Files
vectorcraft/crates/tools/src/direct.rs
T
a1f2f23b72 Direct Selection: handle snapping ignores the path's moving bounds, Shift follows the Constrain Angle (review of #332)
- A dragged handle no longer snaps to its own path's bounds and centre, which move with the
  handle; the path's anchors are point and alignment targets instead.
- Shift steps 45° from the Constrain Angle preference, like the cut and gradient tools.
- snap_draw and snap_handle share one pixel/grid/smart-guides switch.
- A test that a smooth anchor's opposite handle turns with a Shift-dragged handle and that Alt
  still breaks it, and the tools' module docs (both from #338).

Co-authored-by: theironchef <6278036+theironchef@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 03:25:27 +07:00

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//! Direct Selection (A) and Group Selection tools.
//!
//! Direct Selection: click an anchor to select it (Shift toggles), click a segment to select the
//! path's anchors on that segment, drag to move selected anchors, drag a direction handle to
//! reshape (Shift keeps it at 45° steps round its anchor, Alt moves it alone; smart guides snap
//! it), marquee to select anchors, drag a live rectangle's corner widget to round its corners.
//! Group Selection: click selects the leaf; each further click on it adds the next enclosing group.
//! Both pick the key objects of a blend. Direct Selection also edits a blend's spine: drag its
//! points (a key object on a point moves with it) and, once a point is clicked, its handles; and
//! the points of selected gradient meshes and mesh envelopes and their handles ([`MeshEdit`]).
//! Dragging a corner or an edge of area type's frame reshapes the type area (`text.reshapeArea`):
//! the text reflows at its size.
use std::borrow::Cow;
use serde_json::{Value, json};
use vectorcraft_doc::hit::hit_test;
use vectorcraft_doc::{AnchorRef, Node, NodeId, NodeKind};
use vectorcraft_geom::{PathData, Point, Rect};
use crate::bbox::move_delta;
use crate::corners::{CornerDrag, over_widget};
use crate::meshedit::MeshEdit;
use crate::select::{is_area_type, matrix_json};
use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext};
#[derive(Clone, Debug)]
enum State {
Idle,
MoveAnchors {
start: Point,
began: bool,
},
MoveObject {
start: Point,
began: bool,
},
Handle {
id: NodeId,
si: usize,
ai: usize,
out: bool,
},
Marquee {
start: Point,
cur: Point,
add: bool,
},
Corner(CornerDrag),
/// Dragging a point of a blend's spine from `from`.
SpinePoint {
id: NodeId,
anchor: usize,
from: Point,
start: Point,
began: bool,
},
/// Dragging a handle of the clicked spine point.
SpineHandle {
id: NodeId,
anchor: usize,
out: bool,
},
/// Dragging a mesh point or handle ([`MeshEdit`]).
Mesh,
/// Dragging anchors of area type's frame (a corner, or the two ends of an edge).
TypeArea {
id: NodeId,
anchors: Vec<AnchorRef>,
start: Point,
began: bool,
},
}
pub struct DirectSelectionTool {
group: bool,
state: State,
/// The spine point last clicked (blend, anchor): its handles show and can be dragged.
spine: Option<(NodeId, usize)>,
mesh: MeshEdit,
/// Smart guides of the handle being dragged.
guides: Vec<Overlay>,
}
impl DirectSelectionTool {
pub fn new(group: bool) -> Self {
Self { group, state: State::Idle, spine: None, mesh: MeshEdit::default(), guides: vec![] }
}
}
/// The spines of the editable blends, topmost first: (blend, spine).
pub(crate) fn spines(cx: &ToolContext) -> Vec<(NodeId, PathData)> {
let mut v = vec![];
cx.doc.walk(|n| {
if let NodeKind::Blend { children, spec } = &n.kind
&& let Some((path, _)) = vectorcraft_doc::live::blend_spine(children, spec)
{
v.push((n.id, path));
}
});
v.reverse();
v.retain(|(id, _)| cx.doc.is_editable(*id));
v
}
/// The spine point under `p`: (blend, anchor, where it is).
