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The brush cache dropped brush art that can show a symbol or a pattern only when the art of the document's symbols or patterns changed. Renaming one, for example swapping the names of two symbols, left their art as it was, so a brush whose art holds an instance of one of those names kept drawing the old symbol. The cache now compares the names along with the art.
423 lines
20 KiB
Rust
423 lines
20 KiB
Rust
//! Brushed strokes and symbol-instance staining in the renderer.
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//!
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//! A stroke with `brush: Some(name)` is painted as the filled art `vectorcraft_brush::stroke_pieces`
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//! generates. Pieces are cached per (node id, stroke item, path) and validated by the path, the
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//! stroke layer and the brush definition (an `Arc` from the per-frame parsed library), so edits to
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//! any of them regenerate the art and nothing else does. The copies of an object that share its id
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//! (symbol instances, inline graphics, repeat copies) have their own paths, so each keeps its own
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//! pieces. The pieces keep their `Arc`s while they are cached, so their stroke outlines, live-effect
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//! geometry and the evaluations of live objects come from the renderer's caches too. Brush art
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//! leaves out the symbol instances and pattern paints whose art draws a brushed stroke, so when
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//! the art of a symbol or pattern changes, the pieces of brushes and strokes that can show one are
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//! made again.
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use std::collections::HashMap;
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use std::hash::{DefaultHasher, Hash, Hasher};
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use std::sync::{Arc, Weak};
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use vectorcraft_brush::{Brush, BrushKind};
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use vectorcraft_doc::{AppearanceItem, Document, Node, NodeKind, StrokeLayer, SymbolBoxes};
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use vectorcraft_geom::{BezPath, PathEl, Point, Rect};
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use vello_cpu::RenderContext;
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use crate::lru::{self, FrameCache};
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use crate::{Frame, Renderer};
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pub(crate) struct Entry {
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path: BezPath,
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stroke: StrokeLayer,
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brush: Arc<Brush>,
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pieces: Arc<Vec<Arc<Node>>>,
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/// Can the pieces show symbol or pattern art ([`shows_definitions`])?
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definitions: bool,
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}
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/// Can the brush art of `brush` along a stroke `st` show symbol or pattern art: does the stroke
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/// paint with a pattern, or does the brush's own art show a symbol or a pattern?
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fn shows_definitions(brush: &Brush, st: &StrokeLayer) -> bool {
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let art: Vec<&Node> = match &brush.kind {
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BrushKind::Art(a) => vec![&a.art],
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BrushKind::Scatter(s) => vec![&s.art],
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BrushKind::Pattern(p) => {
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[Some(&p.side), p.outer_corner.as_ref(), p.inner_corner.as_ref(), p.start.as_ref(), p.end.as_ref()].into_iter().flatten().collect()
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}
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BrushKind::Calligraphic(_) | BrushKind::Bristle(_) => vec![],
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};
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matches!(st.paint, vectorcraft_color::Paint::Pattern { .. }) || crate::fx::Reads::of_all(art.into_iter()).shows_definitions()
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}
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/// The names and art of `doc`'s patterns and symbols, in order.
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fn definitions(doc: &Document) -> impl Iterator<Item = (&str, &Arc<Node>)> {
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doc.patterns.iter().flat_map(|p| p.art.iter().map(|a| (p.name.as_str(), a))).chain(doc.symbols.iter().map(|s| (s.name.as_str(), &s.art)))
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}
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/// Parsed brush library and generated brush art.
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pub(crate) struct BrushCache {
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/// The document value the library was parsed from (`None` = defaults).
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src: Option<Option<vectorcraft_brush::serde_json::Value>>,
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/// A hash of that value (0 for the defaults), which rasters drawing brushed strokes record
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/// ([`crate::fx::Inputs`]).
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key: u64,
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/// (frame stamp, document address) the library was last validated for.
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checked: (u64, usize),
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lib: HashMap<String, Arc<Brush>>,
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/// The names and art of the document's patterns and symbols ([`definitions`]) when the library
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/// was last validated, the art held weakly as the pattern tiles hold theirs.
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definitions: Vec<(String, Weak<Node>)>,
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/// Brush art per (node id, stroke item index, [`path_key`] of the stroked path).
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pub(crate) entries: FrameCache<(u64, usize, u64), Entry>,
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/// How many times [`Renderer::draw_brush`] made brush art.
