Files
vectorcraft/crates/effects/src/reshape.rs
T

322 lines
14 KiB
Rust

//! Object-level effects on objects that aren't paths: type, placed images, symbol instances and
//! live objects (blends, envelopes, meshes, repeats).
//!
//! Geometry effects reach them through outlines: [`outline_art`] turns the object into plain paths
//! (glyph outlines, the evaluated live object, the symbol's art) and [`reshape`] runs each effect
//! over all of them as one piece, with the whole art's bounds as the effect's reference box, so a
//! warp bends a line of type as a whole. An image is clipped by its reshaped frame. Raster effects
//! (shadows, glows, blur, feather) stay on the result for the renderer and exporters.
use std::sync::Arc;
use vectorcraft_doc::{Appearance, AppearanceItem, Effect, Node, NodeKind};
use vectorcraft_geom::{Affine, FillRule, PathData, Rect, shapes};
use crate::{GeomContext, apply_one, is_geometry, merged_params};
/// Can object-level effects apply to `n` only through [`outline_art`] / an offscreen layer (it is
/// neither a path nor a container)?
pub fn needs_outline(n: &Node) -> bool {
matches!(
n.kind,
NodeKind::Text(_)
| NodeKind::Image(_)
| NodeKind::SymbolInstance { .. }
| NodeKind::Blend { .. }
| NodeKind::Envelope { .. }
| NodeKind::Mesh(_)
| NodeKind::Repeat(_)
| NodeKind::PlacedDocument(_)
)
}
/// The glyph outlines of type `t` in text space: one path per run, and all of them as one.
pub(crate) fn glyph_outlines(t: &vectorcraft_doc::TextObject) -> (Vec<kurbo::BezPath>, kurbo::BezPath) {
let layout = vectorcraft_text::layout(vectorcraft_text::FontDb::global(), t);
let mut runs = vec![kurbo::BezPath::new(); t.runs.len()];
let mut all = kurbo::BezPath::new();
for g in &layout.glyphs {
if let Some(r) = runs.get_mut(g.run) {
r.extend(g.outline.iter());
}
all.extend(g.outline.iter());
}
(runs, all)
}
/// Type as glyph outlines in document space: one path per run with the run's fill and stroke,
/// and (when the object has its own fills/strokes) the whole outline with the object's items below
/// the characters under them and the others over them, as the renderer paints them.
pub fn outline_text(n: &Node) -> Option<Node> {
let NodeKind::Text(t) = &n.kind else { return None };
let (runs, all) = glyph_outlines(t);
let path = |bp: &kurbo::BezPath| PathData::from_bezpath(bp).transformed(t.xf);
let mut children: Vec<Arc<Node>> = runs
.iter()
.zip(&t.runs)
.filter(|(bp, _)| !bp.elements().is_empty())
.map(|(bp, run)| Arc::new(Node::path(n.id, path(bp), run.style.appearance())))
.collect();
if !n.appearance.items.is_empty() && !all.elements().is_empty() {
let (below, above) = n.appearance.split_contents();
let glyphs = |items: &[AppearanceItem]| Arc::new(Node::path(n.id, path(&all), Appearance { items: items.to_vec(), ..Default::default() }));
if !below.is_empty() {
children.insert(0, glyphs(below));
}
if !above.is_empty() {
children.push(glyphs(above));
}
}
Some(Node::group(n.id, children))
}
/// `n` as plain art that geometry effects can reshape, without its transparency and object
/// effects: type outlined ([`outline_text`]), live objects evaluated (type inside them outlined),
/// a symbol instance as `symbol_art` (the symbol's art, stained as the caller draws it) placed by
/// the instance's transform. `None` for other kinds (images, paths, containers).
pub fn outline_art(n: &Node, symbol_art: Option<&Node>) -> Option<Node> {
let hook: &dyn Fn(&Node) -> Option<Node> = &outline_text;
let mut art = match &n.kind {
NodeKind::Text(_) => outline_text(n)?,
NodeKind::SymbolInstance { xf, .. } => {
let mut a = symbol_art?.clone();
a.transform(*xf, false);
Node::group(n.id, vec![Arc::new(a)])
}
_ if vectorcraft_doc::live::is_live(n) => vectorcraft_doc::live::expand_deep(n, Some(hook)),
_ => return None,
};
outline_nested_text(&mut art);
art.opacity = 1.0;
art.blend = Default::default();
art.isolate = false;
// One element: its pieces never knock each other out.
art.knockout = vectorcraft_doc::Knockout::Off;
art.extras_mut().mask = None;
art.appearance.effects.clear();
Some(art)
}
/// Replace type anywhere inside `n` by its outlines.
