Files
vectorcraft/crates/affinity/src/shapes.rs
T
callmeBallochandClaude Opus 5.5 52e9b25371 Part of #666: Affinity rectangles keep per-corner radii and straight corners
Unlocked rectangle corners now each use their own radius and type (top left,
top right, bottom right, bottom left) instead of all following the first one,
and straight corners are cut across instead of rounded. patchy-shapes.af now
matches its embedded thumbnail (mean difference 1.91 -> 0.24) with no warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 15:41:46 +07:00

293 lines
14 KiB
Rust

//! Parametric shapes: Affinity stores the shape's parameters and its box, never the outline.
//! Formulas were fitted to Affinity's own renders (the document thumbnails) of public files.
use std::f64::consts::{FRAC_PI_2, PI, TAU};
use crate::model::{Affine, Path, Point, Reader, SubPath};
use crate::stream::{ObjId, Tag, Value};
/// Handle length of a quarter circle of radius 1.
const KAPPA: f64 = 0.552_284_749_830_793_4;
/// Vertices of a polygon or star.
const MAX_SIDES: i64 = 10_000;
/// The last value of a tag: a shape changed from one kind to another keeps a stale first block.
fn last<'a>(r: &'a Reader, id: ObjId, tag: &[u8; 4]) -> Option<&'a Value> {
let t = Tag::of(tag);
r.s.object(id)?.fields.iter().rev().find(|(k, _)| *k == t).map(|(_, v)| v)
}
fn num(r: &Reader, id: ObjId, tag: &[u8; 4]) -> Option<f64> {
match last(r, id, tag)? {
Value::Float(f) if f.is_finite() => Some(*f),
Value::UInt(u) => Some(*u as f64),
Value::Int(i) => Some(*i as f64),
_ => None,
}
}
fn sides(r: &Reader, id: ObjId, tag: &[u8; 4], default: f64) -> usize {
let n = num(r, id, tag).unwrap_or(default).round();
n.clamp(3.0, MAX_SIDES as f64) as usize
}
fn pt(x: f64, y: f64) -> Point {
Point { x, y }
}
fn polygon(pts: impl IntoIterator<Item = Point>) -> Option<SubPath> {
let mut it = pts.into_iter();
let start = it.next()?;
let segments = it.map(|p| [p, p, p]).collect();
Some(SubPath { start, segments, closed: true })
}
/// Outline of `shape` (a `Shpe` object) in the node box `b` = (x0, y0, x1, y1).
pub(crate) fn shape(r: &mut Reader, shape: ObjId, b: [f64; 4], world: Affine) -> Option<Path> {
let [x0, y0, x1, y1] = b;
let (w, h) = (x1 - x0, y1 - y0);
let (cx, cy, rx, ry) = ((x0 + x1) / 2.0, (y0 + y1) / 2.0, w / 2.0, h / 2.0);
let on_ellipse = |a: f64, f: f64| pt(cx + f * rx * a.cos(), cy + f * ry * a.sin());
let class = r.s.class(shape)?;
let sub = match &class.0.to_be_bytes() {
b"ShNR" | b"ShRR" => {
let types = match last(r, shape, b"CTyp") {
Some(Value::Array(a)) => a.iter().map(|t| if let Value::Enum { id, .. } = t { Some(*id) } else { None }).collect(),
_ => Vec::new(),
};
let radii = match last(r, shape, b"ShCR") {
Some(Value::Floats(v)) => v.iter().map(|f| if f.is_finite() && *f > 0.0 { *f } else { 0.0 }).collect(),
_ => Vec::new(),
};
// Corners follow the first one (top left) unless they were unlocked; then each has
// its own radius and type, clockwise from the top left.
let locked = !matches!(last(r, shape, b"Lock"), Some(Value::Bool(false)));
let corners: [(f64, Option<u16>); 4] = std::array::from_fn(|i| {
let i = if locked { 0 } else { i };
(radii.get(i).copied().unwrap_or(0.0), types.get(i).copied().flatten())
});
if types.is_empty() || corners.iter().all(|(f, _)| *f == 0.0) {
polygon([pt(x0, y0), pt(x1, y0), pt(x1, y1), pt(x0, y1)])?
