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vectorcraft/crates/engine/src/tests_pdfraster.rs
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bflatasticandClaude Opus 5.5 99671cabd8 Fix #827: shadows and glows keep their blend modes in PDF
A raster effect painted below its object (Drop Shadow, Outer Glow) is
written as an image under the object's vector art. The image was
rendered over nothing and placed with Normal blending, so a Screen glow
or a Multiply shadow came out as Normal in the PDF. Each image is now
composited with its effects' blend mode, one image per mode when an
object's shadows and glows use several.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:28:04 +07:00

185 lines
8.6 KiB
Rust

//! Raster effects in PDF on every kind of object: groups, layers, type, images, symbol instances,
//! live objects and single fills and strokes are written with images of their shadows, glows and
//! blurs (no "left out" warning), and the PDF reads back looking like the canvas.
use std::io::Cursor;
use std::sync::Arc;
use serde_json::json;
use vectorcraft_color::{Color, Paint};
use vectorcraft_doc::{Appearance, CharStyle, Document, Effect, ImageBlob, ImageObject, Node, NodeKind, Symbol, TextObject};
use vectorcraft_geom::{Affine, Point, Rect, shapes};
use vectorcraft_render::{Rendered, Renderer};
use super::*;
fn shadow() -> Effect {
Effect { id: "stylize.dropShadow".into(), params: json!({"x": 6.0, "y": 6.0, "blur": 3.0, "opacity": 75.0}), visible: true }
}
fn blur() -> Effect {
Effect { id: "blur.gaussian".into(), params: json!({"radius": 3.0}), visible: true }
}
fn rect(d: &mut Document, r: Rect, fill: Color) -> Node {
Node::path(d.alloc_id(), shapes::rectangle(r), Appearance::basic(Paint::solid(fill), Paint::None, 0.0))
}
fn add(d: &mut Document, n: Node) {
let l = d.layers[0].id;
d.insert(Some(l), usize::MAX, n).unwrap();
}
fn with(mut n: Node, fx: Effect) -> Node {
n.appearance.effects.push(fx);
n
}
fn png(w: u32, h: u32) -> Vec<u8> {
let img = image::RgbaImage::from_fn(w, h, |x, _| image::Rgba([(x * 255 / w) as u8, 60, 160, 255]));
let mut out = Vec::new();
image::DynamicImage::from(img).write_to(&mut Cursor::new(&mut out), image::ImageFormat::Png).unwrap();
out
}
fn render(d: &Document) -> Rendered {
Renderer::new().render_region(d, Rect::new(0.0, 0.0, 200.0, 200.0), 1.0, true)
}
/// Mean difference of the colour channels of two renders, as a share of full scale.
fn mean_diff(a: &Rendered, b: &Rendered) -> f64 {
let sum: u64 = a.pixels.iter().zip(&b.pixels).map(|(x, y)| x.abs_diff(*y) as u64).sum();
sum as f64 / a.pixels.len() as f64 / 255.0
}
/// The PDF of `d` embeds images, warns about nothing and reads back within 2% of the canvas, much
/// closer than the art without its raster effects.
fn assert_written(what: &str, d: &Document) {
let r = crate::cmd::rasterfx::export_pdf_with_report(d, &Default::default()).unwrap();
assert!(r.warnings.is_empty(), "{what}: {:?}", r.warnings);
assert!(String::from_utf8_lossy(&r.bytes).contains("/Subtype/Image"), "{what}: an image XObject");
let canvas = render(d);
let diff = mean_diff(&canvas, &render(&vectorcraft_pdf::import(&r.bytes).unwrap()));
let mut plain = d.clone();
for l in &mut plain.layers {
crate::cmd::rasterfx::strip_raster(Arc::make_mut(l), true);
}
for s in &mut plain.symbols {
crate::cmd::rasterfx::strip_raster(Arc::make_mut(&mut s.art), true);
}
let without = mean_diff(&canvas, &render(&plain));
assert!(diff < 0.02 && diff < without / 4.0, "{what}: read back {:.2}% off ({:.2}% without the effects)", diff * 100.0, without * 100.0);
}
#[test]
fn groups_layers_type_images_and_symbols_keep_their_raster_effects() {
// A group's shadow (one shadow of both members).
let mut d = Document::new(200.0, 200.0);
let (a, b) = (
rect(&mut d, Rect::new(30.0, 30.0, 90.0, 90.0), Color::rgb(1.0, 0.0, 0.0)),
rect(&mut d, Rect::new(70.0, 70.0, 150.0, 150.0), Color::rgb(0.0, 0.0, 1.0)),
);
let g = Node::group(d.alloc_id(), vec![Arc::new(a), Arc::new(b)]);
add(&mut d, with(g, shadow()));
assert_written("group", &d);
// A layer's blur.
let mut d = Document::new(200.0, 200.0);
let r = rect(&mut d, Rect::new(40.0, 40.0, 160.0, 120.0), Color::rgb(0.1, 0.6, 0.2));
add(&mut d, r);
Arc::make_mut(&mut d.layers[0]).appearance.effects.push(blur());
assert_written("layer", &d);
// Type with a shadow.
let mut d = Document::new(200.0, 200.0);
let style = CharStyle { size: 60.0, fill: Paint::solid(Color::rgb(0.8, 0.1, 0.1)), ..Default::default() };
let t = Node::new(d.alloc_id(), NodeKind::Text(Box::new(TextObject::point(Point::new(20.0, 120.0), "Ab", style))));
add(&mut d, with(t, shadow()));
assert_written("type", &d);
// An image with a shadow.