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#[cfg(test)]
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pub(crate) made: usize,
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}
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impl Default for BrushCache {
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fn default() -> Self {
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Self {
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src: None,
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key: 0,
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checked: (0, 0),
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lib: HashMap::new(),
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definitions: Vec::new(),
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entries: FrameCache::new(lru::BRUSH_BUDGET, 512),
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#[cfg(test)]
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made: 0,
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}
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}
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}
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impl BrushCache {
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fn library(&mut self, doc: &Document, stamp: u64) {
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let key = (stamp, doc as *const Document as usize);
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if self.checked == key {
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return;
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}
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self.checked = key;
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if !self.definitions.iter().map(|(n, a)| (n.as_str(), a.as_ptr())).eq(definitions(doc).map(|(n, a)| (n, Arc::as_ptr(a)))) {
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self.definitions = definitions(doc).map(|(n, a)| (n.to_string(), Arc::downgrade(a))).collect();
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self.entries.retain(|e| !e.definitions);
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}
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let cur = doc.unknown.get(vectorcraft_brush::DOC_KEY);
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if self.src.as_ref().is_some_and(|s| s.as_ref() == cur) {
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return;
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}
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self.src = Some(cur.cloned());
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self.key = cur.map_or(0, |v| {
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let mut h = DefaultHasher::new();
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vectorcraft_brush::serde_json::to_string(v).unwrap_or_default().hash(&mut h);
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h.finish()
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});
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self.lib = vectorcraft_brush::library(doc).into_iter().map(|b| (b.name.clone(), Arc::new(b))).collect();
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}
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/// [`Self::key`] for the brush library `doc` holds (checked once a frame, `stamp`).
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pub(crate) fn library_key(&mut self, doc: &Document, stamp: u64) -> u64 {
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self.library(doc, stamp);
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self.key
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}
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}
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/// Cull bounds that allow for brush art reaching past the stroke (scatter, wide nibs), symbol
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/// instances measured by their art from `symbols`, with the brushed strokes in that art.
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pub(crate) fn cull_bounds(symbols: &SymbolBoxes, n: &Node) -> Option<Rect> {
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let b = crate::fx::cull_bounds(symbols, n)?;
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let pad = pad(symbols, n);
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Some(b.inflate(pad, pad))
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}
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/// How far brush art can paint past `n`'s brushed strokes, or past the brushed strokes in the art
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/// of symbol instance `n`: `16 × w + 8`, where `w` is the widest stroke (at least 1) of `n` when it
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/// has a visible brushed stroke and of the objects in that art that have one
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/// ([`SymbolBoxes::brush_width`]), and 0 when neither has one.
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pub(crate) fn pad(symbols: &SymbolBoxes, n: &Node) -> f64 {
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let own = vectorcraft_brush::has_brush(n)
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.then(|| n.appearance.items.iter().filter_map(|i| if let AppearanceItem::Stroke(s) = i { Some(s.width) } else { None }).fold(1.0, f64::max));
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let art = match &n.kind {
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NodeKind::SymbolInstance { symbol, .. } => symbols.brush_width(symbol).map(|w| w.max(1.0)),
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_ => None,
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};
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own.into_iter().chain(art).reduce(f64::max).map_or(0.0, |w| 16.0 * w + 8.0)
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}
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pub use vectorcraft_brush::instance_art;
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/// A hash of the kinds and points of `bp`'s elements. With the node id and the stroke item, it
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/// forms the key of the brush art made along `bp`.
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fn path_key(bp: &BezPath) -> u64 {
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let mut h = DefaultHasher::new();
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for el in bp.elements() {
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let (kind, points) = match *el {
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PathEl::MoveTo(p) => (0u8, [p, Point::ZERO, Point::ZERO]),
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PathEl::LineTo(p) => (1, [p, Point::ZERO, Point::ZERO]),
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PathEl::QuadTo(a, b) => (2, [a, b, Point::ZERO]),
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PathEl::CurveTo(a, b, c) => (3, [a, b, c]),
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PathEl::ClosePath => (4, [Point::ZERO; 3]),
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};
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kind.hash(&mut h);
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for p in points {
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(p.x.to_bits(), p.y.to_bits()).hash(&mut h);
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}
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}
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h.finish()
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}
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impl Renderer {
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/// Paint stroke `st` of `n` (outline `bp`) with its brush. Returns false when the brush is
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/// unknown (the caller then draws a plain stroke).
