mirror of
https://github.com/storytold/vectorcraft.git
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Engine-first Cargo workspace for DrawCraft (clean-room Illustrator): - geom: anchor-based path model, shapes, hit testing, snapping - color: colours, paints, gradients, swatches, blend modes, harmonies - doc: persistent Arc document tree, appearance stacks, text model, selection - render: vello_cpu renderer (appearance, gradients, clip groups, blend modes) - text: font DB, harfrust shaping, point/area/path layout - pathops: curve booleans (linesweeper), Pathfinder, offset, simplify - svg: import (usvg) and export - tools: selection/direct/pen/shape tools emitting commands - engine: Session, history with interactions, ~110 commands Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
441 lines
15 KiB
Rust
441 lines
15 KiB
Rust
//! The anchor-based editable path model.
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use kurbo::{Affine, BezPath, CubicBez, ParamCurve, ParamCurveNearest, PathEl, Point, Rect, Shape};
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use serde::{Deserialize, Serialize};
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use crate::EPS;
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/// Fill rule for paths and compound paths.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum FillRule {
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/// Illustrator's default for compound paths created from overlapping shapes.
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#[default]
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NonZero,
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EvenOdd,
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}
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/// How an anchor's handles behave when edited.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum AnchorKind {
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/// Handles move independently (or there are none).
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#[default]
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Corner,
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/// Handles stay collinear (dragging one rotates the other).
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Smooth,
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}
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/// One anchor point with absolute handle positions. A handle equal to `p` means "no handle".
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Anchor {
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pub p: Point,
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#[serde(rename = "in")]
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pub h_in: Point,
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#[serde(rename = "out")]
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pub h_out: Point,
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#[serde(default)]
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pub kind: AnchorKind,
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}
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impl Anchor {
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/// A corner anchor without handles.
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pub fn corner(p: Point) -> Self {
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Self { p, h_in: p, h_out: p, kind: AnchorKind::Corner }
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}
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/// A smooth anchor with a symmetric out handle `out` (the in handle is mirrored).
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pub fn smooth(p: Point, out: Point) -> Self {
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Self { p, h_in: p - (out - p), h_out: out, kind: AnchorKind::Smooth }
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}
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pub fn with_handles(p: Point, h_in: Point, h_out: Point) -> Self {
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let kind =
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if is_collinear(p, h_in, h_out) && h_in.distance(p) > EPS && h_out.distance(p) > EPS { AnchorKind::Smooth } else { AnchorKind::Corner };
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Self { p, h_in, h_out, kind }
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}
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pub fn has_in(&self) -> bool {
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self.h_in.distance(self.p) > EPS
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}
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pub fn has_out(&self) -> bool {
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self.h_out.distance(self.p) > EPS
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}
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pub fn transform(&self, a: Affine) -> Self {
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Self { p: a * self.p, h_in: a * self.h_in, h_out: a * self.h_out, kind: self.kind }
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}
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pub fn translate(&mut self, d: kurbo::Vec2) {
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self.p += d;
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self.h_in += d;
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self.h_out += d;
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}
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/// Swap handles (used when reversing path direction).
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pub fn reversed(&self) -> Self {
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Self { p: self.p, h_in: self.h_out, h_out: self.h_in, kind: self.kind }
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}
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/// Remove both handles (convert to a sharp corner).
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pub fn retract(&mut self) {
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self.h_in = self.p;
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self.h_out = self.p;
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self.kind = AnchorKind::Corner;
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}
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}
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fn is_collinear(p: Point, a: Point, b: Point) -> bool {
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let va = a - p;
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let vb = b - p;
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let cross = va.cross(vb);
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cross.abs() <= 1e-6 * va.hypot().max(1.0) * vb.hypot().max(1.0) && va.dot(vb) < 0.0
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}
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/// An open or closed run of anchors.
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct SubPath {
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pub anchors: Vec<Anchor>,
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#[serde(default)]
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pub closed: bool,
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}
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impl SubPath {
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pub fn new(anchors: Vec<Anchor>, closed: bool) -> Self {
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Self { anchors, closed }
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}
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/// Polyline from points.
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pub fn polyline(points: &[Point], closed: bool) -> Self {
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Self { anchors: points.iter().map(|&p| Anchor::corner(p)).collect(), closed }
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}
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/// Number of segments (a closed path has one more, back to the start).