fn hit_spine_point(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, Point)> {
spines(cx).into_iter().find_map(|(id, path)| {
let (_, ai, a) = path.anchors().find(|(_, _, a)| a.p.distance(p) <= tol)?;
Some((id, ai, a.p))
})
}
/// The spine point `sel` and whether `p` is on its outgoing handle's end (`Some(true)`) or its
/// incoming one's.
fn hit_spine_handle(cx: &ToolContext, sel: (NodeId, usize), p: Point, tol: f64) -> Option<bool> {
let a = spine_anchor(cx, sel)?;
if a.has_out() && a.h_out.distance(p) <= tol {
return Some(true);
}
(a.has_in() && a.h_in.distance(p) <= tol).then_some(false)
}
/// Anchor `sel.1` of blend `sel.0`'s spine.
fn spine_anchor(cx: &ToolContext, (id, ai): (NodeId, usize)) -> Option<vectorcraft_geom::Anchor> {
match &cx.doc.node(id)?.kind {
NodeKind::Blend { children, spec } => vectorcraft_doc::live::blend_spine(children, spec)?.0.subpaths.first()?.anchors.get(ai).copied(),
_ => None,
}
}
/// The anchors Direct Selection edits on `n`, in document space: a path's, or area type's frame.
fn editable_path(n: &Node) -> Option<Cow<'_, PathData>> {
match &n.kind {
NodeKind::Path { path, .. } => Some(Cow::Borrowed(path)),
NodeKind::Text(t) => t.area_frame().map(Cow::Owned),
_ => None,
}
}
/// The editable objects `f` accepts, topmost first.
fn anchor_owners(cx: &ToolContext, f: fn(&Node) -> bool) -> Vec<NodeId> {
let mut v = vec![];
cx.doc.walk(|n| {
if f(n) {
v.push(n.id)
}
});
v.reverse();
v.retain(|id| cx.doc.is_editable(*id));
v
}
/// Anchor of any visible path or area type frame under `p`, topmost first.
fn hit_anchor(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, usize)> {
let owners = anchor_owners(cx, |n| matches!(n.kind, NodeKind::Path { .. }) || is_area_type(n));
owners.into_iter().find_map(|id| {
let pd = cx.doc.node(id).and_then(editable_path)?;
pd.anchors().find(|(_, _, a)| a.p.distance(p) <= tol).map(|(si, ai, _)| (id, si, ai))
})
}
/// An edge of an area type frame under `p`, topmost first: (text, the edge's two anchors).
fn hit_frame_edge(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, Vec<AnchorRef>)> {
anchor_owners(cx, is_area_type).into_iter().find_map(|id| {
let frame = cx.doc.node(id).and_then(editable_path)?;
let (si, seg, _, _, d) = frame.nearest(p)?;
let n = frame.subpaths.get(si)?.anchors.len();
(d <= tol && n > 0).then(|| (id, vec![(si, seg % n), (si, (seg + 1) % n)]))
})
}
/// Direction handle of a partially selected anchor under `p`: (id, si, ai, is_out).
fn hit_handle(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, usize, bool)> {
for (id, set) in &cx.selection.anchors {
let Some(pd) = cx.doc.node(*id).and_then(|n| n.path_data()) else { continue };
for &(si, ai) in set {
let Some(a) = pd.subpaths.get(si).and_then(|s| s.anchors.get(ai)) else { continue };
if a.has_out() && a.h_out.distance(p) <= tol {
return Some((*id, si, ai, true));
}
if a.has_in() && a.h_in.distance(p) <= tol {
return Some((*id, si, ai, false));
}
}
}
None
}
fn anchors_json(v: &[AnchorRef]) -> Value {
Value::Array(v.iter().map(|(s, a)| json!([s, a])).collect())
}
impl Tool for DirectSelectionTool {
fn id(&self) -> &'static str {
if self.group { "groupSelection" } else { "directSelection" }
}
fn busy(&self) -> bool {
!matches!(self.state, State::Idle)
}
fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
let p = ev.pos;
let tol = cx.tol(4.0);
match (ev.kind, self.state.clone()) {
(PointerKind::Down, _) if self.group => {
let Some(h) = hit_test(cx.doc, p, cx.hit_options()) else {
self.state = State::Marquee { start: p, cur: p, add: ev.mods.shift };
return vec![];
};
// Walk up from the leaf: select the first ancestor not yet selected (below the layer).