let mut d = Document::new(200.0, 200.0);
d.images.insert("pic".into(), ImageBlob::new("image/png", png(40, 30)));
let xf = Affine::translate((40.0, 50.0)) * Affine::scale(2.5);
let im = Node::new(
d.alloc_id(),
NodeKind::Image(ImageObject { key: "pic".into(), width: 40, height: 30, xf, link: None, placement: Default::default() }),
);
add(&mut d, with(im, shadow()));
assert_written("image", &d);
// A symbol instance with a shadow, and a symbol whose art blurs.
let mut d = Document::new(200.0, 200.0);
let art = rect(&mut d, Rect::new(0.0, 0.0, 50.0, 50.0), Color::rgb(0.9, 0.6, 0.0));
d.symbols.push(Symbol { name: "Tile".into(), art: Arc::new(art) });
let blurred = with(rect(&mut d, Rect::new(0.0, 0.0, 40.0, 40.0), Color::rgb(0.2, 0.2, 0.8)), blur());
d.symbols.push(Symbol { name: "Soft".into(), art: Arc::new(blurred) });
let inst = Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: "Tile".into(), xf: Affine::translate((30.0, 30.0)) });
add(&mut d, with(inst, shadow()));
let soft = Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: "Soft".into(), xf: Affine::translate((120.0, 120.0)) });
add(&mut d, soft);
assert_written("symbols", &d);
}
#[test]
fn live_objects_and_single_fills_and_strokes_keep_their_raster_effects() {
// A blend with a shadow.
let mut s = Session::new();
s.execute("file.new", &json!({"width": 200, "height": 200})).unwrap();
let a = s.execute("shape.rectangle", &json!({"x": 20, "y": 40, "width": 30, "height": 30})).unwrap()["id"].clone();
let b = s.execute("shape.rectangle", &json!({"x": 140, "y": 120, "width": 30, "height": 30})).unwrap()["id"].clone();
s.execute("select.set", &json!({"ids": [a, b]})).unwrap();
let g = s.execute("object.blend.make", &json!({"steps": 3})).unwrap()["id"].clone();
s.execute("effect.apply", &json!({"effect": "stylize.dropShadow", "ids": [g]})).unwrap();
assert_written("blend", &s.doc().unwrap().doc);
// A stroke's shadow falls on the fill below it; a fill's blur stays under a sharp stroke.
let wide_blur = Effect { params: json!({"radius": 12.0}), ..blur() };
for (item, fx) in [(1, shadow()), (0, wide_blur)] {
let mut d = Document::new(200.0, 200.0);
let mut n = Node::path(
d.alloc_id(),
shapes::rectangle(Rect::new(40.0, 40.0, 160.0, 160.0)),
Appearance::basic(Paint::solid(Color::rgb(1.0, 0.9, 0.2)), Paint::solid(Color::rgb(0.1, 0.1, 0.6)), 6.0),
);
n.appearance.effects_mut(Some(item)).unwrap().push(fx);
add(&mut d, n);
assert_written(&format!("item {item}"), &d);
let flat = crate::flatten_raster_effects(&d).unwrap();
let pieces = flat.layers[0].children().unwrap()[0].children().map_or(0, |c| c.len());
assert_eq!(pieces, 2, "item {item}: one piece per fill and stroke");
}
}
#[test]
fn shadows_and_glows_keep_their_blend_modes() {
// #827: a red Screen glow over grey can't darken it, as Normal would.
let glow = Effect {
id: "stylize.outerGlow".into(),
params: json!({"mode": "screen", "color": "#ff0000", "opacity": 100.0, "blur": 20.0}),
visible: true,
};
let mut d = Document::new(200.0, 200.0);
let back = rect(&mut d, Rect::new(0.0, 0.0, 200.0, 200.0), Color::rgb(0.5, 0.5, 0.5));
add(&mut d, back);
let dot = rect(&mut d, Rect::new(70.0, 70.0, 130.0, 130.0), Color::rgb(0.12, 0.12, 0.12));
add(&mut d, with(dot, glow.clone()));
assert_written("screen glow", &d);
let r = crate::cmd::rasterfx::export_pdf_with_report(&d, &Default::default()).unwrap();
let back = render(&vectorcraft_pdf::import(&r.bytes).unwrap());
for x in [133, 138, 145] {
let i = (100 * back.width as usize + x) * 4;
let (red, green, blue) = (back.pixels[i], back.pixels[i + 1], back.pixels[i + 2]);
assert!(red > green && green >= 124 && blue >= 124, "x {x}: {:?}", (red, green, blue));
}
// A Multiply shadow and the Screen glow: an image each, composited with its mode.
let mut d = Document::new(200.0, 200.0);
let dot = rect(&mut d, Rect::new(70.0, 70.0, 130.0, 130.0), Color::rgb(0.12, 0.12, 0.12));
add(&mut d, with(with(dot, shadow()), glow));
let flat = crate::flatten_raster_effects(&d).unwrap();
let modes: Vec<_> =
flat.layers[0].children().unwrap()[0].children().unwrap().iter().filter(|c| matches!(c.kind, NodeKind::Image(_))).map(|c| c.blend).collect();
assert_eq!(modes, [vectorcraft_color::BlendMode::Multiply, vectorcraft_color::BlendMode::Screen]);
}