Files
vectorcraft/crates/doc/src/text.rs
T
bflatasticandClaude Opus 5.5 5afc78a100 M3.66: Scale Strokes & Effects scales dashes and effect distances; Scale Corners works
Scaling with Scale Strokes & Effects on now scales stroke weights, dash
lengths and dash offsets and every distance parameter of object, fill and
stroke effects (groups and layers too), from new length metadata in the
effects catalogue. Off, nothing painted changes size and type keeps its
character strokes' weight. Scale Corners off keeps live corner radii.
object.scale/transform/transformEach take strokes?/corners? (default: the
preferences) and journal the values they used. The Scale dialog and a new
Transform Each dialog get both checkboxes, kept as the preferences on OK;
the panels' toggles go through prefs.set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:59:37 +07:00

447 lines
16 KiB
Rust

//! Text objects (model only; layout and glyph outlines live in `vectorcraft-text`).
use serde::{Deserialize, Serialize};
use vectorcraft_color::{Color, Paint};
use vectorcraft_geom::{Affine, PathData, Point, Rect};
use crate::appearance::{Appearance, AppearanceItem, Dash, FillLayer, LineCap, LineJoin, StrokeLayer};
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
pub enum Justify {
#[default]
Left,
Center,
Right,
JustifyLeft,
JustifyCenter,
JustifyRight,
JustifyAll,
}
/// Character attributes (the Character panel).
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct CharStyle {
pub font_family: String,
#[serde(default = "regular")]
pub font_style: String,
/// Size in points.
pub size: f64,
/// Leading in points; None = Auto (120% of size).
#[serde(default, skip_serializing_if = "Option::is_none")]
pub leading: Option<f64>,
/// Tracking in 1/1000 em.
#[serde(default)]
pub tracking: f64,
/// Kerning: None = Auto (metrics), Some(v) = manual in 1/1000 em.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub kerning: Option<f64>,
#[serde(default)]
pub baseline_shift: f64,
#[serde(default = "hundred")]
pub h_scale: f64,
#[serde(default = "hundred")]
pub v_scale: f64,
#[serde(default)]
pub rotation: f64,
pub fill: Paint,
#[serde(default)]
pub stroke: Paint,
#[serde(default)]
pub stroke_width: f64,
#[serde(default)]
pub underline: bool,
#[serde(default)]
pub strikethrough: bool,
#[serde(default)]
pub all_caps: bool,
/// OpenType features that differ from the defaults (OpenType panel), as tags: `"dlig"` turns
/// a feature on, `"-liga"` off.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub features: Vec<String>,
/// Character style (Character Styles panel) these attributes come from; None = Normal.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub style_name: Option<String>,
/// Overprint Fill / Overprint Stroke of these characters (see [`crate::FillLayer::overprint`]).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub overprint_fill: bool,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub overprint_stroke: bool,
/// Cap, join, miter limit and dashes of the character stroke (Stroke panel, with type
/// selected); defaults as for object strokes.
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub stroke_cap: LineCap,
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub stroke_join: LineJoin,
#[serde(default = "ten", skip_serializing_if = "is_ten")]
pub stroke_miter_limit: f64,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub stroke_dash: Option<Dash>,
}
fn ten() -> f64 {
10.0
}
fn is_ten(v: &f64) -> bool {
*v == 10.0
}
fn regular() -> String {
"Regular".into()
}
fn hundred() -> f64 {
100.0
}
impl Default for CharStyle {
fn default() -> Self {
Self {
font_family: "Source Sans 3".into(),
font_style: "Regular".into(),
size: 12.0,
leading: None,
tracking: 0.0,
kerning: None,
baseline_shift: 0.0,
h_scale: 100.0,
v_scale: 100.0,
rotation: 0.0,
fill: Paint::solid(Color::BLACK),
stroke: Paint::None,
stroke_width: 0.0,
underline: false,
strikethrough: false,
all_caps: false,
features: vec![],
style_name: None,
overprint_fill: false,
overprint_stroke: false,
stroke_cap: LineCap::Butt,
stroke_join: LineJoin::Miter,
stroke_miter_limit: 10.0,
stroke_dash: None,
}
}
}
impl CharStyle {
pub fn effective_leading(&self) -> f64 {
self.leading.unwrap_or(self.size * 1.2)
}
/// Do the characters draw a stroke (a paint and a positive weight)?
pub fn has_stroke(&self) -> bool {
!self.stroke.is_none() && self.stroke_width > 0.0
}
/// The character stroke as a stroke layer (paint, weight, cap, join, miter limit, dashes and
/// overprint), so type strokes share the object strokes' geometry, rendering and export.
pub fn stroke_layer(&self) -> StrokeLayer {
StrokeLayer {
overprint: self.overprint_stroke,
cap: self.stroke_cap,
join: self.stroke_join,
miter_limit: self.stroke_miter_limit,
dash: self.stroke_dash.clone(),
..StrokeLayer::new(self.stroke.clone(), self.stroke_width)
}
}
/// Take the paint, weight, cap, join, miter limit and dashes of `st` as the character stroke
/// (the options characters have no use for, such as alignment and arrowheads, are dropped).
