Files
vectorcraft/crates/pathops/src/lib.rs
T
bflatasticandClaude Opus 5.5 d5a060a009 Path: Remove Anchor Points is Object › Path's one item and shares the Delete Anchor Point refit (review of #241)
- Parity: Object › Path › Remove Anchor Points now runs the new command (`path.removeAnchors`,
  the menu's feature name) instead of `path.deleteAnchors`, which deleted the anchors with their
  segments and opened closed paths; that stays the Delete key's command ("Delete Anchor Points",
  off the menu). No second "Smart" item.
- Geometry: the refit moves to `vectorcraft_pathops::remove_anchor` on the existing least-squares
  fitter (fixed end tangents, a golden-section search for where the curve passes the removed
  point) instead of a ~1,000-candidate grid search in geom (about 4 ms per anchor, now well under
  0.1 ms). Two straight sides stay one straight side (a rectangle loses a corner and becomes a
  triangle), as Illustrator does; non-finite input leaves the handles alone.
- The Delete Anchor Point tool (`path.removeAnchor`) uses the same function, replacing its
  heuristic handle stretch; the explicit id/anchor and `fit` params of the new command are dropped
  as duplicates of it. The command is enabled by direct-selected anchors (`has_anchors`), not a
  UI override.
- The Control bar shows an icon button (the Delete Anchor Point icon, tooltip "Remove Anchor
  Points") instead of a 204 pt text button; the labels reuse the translated "Remove Anchor
  Points"; zh-hant gains "Delete Anchor Points". The Pen test that pinned Alt-click as plain Pen
  (Illustrator's Alt over an anchor is Convert Anchor Point) is dropped.
- Tests for the refit, closed paths, straight sides and bad input; docs/mcp.md and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 03:27:07 +07:00

35 lines
1.3 KiB
Rust

//! VectorCraft path operations: booleans (Pathfinder), shape builder regions, offset, outline stroke,
//! simplify and the other Object → Path commands.
//!
//! Booleans are curve-preserving: `linesweeper`'s robust sweep-line works directly on cubic
//! Béziers, and the pieces it splits curves into are refitted afterwards so results carry few
//! anchors. See the crate README for the API overview.
#![forbid(unsafe_code)]
mod boolean;
mod edit;
mod fit;
mod offset;
mod pathfinder;
mod planar;
pub use boolean::{BoolOp, DEFAULT_PRECISION, area, boolean, boolean_n, normalize, try_boolean, try_normalize, unite_all};
pub use edit::{
AverageAxis, SimplifyOptions, add_anchor_points, average, join, remove_anchor, remove_redundant_points, simplify, simplify_with, smooth,
split_into_grid,
};
pub use offset::{Cap, Join, offset_path, outline_stroke, stroke_region};
pub use pathfinder::{PathfinderOp, Region, Shape, merge_regions, pathfinder, region_at, regions};
pub use planar::{interior_point, live_paint};
/// Errors from fallible operations.
#[derive(Clone, Copy, Debug, PartialEq, Eq, thiserror::Error)]
pub enum PathOpsError {
#[error("input contains NaN or infinite coordinates")]
NonFinite,
#[error("input path could not be closed")]
OpenPath,
#[error("the shapes are too degenerate to combine")]
Degenerate,
}