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To check what it kept for a live object, or for effect art made from live objects, type or symbols, the renderer walked the object in every frame to hash the symbols, patterns and placed files it shows, and it looked up each symbol instance it found by name in the list of every symbol. At 1000 x 1000 pixels, the walk took most of the frame on a page of 2,000 envelopes around instances of the last 2,000 of 10,000 symbols: 83 ms a frame when every frame walked them. The renderer now keeps what the walk found with the node, which it holds weakly, and with the document's symbols and patterns as the walk read them. A later frame makes the key from what was kept while the node and the document's symbols and patterns stay the same, and walks the node again when any of them changes. A walk that finds a placed file is not kept. An evaluation that the live cache does not keep, such as a thumbnail's copy, is no longer walked. The same page now takes 30 ms a frame, with the same pixels. Docs: docs/target-app-parity.md
826 lines
39 KiB
Rust
826 lines
39 KiB
Rust
//! Live objects in the renderer.
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//!
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//! Blends and envelopes are evaluated by `vectorcraft_doc::live` (through
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//! `vectorcraft_effects::expand_live`, as the exporters do) and the resulting objects cached by
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//! `Arc` identity of the live node and by the inputs from outside it that [`resources_key`] hashes:
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//! the symbols, patterns and placed files it shows, the fonts for type, the plug-ins for plug-in
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//! effects, and the color settings (so the steps keep
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//! stable `Arc`s and hit the geometry cache frame after frame, and editing a symbol redraws an
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//! envelope around an instance of it). What the walk behind that key found is kept with the node
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//! and with the document's symbols and patterns as the walk read them ([`Walk`]). A later frame
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//! makes the key from what was kept while the node and the document's symbols and patterns stay
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//! the same. A walk that found a placed file is not kept.
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//! Gradient meshes are tessellated into many small solid-colour quads (vello
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//! has no mesh shading), with the density chosen from the on-screen patch size; each quad is
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//! grown by half a device pixel along its edges so neighbours overlap and no antialiasing seams
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//! show. The quads are made again when the color settings change.
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use std::hash::{DefaultHasher, Hash, Hasher};
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use std::sync::{Arc, Weak};
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use vectorcraft_doc::live::{GradientMesh, MeshQuad};
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use vectorcraft_doc::placed_document::ReadDocument;
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use vectorcraft_doc::{Document, Node, NodeKind};
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use vectorcraft_geom::{Affine, BezPath, Point, Vec2};
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use vello_cpu::RenderContext;
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use vello_cpu::peniko;
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use crate::fx::DocInputs;
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use crate::lru::{self, FrameCache};
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use crate::{Frame, Renderer};
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type Expanded = Arc<Vec<Arc<Node>>>;
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type Quads = Arc<Vec<MeshQuad>>;
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/// An evaluation's [`resources_key`], with the frame's [`DocInputs`] and weak references to the
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/// reads of the placed files shown. While they are kept, no other value takes an address the key
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/// hashed: the [`DocInputs`] hold the symbol and pattern art and the color settings weakly.
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pub(crate) type Found = (u64, Arc<DocInputs>, Vec<Weak<ReadDocument>>);
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/// A mesh node, its quads, and the [`DocInputs`] whose color settings colored them.
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type MeshEntry = (Arc<Node>, Quads, Arc<DocInputs>);
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/// A node, held weakly (the reference keeps its allocation, so no other node gets its address),
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/// what the walk of [`resources_key`] found in it, and the frame's [`DocInputs`] the walk read
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/// the symbols and patterns of.
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type Walk = (Weak<Node>, Walked, Arc<DocInputs>);
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/// Per-renderer cache of evaluated live objects: (live node, its evaluation, [`Found`]), a
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/// [`MeshEntry`] per mesh node and subdivision level, and a [`Walk`] per node whose key
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/// [`Renderer::live_found`] found without finding a placed file.
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pub(crate) struct LiveCache {
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expanded: FrameCache<usize, (Arc<Node>, Expanded, Found)>,
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meshes: FrameCache<(usize, usize), MeshEntry>,
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walks: FrameCache<usize, Walk>,
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/// How many live objects [`Renderer::live_expanded`] evaluated and how many meshes
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/// [`Renderer::mesh_quads`] tessellated.
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#[cfg(test)]
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pub(crate) evaluated: usize,
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/// How many walks [`Renderer::live_found`] made.
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#[cfg(test)]
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pub(crate) walked: usize,
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}
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impl Default for LiveCache {
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fn default() -> Self {
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Self {
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expanded: FrameCache::new(lru::LIVE_BUDGET, 256),
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meshes: FrameCache::new(lru::MESH_BUDGET, 256),
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walks: FrameCache::new(lru::WALK_BUDGET, 256),
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#[cfg(test)]
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evaluated: 0,
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#[cfg(test)]
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walked: 0,
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}
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}
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}
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impl LiveCache {
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/// End of frame `stamp` (see [`FrameCache::sweep`]).
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pub(crate) fn sweep(&mut self, stamp: u64) {
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self.expanded.sweep(stamp);
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self.meshes.sweep(stamp);
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self.walks.sweep(stamp);
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}
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/// A cache whose evaluations take at most `budget` bytes.
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#[cfg(test)]
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pub(crate) fn with_budget(budget: usize) -> Self {
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Self { expanded: FrameCache::new(budget, 256), ..Default::default() }
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}
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}
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/// One level of evaluation of a live node (blend steps, envelope result with type outlined run by
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/// run, mesh → flat pieces) without a document (symbol instances and pattern tiles in envelopes
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/// stay as they are). Non-live nodes return themselves.
