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vectorcraft/crates/doc/src/text.rs
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//! Text objects (model only; layout and glyph outlines live in `vectorcraft-text`).
use serde::{Deserialize, Serialize};
use vectorcraft_color::{Color, Paint};
use vectorcraft_geom::{Affine, PathData, Point, Rect, Vec2};
use crate::appearance::{Appearance, AppearanceItem, Dash, FillLayer, LineCap, LineJoin, StrokeAlign, StrokeLayer};
mod area;
mod char_style;
mod object;
mod para_style;
mod runs;
mod tabs_lists;
pub use area::{AreaFit, AreaOptions, PathAlign, PathEffect, TextWrap, VerticalAlign, WrapShape};
use char_style::yes;
pub use char_style::{CharAlign, CharPosition, CharStyle, Digits, ScriptMetrics};
pub use para_style::{
Burasagari, Composer, FirstBaseline, HyphenationOptions, JustificationOptions, Justify, Kashida, Kinsoku, LeadingModel, Mojikumi, ParaDirection,
ParaStyle, SingleWordJustify,
};
pub use runs::{INLINE_CHAR, INLINE_MAX_SCALE, InlineArt, RubyAlign, RubyPosition, RubySpan, TextKind, TextRun, TextStyleDef};
pub use tabs_lists::{Bullet, DEFAULT_TAB_INTERVAL, LIST_HANGING_INDENT, NumberStyle, ParaList, TabAlign, TabStop};
/// A text object. `runs` split into paragraphs at `\n`.
///
/// Paragraph attributes: `para` is paragraph 0's (and, while `paras` is empty, every
/// paragraph's). Invariant (kept by [`TextObject::normalize_paras`]): `paras` is either empty —
/// every paragraph uses `para` — or holds one style per paragraph with `paras[0] == para` and at
/// least two different styles. Readers that only know `para` see the first paragraph's style.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct TextObject {
/// Top-to-bottom, right-to-left writing. Defaults to horizontal for old documents.
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub vertical: bool,
pub kind: TextKind,
/// Maps text space (origin = first baseline start for point type) to the document.
pub xf: Affine,
pub runs: Vec<TextRun>,
/// Ruby (furigana / phonetic guide) over byte ranges of the plain text; empty = none. Kept on
/// the object, so the runs (and their styles) stay the text itself.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub ruby: Vec<RubySpan>,
#[serde(default)]
pub para: ParaStyle,
/// Per-paragraph attributes (see the type's docs); empty = every paragraph uses `para`.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub paras: Vec<ParaStyle>,
/// Threaded text: the first paragraph continues from the frame before this one in its thread,
/// so its first line here has no first-line indent and no list marker. The engine sets it for
/// every frame of a thread when the story flows through them and when a file opens, and clears
/// it on a frame that leaves its thread and on a copy. Not saved.
#[serde(skip)]
pub first_para_continues: bool,
/// Area Type Options (area type only).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub area: AreaOptions,
/// Type on a Path effect (type on a path only).
#[serde(default, rename = "pathEffect", skip_serializing_if = "crate::skip::is_default")]
pub path_effect: PathEffect,
/// Type on a Path Options › Align to Path (type on a path only).
#[serde(default, rename = "pathAlign", skip_serializing_if = "crate::skip::is_default")]
pub path_align: PathAlign,
/// Type on a Path Options › Spacing in points (type on a path only): glyphs are spaced as if
/// set this far above the path, which closes them up round the outside of a curve and opens
/// them up round the inside.
#[serde(default, rename = "pathSpacing", skip_serializing_if = "crate::skip::is_default")]
pub path_spacing: f64,
/// Wrap objects above this area type, resolved by the engine after each edit (text space).
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub wrap: Vec<WrapShape>,
/// Type › Optical Margin Alignment: in every paragraph, Latin punctuation and the slanted
/// sides of letters such as A and W at a line's start or end hang outside the margin there
/// (point and area type, and type on a path at its brackets; see the layout's `optical_hangs`).
/// Off for new type and for documents from before it, and saved only when on.
#[serde(default, rename = "opticalMarginAlignment", skip_serializing_if = "crate::skip::is_default")]
pub optical_margin: bool,
/// Character panel menu › System Layout, copied from the document: when on, each character
/// that takes space advances by a whole number of points. Off by default, and saved only when
/// on. The document setting is [`crate::DocSetup::system_layout`].
#[serde(default, rename = "systemLayout", skip_serializing_if = "crate::skip::is_default")]
pub system_layout: bool,
/// Character panel menu › Fractional Widths: spacing between characters uses fractions of a
/// point. On for new type and for documents from before it, and saved only when off. Off, each
/// character that takes any space advances by a whole number of points, at least one, so small
/// type does not run together. The setting is the whole type object, not a range of characters.
/// <https://helpx.adobe.com/illustrator/desktop/design-with-text/edit-format-text/turn-fractional-character-widths-off-or-on.html>
#[serde(default = "yes", rename = "fractionalWidths", skip_serializing_if = "crate::skip::is_true")]
pub fractional_widths: bool,
/// Threaded text: the numbered list paragraphs the story's earlier frames count before this
/// frame's first paragraph ([`ParaList::next_marker`]), so one count runs through the story.
/// The engine sets it whenever it re-flows a thread. Type that is not threaded has 0, and the
/// file saves the count only when it is not 0.
#[serde(default, rename = "listCount", skip_serializing_if = "crate::skip::is_default")]
pub list_count: u32,
/// Cached layout bounds in text space, filled in by the layout engine (not serialized).
#[serde(skip)]
pub cached_bounds: Option<Rect>,
/// Cached baselines in text space, start to end, one per line that holds characters (a
/// vertical column's centre line), filled in with `cached_bounds` (not serialized).
#[serde(skip)]
pub cached_baselines: Vec<(Point, Point)>,
}
/// Conversion from stored character attributes to document-space type controls.
/// Point size follows the transformed em-height axis; horizontal scale is the ratio of
/// the two transformed em axes. Rotation, reflection and shear remain in the affine.
#[derive(Clone, Copy, Debug)]
pub struct TextStyleScale {
pub points: f64,
pub horizontal: f64,
}
#[cfg(test)]
mod tests;