let chain: Vec<NodeId> = h.ancestry.iter().skip(1).rev().copied().collect();
let target = if cx.selection.contains(h.leaf) {
chain.iter().find(|id| !cx.selection.contains(**id)).copied().unwrap_or(h.leaf)
} else {
h.leaf
};
self.state = State::MoveObject { start: p, began: false };
if cx.selection.contains(target) {
vec![]
} else if ev.mods.shift || cx.selection.contains(h.leaf) {
vec![Action::Exec("select.add".into(), json!({"ids": [target.0]}))]
} else {
vec![Action::Exec("select.set".into(), json!({"ids": [target.0]}))]
}
}
(PointerKind::Down, _) => {
if let Some(c) = CornerDrag::hit(cx, p) {
self.state = State::Corner(c);
return vec![];
}
if let Some(sel) = self.spine.filter(|(id, _)| cx.selection.contains(*id))
&& let Some(out) = hit_spine_handle(cx, sel, p, tol)
{
self.state = State::SpineHandle { id: sel.0, anchor: sel.1, out };
return vec![Action::Begin("Reshape Spine".into())];
}
self.spine = None;
if let Some(g) = self.mesh.hit(cx, &cx.selection.objects, p) {
self.state = State::Mesh;
return self.mesh.press(g);
}
self.mesh.unfocus();
if let Some((id, si, ai, out)) = hit_handle(cx, p, tol) {
self.state = State::Handle { id, si, ai, out };
return vec![Action::Begin("Reshape".into())];
}
if let Some((id, anchor, from)) = hit_spine_point(cx, p, tol) {
self.spine = Some((id, anchor));
self.state = State::SpinePoint { id, anchor, from, start: p, began: false };
return if cx.selection.contains(id) { vec![] } else { vec![Action::Exec("select.set".into(), json!({"ids": [id.0]}))] };
}
if let Some((id, si, ai)) = hit_anchor(cx, p, tol) {
if cx.doc.node(id).is_some_and(is_area_type) {
return self.press_type_area(cx, id, vec![(si, ai)], p, ev.mods.shift);
}
let already = cx.selection.partial(id).is_some_and(|s| s.contains(&(si, ai)));
self.state = State::MoveAnchors { start: p, began: false };
if ev.mods.shift {
return vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[si, ai]], "mode": "toggle"}))];
}
if !already {
return vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[si, ai]], "mode": "set"}))];
}
return vec![];
}
if let Some((id, anchors)) = hit_frame_edge(cx, p, tol) {
return self.press_type_area(cx, id, anchors, p, ev.mods.shift);
}
if let Some(h) = hit_test(cx.doc, p, cx.hit_options()) {
// Clicking a segment/fill selects the whole leaf path (all anchors).
