor"]), (&json!(false), &json!(true), &json!("#ff4f4f")));
// With the option off, the pointer 1 pt outside A's left side highlights nothing.
t.pointer(&cx, &ev(PointerKind::Move, -1.0, 25.0));
assert!(t.overlays(&cx).is_empty());
assert_eq!(t.cursor(&cx, Point::new(-1.0, 25.0), Mods::default()), Cursor::ShapeBuilder);
t.set_option("clickStrokeSplitsPath", &json!(true));
t.set_option("highlightColor", &json!("#00ff00"));
// A value that is not a color or not a switch is ignored.
t.set_option("highlightColor", &json!("nope"));
t.set_option("highlightStroke", &json!("off"));
let o = t.options();
assert_eq!((&o["clickStrokeSplitsPath"], &o["highlightStroke"], &o["highlightColor"]), (&json!(true), &json!(true), &json!("#00ff00")));
// On, the tool draws A's left side from corner to corner in the highlight color and shows the scissors.
t.pointer(&cx, &ev(PointerKind::Move, -1.0, 25.0));
let ov = t.overlays(&cx);
let [Overlay::Path { path, color: [0, 0xff, 0], width: 3.0, .. }] = ov.as_slice() else { panic!("{ov:?}") };
assert_eq!(path.bounding_box(), Rect::new(0.0, 0.0, 0.0, 100.0));
assert_eq!(t.cursor(&cx, Point::new(-1.0, 25.0), Mods::default()), Cursor::Scissors);
// With Alt the tool is in erase mode, which deletes edges and does not split them.
let alt = Mods { alt: true, ..Default::default() };
t.pointer(&cx, &ev(PointerKind::Move, -1.0, 25.0).with_mods(alt));
assert_eq!(t.cursor(&cx, Point::new(-1.0, 25.0), alt), Cursor::ShapeBuilderErase);
assert!(t.stroke.is_none());
// A click splits; the command gets the point, the switch and the tolerance.
t.pointer(&cx, &ev(PointerKind::Down, -1.0, 25.0));
let acts = t.pointer(&cx, &ev(PointerKind::Up, -1.0, 25.0));
let [Action::Exec(id, v)] = acts.as_slice() else { panic!("{acts:?}") };
assert_eq!((id.as_str(), &v["splitStroke"], &v["erase"], &v["tolerance"]), ("shapeBuilder.merge", &json!(true), &json!(false), &json!(4.0)));
// A release up to 3 pixels from the press is still a click, which splits where the press was.
t.pointer(&cx, &ev(PointerKind::Down, -1.0, 25.0));
t.pointer(&cx, &ev(PointerKind::Drag, -1.5, 26.0));
let acts = t.pointer(&cx, &ev(PointerKind::Up, 0.5, 27.0));
let [Action::Exec(_, v)] = acts.as_slice() else { panic!("{acts:?}") };
assert_eq!((&v["splitStroke"], &v["points"]), (&json!(true), &json!([[-1.0, 25.0]])));
// A release farther away is a drag, which splits nothing.
t.pointer(&cx, &ev(PointerKind::Down, -1.0, 25.0));
assert!(t.pointer(&cx, &ev(PointerKind::Up, -1.0, 30.0)).is_empty());
// So is a Straight Line drag that goes away and ends back near the press.
t.set_option("selection", &json!("straightLine"));
t.pointer(&cx, &ev(PointerKind::Down, -1.0, 25.0));
t.pointer(&cx, &ev(PointerKind::Drag, 30.0, 25.0));
let acts = t.pointer(&cx, &ev(PointerKind::Up, -0.5, 25.5));
assert!(!acts.iter().any(|a| matches!(a, Action::Exec(_, v) if v.get("splitStroke").is_some())), "{acts:?}");
t.set_option("selection", &json!("freeform"));
// A drag merges as before and sends no switch.
