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vectorcraft/crates/render/src/freeform.rs
T
bflatasticandClaude Opus 5.5 2877407111 M3.81: freeform gradients: colour points with spread, smooth lines, first points placed inside the shape
Freeform gradients carry their own points (colour, opacity, spread) and lines
(Catmull-Rom curves through points), blended by inverse-distance weighting
from each disc of pure colour. paint.editGradient {kind: "freeform", mode?}
places 4+ points inside the shape, coloured along the stops (which follow the
points' colours). The renderer samples the field on a cached colour grid
drawn as an image paint clipped by the fill or stroke. Moves, transforms,
box rebases and warps move the points; old files load unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:21:38 +07:00

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//! Freeform gradients in the renderer.
//!
//! vello has no freeform shading, so the colour field ([`vectorcraft_color::freeform`]) is
//! sampled on a grid of cells over the painted box and drawn as an image paint (bilinear, edges
//! padded): the fill or stroke being painted clips it. The grid is sized from the box's size on
//! screen (a cell per few device pixels, in power-of-two steps so zooming reuses it) and cached by
//! the gradient's content, so panning and redraws don't resample it.
use std::cell::RefCell;
use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use std::sync::Arc;
use vectorcraft_color::freeform::spread_scale;
use vectorcraft_color::{Color, Freeform, GradientPaint};
use vectorcraft_geom::{Affine, Point, Rect};
use vello_cpu::peniko::{Extend, ImageQuality, ImageSampler};
use vello_cpu::{Pixmap, RenderContext};
/// Device pixels per grid cell.
const CELL_PX: f64 = 4.0;
/// Fewest and most cells along the box's longer side.
const MIN_CELLS: f64 = 8.0;
const MAX_CELLS: f64 = 256.0;
/// Grids kept before the cache starts over.
const MAX_GRIDS: usize = 128;
thread_local! {
static GRIDS: RefCell<HashMap<u64, Arc<Pixmap>>> = RefCell::new(HashMap::new());
}
fn hash_color(c: &Color, h: &mut impl Hasher) {
match *c {
Color::Rgb { r, g, b } => (0u8, r.to_bits(), g.to_bits(), b.to_bits()).hash(h),
Color::Cmyk { c, m, y, k } => (1u8, c.to_bits(), m.to_bits(), y.to_bits(), k.to_bits()).hash(h),
Color::Gray { k } => (2u8, k.to_bits()).hash(h),
}
}
/// Cache key of the grid of `f` on box `b` at `cols` × `rows` (and the active colour settings,
/// which turn colours into display RGB).
fn key(f: &Freeform, b: Rect, cols: u16, rows: u16) -> u64 {
let mut h = std::collections::hash_map::DefaultHasher::new();
for p in &f.points {
(p.at.x.to_bits(), p.at.y.to_bits(), p.opacity.to_bits(), p.spread.to_bits()).hash(&mut h);
hash_color(&p.color, &mut h);
}
f.lines.hash(&mut h);
(b.x0.to_bits(), b.y0.to_bits(), b.x1.to_bits(), b.y1.to_bits(), cols, rows).hash(&mut h);
(Arc::as_ptr(&vectorcraft_color::cms::active()) as usize).hash(&mut h);
h.finish()
}
/// Sample `f` at the centres of a `cols` × `rows` grid over `b` (premultiplied).
pub(crate) fn rasterize(f: &Freeform, b: Rect, cols: u16, rows: u16) -> Pixmap {
let field = f.field(spread_scale(b));
let (cw, ch) = (b.width() / cols as f64, b.height() / rows as f64);
let data = (0..rows as usize * cols as usize)
.map(|k| {
let (i, j) = (k % cols as usize, k / cols as usize);
let ([r, g, bl], a) = field.sample(Point::new(b.x0 + (i as f64 + 0.5) * cw, b.y0 + (j as f64 + 0.5) * ch));
let a = a.clamp(0.0, 1.0);
let q = |v: f32| (v.clamp(0.0, 1.0) * a * 255.0).round() as u8;
vello_cpu::color::PremulRgba8 { r: q(r), g: q(g), b: q(bl), a: (a * 255.0).round() as u8 }
})
.collect();
Pixmap::from_parts(data, cols, rows)
}
/// Cells along a side `len` (document units) long whose box's longer side `side` gets `cells`.
fn cells_along(len: f64, side: f64, cells: f64) -> u16 {
(cells * len / side).ceil().clamp(2.0, MAX_CELLS) as u16
}
/// Set freeform gradient `g` on box `bounds` (in the paint's space, which the context's current
/// transform maps to pixels) as the context paint. Returns false for an empty box.
pub(crate) fn set_freeform_paint(ctx: &mut RenderContext, g: &GradientPaint, bounds: Rect) -> bool {
let b = bounds.abs();
let side = b.width().max(b.height());
if !(side > 1e-9 && side.is_finite()) {
return false;
}
// A box without height (or width) gets a sliver of it, so the grid maps back invertibly.
let b = Rect::from_center_size(b.center(), (b.width().max(side * 1e-3), b.height().max(side * 1e-3)));
let device = side * ctx.transform().determinant().abs().sqrt();
let cells = 2f64.powf((device / CELL_PX).max(1.0).log2().ceil()).clamp(MIN_CELLS, MAX_CELLS);
let (cols, rows) = (cells_along(b.width(), side, cells), cells_along(b.height(), side, cells));
let f = g.freeform_on(b);
let k = key(&f, b, cols, rows);
let pm = GRIDS.with(|c| c.borrow().get(&k).cloned()).unwrap_or_else(|| {
let pm = Arc::new(rasterize(&f, b, cols, rows));
GRIDS.with(|c| {
let mut c = c.borrow_mut();
if c.len() >= MAX_GRIDS {
c.clear();
}
c.insert(k, pm.clone());
});
pm
});
let sampler = ImageSampler { x_extend: Extend::Pad, y_extend: Extend::Pad, quality: ImageQuality::Medium, alpha: 1.0 };
ctx.set_paint(vello_cpu::Image { image: vello_cpu::ImageSource::Pixmap(pm), sampler });
ctx.set_paint_transform(Affine::translate(b.origin().to_vec2()) * Affine::scale_non_uniform(b.width() / cols as f64, b.height() / rows as f64));
true
}