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pub fn segment_count(&self) -> usize {
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let n = self.anchors.len();
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if n < 2 {
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0
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} else if self.closed {
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n
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} else {
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n - 1
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}
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}
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/// Segment `i` as a cubic (lines are cubics with handles on the anchors).
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pub fn segment(&self, i: usize) -> CubicBez {
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let n = self.anchors.len();
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let a = &self.anchors[i % n];
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let b = &self.anchors[(i + 1) % n];
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CubicBez::new(a.p, a.h_out, b.h_in, b.p)
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}
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/// True if segment `i` is a straight line.
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pub fn segment_is_line(&self, i: usize) -> bool {
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let n = self.anchors.len();
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let a = &self.anchors[i % n];
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let b = &self.anchors[(i + 1) % n];
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!a.has_out() && !b.has_in()
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}
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pub fn to_bezpath_into(&self, out: &mut BezPath) {
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let Some(first) = self.anchors.first() else { return };
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out.move_to(first.p);
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for i in 0..self.segment_count() {
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let c = self.segment(i);
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if self.segment_is_line(i) {
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out.line_to(c.p3);
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} else {
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out.curve_to(c.p1, c.p2, c.p3);
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}
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}
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if self.closed {
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out.close_path();
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}
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}
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pub fn reverse(&mut self) {
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self.anchors.reverse();
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for a in &mut self.anchors {
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*a = a.reversed();
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}
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}
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/// Split segment `seg` at parameter `t`, inserting a new anchor. Returns the new anchor index.
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pub fn insert_anchor(&mut self, seg: usize, t: f64) -> usize {
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let n = self.anchors.len();
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let c = self.segment(seg);
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let line = self.segment_is_line(seg);
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let (l, r) = (c.subsegment(0.0..t), c.subsegment(t..1.0));
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let i0 = seg % n;
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let i1 = (seg + 1) % n;
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let mid = if line {
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Anchor::corner(l.p3)
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} else {
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self.anchors[i0].h_out = l.p1;
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self.anchors[i1].h_in = r.p2;
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Anchor { p: l.p3, h_in: l.p2, h_out: r.p1, kind: AnchorKind::Smooth }
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};
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self.anchors.insert(seg + 1, mid);
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seg + 1
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}
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/// Signed area via the shoelace formula on the Bézier path (positive = clockwise in y-down).
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pub fn area(&self) -> f64 {
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let mut bp = BezPath::new();
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self.to_bezpath_into(&mut bp);
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bp.area()
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}
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}
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/// A (possibly multi-subpath) path.
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct PathData {
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pub subpaths: Vec<SubPath>,
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}
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impl PathData {
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pub fn new(subpaths: Vec<SubPath>) -> Self {
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Self { subpaths }
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}
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pub fn single(sp: SubPath) -> Self {
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Self { subpaths: vec![sp] }
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}
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pub fn is_empty(&self) -> bool {
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self.subpaths.iter().all(|s| s.anchors.is_empty())
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}
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pub fn anchor_count(&self) -> usize {
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self.subpaths.iter().map(|s| s.anchors.len()).sum()
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}
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pub fn to_bezpath(&self) -> BezPath {
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let mut bp = BezPath::new();
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for sp in &self.subpaths {
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sp.to_bezpath_into(&mut bp);
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}
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bp
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}
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/// Convert a kurbo path to anchors. Quadratics are elevated to cubics.
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pub fn from_bezpath(bp: &BezPath) -> Self {
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let mut subpaths: Vec<SubPath> = Vec::new();
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let mut cur: Option<SubPath> = None;
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let mut last = Point::ZERO;
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for el in bp.elements() {
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match *el {
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PathEl::MoveTo(p) => {
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if let Some(sp) = cur.take()
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&& !sp.anchors.is_empty()
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{
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subpaths.push(sp);
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}
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cur = Some(SubPath { anchors: vec![Anchor::corner(p)], closed: false });
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last = p;
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}
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PathEl::LineTo(p) => {
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let sp = cur.get_or_insert_with(|| SubPath { anchors: vec![Anchor::corner(last)], closed: false });
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sp.anchors.push(Anchor::corner(p));
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last = p;
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}
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PathEl::QuadTo(q, p) => {
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let c1 = last + (q - last) * (2.0 / 3.0);
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let c2 = p + (q - p) * (2.0 / 3.0);
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push_curve(&mut cur, last, c1, c2, p);
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last = p;
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}
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PathEl::CurveTo(c1, c2, p) => {
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push_curve(&mut cur, last, c1, c2, p);
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last = p;
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}
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PathEl::ClosePath => {
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if let Some(mut sp) = cur.take() {
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// Merge a closing anchor that duplicates the start.