t.pointer(&cx, &ev(PointerKind::Down, 25.0, 25.0));
t.pointer(&cx, &ev(PointerKind::Drag, 75.0, 75.0));
let acts = t.pointer(&cx, &ev(PointerKind::Up, 75.0, 75.0));
let [Action::Exec(_, v)] = acts.as_slice() else { panic!("{acts:?}") };
assert!(v.get("splitStroke").is_none(), "{v}");
}
#[test]
fn hatch_stays_inside_region() {
let bp = shapes::rectangle(Rect::new(0.0, 0.0, 40.0, 20.0)).to_bezpath();
let h = hatch(&bp, 4.0);
let bb = h.bounding_box();
assert!(bb.x0 >= -1e-6 && bb.y0 >= -1e-6 && bb.x1 <= 40.0 + 1e-6 && bb.y1 <= 20.0 + 1e-6);
assert!(h.elements().len() > 10);
}
fn live_group_doc() -> (Document, NodeId, NodeId, NodeId) {
let mut d = Document::new(500.0, 500.0);
let l = d.layers[0].id;
let f1 = d.alloc_id();
let f2 = d.alloc_id();
let e = d.alloc_id();
let mut face1 = Node::path(f1, shapes::rectangle(Rect::new(0.0, 0.0, 50.0, 50.0)), Appearance::default());
face1.name = Some(FACE_NAME.into());
let mut face2 = Node::path(f2, shapes::rectangle(Rect::new(50.0, 0.0, 100.0, 50.0)), Appearance::default());
face2.name = Some(FACE_NAME.into());
let mut edge = Node::path(e, shapes::line(Point::new(50.0, 0.0), Point::new(50.0, 50.0)), Appearance::default());
edge.name = Some(EDGE_NAME.into());
let gid = d.alloc_id();
let mut g = Node::group(gid, vec![Arc::new(face1), Arc::new(face2), Arc::new(edge)]);
g.name = Some(LIVE_PAINT_NAME.into());
d.insert(Some(l), 0, g).unwrap();
(d, gid, f2, e)
}
/// Adds a Live Paint group of one face `r` with its four sides as edges (left, top, right,
/// bottom) in front of the layer's art; returns the group and the edges.
fn live_square(d: &mut Document, r: Rect) -> (NodeId, [NodeId; 4]) {
let l = d.layers[0].id;
let mut face = Node::path(d.alloc_id(), shapes::rectangle(r), Appearance::default());
face.name = Some(FACE_NAME.into());
let (a, b, c, e) = (Point::new(r.x0, r.y0), Point::new(r.x1, r.y0), Point::new(r.x1, r.y1), Point::new(r.x0, r.y1));
let mut kids = vec![Arc::new(face)];
let mut ids = [NodeId(0); 4];
for (k, (from, to)) in [(e, a), (a, b), (b, c), (c, e)].into_iter().enumerate() {
ids[k] = d.alloc_id();
let mut edge = Node::path(ids[k], shapes::line(from, to), Appearance::default());
edge.name = Some(EDGE_NAME.into());
kids.push(Arc::new(edge));
}
let gid = d.alloc_id();
let mut g = Node::group(gid, kids);
g.name = Some(LIVE_PAINT_NAME.into());
let at = d.layers[0].children().map_or(0, |c| c.len());
d.insert(Some(l), at, g).unwrap();
(gid, ids)
}
#[test]
fn bucket_click_fills_face_and_shift_click_strokes_edge() {
let (d, gid, f2, _e) = live_group_doc();
assert_eq!(live_paint_at(&d, Point::new(75.0, 25.0)), Some(gid));
assert_eq!(face_at(d.node(gid).unwrap(), Point::new(75.0, 25.0)).unwrap().id, f2);
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = LivePaintBucketTool::default();
t.pointer(&cx, &ev(PointerKind::Move, 75.0, 25.0));
let ov = t.overlays(&cx);
assert!(matches!(&ov[0], Overlay::Path { color: HIGHLIGHT_RED, .. }));
let acts = t.pointer(&cx, &ev(PointerKind::Down, 75.0, 25.0));
let Action::Exec(id, v) = &acts[0] else { panic!() };