self.state = State::MoveObject { start: p, began: false };
if ev.mods.shift {
return vec![Action::Exec("select.toggle".into(), json!({"id": h.leaf.0}))];
}
if !cx.selection.contains(h.leaf) || cx.selection.partial(h.leaf).is_some() {
return vec![Action::Exec("select.set".into(), json!({"ids": [h.leaf.0]}))];
}
return vec![];
}
self.state = State::Marquee { start: p, cur: p, add: ev.mods.shift };
vec![]
}
(PointerKind::Drag, State::MoveAnchors { start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Move".into()));
self.state = State::MoveAnchors { start, began: true };
}
let d = move_delta(start, p, ev.mods.shift);
out.push(Action::Preview("path.moveAnchors".into(), json!({"dx": d.x, "dy": d.y})));
out
}
(PointerKind::Drag, State::MoveObject { start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Move".into()));
self.state = State::MoveObject { start, began: true };
}
let d = move_delta(start, p, ev.mods.shift);
out.push(Action::Preview(
"object.transform".into(),
json!({"matrix": matrix_json(vectorcraft_geom::Affine::translate(d)), "copy": ev.mods.alt}),
));
out
}
(PointerKind::Drag, State::TypeArea { id, anchors, start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Reshape Type Area".into()));
}
let d = move_delta(start, p, ev.mods.shift);
out.push(Action::Preview("text.reshapeArea".into(), json!({"id": id.0, "anchors": anchors_json(&anchors), "dx": d.x, "dy": d.y})));
self.state = State::TypeArea { id, anchors, start, began: true };
out
}
(PointerKind::Drag, State::Handle { id, si, ai, out }) => {
let (q, guides) = crate::guides::snap_handle(cx, (id, si, ai), p, ev.mods.shift);
self.guides = guides;
vec![Action::Preview(
"path.setHandle".into(),
json!({"id": id.0, "subpath": si, "anchor": ai, "which": if out {"out"} else {"in"}, "x": q.x, "y": q.y, "independent": ev.mods.alt}),
)]
}
(PointerKind::Drag, State::SpinePoint { id, anchor, from, start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Reshape Spine".into()));
self.state = State::SpinePoint { id, anchor, from, start, began: true };
}
let q = from + move_delta(start, p, ev.mods.shift);
out.push(Action::Preview("object.blend.spine.moveAnchor".into(), json!({"id": id.0, "anchor": anchor, "x": q.x, "y": q.y})));
out
}
(PointerKind::Drag, State::SpineHandle { id, anchor, out }) => vec![Action::Preview(
"object.blend.spine.moveAnchor".into(),
json!({"id": id.0, "anchor": anchor, "handle": if out {"out"} else {"in"}, "x": p.x, "y": p.y, "independent": ev.mods.alt}),
)],
(PointerKind::Drag, State::Mesh) => self.mesh.drag_to(p).unwrap_or_default(),
(PointerKind::Up, State::Mesh) => {
self.state = State::Idle;
self.mesh.release().unwrap_or_default()
}
(PointerKind::Drag, State::Marquee { start, add, .. }) => {
self.state = State::Marquee { start, cur: p, add };
vec![]
}
(PointerKind::Drag, State::Corner(mut c)) => {
let out = c.drag(cx, p);
self.state = State::Corner(c);
out
}
(PointerKind::Up, State::Corner(c)) => {
self.state = State::Idle;
c.finish()
}
(
PointerKind::Up,
State::MoveAnchors { began, .. } | State::MoveObject { began, .. } | State::SpinePoint { began, .. } | State::TypeArea { began, .. },
) => {
self.state = State::Idle;
if began { vec![Action::Commit] } else { vec![] }
}
(PointerKind::Up, State::Handle { .. } | State::SpineHandle { .. }) => {
self.state = State::Idle;
self.guides.clear();
vec![Action::Commit]
}
(PointerKind::Up, State::Marquee { start, add, .. }) => {
self.state = State::Idle;
let r = Rect::from_points(start, p);
if r.width() < cx.tol(3.0) && r.height() < cx.tol(3.0) {
return if add { vec![] } else { vec![Action::Exec("select.none".into(), json!({}))] };
}
// Collect anchors inside the rect for every editable path.