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if sp.anchors.len() > 1 {
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let first = sp.anchors[0].p;
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let lastp = sp.anchors.last().unwrap().p;
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if first.distance(lastp) < 1e-7 {
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let l = sp.anchors.pop().unwrap();
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sp.anchors[0].h_in = l.h_in;
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}
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}
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sp.closed = true;
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for a in &mut sp.anchors {
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*a = Anchor::with_handles(a.p, a.h_in, a.h_out);
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}
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last = sp.anchors.first().map(|a| a.p).unwrap_or(last);
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subpaths.push(sp);
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}
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}
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}
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}
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if let Some(mut sp) = cur
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&& !sp.anchors.is_empty()
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{
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for a in &mut sp.anchors {
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*a = Anchor::with_handles(a.p, a.h_in, a.h_out);
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}
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subpaths.push(sp);
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}
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Self { subpaths }
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}
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/// Tight geometric bounds (curve extrema, not control points).
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pub fn bounds(&self) -> Option<Rect> {
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if self.is_empty() {
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return None;
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}
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let bp = self.to_bezpath();
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if self.anchor_count() == 1 {
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let p = self.subpaths.iter().find_map(|s| s.anchors.first()).unwrap().p;
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return Some(Rect::from_points(p, p));
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}
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Some(bp.bounding_box())
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}
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/// Bounds including control handles (used for quick culling).
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pub fn control_bounds(&self) -> Option<Rect> {
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let mut it = self.subpaths.iter().flat_map(|s| s.anchors.iter()).flat_map(|a| [a.p, a.h_in, a.h_out]);
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let first = it.next()?;
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Some(it.fold(Rect::from_points(first, first), |r, p| r.union_pt(p)))
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}
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pub fn transform(&mut self, a: Affine) {
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for sp in &mut self.subpaths {
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for an in &mut sp.anchors {
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*an = an.transform(a);
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}
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}
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}
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pub fn transformed(&self, a: Affine) -> Self {
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let mut c = self.clone();
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c.transform(a);
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c
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}
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pub fn is_closed(&self) -> bool {
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!self.subpaths.is_empty() && self.subpaths.iter().all(|s| s.closed)
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}
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/// Nearest point on any segment: (subpath, segment, t, point, distance).
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pub fn nearest(&self, p: Point) -> Option<(usize, usize, f64, Point, f64)> {
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let mut best: Option<(usize, usize, f64, Point, f64)> = None;
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for (si, sp) in self.subpaths.iter().enumerate() {
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for seg in 0..sp.segment_count() {
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let c = sp.segment(seg);
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let n = c.nearest(p, 1e-6);
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let q = c.eval(n.t);
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let d = n.distance_sq.sqrt();
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if best.is_none_or(|b| d < b.4) {
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best = Some((si, seg, n.t, q, d));
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}
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}
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}
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best
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}
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/// Iterate (subpath index, anchor index, anchor).
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pub fn anchors(&self) -> impl Iterator<Item = (usize, usize, &Anchor)> {
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self.subpaths.iter().enumerate().flat_map(|(si, s)| s.anchors.iter().enumerate().map(move |(ai, a)| (si, ai, a)))
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}
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pub fn anchor_mut(&mut self, si: usize, ai: usize) -> Option<&mut Anchor> {
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self.subpaths.get_mut(si)?.anchors.get_mut(ai)
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}
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pub fn reverse(&mut self) {
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for sp in &mut self.subpaths {
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sp.reverse();
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}
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}
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/// Total length of all segments.