assert_eq!(id, "livePaint.fill");
assert_eq!(v["group"], gid.0);
let shift = Mods { shift: true, ..Default::default() };
let acts = t.pointer(&cx, &ev(PointerKind::Down, 51.0, 25.0).with_mods(shift));
let Action::Exec(id, _) = &acts[0] else { panic!() };
assert_eq!(id, "livePaint.strokeEdge");
}
#[test]
fn bucket_on_plain_selection_makes_live_paint() {
let (d, a, b) = two_rects();
let mut s = Selection::default();
s.set([a, b]);
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = LivePaintBucketTool::default();
let acts = t.pointer(&cx, &ev(PointerKind::Down, 75.0, 50.0));
let Action::Exec(id, v) = &acts[0] else { panic!() };
assert_eq!(id, "livePaint.fill");
assert_eq!(v["ids"], json!([a.0, b.0]));
}
#[test]
fn live_paint_selection_selects_faces() {
let (d, _gid, f2, e) = live_group_doc();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = LivePaintSelectionTool::default();
let acts = t.pointer(&cx, &ev(PointerKind::Down, 75.0, 25.0));
assert_eq!(acts, vec![Action::Exec("select.set".into(), json!({ "ids": [f2.0] }))]);
let alt = Mods { alt: true, ..Default::default() };
let acts = t.pointer(&cx, &ev(PointerKind::Down, 51.0, 25.0).with_mods(alt));
assert_eq!(acts, vec![Action::Exec("select.set".into(), json!({ "ids": [e.0] }))]);
let acts = t.pointer(&cx, &ev(PointerKind::Down, 300.0, 300.0));
assert_eq!(acts, vec![Action::Exec("select.none".into(), json!({}))]);
}
#[test]
fn live_paint_selection_options_choose_what_a_click_selects() {
let (d, _gid, f2, e) = live_group_doc();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let alt = Mods { alt: true, ..Default::default() };
let set = |ids: &[NodeId]| vec![Action::Exec("select.set".into(), json!({ "ids": ids.iter().map(|i| i.0).collect::<Vec<_>>() }))];
let none = vec![Action::Exec("select.none".into(), json!({}))];
let mut t = LivePaintSelectionTool::default();
assert_eq!(t.options(), json!({"selectFills": true, "selectStrokes": true, "color": "#ff2a2a", "width": 4.0}));
// Select Fills off: a click inside a face selects nothing, and a click by an edge selects it.
t.set_option("selectFills", &json!(false));
assert_eq!(t.pointer(&cx, &ev(PointerKind::Down, 75.0, 25.0)), none);
t.pointer(&cx, &ev(PointerKind::Move, 75.0, 25.0));
assert!(t.overlays(&cx).is_empty());
assert_eq!(t.pointer(&cx, &ev(PointerKind::Down, 51.0, 25.0)), set(&[e]));
assert_eq!(t.pointer(&cx, &ev(PointerKind::Down, 51.0, 25.0).with_mods(alt)), set(&[e]));
// Select Strokes off: Alt-click by an edge selects the face under the pointer.
t.set_option("selectFills", &json!(true));
t.set_option("selectStrokes", &json!(false));
assert_eq!(t.pointer(&cx, &ev(PointerKind::Down, 51.0, 25.0).with_mods(alt)), set(&[f2]));
t.pointer(&cx, &ev(PointerKind::Move, 51.0, 25.0).with_mods(alt));
let ov = t.overlays(&cx);
let [Overlay::Path { path, .. }] = ov.as_slice() else { panic!("{ov:?}") };
assert_eq!(path.bounding_box(), Rect::new(50.0, 0.0, 100.0, 50.0), "the face, not the edge");
// Both off: nothing is selected or highlighted.