fn outline_nested_text(n: &mut Node) {
let Some(ch) = n.children_mut() else { return };
for c in ch.iter_mut() {
if let Some(o) = outline_text(c) {
*c = Arc::new(o);
} else if c.children().is_some() {
outline_nested_text(Arc::make_mut(c));
}
}
}
/// `n` (see [`needs_outline`]) with its object-level geometry effects applied: its [`outline_art`]
/// reshaped as one piece, or for an image the image clipped by its reshaped frame. The result is
/// a group with `n`'s id, name, transparency, opacity mask and remaining (raster) effects; `None`
/// when `n` has no visible geometry effect or no art (a symbol instance without `symbol_art`).
pub fn reshape(n: &Node, symbol_art: Option<&Node>) -> Option<Node> {
if (geometry_effects(n).is_empty() && n.projection().is_none()) || !needs_outline(n) {
return None;
}
as_art(n, symbol_art)
}
/// `n` (see [`needs_outline`]) as plain art for Expand Appearance: [`reshape`]d when it has
/// geometry effects, else type with fills or strokes of its own outlined, in the same form. `None`
/// when it has neither.
pub fn expand_outlined(n: &Node, symbol_art: Option<&Node>) -> Option<Node> {
let own_paint = matches!(n.kind, NodeKind::Text(_)) && !n.appearance.items.is_empty();
if !needs_outline(n) || (geometry_effects(n).is_empty() && !own_paint) {
return None;
}
as_art(n, symbol_art)
}
/// [`reshape`] without its checks (no geometry effects: just the art).
pub(crate) fn as_art(n: &Node, symbol_art: Option<&Node>) -> Option<Node> {
let fx = geometry_effects(n);
let mut art = match &n.kind {
NodeKind::Image(im) => {
let frame = shapes::rectangle(Rect::new(0.0, 0.0, im.width as f64, im.height as f64)).transformed(im.xf);
let mut clip = Node::path(n.id, frame, Appearance::default());
if let NodeKind::Path { clipping, .. } = &mut clip.kind {
*clipping = true;
}
let image = Node::new(n.id, n.kind.clone());
Node::new(n.id, NodeKind::Group { children: vec![Arc::new(clip), Arc::new(image)], clip: true })
}
_ => outline_art(n, symbol_art)?,
};
reshape_leaves(&mut art, &fx);
// Type and symbols in perspective: the art projected onto their plane.
if let Some(h) = n.projection() {
project_leaves(&mut art, &h);
}
// The art is a group with `n`'s id (a clip group for an image).
let mut out = art;
out.name = n.name.clone();
out.opacity = n.opacity;
out.blend = n.blend;
out.isolate = n.isolate;
// One element: its pieces never knock each other out.
out.knockout = vectorcraft_doc::Knockout::Off;
out.extras_mut().mask = n.extras().mask.clone();
out.appearance.effects = n.appearance.effects.iter().filter(|e| !is_geometry(&e.id)).cloned().collect();
Some(out)
}
/// Map every path under `art` (and its gradients) through the projective map `h`, curves split
/// finely enough to follow it.
fn project_leaves(art: &mut Node, h: &vectorcraft_geom::Homography) {
let f = |p: vectorcraft_geom::Point| h.apply(p).unwrap_or(p);
let piece = art.geometric_bounds().map_or(1.0, |b| (b.width().max(b.height()) / 64.0).max(0.25));
let project = |path: &mut PathData| *path = vectorcraft_doc::live::map_nonlinear(path, piece, f);
for_each_leaf(art, &mut |leaf| {
leaf.pin_gradients();
leaf.appearance.warp_gradients(&|p| h.affine_at(p).unwrap_or(vectorcraft_geom::Affine::IDENTITY));
match &mut leaf.kind {
NodeKind::Path { path, live, .. } => {
project(path);
*live = None;
}
NodeKind::Compound { children, .. } => {
for c in children.iter_mut() {
if let NodeKind::Path { path, live, .. } = &mut Arc::make_mut(c).kind {
project(path);
*live = None;
}
}
}
_ => {}
}
});
}
/// The visible geometry effects of `n`'s own effect list, in order.
pub(crate) fn geometry_effects(n: &Node) -> Vec<&Effect> {
n.appearance.effects.iter().filter(|e| e.visible && is_geometry(&e.id)).collect()
}
/// Apply `fx` to every path under `art` as one piece: each effect takes the whole art's bounds as
/// its reference box and the art's seed (a random Transform moves the pieces together). Images
/// follow a Transform effect the same way ([`transform_images`]); other geometry effects leave
/// them as they are (a raster follows a non-affine map only as a mesh warp).