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pub fn length(&self) -> f64 {
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self.to_bezpath().segments().map(|s| kurbo::ParamCurveArclen::arclen(&s, 1e-6)).sum()
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}
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}
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fn push_curve(cur: &mut Option<SubPath>, last: Point, c1: Point, c2: Point, p: Point) {
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let sp = cur.get_or_insert_with(|| SubPath { anchors: vec![Anchor::corner(last)], closed: false });
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if let Some(a) = sp.anchors.last_mut() {
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a.h_out = c1;
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}
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sp.anchors.push(Anchor { p, h_in: c2, h_out: p, kind: AnchorKind::Corner });
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn square() -> PathData {
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PathData::single(SubPath::polyline(&[Point::new(0.0, 0.0), Point::new(10.0, 0.0), Point::new(10.0, 10.0), Point::new(0.0, 10.0)], true))
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}
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#[test]
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fn square_bounds_and_area() {
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let p = square();
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assert_eq!(p.bounds(), Some(Rect::new(0.0, 0.0, 10.0, 10.0)));
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assert!((p.subpaths[0].area().abs() - 100.0).abs() < 1e-9);
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assert_eq!(p.subpaths[0].segment_count(), 4);
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}
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#[test]
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fn bezpath_roundtrip_polyline() {
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let p = square();
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let bp = p.to_bezpath();
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let back = PathData::from_bezpath(&bp);
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assert_eq!(back.subpaths.len(), 1);
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assert_eq!(back.subpaths[0].anchors.len(), 4);
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assert!(back.subpaths[0].closed);
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assert_eq!(back.bounds(), p.bounds());
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}
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#[test]
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fn bezpath_roundtrip_curves() {
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let c = kurbo::Circle::new((50.0, 50.0), 20.0);
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let bp = c.to_path(1e-3);
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let pd = PathData::from_bezpath(&bp);
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assert_eq!(pd.subpaths.len(), 1);
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assert!(pd.subpaths[0].closed);
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let b = pd.bounds().unwrap();
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assert!((b.width() - 40.0).abs() < 1e-3);
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// All anchors of a circle are smooth.
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assert!(pd.subpaths[0].anchors.iter().all(|a| a.kind == AnchorKind::Smooth));
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}
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#[test]
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fn insert_anchor_on_line_keeps_shape() {
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let mut p = square();
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let before = p.bounds();
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let idx = p.subpaths[0].insert_anchor(0, 0.5);
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assert_eq!(idx, 1);
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assert_eq!(p.subpaths[0].anchors[1].p, Point::new(5.0, 0.0));
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assert_eq!(p.bounds(), before);
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assert_eq!(p.anchor_count(), 5);
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}
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#[test]
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fn insert_anchor_on_curve_keeps_shape() {
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let bp = kurbo::Circle::new((0.0, 0.0), 10.0).to_path(1e-3);
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let mut pd = PathData::from_bezpath(&bp);
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let area0 = pd.subpaths[0].area();
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pd.subpaths[0].insert_anchor(1, 0.3);
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assert!((pd.subpaths[0].area() - area0).abs() < 1e-6);
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}
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#[test]
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fn nearest_on_edge() {
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let p = square();
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let (_, seg, _, q, d) = p.nearest(Point::new(5.0, -3.0)).unwrap();
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assert_eq!(seg, 0);
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assert!((q.x - 5.0).abs() < 1e-6 && q.y.abs() < 1e-6);
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assert!((d - 3.0).abs() < 1e-6);
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}
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#[test]
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fn reverse_flips_area_sign() {
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let mut p = square();
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let a = p.subpaths[0].area();
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p.reverse();
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assert!((p.subpaths[0].area() + a).abs() < 1e-9);
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}
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#[test]
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fn transform_moves_bounds() {
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let p = square().transformed(Affine::translate((5.0, 5.0)));
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assert_eq!(p.bounds(), Some(Rect::new(5.0, 5.0, 15.0, 15.0)));
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}
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#[test]
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fn smooth_detection() {
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let a = Anchor::with_handles(Point::new(0.0, 0.0), Point::new(-1.0, 0.0), Point::new(2.0, 0.0));
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assert_eq!(a.kind, AnchorKind::Smooth);
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let c = Anchor::with_handles(Point::new(0.0, 0.0), Point::new(-1.0, 0.0), Point::new(0.0, 2.0));
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assert_eq!(c.kind, AnchorKind::Corner);
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}
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#[test]
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fn length_of_square() {
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assert!((square().length() - 40.0).abs() < 1e-6);
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}
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#[test]
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fn serde_roundtrip() {
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let p = square();
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let s = serde_json::to_string(&p).unwrap();
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let back: PathData = serde_json::from_str(&s).unwrap();
|
|
assert_eq!(p, back);
|
|
}
|
|
}
|