} else {
if corners.iter().any(|(f, t)| *f > 0.0 && !matches!(t, Some(0 | 1 | 4))) {
r.warn("rectangles with concave or other corner types (imported with round corners)");
}
let absolute = r.s.bool(shape, b"AbSz") == Some(true);
let [a, b2, c, d, ..] = world.0;
let (sx, sy) = ((a * a + b2 * b2).sqrt(), (c * c + d * d).sqrt());
cornered_rect(
b,
corners.map(|(f, t)| {
let (crx, cry) = if !absolute {
(f * w.min(h), f * w.min(h))
} else if sx > 0.0 && sy > 0.0 {
// An absolute radius is in document pixels, whatever the node's scale.
(f / sx, f / sy)
} else {
(0.0, 0.0)
};
(crx, cry, t == Some(1))
}),
)
}
}
b"ShpE" => ellipse(cx, cy, rx, ry),
b"ShPy" => {
let n = sides(r, shape, b"Side", 5.0);
let a = |i: usize| -FRAC_PI_2 + TAU * i as f64 / n as f64;
if r.s.object(shape).is_some_and(|_| matches!(last(r, shape, b"Smth"), Some(Value::Bool(true)))) {
// Smoothed: tangent handles of length curv·4/3·tan(π/2n) along the inscribed ellipse.
let k = num(r, shape, b"Curv").unwrap_or(0.0) * 4.0 / 3.0 * (PI / (2.0 * n as f64)).tan();
let v = |i: usize| on_ellipse(a(i), 1.0);
let t = |i: usize| pt(-rx * a(i).sin(), ry * a(i).cos());
let segments = (0..n)
.map(|i| {
let (p, q, tp, tq) = (v(i), v(i + 1), t(i), t(i + 1));
[pt(p.x + k * tp.x, p.y + k * tp.y), pt(q.x - k * tq.x, q.y - k * tq.y), q]
})
.collect();
SubPath { start: v(0), segments, closed: true }
} else {
polygon((0..n).map(|i| on_ellipse(a(i), 1.0)))?
}
}
b"ShSt" => {
let n = sides(r, shape, b"Pnts", 5.0);
let q = num(r, shape, b"IRad").unwrap_or(0.382).clamp(0.0, 1.0);
if [b"CrcI", b"CrcO", b"CrvL", b"CrvR"].iter().any(|t| num(r, shape, t).is_some_and(|v| v.abs() > 1e-9)) {
r.warn("stars with rounded or curved points (imported with sharp points)");
}
polygon((0..2 * n).map(|i| on_ellipse(-FRAC_PI_2 + PI * i as f64 / n as f64, if i % 2 == 0 { 1.0 } else { q })))?
}
b"ShSS" => {
let n = sides(r, shape, b"Side", 5.0);
let ri = num(r, shape, b"COut").unwrap_or(0.5).clamp(0.0, 1.0);
let step = PI / n as f64;
let (l, hw, inner) = (step.cos(), ri * step.sin(), ri * step.cos());
polygon((0..n).flat_map(|k| {
let phi = -FRAC_PI_2 + step + TAU * k as f64 / n as f64;
let (c, s) = (phi.cos(), phi.sin());
[(inner, -hw), (l, -hw), (l, hw), (inner, hw)].map(|(u, v)| pt(cx + rx * (u * c - v * s), cy + ry * (u * s + v * c)))
}))?
}
b"ShPi" => {
let raw_start = num(r, shape, b"AngS").unwrap_or(0.0);
let raw_end = num(r, shape, b"AngE").unwrap_or(TAU);
// Normalize in constant time. Repeatedly adding TAU can hang on finite values
// large enough that floating-point addition no longer changes the endpoint.
let start = raw_start.rem_euclid(TAU);
let delta = raw_end - raw_start;
let sweep = if raw_end >= raw_start {
delta.min(TAU)
} else if delta.is_finite() {
delta.rem_euclid(TAU)
} else {
(raw_end.rem_euclid(TAU) - start).rem_euclid(TAU)
};
let inner = num(r, shape, b"IRad").unwrap_or(0.0).clamp(0.0, 1.0);
pie(cx, cy, rx, ry, start, start + sweep, inner)
}
b"ShpT" => {
let p = num(r, shape, b"Pos ").unwrap_or(0.5);
polygon([pt(x0 + p * w, y0), pt(x1, y1), pt(x0, y1)])?
