Files
vectorcraft/crates/engine/src/lib.rs
T

423 lines
14 KiB
Rust

//! The DrawCraft engine façade.
//!
//! Every user-visible action is a command with a stable id (`object.group`, `select.same.fillColor`,
//! `shape.rectangle`…) and JSON parameters. The egui UI, the CLI, the control channel and the MCP
//! server all go through [`Session::execute`]. Tools (pointer gestures) are hosted here too and
//! reduce to commands, so every gesture is journaled and replayable.
#![forbid(unsafe_code)]
pub mod cmd;
pub mod inspect;
mod tooling;
use std::sync::Arc;
use drawcraft_color::{Color, Paint};
use drawcraft_doc::{Document, NodeId, Selection};
use drawcraft_geom::Affine;
use drawcraft_tools::{PaintDefaults, Tool};
use serde_json::Value;
pub use cmd::{CommandInfo, CommandSpec, command_specs, find_command};
pub use drawcraft_doc as doc;
pub use drawcraft_tools as tools;
pub use tooling::{UiRequest, ViewInfo};
#[derive(Debug, thiserror::Error)]
pub enum EngineError {
#[error("unknown command `{0}`")]
UnknownCommand(String),
#[error("command `{0}` is not available right now: {1}")]
Disabled(String, String),
#[error("invalid parameters for `{cmd}`: {msg}")]
BadParams { cmd: String, msg: String },
#[error("no active document")]
NoDocument,
#[error("no such object {0}")]
NoNode(NodeId),
#[error("{0}")]
Other(String),
}
impl From<drawcraft_doc::DocError> for EngineError {
fn from(e: drawcraft_doc::DocError) -> Self {
EngineError::Other(e.to_string())
}
}
pub type Result<T> = std::result::Result<T, EngineError>;
/// One undo step.
#[derive(Clone, Debug)]
pub struct HistoryEntry {
pub label: String,
pub doc: Arc<Document>,
pub selection: Selection,
}
#[derive(Clone, Debug, Default)]
pub struct History {
pub undo: Vec<HistoryEntry>,
pub redo: Vec<HistoryEntry>,
/// Maximum undo depth (Illustrator has no hard limit; snapshots are cheap here).
pub limit: usize,
}
/// An in-progress drag: the snapshot the previews are applied to.
#[derive(Clone, Debug)]
pub struct Interaction {
pub label: String,
pub doc: Arc<Document>,
pub selection: Selection,
pub preview: Option<(String, Value)>,
/// Per-document state restored on cancel (current layer, isolation).
pub active_layer: Option<NodeId>,
pub isolation: Option<NodeId>,
}
/// Per-document editing state.
#[derive(Clone, Debug)]
pub struct DocState {
pub doc: Arc<Document>,
pub selection: Selection,
pub history: History,
pub path: Option<String>,
/// Increments on every change; UIs re-render when it moves.
pub revision: u64,
pub saved_revision: u64,
/// The layer new art goes into (the "current layer" in the Layers panel).
pub active_layer: Option<NodeId>,
/// Isolation mode container.
pub isolation: Option<NodeId>,
pub interaction: Option<Interaction>,
/// For Object → Transform → Transform Again (⌘D).
pub last_transform: Option<(Affine, bool)>,
/// Selection saved by Select → Reselect.
pub last_selection_cmd: Option<(String, Value)>,
}
impl DocState {
pub fn new(doc: Document, path: Option<String>) -> Self {
let active_layer = doc.default_layer();
Self {
doc: Arc::new(doc),
selection: Selection::default(),
history: History { limit: 500, ..Default::default() },
path,
revision: 1,
saved_revision: 1,
active_layer,
isolation: None,
interaction: None,
last_transform: None,
last_selection_cmd: None,
}
}
pub fn is_dirty(&self) -> bool {
self.revision != self.saved_revision
}
pub fn title(&self) -> String {
self.path
.as_deref()
.and_then(|p| std::path::Path::new(p).file_name())
.map(|n| n.to_string_lossy().to_string())
.unwrap_or_else(|| self.doc.title.clone())
}
/// Where new art is inserted: the isolation container, else the active layer.
pub fn insertion_parent(&self) -> Option<NodeId> {
if let Some(i) = self.isolation
&& self.doc.node(i).is_some()
{
return Some(i);
}
self.active_layer.filter(|l| self.doc.node(*l).is_some_and(|n| !n.locked)).or_else(|| self.doc.default_layer())
}
}
/// Coordinates beyond this (points) are rejected: ~1,400 m, far past Illustrator's large canvas.
pub const MAX_COORD: f64 = 4.0e6;
/// Cheap sanity check after an edit: artboards and the objects just touched (the selection) must
/// have finite, in-range geometry, so saved files always reload and renderers never see NaN/∞.