pub fn set_stroke_layer(&mut self, st: &StrokeLayer) {
self.stroke = st.paint.clone();
self.stroke_width = st.width;
self.stroke_cap = st.cap;
self.stroke_join = st.join;
self.stroke_miter_limit = st.miter_limit;
self.stroke_dash = st.dash.clone();
}
/// The character fill as a fill layer, overprinting as the characters do.
fn fill_layer(&self) -> FillLayer {
FillLayer { overprint: self.overprint_fill, ..FillLayer::new(self.fill.clone()) }
}
/// The characters' paint as an object appearance (their outlines'): the fill, plus the
/// stroke when it draws one, overprinting as the characters do.
pub fn appearance(&self) -> Appearance {
let mut a = Appearance { items: vec![AppearanceItem::Fill(self.fill_layer())], ..Default::default() };
if self.has_stroke() {
a.items.push(AppearanceItem::Stroke(self.stroke_layer()));
}
a
}
/// The characters' paint as the basic fill and stroke rows (the stroke row even when it has
/// no paint): the appearance the Eyedropper and graphic styles take from type.
pub fn basic_appearance(&self) -> Appearance {
Appearance { items: vec![AppearanceItem::Fill(self.fill_layer()), AppearanceItem::Stroke(self.stroke_layer())], ..Default::default() }
}
}
/// Tab stop alignment (Tabs panel).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum TabAlign {
#[default]
Left,
Center,
Right,
/// Aligns on the first `align_on` character (a decimal point by default).
Decimal,
}
/// A tab stop, measured from the left edge of the text (area type: the frame's left edge).
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct TabStop {
pub position: f64,
#[serde(default)]
pub align: TabAlign,
/// Leader characters repeated across the tab's gap (e.g. ". ").
#[serde(default, skip_serializing_if = "String::is_empty")]
pub leader: String,
/// Decimal tabs align on this character.
#[serde(default = "default_align_on")]
pub align_on: char,
}
fn default_align_on() -> char {
'.'
}
/// Distance between default tab stops when no explicit stop applies (½ inch).
pub const DEFAULT_TAB_INTERVAL: f64 = 36.0;
/// Paragraph attributes (the Paragraph panel).
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct ParaStyle {
#[serde(default)]
pub justify: Justify,
#[serde(default)]
pub left_indent: f64,
#[serde(default)]
pub right_indent: f64,
#[serde(default)]
pub first_line_indent: f64,
#[serde(default)]
pub space_before: f64,
#[serde(default)]
pub space_after: f64,
#[serde(default)]
pub hyphenate: bool,
/// Tab stops (Tabs panel), sorted by position.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub tabs: Vec<TabStop>,
/// Paragraph style (Paragraph Styles panel) these attributes come from; None = Normal.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub style_name: Option<String>,
}
/// Area Type Options "First Baseline" offset.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum FirstBaseline {
/// The tallest glyph ascent touches the frame top (Illustrator's default).
#[default]
Ascent,
CapHeight,
XHeight,
/// The first line's leading.
Leading,
/// Exactly `first_baseline_min` below the top.
Fixed,
}
/// Text Wrap Options of a wrap object (Object → Text Wrap).
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
#[serde(default)]
pub struct TextWrap {
/// Distance kept between the text and the object, in points (Illustrator's default 6 pt).
pub offset: f64,
/// Invert Wrap: text flows inside the object instead of around it.
pub invert: bool,
}
impl Default for TextWrap {
fn default() -> Self {
Self { offset: 6.0, invert: false }
}
}
/// A resolved wrap shape on an area text object: the outline of a wrap object in text space.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct WrapShape {
pub path: PathData,
#[serde(flatten)]
pub wrap: TextWrap,
}
/// Type on a Path effect: how each glyph is oriented on the path (Type → Type on a Path).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum PathEffect {
/// Glyphs rotate with the path (the default).
#[default]
Rainbow,
/// Vertical edges stay vertical; the baseline follows the path.
Skew,
/// Horizontal edges stay horizontal; vertical edges are perpendicular to the path.
#[serde(rename = "3dRibbon")]
Ribbon3d,
/// No rotation: the left end of each glyph's baseline sits on the path.
StairStep,
/// The baseline centre sits on the path and glyphs point away from the path's centre.
Gravity,
}
impl PathEffect {
pub const ALL: [PathEffect; 5] = [PathEffect::Rainbow, PathEffect::Skew, PathEffect::Ribbon3d, PathEffect::StairStep, PathEffect::Gravity];
pub fn id(self) -> &'static str {
match self {
PathEffect::Rainbow => "rainbow",
PathEffect::Skew => "skew",
PathEffect::Ribbon3d => "3dRibbon",
PathEffect::StairStep => "stairStep",
PathEffect::Gravity => "gravity",
}
}
pub fn parse(s: &str) -> Option<Self> {
let k = s.to_ascii_lowercase().replace([' ', '-', '_'], "");
Self::ALL.into_iter().find(|e| e.id().to_ascii_lowercase() == k || (k == "ribbon3d" && *e == PathEffect::Ribbon3d))
}
}
/// Area Type Options: rows and columns, gutters, inset and first baseline of area type.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(default, rename_all = "camelCase")]
pub struct AreaOptions {
pub rows: usize,
pub columns: usize,
/// Gutter between rows/columns in points.
