Files
vectorcraft/crates/engine/src/lib.rs
T
Brandon ThomasandClaude Opus 5.5 bfee80a22c M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator):
- geom: anchor-based path model, shapes, hit testing, snapping
- color: colours, paints, gradients, swatches, blend modes, harmonies
- doc: persistent Arc document tree, appearance stacks, text model, selection
- render: vello_cpu renderer (appearance, gradients, clip groups, blend modes)
- text: font DB, harfrust shaping, point/area/path layout
- pathops: curve booleans (linesweeper), Pathfinder, offset, simplify
- svg: import (usvg) and export
- tools: selection/direct/pen/shape tools emitting commands
- engine: Session, history with interactions, ~110 commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 05:53:29 -04:00

354 lines
12 KiB
Rust

//! The DrawCraft engine façade.
//!
//! Every user-visible action is a command with a stable id (`object.group`, `select.same.fillColor`,
//! `shape.rectangle`…) and JSON parameters. The egui UI, the CLI, the control channel and the MCP
//! server all go through [`Session::execute`]. Tools (pointer gestures) are hosted here too and
//! reduce to commands, so every gesture is journaled and replayable.
#![forbid(unsafe_code)]
pub mod cmd;
pub mod inspect;
mod tooling;
use std::sync::Arc;
use drawcraft_color::{Color, Paint};
use drawcraft_doc::{Document, NodeId, Selection};
use drawcraft_geom::Affine;
use drawcraft_tools::{PaintDefaults, Tool};
use serde_json::Value;
pub use cmd::{CommandInfo, CommandSpec, command_specs, find_command};
pub use drawcraft_doc as doc;
pub use drawcraft_tools as tools;
pub use tooling::{UiRequest, ViewInfo};
#[derive(Debug, thiserror::Error)]
pub enum EngineError {
#[error("unknown command `{0}`")]
UnknownCommand(String),
#[error("command `{0}` is not available right now: {1}")]
Disabled(String, String),
#[error("invalid parameters for `{cmd}`: {msg}")]
BadParams { cmd: String, msg: String },
#[error("no active document")]
NoDocument,
#[error("no such object {0}")]
NoNode(NodeId),
#[error("{0}")]
Other(String),
}
impl From<drawcraft_doc::DocError> for EngineError {
fn from(e: drawcraft_doc::DocError) -> Self {
EngineError::Other(e.to_string())
}
}
pub type Result<T> = std::result::Result<T, EngineError>;
/// One undo step.
#[derive(Clone, Debug)]
pub struct HistoryEntry {
pub label: String,
pub doc: Arc<Document>,
pub selection: Selection,
}
#[derive(Clone, Debug, Default)]
pub struct History {
pub undo: Vec<HistoryEntry>,
pub redo: Vec<HistoryEntry>,
/// Maximum undo depth (Illustrator has no hard limit; snapshots are cheap here).
pub limit: usize,
}
/// An in-progress drag: the snapshot the previews are applied to.
#[derive(Clone, Debug)]
pub struct Interaction {
pub label: String,
pub doc: Arc<Document>,
pub selection: Selection,
pub preview: Option<(String, Value)>,
}
/// Per-document editing state.
#[derive(Clone, Debug)]
pub struct DocState {
pub doc: Arc<Document>,
pub selection: Selection,
pub history: History,
pub path: Option<String>,
/// Increments on every change; UIs re-render when it moves.
pub revision: u64,
pub saved_revision: u64,
/// The layer new art goes into (the "current layer" in the Layers panel).
pub active_layer: Option<NodeId>,
/// Isolation mode container.
pub isolation: Option<NodeId>,
pub interaction: Option<Interaction>,
/// For Object → Transform → Transform Again (⌘D).
pub last_transform: Option<(Affine, bool)>,
/// Selection saved by Select → Reselect.