fn doc_sane(d: &Document, sel: &Selection) -> bool {
let ok = |r: drawcraft_geom::Rect| [r.x0, r.y0, r.x1, r.y1].iter().all(|v| v.is_finite() && v.abs() <= MAX_COORD);
d.artboards.iter().all(|a| ok(a.rect)) && sel.objects.iter().all(|id| d.node(*id).and_then(|n| n.geometric_bounds()).is_none_or(ok))
}
/// Where new art goes (Illustrator's drawing modes, Shift+D cycles).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
#[serde(rename_all = "lowercase")]
pub enum DrawMode {
#[default]
Normal,
Behind,
Inside,
}
/// Application preferences that affect commands.
#[derive(Clone, Debug)]
pub struct Prefs {
/// Arrow-key nudge distance (General → Keyboard Increment), points.
pub keyboard_increment: f64,
/// Scale Strokes & Effects.
pub scale_strokes: bool,
/// Offset for Paste / duplicate (Illustrator pastes to the view centre; we offset by this).
pub paste_offset: f64,
pub corner_radius: f64,
}
impl Default for Prefs {
fn default() -> Self {
Self { keyboard_increment: 1.0, scale_strokes: true, paste_offset: 10.0, corner_radius: 12.0 }
}
}
pub struct Session {
docs: Vec<DocState>,
active: Option<usize>,
pub prefs: Prefs,
/// Fill/stroke for new art (the toolbar proxy).
pub paint: PaintDefaults,
/// Which proxy is in front (true = Fill, false = Stroke) — the X key toggles.
pub fill_active: bool,
/// Internal clipboard (serialized nodes).
pub clipboard: Vec<drawcraft_doc::Node>,
/// Executed commands (for actions and debugging).
pub journal: Vec<(String, Value)>,
pub(crate) tool: Box<dyn Tool>,
pub(crate) last_view: ViewInfo,
depth: u32,
/// Draw Normal / Behind / Inside (toolbar drawing modes).
pub draw_mode: DrawMode,
/// The path new art is drawn inside (Draw Inside).
pub draw_inside: Option<NodeId>,
untitled_counter: u32,
/// Session-level state of the menu commands (saved selections, guide lock).
pub(crate) menu: cmd::menucmds::MenuState,
}
impl Default for Session {
fn default() -> Self {
Self::new()
}
}
impl Session {
pub fn new() -> Self {
Self {
docs: vec![],
active: None,
prefs: Prefs::default(),
paint: PaintDefaults { fill: Paint::solid(Color::WHITE), stroke: Paint::solid(Color::BLACK), stroke_width: 1.0 },
fill_active: true,
clipboard: vec![],
journal: vec![],
tool: drawcraft_tools::create("selection"),
last_view: ViewInfo::default(),
depth: 0,
draw_mode: DrawMode::Normal,
draw_inside: None,
untitled_counter: 0,
menu: Default::default(),
}
}
pub fn documents(&self) -> &[DocState] {
&self.docs
}
pub fn active_index(&self) -> Option<usize> {
self.active
}
pub fn active(&self) -> Option<&DocState> {
self.active.and_then(|i| self.docs.get(i))
}
pub fn active_mut(&mut self) -> Option<&mut DocState> {
self.active.and_then(|i| self.docs.get_mut(i))
}
pub fn doc(&self) -> Result<&DocState> {
self.active().ok_or(EngineError::NoDocument)
}
pub fn doc_mut(&mut self) -> Result<&mut DocState> {
self.active_mut().ok_or(EngineError::NoDocument)
}
pub fn set_active(&mut self, index: usize) -> bool {
if index < self.docs.len() {
self.active = Some(index);
true
} else {
false
}
}
pub fn next_untitled(&mut self) -> String {
self.untitled_counter += 1;
format!("Untitled-{}", self.untitled_counter)
}
/// Add a document and make it active.
pub fn add_document(&mut self, doc: Document, path: Option<String>) -> usize {
self.docs.push(DocState::new(doc, path));
let i = self.docs.len() - 1;
self.active = Some(i);
i
}
pub fn close_document(&mut self, index: usize) -> bool {
if index >= self.docs.len() {
return false;
}
self.docs.remove(index);
self.active = if self.docs.is_empty() { None } else { Some(index.min(self.docs.len() - 1)) };
true
}
/// Execute a command by id. This is THE entry point for every frontend.
pub fn execute(&mut self, id: &str, params: &Value) -> Result<Value> {
let spec = find_command(id).ok_or_else(|| EngineError::UnknownCommand(id.to_string()))?;
if let Err(why) = (spec.enabled)(self) {
return Err(EngineError::Disabled(id.to_string(), why));
}
// Only top-level commands are journaled (commands that call other commands would otherwise
// be recorded twice and replay differently).