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pub fn expand_live(n: &Node) -> Vec<Node> {
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crate::effects::expand_live(None, n)
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}
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/// What the evaluation of `n` (a live node, or an object whose effect art the renderer keeps with
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/// its inputs, see [`Renderer::live_found`]) reads from the document, placed files,
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/// the fonts, the plug-ins and the color settings, hashed: the art of the symbols, the tilings of
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/// the patterns and the reads of the placed files it shows ([`hash_resources`]), the font
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/// generation ([`vectorcraft_text::FontDb::generation`]) when it shows type or a placed file, the
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/// plug-in revision ([`crate::effects::plugin_revision`]) when it shows an object with a plug-in
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/// effect, and the color settings (`cms`, their address). Art is hashed by the addresses of its
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/// `Arc`s, which copies of the document share: a copy of the document has the same key. It also
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/// returns weak references to the reads found, and what the walk found ([`Walked`]) when it found
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/// no placed file.
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fn resources_key(doc: &Document, cms: usize, n: &Node) -> (u64, Vec<Weak<ReadDocument>>, Option<Walked>) {
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let mut h = DefaultHasher::new();
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let mut shown = Shown::default();
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hash_resources(doc, n, &mut shown, &mut h);
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let walked = Walked { hash: h.finish(), text: shown.text, plugins: shown.plugins };
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(walked.key(cms), shown.reads, (!shown.placed).then_some(walked))
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}
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/// What [`hash_resources`] found in a node: the hash of what it walked, whether it found type or
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/// a placed file, and whether it found an object with a visible plug-in effect.
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#[derive(Clone, Copy)]
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struct Walked {
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hash: u64,
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text: bool,
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plugins: bool,
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}
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impl Walked {
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/// The [`resources_key`] of the node walked: the walk's hash, the font generation when it found
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/// type or a placed file, the plug-in revision when it found a plug-in effect, and the color
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/// settings `cms`.
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fn key(self, cms: usize) -> u64 {
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let mut h = DefaultHasher::new();
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self.hash.hash(&mut h);
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if self.text {
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vectorcraft_text::FontDb::global().generation().hash(&mut h);
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}
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if self.plugins {
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crate::effects::plugin_revision().hash(&mut h);
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}
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cms.hash(&mut h);
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h.finish()
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}
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}
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/// What [`hash_resources`] has found so far.
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#[derive(Default)]
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struct Shown {
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/// The addresses of the pattern definitions and the symbol art walked.
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seen: Vec<usize>,
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/// Whether type or a placed file was found.
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text: bool,
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/// Whether a placed file was found.
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placed: bool,
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/// Whether an object with a visible plug-in effect was found.
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plugins: bool,
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/// Weak references to the reads of the placed files found.
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reads: Vec<Weak<ReadDocument>>,
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}
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/// Hash into `h` what the evaluation of `n` reads from the document and from placed files: the
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/// tilings ([`crate::pattern::hash_tiling`]) of the patterns in the fills and strokes of its
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/// objects and of type's characters, the address of each symbol instance's art, and the address of
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/// the read of each placed file that [`vectorcraft_doc::PlacedDocument::art`] shows (none before
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/// the file is read). It walks `n` and then, one at a time from a list, the opacity-mask, pattern
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/// and symbol art it finds, each pattern and each symbol's art once ([`first_seen`]). `shown`
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/// records the type, placed files, reads and plug-in effects found.
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fn hash_resources<'a>(doc: &'a Document, n: &'a Node, shown: &mut Shown, h: &mut DefaultHasher) {
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let mut todo = vec![];
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let mut next = Some(n);
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while let Some(art) = next {
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art.walk(&mut |c| {
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shown.plugins |= crate::effects::has_plugin_effect(c);
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let runs = match &c.kind {
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NodeKind::Text(t) => t.runs.as_slice(),
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_ => &[],
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};
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let paints = c.appearance.items.iter().map(|i| i.paint()).chain(runs.iter().flat_map(|r| [&r.style.fill, &r.style.stroke]));
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for paint in paints {
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if let vectorcraft_color::Paint::Pattern { pattern, .. } = paint
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&& let Some(def) = doc.pattern(pattern)
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&& first_seen(&mut shown.seen, std::ptr::from_ref(def) as usize)
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{
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crate::pattern::hash_tiling(def, h);
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todo.extend(def.art.iter().map(|a| &**a));
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}
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}
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match &c.kind {
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NodeKind::SymbolInstance { symbol, .. } => {
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if let Some(s) = doc.symbols.iter().find(|s| s.name == *symbol) {
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(Arc::as_ptr(&s.art) as usize).hash(h);
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if first_seen(&mut shown.seen, Arc::as_ptr(&s.art) as usize) {
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todo.push(&s.art);
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}
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}
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}
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NodeKind::PlacedDocument(p) => {
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let read = vectorcraft_doc::placed_document::read_cached(p);
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read.as_ref().map(|r| Arc::as_ptr(r) as usize).hash(h);
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shown.reads.extend(read.as_ref().map(Arc::downgrade));
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shown.text = true;
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shown.placed = true;
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}
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NodeKind::Text(_) => shown.text = true,
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_ => {}
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}
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if let Some(m) = c.extras().mask.as_deref() {
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todo.push(&m.art);
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}
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});
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next = todo.pop();
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}
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}
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/// Is `address` not in `seen` yet? It is added when it isn't.
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fn first_seen(seen: &mut Vec<usize>, address: usize) -> bool {
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let first = !seen.contains(&address);
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if first {
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seen.push(address);
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}
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first
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}
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/// Subdivisions per patch for a patch about `size_px` device pixels across.
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fn mesh_level(m: &GradientMesh, bounds_px: f64) -> usize {
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let per = bounds_px / (m.rows.max(m.cols).max(1) as f64);
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((per / 5.0).ceil() as usize).clamp(2, 32)
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}
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/// The most pixels a gradient mesh is rasterized into at once ([`draw_mesh_raster`]); a larger
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/// one is drawn quad by quad. The buffer is clipped to the frame; at 4 MP it holds at most 16 MB
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/// of pixels per mesh and frame.