pub(crate) fn reshape_leaves(art: &mut Node, fx: &[&Effect]) {
let seed = art.id.0;
for e in fx {
let Some(bounds) = art.geometric_bounds() else { break };
let params = merged_params(&e.id, &e.params);
for_each_leaf(art, &mut |leaf| {
let Some((path, rule)) = leaf_geometry(leaf) else { return };
let out = apply_one(&e.id, &params, &path, bounds, &GeomContext { seed, ..GeomContext::of(leaf) });
set_geometry(leaf, out, rule);
});
if e.id == "distort.transform" {
let (m, copies) = crate::distort::transform_map(bounds, &params, seed);
transform_images(art, m, copies);
}
}
}
/// Apply the Transform effect's map `m` to every image under `n`, as [`for_each_leaf`] does to
/// paths: the map goes into the image's placement (pixel space → document), and `copies` more
/// images follow, each mapped once more than the last. Without copies the image itself takes the
/// map, as a path does.
fn transform_images(n: &mut Node, m: Affine, copies: usize) {
transform_images_within(n, m, copies, crate::distort::MAX_COPY_IMAGES)
}
/// [`transform_images`] whose copies make at most `max` image nodes of the art, the originals
/// included: each copy adds the image once more, and a Transform after this one copies the lot
/// again, so copies stop where the result would pass `max` (#2042).
pub(crate) fn transform_images_within(n: &mut Node, m: Affine, copies: usize, max: usize) {
let mut room = max.saturating_sub(image_count(n));
copy_images(n, m, copies, &mut room);
}
/// The walk of [`transform_images`]: the map and its copies go to each image in document order,
/// each copy taking one from `room` (what the art can still grow by), until the budget is full.
fn copy_images(n: &mut Node, m: Affine, copies: usize, room: &mut usize) {
let Some(children) = n.children_mut() else { return };
for c in children.iter_mut() {
if !matches!(c.kind, NodeKind::Image(_)) {
copy_images(Arc::make_mut(c), m, copies, room);
continue;
}
let src = (**c).clone();
let placed = |xf: Affine| {
let mut one = src.clone();
if let NodeKind::Image(im) = &mut one.kind {
im.xf = xf * im.xf;
}
one
};
if copies == 0 {
*c = Arc::new(placed(m));
continue;
}
let made = copies.min(*room);
*room -= made;
// The copies become image nodes of their own, under a group with the image's id, name and
// place in the art (as the runs an outlined text gets).
let mut images: Vec<Arc<Node>> = Vec::with_capacity(made + 1);
images.push(Arc::new(placed(Affine::IDENTITY)));
let mut xf = Affine::IDENTITY;
for _ in 0..made {
xf *= m;
images.push(Arc::new(placed(xf)));
}
let mut g = Node::group(src.id, images);
g.name = src.name.clone();
*c = Arc::new(g);
}
}
/// How many image nodes `n` holds below itself.
fn image_count(n: &Node) -> usize {
n.children().into_iter().flatten().map(|c| usize::from(matches!(c.kind, NodeKind::Image(_))) + image_count(c)).sum()
}
/// `n` with type anywhere inside it outlined and live objects evaluated, so geometry effects on
/// it reach every member.
pub(crate) fn outlined_members(n: &Node) -> Node {
let hook: &dyn Fn(&Node) -> Option<Node> = &outline_text;
let mut art = vectorcraft_doc::live::expand_deep(n, Some(hook));
outline_nested_text(&mut art);
art
}
/// Run `f` on every path and compound path under `n` (guides skipped).
fn for_each_leaf(n: &mut Node, f: &mut dyn FnMut(&mut Node)) {
match &mut n.kind {
NodeKind::Path { guide: false, .. } | NodeKind::Compound { .. } => f(n),
NodeKind::Group { children, .. } | NodeKind::Layer { children, .. } => {
for c in children.iter_mut() {
for_each_leaf(Arc::make_mut(c), f);
}
}
_ => {}
}
}
pub(crate) fn leaf_geometry(n: &Node) -> Option<(PathData, FillRule)> {
match &n.kind {
NodeKind::Path { path, rule, .. } => Some((path.clone(), *rule)),
NodeKind::Compound { children, rule } => {
Some((PathData::new(children.iter().filter_map(|c| c.path_data()).flat_map(|p| p.subpaths.iter().cloned()).collect()), *rule))
}
_ => None,
}
}
/// Replace the geometry of path or compound `n` (a compound when `path` has several subpaths).
fn set_geometry(n: &mut Node, path: PathData, rule: FillRule) {
let clipping = matches!(n.kind, NodeKind::Path { clipping: true, .. });
n.kind = if path.subpaths.len() > 1 {
let id = n.id;
let children = path.subpaths.into_iter().map(|sp| Arc::new(Node::path(id, PathData::single(sp), Appearance::default()))).collect();
NodeKind::Compound { children, rule }
} else {
NodeKind::Path { path, rule, live: None, clipping, guide: false }
};
}