t.set_option("selectFills", &json!(false));
for m in [Mods::default(), alt] {
assert_eq!(t.pointer(&cx, &ev(PointerKind::Down, 51.0, 25.0).with_mods(m)), none);
t.pointer(&cx, &ev(PointerKind::Move, 51.0, 25.0).with_mods(m));
assert!(t.overlays(&cx).is_empty());
}
let shift = Mods { shift: true, ..Default::default() };
assert!(t.pointer(&cx, &ev(PointerKind::Down, 75.0, 25.0).with_mods(shift)).is_empty());
}
#[test]
fn live_paint_selection_click_outside_the_faces_selects_the_edge_it_highlights() {
let mut d = Document::new(500.0, 500.0);
let (_, [_, _, right, _]) = live_square(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0));
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let alt = Mods { alt: true, ..Default::default() };
let mut t = LivePaintSelectionTool::default();
// Alt held, and Select Fills off without Alt: 2 pt right of the square, the pointer
// highlights the square's right side, and a click selects that side (Shift-click adds it).
for (fills, m) in [(true, alt), (false, Mods::default())] {
t.set_option("selectFills", &json!(fills));
t.pointer(&cx, &ev(PointerKind::Move, 102.0, 50.0).with_mods(m));
let ov = t.overlays(&cx);
let [Overlay::Path { path, .. }] = ov.as_slice() else { panic!("{ov:?}") };
assert_eq!(path.bounding_box(), Rect::new(100.0, 0.0, 100.0, 100.0));
let acts = t.pointer(&cx, &ev(PointerKind::Down, 102.0, 50.0).with_mods(m));
assert_eq!(acts, vec![Action::Exec("select.set".into(), json!({ "ids": [right.0] }))]);
let acts = t.pointer(&cx, &ev(PointerKind::Down, 102.0, 50.0).with_mods(Mods { shift: true, ..m }));
assert_eq!(acts, vec![Action::Exec("select.toggle".into(), json!({ "id": right.0 }))]);
}
// Farther than 4 pixels from every edge: no highlight, and a click selects nothing.
t.pointer(&cx, &ev(PointerKind::Move, 106.0, 50.0));
assert!(t.overlays(&cx).is_empty());
assert_eq!(t.pointer(&cx, &ev(PointerKind::Down, 106.0, 50.0)), vec![Action::Exec("select.none".into(), json!({}))]);
}
#[test]
fn live_paint_edges_outside_the_faces_come_from_the_nearest_visible_group() {
let mut d = Document::new(500.0, 500.0);
let (back, [_, _, back_right, _]) = live_square(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0));
let (front, [front_left, ..]) = live_square(&mut d, Rect::new(104.0, 0.0, 204.0, 100.0));
let s = Selection::default();
let p = paint();
let alt = Mods { alt: true, ..Default::default() };
let shift = Mods { shift: true, ..Default::default() };
// 1.5 pt from the back group's right side and 2.5 pt from the front group's left side.
let (x, y) = (101.5, 50.0);
let edge_x = |ov: &[Overlay]| match ov {
[] => None,
[Overlay::Path { path, .. }] => Some(path.bounding_box().x0),
_ => panic!("{ov:?}"),
};
// Live Paint Selection (Alt) and Live Paint Bucket (Shift) highlight and pick the same edge.
let check = |d: &Document, want: Option<(NodeId, NodeId, f64)>| {
let cx = cx(d, &s, &p);
let mut sel = LivePaintSelectionTool::default();
sel.pointer(&cx, &ev(PointerKind::Move, x, y).with_mods(alt));
assert_eq!(edge_x(&sel.overlays(&cx)), want.map(|w| w.2));
let picked = match want {
Some((_, e, _)) => Action::Exec("select.set".into(), json!({ "ids": [e.0] })),
None => Action::Exec("select.none".into(), json!({})),
};
assert_eq!(sel.pointer(&cx, &ev(PointerKind::Down, x, y).with_mods(alt)), vec![picked]);
let mut bucket = LivePaintBucketTool::default();
bucket.pointer(&cx, &ev(PointerKind::Move, x, y).with_mods(shift));
assert_eq!(edge_x(&bucket.overlays(&cx)), want.map(|w| w.2));
let stroked = want.map(|(g, ..)| Action::Exec("livePaint.strokeEdge".into(), json!({ "group": g.0, "point": [x, y], "tolerance": 4.0 })));
assert_eq!(bucket.pointer(&cx, &ev(PointerKind::Down, x, y).with_mods(shift)), stroked.into_iter().collect::<Vec<_>>());
};
check(&d, Some((back, back_right, 100.0)));
// A hidden group's edges are not highlighted or picked.