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pub(crate) fn draw_brush(&mut self, ctx: &mut RenderContext, f: &Frame, n: &Node, bp: &BezPath, st: &StrokeLayer) -> bool {
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let Some(name) = st.brush.as_deref() else { return false };
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self.brushes.library(f.doc, self.stamp);
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let Some(brush) = self.brushes.lib.get(name).cloned() else { return false };
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let idx = n.appearance.items.iter().position(|i| matches!(i, AppearanceItem::Stroke(s) if std::ptr::eq(s, st))).unwrap_or(usize::MAX);
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let key = (n.id.0, idx, path_key(bp));
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let stamp = self.stamp;
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let (pieces, kept) = match self.brushes.entries.get(&key, stamp) {
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Some(e) if Arc::ptr_eq(&e.brush, &brush) && e.stroke == *st && e.path == *bp => (e.pieces.clone(), true),
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_ => {
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#[cfg(test)]
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{
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self.brushes.made += 1;
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}
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let pieces: Arc<Vec<Arc<Node>>> =
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Arc::new(vectorcraft_brush::stroke_pieces(f.doc, &brush, bp, st).into_iter().map(Arc::new).collect());
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let bytes = size_of::<Entry>() + lru::path_bytes(bp) + pieces.iter().map(|p| lru::node_bytes(p)).sum::<usize>();
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let definitions = shows_definitions(&brush, st);
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let entry = Entry { path: bp.clone(), stroke: st.clone(), brush, pieces: pieces.clone(), definitions };
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let kept = self.brushes.entries.insert(key, entry, bytes, stamp);
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(pieces, kept)
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}
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};
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let mut draw = |r: &mut Self, c: &mut RenderContext, fr: &Frame| r.draw_brush_pieces(c, fr, &pieces, kept);
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if st.opacity < 1.0 || st.blend != vectorcraft_color::BlendMode::Normal {
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self.group(ctx, f, crate::group::Composite { blend: st.blend, opacity: st.opacity, ..Default::default() }, &mut draw);
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} else {
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draw(self, ctx, f);
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}
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true
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}
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/// Draw brush art `pieces`, each whatever its visibility and bounds. A piece that is a path
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/// without effects is drawn as `cur`. When the brush cache keeps the pieces (`kept`), their
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/// `Arc`s stay the same from frame to frame: such a path piece takes its stroke outlines from the
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/// stroke cache as on the fast path ([`Self::cached_stroke`]), and each piece is also drawn as
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/// `fx_owner` through [`Self::draw_kept_node`], so its live-effect geometry and, when it is a
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/// live object, its evaluation come from the caches. Pieces the cache does not keep are drawn as
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/// art made again ([`Self::made_again`]).
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fn draw_brush_pieces(&mut self, ctx: &mut RenderContext, f: &Frame, pieces: &[Arc<Node>], kept: bool) {
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let outer = (std::mem::replace(&mut self.made_again, !kept), self.cur.take());
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for p in pieces {
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self.cur = (matches!(p.kind, NodeKind::Path { guide: false, .. }) && !crate::fx::has_fx(p)).then(|| p.clone());
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if kept {
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let owner = self.fx_owner.replace(p.clone());
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self.draw_kept_node(ctx, f, p);
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self.fx_owner = owner;
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} else {
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self.draw_node(ctx, f, p, true);
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}
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}
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(self.made_again, self.cur) = outer;
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}
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}
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#[cfg(test)]
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mod tests {
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use vectorcraft_color::{Color, Paint};
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use vectorcraft_doc::{Appearance, Document, Node};
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use vectorcraft_geom::{Affine, Rect, shapes};
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use crate::{RenderOptions, Rendered, Renderer};
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fn doc_with_line(brush: Option<&str>, width: f64) -> Document {
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let mut d = Document::new(200.0, 100.0);
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let id = d.alloc_id();
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let mut ap = Appearance::basic(Paint::None, Paint::solid(Color::BLACK), width);
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ap.stroke_mut().unwrap().brush = brush.map(str::to_string);
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let n = Node::path(id, shapes::line((20.0, 50.0).into(), (180.0, 50.0).into()), ap);
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let l = d.layers[0].id;
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d.insert(Some(l), 0, n).unwrap();
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d
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}
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fn render(r: &mut Renderer, d: &Document) -> Rendered {
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r.render(d, 200, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() })
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}
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fn dark(p: [u8; 4]) -> bool {
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(p[0] as u32 + p[1] as u32 + p[2] as u32) < 200
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}
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#[test]
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fn calligraphic_brush_paints_wider_than_the_stroke() {
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let mut r = Renderer::new();
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let plain = render(&mut r, &doc_with_line(None, 1.0));
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assert!(!dark(plain.pixel(100, 53)));
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let d = doc_with_line(Some("10 pt. Oval"), 1.0);
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let img = render(&mut r, &d);
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assert!(dark(img.pixel(100, 50)) && dark(img.pixel(100, 52)), "brush art is painted: {:?}", img.pixel(100, 52));
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assert!(!dark(img.pixel(100, 60)));
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// Second frame hits the cache and paints the same.