pub last_selection_cmd: Option<(String, Value)>,
}
impl DocState {
pub fn new(doc: Document, path: Option<String>) -> Self {
let active_layer = doc.default_layer();
Self {
doc: Arc::new(doc),
selection: Selection::default(),
history: History { limit: 500, ..Default::default() },
path,
revision: 1,
saved_revision: 1,
active_layer,
isolation: None,
interaction: None,
last_transform: None,
last_selection_cmd: None,
}
}
pub fn is_dirty(&self) -> bool {
self.revision != self.saved_revision
}
pub fn title(&self) -> String {
self.path
.as_deref()
.and_then(|p| std::path::Path::new(p).file_name())
.map(|n| n.to_string_lossy().to_string())
.unwrap_or_else(|| self.doc.title.clone())
}
/// Where new art is inserted: the isolation container, else the active layer.
pub fn insertion_parent(&self) -> Option<NodeId> {
if let Some(i) = self.isolation
&& self.doc.node(i).is_some()
{
return Some(i);
}
self.active_layer.filter(|l| self.doc.node(*l).is_some_and(|n| !n.locked)).or_else(|| self.doc.default_layer())
}
}
/// Application preferences that affect commands.
#[derive(Clone, Debug)]
pub struct Prefs {
/// Arrow-key nudge distance (General → Keyboard Increment), points.
pub keyboard_increment: f64,
/// Scale Strokes & Effects.
pub scale_strokes: bool,
/// Offset for Paste / duplicate (Illustrator pastes to the view centre; we offset by this).
pub paste_offset: f64,
pub corner_radius: f64,
}
impl Default for Prefs {
fn default() -> Self {
Self { keyboard_increment: 1.0, scale_strokes: true, paste_offset: 10.0, corner_radius: 12.0 }
}
}
pub struct Session {
docs: Vec<DocState>,
active: Option<usize>,
pub prefs: Prefs,
/// Fill/stroke for new art (the toolbar proxy).
pub paint: PaintDefaults,
/// Which proxy is in front (true = Fill, false = Stroke) — the X key toggles.
pub fill_active: bool,
/// Internal clipboard (serialized nodes).
pub clipboard: Vec<drawcraft_doc::Node>,
/// Executed commands (for actions and debugging).
pub journal: Vec<(String, Value)>,
pub(crate) tool: Box<dyn Tool>,
untitled_counter: u32,
}
impl Default for Session {
fn default() -> Self {
Self::new()
}
}
impl Session {
pub fn new() -> Self {
Self {
docs: vec![],
active: None,
prefs: Prefs::default(),
paint: PaintDefaults { fill: Paint::solid(Color::WHITE), stroke: Paint::solid(Color::BLACK), stroke_width: 1.0 },
fill_active: true,
clipboard: vec![],
journal: vec![],
tool: drawcraft_tools::create("selection"),
untitled_counter: 0,
}
}
pub fn documents(&self) -> &[DocState] {
&self.docs
}
pub fn active_index(&self) -> Option<usize> {
self.active
}
pub fn active(&self) -> Option<&DocState> {
self.active.and_then(|i| self.docs.get(i))
}
pub fn active_mut(&mut self) -> Option<&mut DocState> {
self.active.and_then(|i| self.docs.get_mut(i))
}
pub fn doc(&self) -> Result<&DocState> {
self.active().ok_or(EngineError::NoDocument)
}
pub fn doc_mut(&mut self) -> Result<&mut DocState> {
self.active_mut().ok_or(EngineError::NoDocument)
}
pub fn set_active(&mut self, index: usize) -> bool {
if index < self.docs.len() {
self.active = Some(index);
true
} else {
false
}
}
pub fn next_untitled(&mut self) -> String {
self.untitled_counter += 1;
format!("Untitled-{}", self.untitled_counter)
}
/// Add a document and make it active.
pub fn add_document(&mut self, doc: Document, path: Option<String>) -> usize {
self.docs.push(DocState::new(doc, path));
let i = self.docs.len() - 1;
self.active = Some(i);
i
}
pub fn close_document(&mut self, index: usize) -> bool {
if index >= self.docs.len() {
return false;
}
self.docs.remove(index);
self.active = if self.docs.is_empty() { None } else { Some(index.min(self.docs.len() - 1)) };
true
}
/// Execute a command by id. This is THE entry point for every frontend.