d.node_mut(back).unwrap().visible = false;
check(&d, Some((front, front_left, 104.0)));
d.node_mut(front).unwrap().visible = false;
check(&d, None);
}
#[test]
fn live_paint_tools_skip_hidden_edges() {
let mut d = Document::new(500.0, 500.0);
let (_, [_, _, back_right, _]) = live_square(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0));
let (front, [front_left, ..]) = live_square(&mut d, Rect::new(104.0, 0.0, 204.0, 100.0));
// The back group's right side is hidden on its own; both groups stay visible.
d.node_mut(back_right).unwrap().visible = false;
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let alt = Mods { alt: true, ..Default::default() };
let shift = Mods { shift: true, ..Default::default() };
let edge_x = |ov: &[Overlay]| match ov {
[] => None,
[Overlay::Path { path, .. }] => Some(path.bounding_box().x0),
_ => panic!("{ov:?}"),
};
// Outside the faces, 1.5 pt from the hidden side and 2.5 pt from the front group's left
// side, both tools highlight and pick the visible side. Inside the back face, 1.5 pt from
// the hidden side, no edge is in reach, so neither tool highlights or picks one.
for (x, want) in [(101.5, Some((front, front_left, 104.0))), (98.5, None)] {
let mut sel = LivePaintSelectionTool::default();
sel.pointer(&cx, &ev(PointerKind::Move, x, 50.0).with_mods(alt));
assert_eq!(edge_x(&sel.overlays(&cx)), want.map(|w| w.2), "x {x}");
let picked = match want {
Some((_, e, _)) => Action::Exec("select.set".into(), json!({ "ids": [e.0] })),
None => Action::Exec("select.none".into(), json!({})),
};
assert_eq!(sel.pointer(&cx, &ev(PointerKind::Down, x, 50.0).with_mods(alt)), vec![picked], "x {x}");
let mut bucket = LivePaintBucketTool::default();
bucket.pointer(&cx, &ev(PointerKind::Move, x, 50.0).with_mods(shift));
assert_eq!(edge_x(&bucket.overlays(&cx)), want.map(|w| w.2), "x {x}");
let stroked =
want.map(|(g, ..)| Action::Exec("livePaint.strokeEdge".into(), json!({ "group": g.0, "point": [x, 50.0], "tolerance": 4.0 })));
assert_eq!(bucket.pointer(&cx, &ev(PointerKind::Down, x, 50.0).with_mods(shift)), stroked.into_iter().collect::<Vec<_>>(), "x {x}");
}
}
#[test]
fn live_paint_tools_skip_hidden_faces() {
let mut d = Document::new(500.0, 500.0);
let (back, [_, _, back_right, _]) = live_square(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0));
let (front, _) = live_square(&mut d, Rect::new(50.0, 0.0, 150.0, 100.0));
let face = |g: NodeId| faces(d.node(g).unwrap())[0].id;
let (back_face, hidden) = (face(back), face(front));
// The front group's face is hidden on its own; both groups stay visible.
d.node_mut(hidden).unwrap().visible = false;
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let alt = Mods { alt: true, ..Default::default() };
let part = |ov: &[Overlay]| match ov {
[] => None,
[Overlay::Path { path, .. }] => Some(path.bounding_box()),
_ => panic!("{ov:?}"),
};
// Where the faces overlap, both tools take the back group's face under the hidden one.