let mut sel: Vec<(NodeId, Vec<AnchorRef>)> = vec![];
cx.doc.walk(|n| {
if let NodeKind::Path { path, .. } = &n.kind {
let v: Vec<AnchorRef> = path.anchors().filter(|(_, _, a)| r.contains(a.p)).map(|(s, i, _)| (s, i)).collect();
if !v.is_empty() {
sel.push((n.id, v));
}
}
});
sel.retain(|(id, _)| cx.doc.is_editable(*id));
let items: Vec<Value> = sel.iter().map(|(id, v)| json!({"id": id.0, "anchors": anchors_json(v)})).collect();
vec![Action::Exec("select.anchorsMany".into(), json!({"items": items, "add": add}))]
}
_ => vec![],
}
}
fn overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
match &self.state {
State::Marquee { start, cur, .. } => vec![Overlay::Marquee(Rect::from_points(*start, *cur))],
State::Corner(c) => c.overlays(cx),
State::Handle { .. } => self.guides.clone(),
_ => {
let mut out = self.spine_overlays(cx);
out.extend(self.mesh.overlays(cx));
if !self.group {
out.extend(frame_overlays(cx));
}
out
}
}
}
fn cursor(&self, cx: &ToolContext, p: Point, _m: Mods) -> Cursor {
if !self.group && (matches!(self.state, State::Corner(_)) || over_widget(cx, p)) {
return Cursor::CornerRadius;
}
Cursor::ArrowHollow
}
}
/// The frame anchors of the selected area type, which Direct Selection drags.
fn frame_overlays(cx: &ToolContext) -> Vec<Overlay> {
let mut out = vec![];
for id in &cx.selection.objects {
let Some(frame) = cx.doc.node(*id).filter(|n| is_area_type(n)).and_then(editable_path) else { continue };
let color = cx.doc.layer_color(*id);
out.extend(frame.anchors().map(|(_, _, a)| Overlay::Anchor { p: a.p, color, filled: false, size: 5.0 }));
}
out
}
impl DirectSelectionTool {
/// Press on area type's frame anchors (a corner, or an edge's two ends): select the text and
/// get ready to drag them.
fn press_type_area(&mut self, cx: &ToolContext, id: NodeId, anchors: Vec<AnchorRef>, p: Point, shift: bool) -> Vec<Action> {
self.state = State::TypeArea { id, anchors, start: p, began: false };
if cx.selection.contains(id) {
vec![]
} else if shift {
vec![Action::Exec("select.add".into(), json!({"ids": [id.0]}))]
} else {
vec![Action::Exec("select.set".into(), json!({"ids": [id.0]}))]
}
}
/// The clicked spine point, filled, with its handles.
fn spine_overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
let Some(sel) = self.spine.filter(|(id, _)| cx.selection.contains(*id)) else { return vec![] };
let Some(a) = spine_anchor(cx, sel) else { return vec![] };
let color = cx.doc.layer_color(sel.0);
let mut out = vec![];
for h in [a.h_in, a.h_out].into_iter().filter(|h| h.distance(a.p) > 1e-6) {
out.push(Overlay::Line { a: a.p, b: h, color, dashed: false });
out.push(Overlay::Handle { p: h, color });
}
out.push(Overlay::Anchor { p: a.p, color, filled: true, size: 5.0 });
out
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::testutil::*;
use vectorcraft_doc::Selection;
/// A blend of two 20 pt squares centred on (110, 310) and (210, 310), selected.