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const MESH_RASTER_MAX_PIXELS: usize = 4 << 20;
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/// Draw a tessellated gradient mesh as one image: its quads are filled into a pixel buffer of the
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/// mesh's on-screen box by scanline (each pixel takes the quad its centre is in, so neighbouring
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/// quads meet without seams or overlap, and is shaded between the quad's corner colours, so the
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/// colour changes smoothly instead of in steps), and the buffer is drawn through the mesh's outline, which
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/// antialiases the outer edge. The outline is grown by half a device pixel ([`grown_outline`]), as
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/// the quads drawn one by one are: a page of meshes laid edge to edge would otherwise show the
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/// background through each shared, antialiased edge. Drawing every quad as a path of its own costs a
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/// path's setup per quad: a page of thousands of meshes made millions of them at print size (minutes), where this
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/// costs about one write per covered pixel. → false (nothing drawn) when the box is too large for
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/// one buffer, so the caller draws the quads.
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fn draw_mesh_raster(ctx: &mut RenderContext, f: &Frame, m: &GradientMesh, quads: &[MeshQuad], alpha: f32) -> bool {
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let outline = m.outline().to_bezpath();
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let dev = f.view.transform_rect_bbox(vectorcraft_geom::Shape::bounding_box(&outline));
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if ![dev.x0, dev.y0, dev.x1, dev.y1].iter().all(|v| v.is_finite()) {
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return false;
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}
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let (cw, ch) = (f64::from(ctx.width()), f64::from(ctx.height()));
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let (x0, y0) = ((dev.x0.floor() - 2.0).max(0.0), (dev.y0.floor() - 2.0).max(0.0));
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let (x1, y1) = ((dev.x1.ceil() + 2.0).min(cw), (dev.y1.ceil() + 2.0).min(ch));
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if x1 <= x0 || y1 <= y0 {
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// Off the context: nothing to draw.
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return true;
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}
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let (w, h) = ((x1 - x0) as usize, (y1 - y0) as usize);
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if w * h > MESH_RASTER_MAX_PIXELS || w > usize::from(u16::MAX) || h > usize::from(u16::MAX) {
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return false;
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}
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let clear = vello_cpu::color::PremulRgba8 { r: 0, g: 0, b: 0, a: 0 };
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let mut px = vec![clear; w * h];
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let mut filled = vec![false; w * h];
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let to_buffer = Affine::translate((-x0, -y0)) * f.view;
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for q in quads {
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// A fully transparent corner still shades toward clear, so the edge fill below leaves it clear.
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let corners = q.corners.map(|(color, opacity)| {
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let c = if opacity > 0.0 { f.ink.color(&color, opacity * alpha).premultiply().to_rgba8() } else { clear };
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[c.r, c.g, c.b, c.a].map(f32::from)
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});
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fill_quad(&mut px, &mut filled, w, h, q.pts.map(|p| to_buffer * p), corners);
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}
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// Twice: the grown edge samples pixels up to about a pixel and a half out from the quads.
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let filled = spread_to_edges(&mut px, filled, w, h);
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spread_to_edges(&mut px, filled, w, h);
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let pm = Arc::new(vello_cpu::Pixmap::from_parts(px, w as u16, h as u16));
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ctx.set_transform(Affine::translate((x0, y0)));
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ctx.set_paint(vello_cpu::Image { image: vello_cpu::ImageSource::Pixmap(pm), sampler: peniko::ImageSampler::default() });
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ctx.fill_path(&grown_outline(&(Affine::translate((-x0, -y0)) * f.view * outline), 0.5));
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ctx.set_transform(Affine::IDENTITY);
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true
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}
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/// `path` (device pixels) flattened and each closed subpath moved out by `grow` along its edges'
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/// normals (mitred, the mitre capped at twice `grow`), so one fill covers the outline and a band
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/// around it once: filling the outline and stroking it as well would paint a translucent mesh's
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/// edge twice, a darker line.
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fn grown_outline(path: &BezPath, grow: f64) -> BezPath {
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let mut rings: Vec<Vec<Point>> = Vec::new();
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vectorcraft_geom::kurbo::flatten(path, 0.1, |el| match el {
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vectorcraft_geom::PathEl::MoveTo(p) => rings.push(vec![p]),
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vectorcraft_geom::PathEl::LineTo(p) => {
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if let Some(r) = rings.last_mut()
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&& r.last().is_none_or(|q| (*q - p).hypot() > 1e-9)
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{
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r.push(p);
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}
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}
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_ => {}
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});
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let mut out = BezPath::new();
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for mut r in rings {
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if r.len() > 1 && r.first().zip(r.last()).is_some_and(|(a, b)| (*a - *b).hypot() <= 1e-9) {
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r.pop();
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}
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let n = r.len();
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if n < 3 {
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continue;
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}
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// (d.y, -d.x) points out of a ring with a positive shoelace sum (clockwise on a y-down screen).
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let area: f64 = (0..n).map(|i| r[i].to_vec2().cross(r[(i + 1) % n].to_vec2())).sum();
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let side = if area > 0.0 { 1.0 } else { -1.0 };
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let normal = |a: Point, b: Point| {
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let d = b - a;
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let l = d.hypot();
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if l > 1e-12 { Vec2::new(d.y, -d.x) * (side / l) } else { Vec2::ZERO }
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};
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for i in 0..n {
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let (prev, p, next) = (r[(i + n - 1) % n], r[i], r[(i + 1) % n]);
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let (a, b) = (normal(prev, p), normal(p, next));
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let sum = a + b;
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let k = 1.0 + a.dot(b);
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let mut d = if k > 1e-6 { sum * (grow / k) } else { a * grow };
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if d.hypot() > 2.0 * grow {
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d = d * (2.0 * grow / d.hypot());
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}
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let q = p + d;
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if i == 0 {
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out.move_to(q);
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} else {
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out.line_to(q);
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}
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}
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out.close_path();
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}
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out
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}
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/// Fill the pixels of the `w`×`h` buffer whose centres are inside quad `p` (buffer pixels, even-odd
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/// so a twisted quad is filled as drawn) with `c`, and mark them `filled`.