let mut bucket = LivePaintBucketTool::default();
bucket.pointer(&cx, &ev(PointerKind::Move, 75.0, 50.0));
assert_eq!(part(&bucket.overlays(&cx)), Some(Rect::new(0.0, 0.0, 100.0, 100.0)));
let fill = Action::Exec("livePaint.fill".into(), json!({ "group": back.0, "point": [75.0, 50.0] }));
assert_eq!(bucket.pointer(&cx, &ev(PointerKind::Down, 75.0, 50.0)), vec![fill]);
let mut sel = LivePaintSelectionTool::default();
sel.pointer(&cx, &ev(PointerKind::Move, 75.0, 50.0));
assert_eq!(part(&sel.overlays(&cx)), Some(Rect::new(0.0, 0.0, 100.0, 100.0)));
assert_eq!(sel.pointer(&cx, &ev(PointerKind::Down, 75.0, 50.0)), vec![Action::Exec("select.set".into(), json!({ "ids": [back_face.0] }))]);
// Over the hidden face alone, neither tool highlights or picks a face.
bucket.pointer(&cx, &ev(PointerKind::Move, 125.0, 50.0));
assert_eq!(part(&bucket.overlays(&cx)), None);
assert!(bucket.pointer(&cx, &ev(PointerKind::Down, 125.0, 50.0)).is_empty());
sel.pointer(&cx, &ev(PointerKind::Move, 125.0, 50.0));
assert_eq!(part(&sel.overlays(&cx)), None);
assert_eq!(sel.pointer(&cx, &ev(PointerKind::Down, 125.0, 50.0)), vec![Action::Exec("select.none".into(), json!({}))]);
// Inside the hidden face, 1.5 pt from the back group's right side, Alt-click takes that side
// as it does outside every face.
sel.pointer(&cx, &ev(PointerKind::Move, 101.5, 50.0).with_mods(alt));
assert_eq!(part(&sel.overlays(&cx)), Some(Rect::new(100.0, 0.0, 100.0, 100.0)));
let picked = sel.pointer(&cx, &ev(PointerKind::Down, 101.5, 50.0).with_mods(alt));
assert_eq!(picked, vec![Action::Exec("select.set".into(), json!({ "ids": [back_right.0] }))]);
}
#[test]
fn live_paint_selection_options_set_the_highlight() {
let (d, ..) = live_group_doc();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = LivePaintSelectionTool::default();
let highlight = |t: &mut LivePaintSelectionTool| {
t.pointer(&cx, &ev(PointerKind::Move, 75.0, 25.0));
match t.overlays(&cx).as_slice() {
[Overlay::Path { color, width, .. }] => (*color, *width),
ov => panic!("{ov:?}"),
}
};
assert_eq!(highlight(&mut t), (HIGHLIGHT_RED, 4.0));
t.set_option("color", &json!("#00FF00"));
t.set_option("width", &json!(9));
assert_eq!(highlight(&mut t), ([0, 0xff, 0], 9.0));
// A layer color's name; a value that is not a color, or a width that is not a number, is ignored.
t.set_option("color", &json!("light blue"));
t.set_option("width", &json!("wide"));
assert_eq!(highlight(&mut t), ([0x4f, 0x80, 0xff], 9.0));
t.set_option("color", &json!("nope"));
assert_eq!(t.options()["color"], "#4f80ff");
// The width stays within its range.
t.set_option("width", &json!(100));
assert_eq!(t.options()["width"], json!(LP_SELECT_WIDTH_RANGE.1));
t.set_option("width", &json!(0));
assert_eq!(t.options()["width"], json!(LP_SELECT_WIDTH_RANGE.0));
}
#[test]
fn create_builds_the_three_tools() {
for id in ["shapeBuilder", "livePaintBucket", "livePaintSelection"] {
assert_eq!(create(id).unwrap().id(), id);
}
assert!(create("pen").is_none());
}
}