pub fn execute(&mut self, id: &str, params: &Value) -> Result<Value> {
let spec = find_command(id).ok_or_else(|| EngineError::UnknownCommand(id.to_string()))?;
if let Err(why) = (spec.enabled)(self) {
return Err(EngineError::Disabled(id.to_string(), why));
}
let r = (spec.run)(self, params)?;
if spec.journal && self.active().is_none_or(|d| d.interaction.is_none()) {
self.journal.push((id.to_string(), params.clone()));
}
Ok(r)
}
/// Run `f` on a mutable copy of the active document. Outside an interaction this records one
/// undo step labelled `label`; inside one it just mutates (the interaction commits later).
pub fn edit<T>(&mut self, label: &str, f: impl FnOnce(&mut Document, &mut Selection) -> Result<T>) -> Result<T> {
let st = self.doc_mut()?;
let before = st.doc.clone();
let before_sel = st.selection.clone();
let doc = Arc::make_mut(&mut st.doc);
match f(doc, &mut st.selection) {
Ok(v) => {
st.selection.prune(&st.doc);
st.revision += 1;
if st.interaction.is_none() {
st.history.undo.push(HistoryEntry { label: label.to_string(), doc: before, selection: before_sel });
if st.history.undo.len() > st.history.limit {
st.history.undo.remove(0);
}
st.history.redo.clear();
}
Ok(v)
}
Err(e) => {
st.doc = before;
st.selection = before_sel;
Err(e)
}
}
}
/// Change only the selection (not an undo step).
pub fn select(&mut self, f: impl FnOnce(&Document, &mut Selection)) -> Result<()> {
let st = self.doc_mut()?;
f(&st.doc, &mut st.selection);
st.selection.prune(&st.doc);
st.revision += 1;
Ok(())
}
// ---------- interactions (live drags) ----------
pub fn begin_interaction(&mut self, label: &str) -> Result<()> {
let st = self.doc_mut()?;
if st.interaction.is_some() {
return Ok(());
}
st.interaction = Some(Interaction { label: label.to_string(), doc: st.doc.clone(), selection: st.selection.clone(), preview: None });
Ok(())
}
/// Re-apply `cmd` on top of the interaction snapshot (replacing the previous preview).
pub fn preview(&mut self, cmd: &str, params: &Value) -> Result<Value> {
{
let st = self.doc_mut()?;
let Some(it) = &st.interaction else { return Err(EngineError::Other("no interaction in progress".into())) };
st.doc = it.doc.clone();
st.selection = it.selection.clone();
}
let r = self.execute(cmd, params);
let st = self.doc_mut()?;
if let Some(it) = &mut st.interaction {
it.preview = Some((cmd.to_string(), params.clone()));
}
r
}
pub fn commit_interaction(&mut self) -> Result<()> {
let st = self.doc_mut()?;
let Some(it) = st.interaction.take() else { return Ok(()) };
let Some(preview) = it.preview else { return Ok(()) };
if !Arc::ptr_eq(&it.doc, &st.doc) {
st.history.undo.push(HistoryEntry { label: it.label, doc: it.doc, selection: it.selection });
st.history.redo.clear();
st.revision += 1;
}
if preview.0 == "object.transform" {
let m = cmd::matrix_param(&preview.1, "matrix");
let copy = preview.1.get("copy").and_then(Value::as_bool).unwrap_or(false);
if let Some(m) = m {
st.last_transform = Some((m, copy));
}
}
self.journal.push(preview);
Ok(())
}
pub fn cancel_interaction(&mut self) -> Result<()> {
let st = self.doc_mut()?;
if let Some(it) = st.interaction.take() {
st.doc = it.doc;
st.selection = it.selection;
st.revision += 1;
}
Ok(())
}
pub fn in_interaction(&self) -> bool {
self.active().is_some_and(|d| d.interaction.is_some())
}
/// Commands with enablement (for menus, palette, MCP `list_commands`).
pub fn commands(&self) -> Vec<CommandInfo> {
command_specs().iter().map(|c| c.info(self)).collect()
}
}
#[cfg(test)]
mod tests;