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let again = render(&mut r, &d);
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assert_eq!(again.pixels, img.pixels);
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}
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/// Object opacity fades a brushed stroke's art as a whole, with or without a dash and a fill:
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/// the same as the object at full opacity inside a group at that opacity.
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#[test]
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fn object_opacity_fades_a_brushed_stroke_once() {
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for (dashed, fill) in [(false, false), (true, false), (false, true), (true, true)] {
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let node = |d: &mut Document, opacity: f32| {
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let id = d.alloc_id();
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let fill = if fill { Paint::solid(Color::rgb(0.9, 0.1, 0.1)) } else { Paint::None };
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let mut ap = Appearance::basic(fill, Paint::solid(Color::BLACK), 1.0);
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let st = ap.stroke_mut().unwrap();
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st.brush = Some("10 pt. Oval".into());
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if dashed {
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st.dash = Some(vectorcraft_doc::Dash { pattern: vec![12.0, 4.0], ..Default::default() });
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}
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let mut n = Node::path(id, shapes::rectangle(Rect::new(30.0, 30.0, 170.0, 70.0)), ap);
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n.opacity = opacity;
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n
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};
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let mut faded = Document::new(200.0, 100.0);
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let n = node(&mut faded, 0.5);
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let l = faded.layers[0].id;
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faded.insert(Some(l), 0, n).unwrap();
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let mut grouped = Document::new(200.0, 100.0);
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let n = node(&mut grouped, 1.0);
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let mut g = Node::group(grouped.alloc_id(), vec![std::sync::Arc::new(n)]);
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g.opacity = 0.5;
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let l = grouped.layers[0].id;
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grouped.insert(Some(l), 0, g).unwrap();
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let (a, b) = (render(&mut Renderer::new(), &faded), render(&mut Renderer::new(), &grouped));
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assert!(
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dark(
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render(&mut Renderer::new(), &{
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let mut d = Document::new(200.0, 100.0);
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let n = node(&mut d, 1.0);
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let l = d.layers[0].id;
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d.insert(Some(l), 0, n).unwrap();
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d
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})
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.pixel(30, 50)
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),
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"the brush paints the edge"
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);
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let off =
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a.pixels.chunks(4).zip(b.pixels.chunks(4)).filter(|(x, y)| x.iter().zip(*y).any(|(p, q)| (*p as i32 - *q as i32).abs() > 2)).count();
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assert_eq!(off, 0, "dashed {dashed}, fill {fill}: {off} pixels differ from the object faded as a whole");
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}
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}
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#[test]
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fn unknown_brush_falls_back_to_plain_stroke_and_scatter_renders() {
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let mut r = Renderer::new();
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let img = render(&mut r, &doc_with_line(Some("No Such Brush"), 2.0));
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assert!(dark(img.pixel(100, 50)));
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let img = render(&mut r, &doc_with_line(Some("Dots"), 1.0));
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let dark_px = (20..180).filter(|x| dark(img.pixel(*x, 50))).count();
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assert!(dark_px > 20 && dark_px < 150, "dots leave gaps: {dark_px}");
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}
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#[test]
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fn brush_definition_edits_rerender() {
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let mut r = Renderer::new();
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let mut d = doc_with_line(Some("3 pt. Round"), 1.0);
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let a = render(&mut r, &d);
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let mut lib = vectorcraft_brush::library(&d);
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if let vectorcraft_brush::BrushKind::Calligraphic(c) = &mut lib[0].kind {
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c.size = 20.0;
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}
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vectorcraft_brush::store(&mut d, &lib);
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let b = render(&mut r, &d);
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assert!(!dark(a.pixel(100, 58)) && dark(b.pixel(100, 58)));
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}
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#[test]
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fn stained_symbol_instance() {
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let mut d = Document::new(100.0, 100.0);
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let art = Node::path(
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vectorcraft_doc::NodeId(0),
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shapes::rectangle(Rect::new(-10.0, -10.0, 10.0, 10.0)),
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Appearance::basic(Paint::solid(Color::BLACK), Paint::None, 0.0),
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);
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d.symbols.push(vectorcraft_doc::Symbol { name: "S".into(), art: std::sync::Arc::new(art) });
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let id = d.alloc_id();
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let mut inst = Node::new(id, vectorcraft_doc::NodeKind::SymbolInstance { symbol: "S".into(), xf: Affine::translate((50.0, 50.0)) });
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inst.appearance.set_fill(Paint::solid(Color::rgb(1.0, 0.0, 0.0)));
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let l = d.layers[0].id;
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d.insert(Some(l), 0, inst).unwrap();
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let img = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &RenderOptions::default());
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assert_eq!(img.pixel(50, 50), [255, 0, 0, 255]);
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}
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#[test]
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fn an_instance_is_culled_by_the_brushed_strokes_in_its_art() {
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// The art: a line from (0, 40) to (0, 60) with a 1 pt stroke painted by a 20 pt round nib,
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// drawn from x -6. The line lies left of the view, and the nib paints 10 pt either side of it.