pub gutter: f64,
/// Inset from the frame edges in points.
pub inset: f64,
pub first_baseline: FirstBaseline,
/// Minimum first-baseline offset in points.
pub first_baseline_min: f64,
}
impl Default for AreaOptions {
fn default() -> Self {
Self { rows: 1, columns: 1, gutter: 18.0, inset: 0.0, first_baseline: FirstBaseline::Ascent, first_baseline_min: 0.0 }
}
}
/// A named character or paragraph style: the attributes it sets (a subset of [`CharStyle`] or
/// [`ParaStyle`] fields, by their serialized names). Text using it records the name.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct TextStyleDef {
pub name: String,
#[serde(default)]
pub attrs: serde_json::Map<String, serde_json::Value>,
}
/// A run of text sharing one character style.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct TextRun {
pub text: String,
pub style: CharStyle,
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(tag = "kind", rename_all = "lowercase")]
pub enum TextKind {
/// Point type: anchored at the baseline origin of the first line.
Point,
/// Area type flowed inside `frame` (document coordinates, untransformed by `xf`).
Area { frame: PathData },
/// Type on a path, starting at `start` (0..1 of the path length).
OnPath { path: PathData, start: f64 },
}
/// A text object. `runs` split into paragraphs at `\n`.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct TextObject {
pub kind: TextKind,
/// Maps text space (origin = first baseline start for point type) to the document.
pub xf: Affine,
pub runs: Vec<TextRun>,
#[serde(default)]
pub para: ParaStyle,
/// Area Type Options (area type only).
#[serde(default, skip_serializing_if = "crate::skip::is_default")]
pub area: AreaOptions,
/// Type on a Path effect (type on a path only).
#[serde(default, rename = "pathEffect", skip_serializing_if = "crate::skip::is_default")]
pub path_effect: PathEffect,
/// Wrap objects above this area type, resolved by the engine after each edit (text space).
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub wrap: Vec<WrapShape>,
/// Cached layout bounds in text space, filled in by the layout engine (not serialized).
#[serde(skip)]
pub cached_bounds: Option<Rect>,
}
impl TextObject {
pub fn point(origin: Point, text: &str, style: CharStyle) -> Self {
Self {
kind: TextKind::Point,
xf: Affine::translate(origin.to_vec2()),
runs: vec![TextRun { text: text.into(), style }],
para: ParaStyle::default(),
area: AreaOptions::default(),
path_effect: PathEffect::default(),
wrap: Vec::new(),
cached_bounds: None,
}
}
pub fn plain_text(&self) -> String {
self.runs.iter().map(|r| r.text.as_str()).collect()
}
pub fn first_style(&self) -> CharStyle {
self.runs.first().map(|r| r.style.clone()).unwrap_or_default()
}
/// Approximate bounds when no layout cache is available (0.55 em average advance).
pub fn estimate_bounds(&self) -> Rect {
let st = self.first_style();
let text = self.plain_text();
let lines: Vec<&str> = text.split('\n').collect();
let w = lines.iter().map(|l| l.chars().count()).max().unwrap_or(0) as f64 * st.size * 0.55;
let lead = st.effective_leading();
Rect::new(0.0, -st.size * 0.8, w.max(1.0), -st.size * 0.8 + lead * lines.len().max(1) as f64)
}
pub fn bounds(&self) -> Option<Rect> {
match &self.kind {
TextKind::Area { frame } => frame.bounds().map(|b| self.xf.transform_rect_bbox(b)),
TextKind::OnPath { path, .. } => path.bounds().map(|b| self.xf.transform_rect_bbox(b)),
TextKind::Point => Some(self.xf.transform_rect_bbox(self.cached_bounds.unwrap_or_else(|| self.estimate_bounds()))),
}
}
pub fn transform(&mut self, a: Affine) {
self.xf = a * self.xf;
}
/// Scale the character strokes' weights and dashes by `s` (they are drawn in text space, so
/// `1 / scale` keeps their weight through a transform that scales the type).
pub fn scale_char_strokes(&mut self, s: f64) {
for r in &mut self.runs {
r.style.stroke_width *= s;
if let Some(d) = &mut r.style.stroke_dash {
d.scale(s);
}
}
}
/// Layout bounds in text space (the layout cache, else the estimate): the box an unplaced run
/// gradient fits, as the renderers lay it out.
pub fn local_bounds(&self) -> Rect {
self.cached_bounds.unwrap_or_else(|| self.estimate_bounds())
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn point_text_basics() {
let t = TextObject::point(Point::new(10.0, 20.0), "Hello", CharStyle::default());
assert_eq!(t.plain_text(), "Hello");
let b = t.bounds().unwrap();
assert!(b.x0 >= 10.0 - 1e-9 && b.y1 > 20.0);
assert_eq!(CharStyle::default().effective_leading(), 14.399999999999999);
}
}