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fn fill_quad(px: &mut [vello_cpu::color::PremulRgba8], filled: &mut [bool], w: usize, h: usize, p: [Point; 4], c: [[f32; 4]; 4]) {
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if !p.iter().all(|p| p.x.is_finite() && p.y.is_finite()) {
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return;
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}
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let (min_y, max_y) = p.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |(a, b), q| (a.min(q.y), b.max(q.y)));
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let first = (min_y - 0.5).ceil().max(0.0) as usize;
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let last = ((max_y - 0.5).ceil().max(0.0) as usize).min(h);
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for y in first..last {
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let yc = y as f64 + 0.5;
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let mut xs = [0.0f64; 4];
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let mut n = 0;
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for i in 0..4 {
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let (a, b) = (p[i], p[(i + 1) % 4]);
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if (a.y <= yc) != (b.y <= yc) {
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xs[n] = a.x + (yc - a.y) * (b.x - a.x) / (b.y - a.y);
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n += 1;
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}
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}
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let xs = &mut xs[..n];
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xs.sort_by(f64::total_cmp);
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for [a, b] in xs.as_chunks::<2>().0 {
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let from = (a - 0.5).ceil().clamp(0.0, w as f64) as usize;
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let to = (b - 0.5).ceil().clamp(0.0, w as f64) as usize;
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let row = y * w;
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for ((x, d), k) in (from..)
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.zip(px.get_mut(row + from..row + to).unwrap_or_default().iter_mut())
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.zip(filled.get_mut(row + from..row + to).unwrap_or_default())
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{
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*d = shade(p, &c, Point::new(x as f64 + 0.5, yc));
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*k = true;
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}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// The colour at `q` in quad `p` with corner colours `c` (premultiplied, 0–255): the corners'
|
||
/// colours mixed by `q`'s barycentric weights in the quad's triangle 0-1-2 or 0-2-3, whichever
|
||
/// holds it. A tessellated quad is a few pixels across, so the split along its diagonal doesn't show.
|
||
fn shade(p: [Point; 4], c: &[[f32; 4]; 4], q: Point) -> vello_cpu::color::PremulRgba8 {
|
||
let weights = |a: Point, b: Point, d: Point| -> Option<[f64; 3]> {
|
||
let det = (b.x - a.x) * (d.y - a.y) - (d.x - a.x) * (b.y - a.y);
|
||
if det.abs() < 1e-12 {
|
||
return None;
|
||
}
|
||
let wb = ((q.x - a.x) * (d.y - a.y) - (d.x - a.x) * (q.y - a.y)) / det;
|
||
let wd = ((b.x - a.x) * (q.y - a.y) - (q.x - a.x) * (b.y - a.y)) / det;
|
||
Some([1.0 - wb - wd, wb, wd])
|
||
};
|
||
let inside = |w: &[f64; 3]| w.iter().all(|w| *w >= -1e-6);
|
||
let first = weights(p[0], p[1], p[2]).map(|w| (w, [0, 1, 2]));
|
||
let second = weights(p[0], p[2], p[3]).map(|w| (w, [0, 2, 3]));
|
||
// The triangle holding `q`, else (at the quad's edge, or a folded quad) the nearer one.
|
||
let pick = match (first, second) {
|
||
(Some(a), _) if inside(&a.0) => Some(a),
|
||
(_, Some(b)) if inside(&b.0) => Some(b),
|
||
(Some(a), Some(b)) => Some(if a.0.iter().fold(0.0f64, |m, w| m.min(*w)) >= b.0.iter().fold(0.0f64, |m, w| m.min(*w)) { a } else { b }),
|
||
(a, b) => a.or(b),
|
||
};
|
||
let mix = match pick {
|
||
Some((w, idx)) => {
|
||
let w = w.map(|w| w.clamp(0.0, 1.0));
|
||
let sum = w.iter().sum::<f64>().max(1e-12);
|
||
std::array::from_fn(|ch| (0..3).map(|k| c[idx[k]][ch] * (w[k] / sum) as f32).sum::<f32>())
|
||
}
|
||
None => std::array::from_fn(|ch| c.iter().map(|corner| corner[ch]).sum::<f32>() / 4.0),
|
||
};
|
||
let [r, g, b, a] = mix.map(|v| v.round().clamp(0.0, 255.0) as u8);
|
||
vello_cpu::color::PremulRgba8 { r: r.min(a), g: g.min(a), b: b.min(a), a }
|
||
}
|
||
|
||
/// Give each pixel no quad covered the colour of a covered neighbour: the outline's antialiased
|
||
/// edge samples pixels whose centres fall just outside the quads, which would otherwise fade it.
|
||
/// → the pixels covered now (the given ones and those just given a colour).
|
||
fn spread_to_edges(px: &mut [vello_cpu::color::PremulRgba8], filled: Vec<bool>, w: usize, h: usize) -> Vec<bool> {
|
||
let mut now = filled.clone();
|
||
for y in 0..h {
|
||
for x in 0..w {
|
||
let i = y * w + x;
|
||
if filled.get(i).copied().unwrap_or(true) {
|
||
continue;
|
||
}
|
||
let near = [(x > 0).then(|| i - 1), (x + 1 < w).then(|| i + 1), (y > 0).then(|| i - w), (y + 1 < h).then(|| i + w)];
|
||
if let Some(j) = near.into_iter().flatten().find(|j| filled.get(*j).copied().unwrap_or(false))
|
||
&& let Some(c) = px.get(j).copied()
|
||
&& let Some(d) = px.get_mut(i)
|
||
{
|
||
*d = c;
|
||
if let Some(k) = now.get_mut(i) {
|
||
*k = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
now
|
||
}
|
||
|
||
impl Renderer {
|
||
/// The [`resources_key`] of `n` in `doc`, with the frame's [`DocInputs`] ([`Found`]): `n` is a
|
||
/// live node, or an object with effects whose art ([`Renderer::fx_art`]) can be made from
|
||
/// evaluated live objects, type, symbol art or colors shaded through the color settings. The
|
||
/// key is made from the [`Walk`] kept for `n` while `doc`'s symbols and patterns are those it
|
||
/// read; `n` is walked again when they changed, and in every frame when the walk found a
|
||
/// placed file.