}
b"ShTz" => {
let (l, rr) = (num(r, shape, b"PosL").unwrap_or(0.25), num(r, shape, b"PosR").unwrap_or(0.75));
polygon([pt(x0 + l * w, y0), pt(x0 + rr * w, y0), pt(x1, y1), pt(x0, y1)])?
}
_ => {
r.warn("cloud, heart, cog, callout, arrow, tear and other special shapes (imported as their bounding ellipse)");
ellipse(cx, cy, rx, ry)
}
};
Some(Path { subpaths: vec![sub] })
}
pub(crate) fn rectangle(x0: f64, y0: f64, x1: f64, y1: f64) -> SubPath {
SubPath { start: pt(x0, y0), segments: [pt(x1, y0), pt(x1, y1), pt(x0, y1)].map(|p| [p, p, p]).to_vec(), closed: true }
}
fn ellipse(cx: f64, cy: f64, rx: f64, ry: f64) -> SubPath {
let (kx, ky) = (KAPPA * rx, KAPPA * ry);
SubPath {
start: pt(cx + rx, cy),
segments: vec![
[pt(cx + rx, cy + ky), pt(cx + kx, cy + ry), pt(cx, cy + ry)],
[pt(cx - kx, cy + ry), pt(cx - rx, cy + ky), pt(cx - rx, cy)],
[pt(cx - rx, cy - ky), pt(cx - kx, cy - ry), pt(cx, cy - ry)],
[pt(cx + kx, cy - ry), pt(cx + rx, cy - ky), pt(cx + rx, cy)],
],
closed: true,
}
}
/// A rectangle whose corners (top left, top right, bottom right, bottom left) are each rounded,
/// or cut straight across, by their (horizontal, vertical) radii. Two radii that don't fit along
/// one side shrink in proportion until they do.
fn cornered_rect([x0, y0, x1, y1]: [f64; 4], corners: [(f64, f64, bool); 4]) -> SubPath {
let fit = |r: f64, pair: f64, side: f64| if pair > side { side * (r / pair) } else { r };
let [tl, tr, br, bl] = corners;
let (w, h) = (x1 - x0, y1 - y0);
let rx = [fit(tl.0, tl.0 + tr.0, w), fit(tr.0, tl.0 + tr.0, w), fit(br.0, bl.0 + br.0, w), fit(bl.0, bl.0 + br.0, w)];
let ry = [fit(tl.1, tl.1 + bl.1, h), fit(tr.1, tr.1 + br.1, h), fit(br.1, tr.1 + br.1, h), fit(bl.1, tl.1 + bl.1, h)];
let (kx, ky) = (rx.map(|r| (1.0 - KAPPA) * r), ry.map(|r| (1.0 - KAPPA) * r));
// (where the corner leaves the previous side, its two handles, where it joins the next side)
let arcs = [
[pt(x1 - rx[1], y0), pt(x1 - kx[1], y0), pt(x1, y0 + ky[1]), pt(x1, y0 + ry[1])],
[pt(x1, y1 - ry[2]), pt(x1, y1 - ky[2]), pt(x1 - kx[2], y1), pt(x1 - rx[2], y1)],
[pt(x0 + rx[3], y1), pt(x0 + kx[3], y1), pt(x0, y1 - ky[3]), pt(x0, y1 - ry[3])],
[pt(x0, y0 + ry[0]), pt(x0, y0 + ky[0]), pt(x0 + kx[0], y0), pt(x0 + rx[0], y0)],
];
let mut segments = Vec::with_capacity(8);
for ([s, c1, c2, e], straight) in arcs.into_iter().zip([tr.2, br.2, bl.2, tl.2]) {
segments.push([s, s, s]);
if s != e {
segments.push(if straight { [e, e, e] } else { [c1, c2, e] });
}
}
SubPath { start: pt(x0 + rx[0], y0), segments, closed: true }
}
/// Elliptical arc from angle `a0` to `a1` (radians, measured y-up as Affinity's pie angles are),
/// as cubic segments of at most a quarter turn.