self.depth += 1;
let r = (spec.run)(self, params);
self.depth -= 1;
let r = r?;
if spec.journal && self.depth == 0 && self.active().is_none_or(|d| d.interaction.is_none()) {
self.journal.push((id.to_string(), params.clone()));
}
Ok(r)
}
/// Run `f` on a mutable copy of the active document. Outside an interaction this records one
/// undo step labelled `label`; inside one it just mutates (the interaction commits later).
pub fn edit<T>(&mut self, label: &str, f: impl FnOnce(&mut Document, &mut Selection) -> Result<T>) -> Result<T> {
let st = self.doc_mut()?;
let before = st.doc.clone();
let before_sel = st.selection.clone();
let doc = Arc::make_mut(&mut st.doc);
let result = f(doc, &mut st.selection).and_then(|v| {
if doc_sane(&st.doc, &st.selection) {
Ok(v)
} else {
Err(EngineError::Other("result would exceed the canvas (coordinates out of range)".into()))
}
});
match result {
Ok(v) => {
st.selection.prune(&st.doc);
st.revision += 1;
if st.interaction.is_none() {
st.history.undo.push(HistoryEntry { label: label.to_string(), doc: before, selection: before_sel });
if st.history.undo.len() > st.history.limit {
st.history.undo.remove(0);
}
st.history.redo.clear();
}
Ok(v)
}
Err(e) => {
st.doc = before;
st.selection = before_sel;
Err(e)
}
}
}
/// Change only the selection (not an undo step).
pub fn select(&mut self, f: impl FnOnce(&Document, &mut Selection)) -> Result<()> {
let st = self.doc_mut()?;
f(&st.doc, &mut st.selection);
st.selection.prune(&st.doc);
st.revision += 1;
Ok(())
}
// ---------- interactions (live drags) ----------
pub fn begin_interaction(&mut self, label: &str) -> Result<()> {
let st = self.doc_mut()?;
if st.interaction.is_some() {
return Ok(());
}
st.interaction = Some(Interaction {
label: label.to_string(),
doc: st.doc.clone(),
selection: st.selection.clone(),
preview: None,
active_layer: st.active_layer,
isolation: st.isolation,
});
Ok(())
}
/// Re-apply `cmd` on top of the interaction snapshot (replacing the previous preview).
pub fn preview(&mut self, cmd: &str, params: &Value) -> Result<Value> {
{
let st = self.doc_mut()?;
let Some(it) = &st.interaction else { return Err(EngineError::Other("no interaction in progress".into())) };
st.doc = it.doc.clone();
st.selection = it.selection.clone();
}
let r = self.execute(cmd, params);
let st = self.doc_mut()?;
if let Some(it) = &mut st.interaction {
it.preview = Some((cmd.to_string(), params.clone()));
}
r
}
pub fn commit_interaction(&mut self) -> Result<()> {
let st = self.doc_mut()?;
let Some(it) = st.interaction.take() else { return Ok(()) };
let Some(preview) = it.preview else { return Ok(()) };
if !Arc::ptr_eq(&it.doc, &st.doc) {
st.history.undo.push(HistoryEntry { label: it.label, doc: it.doc, selection: it.selection });
st.history.redo.clear();
st.revision += 1;
}
if preview.0 == "object.transform" {
let m = cmd::matrix_param(&preview.1, "matrix");
let copy = preview.1.get("copy").and_then(Value::as_bool).unwrap_or(false);
if let Some(m) = m {
st.last_transform = Some((m, copy));
}
}
self.journal.push(preview);
Ok(())
}
pub fn cancel_interaction(&mut self) -> Result<()> {
let st = self.doc_mut()?;
if let Some(it) = st.interaction.take() {
st.doc = it.doc;
st.selection = it.selection;
st.active_layer = it.active_layer;
st.isolation = it.isolation;
st.revision += 1;
}
Ok(())
}
pub fn in_interaction(&self) -> bool {
self.active().is_some_and(|d| d.interaction.is_some())
}
/// Commands with enablement (for menus, palette, MCP `list_commands`).
pub fn commands(&self) -> Vec<CommandInfo> {
command_specs().iter().map(|c| c.info(self)).collect()
}
}
#[cfg(test)]
mod tests;
#[cfg(test)]
mod tests_draw2;
#[cfg(test)]
mod tests_file;
#[cfg(test)]
mod tests_menucmds;
#[cfg(test)]
mod tests_panelcmds;
#[cfg(test)]
mod tests_pathops;
#[cfg(test)]
mod tests_xform;