|
||
pub(crate) fn live_found(&mut self, doc: &Document, n: &Arc<Node>) -> Found {
|
||
let inputs = self.doc_inputs(doc);
|
||
let at = Arc::as_ptr(n) as usize;
|
||
if let Some((node, walked, read)) = self.live.walks.get(&at, self.stamp)
|
||
&& std::ptr::eq(node.as_ptr(), Arc::as_ptr(n))
|
||
&& read.same_art(&inputs)
|
||
{
|
||
return (walked.key(inputs.cms), inputs, vec![]);
|
||
}
|
||
#[cfg(test)]
|
||
{
|
||
self.live.walked += 1;
|
||
}
|
||
let (key, reads, walked) = resources_key(doc, inputs.cms, n);
|
||
if let Some(walked) = walked {
|
||
// The bytes count the key and the entry, and the node's allocation that the weak
|
||
// reference keeps.
|
||
let bytes = size_of::<(usize, Walk, Node)>();
|
||
self.live.walks.insert(at, (Arc::downgrade(n), walked, inputs.clone()), bytes, self.stamp);
|
||
}
|
||
(key, inputs, reads)
|
||
}
|
||
|
||
fn live_expanded(&mut self, doc: &Document, a: &Arc<Node>, cache: bool) -> Expanded {
|
||
let key = Arc::as_ptr(a) as usize;
|
||
// An evaluation the cache does not keep is made without the key, so the copy that
|
||
// `draw_live_node` makes is not walked.
|
||
let resources = cache.then(|| self.live_found(doc, a));
|
||
if let Some(resources) = &resources
|
||
&& let Some(e) = self.live.expanded.get(&key, self.stamp)
|
||
&& Arc::ptr_eq(&e.0, a)
|
||
&& e.2.0 == resources.0
|
||
{
|
||
return e.1.clone();
|
||
}
|
||
#[cfg(test)]
|
||
{
|
||
self.live.evaluated += 1;
|
||
}
|
||
let v: Expanded = match crate::effects::pathfinder_children(a, crate::effects::text_outliner()) {
|
||
Some(children) => Arc::new(children),
|
||
None => Arc::new(crate::effects::expand_live(Some(doc), a).into_iter().map(Arc::new).collect()),
|
||
};
|
||
if let Some(resources) = resources {
|
||
let bytes = size_of::<Expanded>() + v.iter().map(|n| lru::node_bytes(n)).sum::<usize>();
|
||
self.live.expanded.insert(key, (a.clone(), v.clone(), resources), bytes, self.stamp);
|
||
}
|
||
v
|
||
}
|
||
|
||
/// The quads of mesh `a` (`m`) at subdivision `level`, kept while the node and the color
|
||
/// settings that colored them ([`GradientMesh::color_at`]) stay the same.
|
||
fn mesh_quads(&mut self, doc: &Document, a: &Arc<Node>, m: &GradientMesh, level: usize, cache: bool) -> Arc<Vec<MeshQuad>> {
|
||
let key = (Arc::as_ptr(a) as usize, level);
|
||
let inputs = self.doc_inputs(doc);
|
||
if cache
|
||
&& let Some(e) = self.live.meshes.get(&key, self.stamp)
|
||
&& Arc::ptr_eq(&e.0, a)
|
||
&& e.2.cms == inputs.cms
|
||
{
|
||
return e.1.clone();
|
||
}
|
||
#[cfg(test)]
|
||
{
|
||
self.live.evaluated += 1;
|
||
}
|
||
let q = Arc::new(m.quads(level));
|
||
if cache {
|
||
let bytes = q.len() * size_of::<MeshQuad>();
|
||
self.live.meshes.insert(key, (a.clone(), q.clone(), inputs), bytes, self.stamp);
|
||
}
|
||
q
|
||
}
|
||
|
||
/// Draw a live node reached through the tree walk (handles its transparency group).
|
||
pub(crate) fn draw_live(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>) {
|
||
let opacity = self.opacity_of(a);
|
||
// A knockout blend's steps knock each other out, as in the exports (opaque ones can't show it).
|
||
let knockout = !f.opts.outline
|
||
&& matches!(a.kind, NodeKind::Blend { .. })
|
||
&& a.knockout.resolve(self.knockout)
|
||
&& vectorcraft_doc::live::steps_knockout_shows(&self.live_expanded(f.doc, a, true));
|
||
let enclosing = std::mem::replace(&mut self.knockout, knockout);
|
||
if !f.opts.outline && (opacity < 1.0 || a.blend != vectorcraft_color::BlendMode::Normal || a.isolate || knockout) {
|
||
let blends = self.blends_through(a);
|
||
let bounds = if blends { self.bounds_of(f.symbols, a) } else { None };
|
||
let comp = crate::group::Composite { blend: a.blend, opacity, isolated: a.isolate, blends, bounds, ..Default::default() };
|
||
self.group(ctx, f, comp, &mut |r, c, fr| r.draw_live_body(c, fr, a, true));
|
||
} else {
|
||
self.draw_live_body(ctx, f, a, true);
|
||
}
|
||
self.knockout = enclosing;
|
||
self.stats.drawn += 1;
|
||
}
|
||
|
||
/// Draw the evaluated content of a live node (no transparency group).