fn arc(cx: f64, cy: f64, rx: f64, ry: f64, a0: f64, a1: f64, out: &mut Vec<[Point; 3]>) {
let n = ((a1 - a0).abs() / FRAC_PI_2).ceil().clamp(1.0, 8.0) as usize;
let step = (a1 - a0) / n as f64;
let k = 4.0 / 3.0 * (step / 4.0).tan();
let p = |a: f64| pt(cx + rx * a.cos(), cy - ry * a.sin());
let d = |a: f64| pt(-rx * a.sin(), -ry * a.cos());
for i in 0..n {
let (s, e) = (a0 + step * i as f64, a0 + step * (i + 1) as f64);
let (ps, pe, ds, de) = (p(s), p(e), d(s), d(e));
out.push([pt(ps.x + k * ds.x, ps.y + k * ds.y), pt(pe.x - k * de.x, pe.y - k * de.y), pe]);
}
}
fn pie(cx: f64, cy: f64, rx: f64, ry: f64, a0: f64, a1: f64, inner: f64) -> SubPath {
let start = pt(cx + rx * a0.cos(), cy - ry * a0.sin());
let mut segments = Vec::new();
arc(cx, cy, rx, ry, a0, a1, &mut segments);
if inner > 0.0 {
let p = pt(cx + inner * rx * a1.cos(), cy - inner * ry * a1.sin());
segments.push([p, p, p]);
arc(cx, cy, inner * rx, inner * ry, a1, a0, &mut segments);
} else {
let c = pt(cx, cy);
segments.push([c, c, c]);
}
SubPath { start, segments, closed: true }
}
/// A polyline with circular corners of the given radii (Affinity's live corners on curves).
pub(crate) fn fillet(pts: &[(Point, f64)], closed: bool) -> SubPath {
let n = pts.len();
let get = |i: isize| -> Option<Point> {
if closed { pts.get(i.rem_euclid(n as isize) as usize).map(|p| p.0) } else { usize::try_from(i).ok().and_then(|i| pts.get(i)).map(|p| p.0) }
};
let mut corners: Vec<(Point, Point, Point, Point)> = Vec::with_capacity(n);
for (i, (p, radius)) in pts.iter().enumerate() {
let (prev, next) = (get(i as isize - 1), get(i as isize + 1));
let (Some(a), Some(b)) = (prev, next) else {
corners.push((*p, *p, *p, *p));
continue;
};
let (u1, l1) = unit(*p, a);
let (u2, l2) = unit(*p, b);
let cos = (u1.x * u2.x + u1.y * u2.y).clamp(-1.0, 1.0);
let phi = cos.acos();
if *radius <= 0.0 || phi < 1e-6 || (PI - phi) < 1e-6 {
corners.push((*p, *p, *p, *p));
continue;
}
let t = (radius / (phi / 2.0).tan()).min(l1 / 2.0).min(l2 / 2.0);
let r = t * (phi / 2.0).tan();
let k = 4.0 / 3.0 * ((PI - phi) / 4.0).tan() * r;
let s = pt(p.x + u1.x * t, p.y + u1.y * t);
let e = pt(p.x + u2.x * t, p.y + u2.y * t);
corners.push((s, pt(s.x - u1.x * k, s.y - u1.y * k), pt(e.x - u2.x * k, e.y - u2.y * k), e));
}
let Some(first) = corners.first().copied() else { return SubPath { start: pt(0.0, 0.0), segments: vec![], closed } };
let mut segments = Vec::with_capacity(2 * n);
let mut cur = first.0;
let start = cur;
for (i, (s, c1, c2, e)) in corners.iter().enumerate() {
if i > 0 {
segments.push([cur, *s, *s]);
}
if s != e {
segments.push([*c1, *c2, *e]);
}
cur = *e;
}
if closed && cur != start {
segments.push([cur, start, start]);
}
SubPath { start, segments, closed }
}
fn unit(from: Point, to: Point) -> (Point, f64) {
let (dx, dy) = (to.x - from.x, to.y - from.y);
let l = (dx * dx + dy * dy).sqrt();
if l > 0.0 { (pt(dx / l, dy / l), l) } else { (pt(0.0, 0.0), 0.0) }
}