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Engine-first Cargo workspace for DrawCraft (clean-room Illustrator): - geom: anchor-based path model, shapes, hit testing, snapping - color: colours, paints, gradients, swatches, blend modes, harmonies - doc: persistent Arc document tree, appearance stacks, text model, selection - render: vello_cpu renderer (appearance, gradients, clip groups, blend modes) - text: font DB, harfrust shaping, point/area/path layout - pathops: curve booleans (linesweeper), Pathfinder, offset, simplify - svg: import (usvg) and export - tools: selection/direct/pen/shape tools emitting commands - engine: Session, history with interactions, ~110 commands Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
283 lines
8.3 KiB
Rust
283 lines
8.3 KiB
Rust
//! DrawCraft tools: pointer events in → commands and overlays out.
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//!
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//! Tools never mutate the document directly. They emit [`Action`]s that the engine executes:
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//! `Begin` snapshots the document, each `Preview` re-applies one command on top of that snapshot
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//! (replacing the previous preview), and `Commit` records the last preview as a single undo step
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//! and journal entry. One-shot `Exec` actions run immediately. This makes every gesture replayable
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//! by the control channel and MCP, and keeps tools testable without a UI.
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#![forbid(unsafe_code)]
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pub mod bbox;
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pub mod catalog;
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pub mod direct;
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pub mod pen;
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pub mod select;
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pub mod shape;
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use drawcraft_color::Paint;
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use drawcraft_doc::{Document, NodeId, Selection};
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use drawcraft_geom::{BezPath, Point, Rect};
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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pub use catalog::{TOOL_GROUPS, ToolInfo, tool_info};
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/// Modifier keys.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
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pub struct Mods {
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#[serde(default)]
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pub shift: bool,
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/// Option on macOS.
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#[serde(default)]
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pub alt: bool,
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/// Command on macOS, Ctrl elsewhere.
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#[serde(default)]
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pub cmd: bool,
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#[serde(default)]
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pub ctrl: bool,
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#[serde(default)]
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pub space: bool,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum PointerKind {
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/// Button pressed.
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Down,
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/// Moved with the button held.
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Drag,
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/// Button released.
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Up,
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/// Moved with no button (hover).
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Move,
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DoubleClick,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub struct PointerEvent {
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pub kind: PointerKind,
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/// Document coordinates.
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pub pos: Point,
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#[serde(default)]
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pub mods: Mods,
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#[serde(default = "one")]
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pub pressure: f32,
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}
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fn one() -> f32 {
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1.0
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}
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impl PointerEvent {
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pub fn new(kind: PointerKind, x: f64, y: f64) -> Self {
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Self { kind, pos: Point::new(x, y), mods: Mods::default(), pressure: 1.0 }
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}
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pub fn with_mods(mut self, m: Mods) -> Self {
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self.mods = m;
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self
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}
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}
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/// Keys tools care about.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ToolKey {
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Enter,
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Escape,
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Backspace,
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Delete,
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Up,
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Down,
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Left,
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Right,
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/// Illustrator: ↑/↓ while drawing a polygon/star change sides/points; `[`/`]` change sizes.
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BracketLeft,
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BracketRight,
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Tab,
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}
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/// What a tool asks the engine to do.
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#[derive(Clone, Debug, PartialEq)]
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pub enum Action {
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/// Start an interaction (snapshot the document). The label becomes the undo name.
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Begin(String),
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/// Replace the current preview with this command, applied to the snapshot.
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Preview(String, Value),
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/// Finish the interaction: keep the last preview as one undo step.
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Commit,
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/// Abort the interaction: restore the snapshot.
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Cancel,
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/// Execute a command immediately (its own undo step, if it edits).
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Exec(String, Value),
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/// Ask the UI to open a dialog (e.g. click with the Rectangle tool → size dialog).
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Dialog(String, Value),
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/// Switch to another tool (e.g. after placing a text frame).
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SwitchTool(String),
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}
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/// Paint defaults for new art (the fill/stroke proxy).
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#[derive(Clone, Debug, PartialEq)]
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pub struct PaintDefaults {
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pub fill: Paint,
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pub stroke: Paint,
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pub stroke_width: f64,
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}
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/// Read-only context a tool sees.
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pub struct ToolContext<'a> {
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pub doc: &'a Document,
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pub selection: &'a Selection,
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/// Screen pixels per document point.
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pub zoom: f64,
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pub isolation: Option<NodeId>,
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pub paint: &'a PaintDefaults,
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pub outline: bool,
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pub smart_guides: bool,
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pub snap_to_grid: bool,
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/// Bounding box shown (View → Show/Hide Bounding Box).
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pub show_bbox: bool,
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}
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impl ToolContext<'_> {
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/// Tolerance in document units for `px` screen pixels.
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pub fn tol(&self, px: f64) -> f64 {
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px / self.zoom.max(1e-9)
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}
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pub fn hit_options(&self) -> drawcraft_doc::hit::HitOptions {
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drawcraft_doc::hit::HitOptions { tol: self.tol(3.0), outline: self.outline, path_only: false }
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}
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}
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/// Visual feedback drawn by the UI in screen space (coordinates here are document space).