|
||
pub(crate) fn draw_live_body(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, cache: bool) {
|
||
match &a.kind {
|
||
NodeKind::PlacedDocument(p) => self.draw_placed(ctx, f, p),
|
||
NodeKind::Mesh(m) => self.draw_mesh(ctx, f, a, m, cache),
|
||
NodeKind::Blend { .. }
|
||
| NodeKind::Envelope { .. }
|
||
| NodeKind::Repeat(_)
|
||
| NodeKind::Intertwine { .. }
|
||
| NodeKind::Group { .. }
|
||
| NodeKind::Layer { .. } => {
|
||
let items = self.live_expanded(f.doc, a, cache);
|
||
// An evaluation the cache did not keep is made again in the next frame.
|
||
let kept = cache && self.live.expanded.get(&(Arc::as_ptr(a) as usize), self.stamp).is_some_and(|e| Arc::ptr_eq(&e.1, &items));
|
||
let outer = self.made_again;
|
||
self.made_again = outer || !kept;
|
||
// The flag holds while this blend is drawn (see `draw_live`).
|
||
if self.knockout && matches!(a.kind, NodeKind::Blend { .. }) {
|
||
self.draw_knockout(ctx, f, &items);
|
||
} else {
|
||
for c in items.iter() {
|
||
self.draw_arc(ctx, f, c);
|
||
}
|
||
}
|
||
self.made_again = outer;
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
|
||
fn draw_mesh(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, m: &GradientMesh, cache: bool) {
|
||
if !m.is_valid() {
|
||
return;
|
||
}
|
||
if f.opts.outline {
|
||
let bp = m.lines().to_bezpath();
|
||
self.hairline(ctx, f, &bp, [0, 0, 0, 255]);
|
||
return;
|
||
}
|
||
let Some(b) = m.bounds() else { return };
|
||
let level = mesh_level(m, b.width().max(b.height()) / f.px.max(1e-12));
|
||
let quads = self.mesh_quads(f.doc, a, m, level, cache);
|
||
ctx.set_fill_rule(peniko::Fill::NonZero);
|
||
let alpha = self.alpha;
|
||
if draw_mesh_raster(ctx, f, m, &quads, alpha) {
|
||
ctx.set_transform(f.view);
|
||
return;
|
||
}
|
||
ctx.set_transform(f.view);
|
||
// Where a patch narrows to slivers, many quads share each pixel, each covering a little of it: their edges
|
||
// composite to part coverage, and hard edges drop each one. An opaque patch is backed by its own outline in
|
||
// its middle colour, one path that covers fully, so the background can't show through.
|
||
for r in 0..m.rows as usize {
|
||
for c in 0..m.cols as usize {
|
||
if [m.idx(r, c), m.idx(r, c + 1), m.idx(r + 1, c), m.idx(r + 1, c + 1)].iter().any(|&i| m.points[i].opacity < 1.0) {
|
||
continue;
|
||
}
|
||
let (top, right, bottom, left) = (m.edge_u(r, c), m.edge_v(r, c + 1), m.edge_u(r + 1, c), m.edge_v(r, c));
|
||
let mut bp = BezPath::new();
|
||
bp.move_to(top.p0);
|
||
bp.curve_to(top.p1, top.p2, top.p3);
|
||
bp.curve_to(right.p1, right.p2, right.p3);
|
||
bp.curve_to(bottom.p2, bottom.p1, bottom.p0);
|
||
bp.curve_to(left.p2, left.p1, left.p0);
|
||
bp.close_path();
|
||
ctx.set_paint(f.ink.color(&m.color_at(r, c, 0.5, 0.5).0, alpha));
|
||
ctx.fill_path(&bp);
|
||
}
|
||
}
|
||
let grow = f.px * 0.5;
|
||
for q in quads.iter() {
|
||
if q.opacity <= 0.0 {
|
||
continue;
|
||
}
|
||
let mut bp = BezPath::new();
|
||
for (i, p) in q.pts.iter().enumerate() {
|
||
// Out along both edges at the corner, so thin quads grow across too.
|
||
let d: Vec2 = [q.pts[(i + 3) % 4], q.pts[(i + 1) % 4]]
|
||
.iter()
|
||
.map(|n| *p - *n)
|
||
.filter(|e| e.hypot() > 1e-12)
|
||
.map(|e| e / e.hypot())
|
||
.fold(Vec2::ZERO, |a, e| a + e);
|
||
let p2 = *p + d * grow;
|
||
if i == 0 {
|
||
bp.move_to(p2);
|
||
} else {
|
||
bp.line_to(p2);
|
||
}
|
||
}
|
||
bp.close_path();
|
||
ctx.set_paint(f.ink.color(&q.color, q.opacity * alpha));
|
||
ctx.fill_path(&bp);
|
||
}
|
||
}
|
||
|
||
/// Draw a live node that [`Self::draw_content`] reached without its kept `Arc`
|
||
/// ([`Self::live_root`]): the node of a thumbnail ([`Self::render_node_thumbnail_with`]), symbol
|
||
/// art placed again in every frame, color glyph art, and brush art that the brush cache did not
|
||
/// keep. It evaluates a copy of the node and does not use the live cache.
|
||
pub(crate) fn draw_live_node(&mut self, ctx: &mut RenderContext, f: &Frame, n: &Node) {
|
||
let a = Arc::new(n.clone());
|
||
self.draw_live_body(ctx, f, &a, false);
|
||
}
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
#[test]
|
||
fn a_mesh_patch_of_slivers_leaves_no_holes_with_hard_edges() {
|
||
// GUARDS: patches that narrow to slivers (here fanning out from nearly one point) draw as many sub-pixel quads;
|
||
// with hard edges each was dropped below half coverage, leaving holes through the mesh.