fn blend_doc() -> (vectorcraft_doc::Document, NodeId, NodeId) {
let (mut d, _) = doc_with_rect();
let l = d.layers[0].id;
let key = |id: NodeId, x: f64| {
let r = vectorcraft_geom::shapes::rectangle(Rect::new(x, 300.0, x + 20.0, 320.0));
std::sync::Arc::new(vectorcraft_doc::Node::path(id, r, vectorcraft_doc::Appearance::default_art()))
};
let (g, k1, k2) = (d.alloc_id(), d.alloc_id(), d.alloc_id());
let b = vectorcraft_doc::Node::new(g, NodeKind::Blend { children: vec![key(k1, 100.0), key(k2, 200.0)], spec: Default::default() });
d.insert(Some(l), 1, b).unwrap();
(d, g, k1)
}
#[test]
fn dragging_a_spine_point_moves_it() {
let (d, g, _) = blend_doc();
let mut s = Selection::default();
s.set([g]);
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
assert_eq!(t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 211.0, 310.0)), vec![]);
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 221.0, 350.0));
assert_eq!(a[0], Action::Begin("Reshape Spine".into()));
assert_eq!(a[1], Action::Preview("object.blend.spine.moveAnchor".into(), json!({"id": g.0, "anchor": 1, "x": 220.0, "y": 350.0})));
assert_eq!(t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 221.0, 350.0)), vec![Action::Commit]);
assert!(t.overlays(&cx).iter().any(|o| matches!(o, Overlay::Anchor { filled: true, .. })), "the clicked point shows");
}
#[test]
fn direct_and_group_selection_pick_blend_keys() {
let (d, g, k1) = blend_doc();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let a = DirectSelectionTool::new(false).pointer(&cx, &PointerEvent::new(PointerKind::Down, 104.0, 304.0));
assert_eq!(a, vec![Action::Exec("select.set".into(), json!({"ids": [k1.0]}))]);
let a = DirectSelectionTool::new(true).pointer(&cx, &PointerEvent::new(PointerKind::Down, 104.0, 304.0));
assert_eq!(a, vec![Action::Exec("select.set".into(), json!({"ids": [k1.0]}))]);
// A click on a step (between the keys) still selects the blend.
let a = DirectSelectionTool::new(true).pointer(&cx, &PointerEvent::new(PointerKind::Down, 160.0, 304.0));
assert_eq!(a, vec![Action::Exec("select.set".into(), json!({"ids": [g.0]}))]);
}
#[test]
fn dragging_a_frame_corner_or_edge_reshapes_area_type() {
let (d, text) = doc_with_area_type();
let p = paint();
let s = Selection::default();
let cx1 = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
// The bottom-right corner of the 120 × 40 frame at (300, 300) selects the text...
assert_eq!(
t.pointer(&cx1, &PointerEvent::new(PointerKind::Down, 421.0, 339.0)),
vec![Action::Exec("select.set".into(), json!({"ids": [text.0]}))]
);
// ...and drags that corner.
let a = t.pointer(&cx1, &PointerEvent::new(PointerKind::Drag, 461.0, 399.0));
assert_eq!(a[0], Action::Begin("Reshape Type Area".into()));
assert_eq!(a[1], Action::Preview("text.reshapeArea".into(), json!({"id": text.0, "anchors": [[0, 2]], "dx": 40.0, "dy": 60.0})));
assert_eq!(t.pointer(&cx1, &PointerEvent::new(PointerKind::Up, 461.0, 399.0)), vec![Action::Commit]);
// The top edge drags both its ends; a click alone changes nothing.
let mut s = Selection::default();
s.add(text);
let cx2 = cx(&d, &s, &p);
assert!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Down, 350.0, 301.0)).is_empty());
let a = t.pointer(&cx2, &PointerEvent::new(PointerKind::Drag, 350.0, 281.0));
assert_eq!(a[1], Action::Preview("text.reshapeArea".into(), json!({"id": text.0, "anchors": [[0, 0], [0, 1]], "dx": 0.0, "dy": -20.0})));
t.pointer(&cx2, &PointerEvent::new(PointerKind::Up, 350.0, 281.0));
assert!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Down, 300.0, 340.0)).is_empty());
assert!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Up, 300.0, 340.0)).is_empty());
// The selected frame's corners show.
assert_eq!(t.overlays(&cx2).iter().filter(|o| matches!(o, Overlay::Anchor { filled: false, .. })).count(), 4);
}
#[test]
fn click_anchor_selects_it() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
assert_eq!(a, vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[0, 0]], "mode": "set"}))]);
}
#[test]
fn marquee_selects_anchors() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 50.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 250.0, 150.0));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 250.0, 150.0));
assert_eq!(a, vec![Action::Exec("select.anchorsMany".into(), json!({"items": [{"id": id.0, "anchors": [[0, 1]]}], "add": false}))]);
}
}