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#[derive(Clone, Debug, PartialEq)]
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pub enum Overlay {
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/// Marquee / rubber band rectangle.
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Marquee(Rect),
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/// A path preview (e.g. pen rubber band) in a colour (RGB).
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Path { path: BezPath, color: [u8; 3], width: f32, dashed: bool },
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/// A line segment (smart guide, handle line).
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Line { a: Point, b: Point, color: [u8; 3], dashed: bool },
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/// An anchor square: filled = selected.
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Anchor { p: Point, color: [u8; 3], filled: bool, size: f32 },
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/// A handle end circle.
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Handle { p: Point, color: [u8; 3] },
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/// Smart-guide style label (e.g. "anchor", "W: 100 pt").
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Label { p: Point, text: String, color: [u8; 3] },
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/// Measurement pill near the cursor (grey box with white text).
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Measure { p: Point, text: String },
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
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pub enum Cursor {
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#[default]
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Arrow,
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ArrowHollow,
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Move,
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Crosshair,
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ResizeH,
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ResizeV,
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ResizeNwSe,
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ResizeNeSw,
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Rotate,
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Pen,
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PenAdd,
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PenDelete,
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PenClose,
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PenContinue,
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Text,
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Hand,
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HandGrab,
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ZoomIn,
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ZoomOut,
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Eyedropper,
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NotAllowed,
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}
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/// A tool state machine.
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pub trait Tool: Send {
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fn id(&self) -> &'static str;
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fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action>;
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fn key(&mut self, _cx: &ToolContext, _key: ToolKey, _mods: Mods) -> Vec<Action> {
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vec![]
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}
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fn overlays(&self, _cx: &ToolContext) -> Vec<Overlay> {
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vec![]
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}
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fn cursor(&self, _cx: &ToolContext, _p: Point, _mods: Mods) -> Cursor {
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Cursor::Arrow
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}
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/// Tool options as JSON (shown by the Control bar / tool options dialog).
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fn options(&self) -> Value {
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Value::Null
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}
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fn set_option(&mut self, _key: &str, _value: &Value) {}
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/// Is an interaction in progress (drag, open pen path)?
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fn busy(&self) -> bool {
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false
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}
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/// Called when the user switches away (finish pending work).
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fn deactivate(&mut self, _cx: &ToolContext) -> Vec<Action> {
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vec![]
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}
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}
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/// Create a tool by id. Unknown or not-yet-implemented tools fall back to a no-op tool that keeps the id.
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pub fn create(id: &str) -> Box<dyn Tool> {
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match id {
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"selection" => Box::new(select::SelectionTool::default()),
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"directSelection" => Box::new(direct::DirectSelectionTool::new(false)),
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"groupSelection" => Box::new(direct::DirectSelectionTool::new(true)),
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"pen" => Box::new(pen::PenTool::default()),
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"rectangle" | "roundedRectangle" | "ellipse" | "polygon" | "star" | "lineSegment" => Box::new(shape::ShapeTool::new(id)),
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other => Box::new(NoopTool(tool_info(other).map(|t| t.id).unwrap_or("selection"))),
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}
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}
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/// Placeholder for tools whose behaviour hasn't landed yet (selecting them still works).
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pub struct NoopTool(&'static str);
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impl Tool for NoopTool {
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fn id(&self) -> &'static str {
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self.0
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}
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fn pointer(&mut self, _cx: &ToolContext, _ev: &PointerEvent) -> Vec<Action> {
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vec![]
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}
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}
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pub(crate) fn json_ids(ids: &[NodeId]) -> Value {
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Value::Array(ids.iter().map(|i| Value::from(i.0)).collect())
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}
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#[cfg(test)]
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pub(crate) mod testutil {
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use super::*;
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use drawcraft_doc::{Appearance, Node};
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use drawcraft_geom::shapes;
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pub fn doc_with_rect() -> (Document, NodeId) {
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let mut d = Document::new(500.0, 500.0);
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let l = d.layers[0].id;
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let id = d.alloc_id();
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d.insert(Some(l), 0, Node::path(id, shapes::rectangle(Rect::new(100.0, 100.0, 200.0, 200.0)), Appearance::default_art())).unwrap();
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(d, id)
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}
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pub fn paint() -> PaintDefaults {
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PaintDefaults { fill: Paint::solid(drawcraft_color::Color::WHITE), stroke: Paint::solid(drawcraft_color::Color::BLACK), stroke_width: 1.0 }
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}
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pub fn cx<'a>(d: &'a Document, s: &'a Selection, p: &'a PaintDefaults) -> ToolContext<'a> {
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ToolContext {
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doc: d,
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selection: s,
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zoom: 1.0,
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isolation: None,
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paint: p,
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outline: false,
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smart_guides: true,
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snap_to_grid: false,
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show_bbox: true,
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}
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}
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}
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