|
||
use vectorcraft_doc::live::MeshPoint;
|
||
let point = |x: f64, y: f64, handles: [(f64, f64); 4]| MeshPoint {
|
||
p: vectorcraft_geom::Point::new(x, y),
|
||
color: vectorcraft_color::Color::rgb(0.7, 0.8, 0.9),
|
||
opacity: 1.0,
|
||
handles: handles.map(|(x, y)| Vec2::new(x, y)),
|
||
};
|
||
let rows = [
|
||
((100.0, 60.0), (84.0, 46.0)),
|
||
((98.5, 60.0), (60.0, 51.0)),
|
||
((97.8, 60.0), (42.0, 52.0)),
|
||
((70.0, 59.0), (28.0, 51.5)),
|
||
((15.0, 56.0), (12.0, 55.0)),
|
||
];
|
||
let mut points = vec![];
|
||
for (i, &((x0, y0), (x1, y1))) in rows.iter().enumerate() {
|
||
let along = if i < 3 { 5.0 } else { 20.0 };
|
||
points.push(point(x0, y0, [((x1 - x0) * 0.35, (y1 - y0) * 0.1), (0.0, 0.0), (-along, 0.0), (if i > 0 { 5.0 } else { 0.0 }, 0.0)]));
|
||
points.push(point(x1, y1, [(0.0, 0.0), ((x0 - x1) * 0.35, (y0 - y1) * 0.6), (-8.0, 0.5), (8.0, -0.5)]));
|
||
}
|
||
let mut d = Document::new(110.0, 30.0);
|
||
let l = d.layers[0].id;
|
||
let id = d.alloc_id();
|
||
d.insert(Some(l), 0, Node::new(id, NodeKind::Mesh(GradientMesh { rows: 4, cols: 1, points }))).unwrap();
|
||
let view = Affine::scale(4.0) * Affine::translate((0.0, -40.0));
|
||
let draw = |anti_alias| crate::Renderer::new().render(&d, 440, 120, view, &crate::RenderOptions { anti_alias, ..Default::default() });
|
||
let (smooth, hard) = (draw(crate::AntiAlias::Art), draw(crate::AntiAlias::None));
|
||
let holes =
|
||
(0..120).flat_map(|y| (0..440).map(move |x| (x, y))).filter(|&(x, y)| smooth.pixel(x, y)[3] >= 200 && hard.pixel(x, y)[3] == 0).count();
|
||
assert!(holes < 60, "{holes} pixels the smooth render covers are empty with hard edges");
|
||
}
|
||
|
||
/// A quad is shaded between its corner colours: across a quad running from black on the left to
|
||
/// white on the right, each column is lighter than the one before (no flat step), the left and
|
||
/// right edges are near their corners' colours, and a column's pixels are alike.
|
||
#[test]
|
||
fn a_quad_shades_smoothly_between_its_corner_colours() {
|
||
let (w, h) = (40, 10);
|
||
let clear = vello_cpu::color::PremulRgba8 { r: 0, g: 0, b: 0, a: 0 };
|
||
let mut px = vec![clear; w * h];
|
||
let mut filled = vec![false; w * h];
|
||
let (black, white) = ([0.0, 0.0, 0.0, 255.0], [255.0, 255.0, 255.0, 255.0]);
|
||
let pts = [Point::new(0.0, 0.0), Point::new(40.0, 0.0), Point::new(40.0, 10.0), Point::new(0.0, 10.0)];
|
||
fill_quad(&mut px, &mut filled, w, h, pts, [black, white, white, black]);
|
||
let at = |x: usize, y: usize| px[y * w + x].r;
|
||
for y in 0..h {
|
||
for x in 1..w {
|
||
assert!(at(x, y) > at(x - 1, y), "column {x} row {y}: {} after {}", at(x, y), at(x - 1, y));
|
||
}
|
||
assert!(at(0, y) < 8 && at(w - 1, y) > 247, "row {y}: {} to {}", at(0, y), at(w - 1, y));
|
||
}
|
||
for x in 0..w {
|
||
assert!(at(x, 0).abs_diff(at(x, h - 1)) <= 1, "column {x}: {} vs {}", at(x, 0), at(x, h - 1));
|
||
}
|
||
}
|
||
|
||
/// Quads that share edges fill every pixel of their union once: no gap, no overlap.
|
||
#[test]
|
||
fn quads_meeting_edge_to_edge_fill_their_union_once() {
|
||
let (w, h) = (20, 20);
|
||
let clear = vello_cpu::color::PremulRgba8 { r: 0, g: 0, b: 0, a: 0 };
|
||
let red = [[255.0, 0.0, 0.0, 255.0]; 4];
|
||
let mut px = vec![clear; w * h];
|
||
let mut count = vec![0u8; w * h];
|
||
// A 2×2 grid over (2.3, 2.7)–(17.6, 16.2) with an inner corner off the pixel grid.