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let mut d = Document::new(100.0, 100.0);
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let mut lib = vectorcraft_brush::library(&d);
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let Some(vectorcraft_brush::BrushKind::Calligraphic(c)) = lib.iter_mut().find(|b| b.name == "3 pt. Round").map(|b| &mut b.kind) else {
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panic!("the 3 pt. Round brush")
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};
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c.size = 20.0;
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vectorcraft_brush::store(&mut d, &lib);
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let mut ap = Appearance::basic(Paint::None, Paint::solid(Color::BLACK), 1.0);
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ap.stroke_mut().unwrap().brush = Some("3 pt. Round".into());
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let art = Node::path(vectorcraft_doc::NodeId(0), shapes::line((0.0, 40.0).into(), (0.0, 60.0).into()), ap);
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d.symbols.push(vectorcraft_doc::Symbol { name: "Nib".into(), art: std::sync::Arc::new(art) });
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let id = d.alloc_id();
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let inst = Node::new(id, vectorcraft_doc::NodeKind::SymbolInstance { symbol: "Nib".into(), xf: Affine::translate((-6.0, 0.0)) });
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let l = d.layers[0].id;
|
||
d.insert(Some(l), 0, inst).unwrap();
|
||
let img = render(&mut Renderer::new(), &d);
|
||
assert!(dark(img.pixel(1, 50)), "{:?}", img.pixel(1, 50));
|
||
}
|
||
|
||
#[test]
|
||
fn a_repeat_is_culled_by_the_brush_art_of_what_it_holds() {
|
||
// A one-by-one grid repeat of the line of the test above drawn from x -8, then of an
|
||
// instance of a symbol of that line: the nib paints 10 pt either side of the line, into
|
||
// the view.
|
||
let line = |d: &mut Document| {
|
||
let mut ap = Appearance::basic(Paint::None, Paint::solid(Color::BLACK), 1.0);
|
||
ap.stroke_mut().unwrap().brush = Some("3 pt. Round".into());
|
||
Node::path(d.alloc_id(), shapes::line((0.0, 40.0).into(), (0.0, 60.0).into()), ap)
|
||
};
|
||
for instance in [false, true] {
|
||
let mut d = Document::new(100.0, 100.0);
|
||
let mut lib = vectorcraft_brush::library(&d);
|
||
let Some(vectorcraft_brush::BrushKind::Calligraphic(c)) = lib.iter_mut().find(|b| b.name == "3 pt. Round").map(|b| &mut b.kind) else {
|
||
panic!("the 3 pt. Round brush")
|
||
};
|
||
c.size = 20.0;
|
||
vectorcraft_brush::store(&mut d, &lib);
|
||
let moved = Affine::translate((-8.0, 0.0));
|
||
let source = if instance {
|
||
let art = line(&mut d);
|
||
d.symbols.push(vectorcraft_doc::Symbol { name: "Nib".into(), art: std::sync::Arc::new(art) });
|
||
Node::new(d.alloc_id(), vectorcraft_doc::NodeKind::SymbolInstance { symbol: "Nib".into(), xf: moved })
|
||
} else {
|
||
let mut n = line(&mut d);
|
||
n.transform(moved, false);
|
||
n
|
||
};
|
||
let grid = vectorcraft_doc::TileType::Grid;
|
||
let kind = vectorcraft_doc::RepeatKind::Grid {
|
||
h_spacing: 0.0,
|
||
v_spacing: 0.0,
|
||
rows: 1,
|
||
cols: 1,
|
||
grid_type: grid,
|
||
flip_rows: false,
|
||
flip_cols: false,
|
||
};
|
||
let spec = vectorcraft_doc::RepeatSpec { kind, source: vec![std::sync::Arc::new(source)] };
|
||
let repeat = Node::new(d.alloc_id(), vectorcraft_doc::NodeKind::Repeat(spec));
|
||
let l = d.layers[0].id;
|
||
d.insert(Some(l), 0, repeat).unwrap();
|
||
let img = render(&mut Renderer::new(), &d);
|
||
assert!(dark(img.pixel(1, 50)), "an instance: {instance}; {:?}", img.pixel(1, 50));
|
||
}
|
||
}
|
||
}
|