|
||
let xs = [2.3, 9.71, 17.6];
|
||
let ys = [2.7, 8.35, 16.2];
|
||
for j in 0..2 {
|
||
for i in 0..2 {
|
||
let pts = [Point::new(xs[i], ys[j]), Point::new(xs[i + 1], ys[j]), Point::new(xs[i + 1], ys[j + 1]), Point::new(xs[i], ys[j + 1])];
|
||
let mut mine = vec![false; w * h];
|
||
fill_quad(&mut px, &mut mine, w, h, pts, red);
|
||
for (c, m) in count.iter_mut().zip(&mine) {
|
||
*c += u8::from(*m);
|
||
}
|
||
}
|
||
}
|
||
for y in 0..h {
|
||
for x in 0..w {
|
||
let (cx, cy) = (x as f64 + 0.5, y as f64 + 0.5);
|
||
let inside = (2.3..17.6).contains(&cx) && (2.7..16.2).contains(&cy);
|
||
assert_eq!(count[y * w + x], u8::from(inside), "pixel {x},{y}");
|
||
}
|
||
}
|
||
let filled: Vec<bool> = count.iter().map(|c| *c > 0).collect();
|
||
let filled = spread_to_edges(&mut px, filled, w, h);
|
||
assert_eq!(px[2 * w + 2].a, 255, "the pixel outside the corner takes its neighbour's colour");
|
||
assert_eq!(px[2 * w + 1].a, 0, "one pass reaches one pixel out");
|
||
spread_to_edges(&mut px, filled, w, h);
|
||
assert_eq!(px[2 * w + 1].a, 255, "a second pass reaches the next one, which the grown outline samples");
|
||
}
|
||
|
||
/// A grown square covers half a pixel more on every side, whichever way it winds.
|
||
#[test]
|
||
fn an_outline_grows_by_half_a_pixel_both_ways_round() {
|
||
for square in [vectorcraft_geom::shapes::rectangle(Rect::new(2.0, 3.0, 10.0, 8.0)).to_bezpath(), {
|
||
let mut p = BezPath::new();
|
||
p.move_to((2.0, 3.0));
|
||
p.line_to((2.0, 8.0));
|
||
p.line_to((10.0, 8.0));
|
||
p.line_to((10.0, 3.0));
|
||
p.close_path();
|
||
p
|
||
}] {
|
||
let b = vectorcraft_geom::Shape::bounding_box(&grown_outline(&square, 0.5));
|
||
assert!((b.x0 - 1.5).abs() < 1e-6 && (b.y0 - 2.5).abs() < 1e-6, "{b:?}");
|
||
assert!((b.x1 - 10.5).abs() < 1e-6 && (b.y1 - 8.5).abs() < 1e-6, "{b:?}");
|
||
}
|
||
}
|
||
use vectorcraft_doc::{Appearance, EnvelopeKind, Symbol};
|
||
use vectorcraft_geom::{Affine, Rect, shapes};
|
||
|
||
/// The key of an envelope around the first of 5,000 symbols, each showing the next, is found on
|
||
/// a 256 KiB stack, and it changes when the last symbol's art changes.
|
||
#[test]
|
||
fn a_long_chain_of_symbols_is_walked_on_a_small_stack() {
|
||
const N: usize = 5_000;
|
||
let mut d = Document::new(100.0, 100.0);
|
||
let square = |d: &mut Document| Node::path(d.alloc_id(), shapes::rectangle(Rect::new(0.0, 0.0, 10.0, 10.0)), Appearance::default());
|
||
for k in 0..N {
|
||
let art = match k + 1 < N {
|
||
true => Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: format!("S{}", k + 1), xf: Affine::IDENTITY }),
|
||
false => square(&mut d),
|
||
};
|
||
d.symbols.push(Symbol { name: format!("S{k}"), art: Arc::new(art) });
|
||
}
|
||
let first = Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: "S0".into(), xf: Affine::IDENTITY });
|
||
let kind = EnvelopeKind::Warp { style: "arc".into(), bend: 30.0, h: 0.0, v: 0.0, horizontal: true };
|
||
let envelope = NodeKind::Envelope {
|
||
content: vec![Arc::new(first)],
|
||
kind: Box::new(kind),
|
||
fidelity: 50.0,
|
||
editing: false,
|
||
options: Default::default(),
|
||
frame: Box::new(Affine::IDENTITY),
|
||
};
|
||
let envelope = Node::new(d.alloc_id(), envelope);
|
||
let key = |d: &Document| {
|
||
std::thread::scope(|s| {
|
||
std::thread::Builder::new().stack_size(256 << 10).spawn_scoped(s, || resources_key(d, 0, &envelope).0).unwrap().join().unwrap()
|
||
})
|
||
};
|
||
let before = key(&d);
|
||
let last = square(&mut d);
|
||
d.symbols[N - 1].art = Arc::new(last);
|
||
assert_ne!(key(&d), before, "the last symbol's art is hashed");
|
||
}
|
||
|
||
/// The key of an envelope around instances of symbols `A`, `B` and `C`, where `A` and `C` show
|
||
/// the same art, changes when `C` is given the art of `B`.
|
||
#[test]
|
||
fn every_symbol_instance_hashes_its_art() {
|
||
let mut d = Document::new(100.0, 100.0);
|
||
let square = |d: &mut Document, x: f64| {
|
||
Arc::new(Node::path(d.alloc_id(), shapes::rectangle(Rect::new(x, 0.0, x + 10.0, 10.0)), Appearance::default()))
|
||
};
|
||
let (x, y) = (square(&mut d, 0.0), square(&mut d, 20.0));
|
||
for (name, art) in [("A", &x), ("B", &y), ("C", &x)] {
|
||
d.symbols.push(Symbol { name: name.into(), art: art.clone() });
|
||
}
|
||
let content = ["A", "B", "C"].map(|s| Arc::new(Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: s.into(), xf: Affine::IDENTITY })));
|
||
let kind = EnvelopeKind::Warp { style: "arc".into(), bend: 30.0, h: 0.0, v: 0.0, horizontal: true };
|
||
let envelope = NodeKind::Envelope {
|
||
content: content.to_vec(),
|
||
kind: Box::new(kind),
|
||
fidelity: 50.0,
|
||
editing: false,
|
||
options: Default::default(),
|
||
frame: Box::new(Affine::IDENTITY),
|
||
};
|
||
let envelope = Node::new(d.alloc_id(), envelope);
|
||
let before = resources_key(&d, 0, &envelope).0;
|
||
d.symbols[2].art = y.clone();
|
||
assert_ne!(resources_key(&d, 0, &envelope).0, before, "the art of every instance is hashed");
|
||
}
|
||
}
|