Files
vectorcraft/crates/tools/src/objects_on_path.rs
T
dotCooCoo 219253f163 Objects on Path: attach objects to a path and spread them along it
VectorCraft had no Objects on Path. A click with the Objects on Path
tool attaches the selected objects to the path clicked. The tool is in
Edit Toolbar's Modify section and the Blend tool's flyout, and Object ›
Objects on Path › Attach and the context menu with two or more objects
selected choose it. The objects and the path go into an Objects on
Path group with the path at its bottom.

- object.objectsOnPath.attach orders the objects column by column from
  left to right and top to bottom in each column. The first one sits
  on the path's first anchor, the last one sits on the end of an open
  path, and the rest are spread evenly by length; a closed path takes
  them all the way round. Each object's attachment point (Pivot, one
  of nine, default the center of its bounds without strokes) sits on
  the path, and the object is turned to the path there. An object that
  was rotated by an angle other than a multiple of 90° is first turned
  to the nearest multiple of 90°. Rotate tilts every object by that
  many degrees counter-clockwise. Symbol instances are measured by
  their art. Guides, compound paths, type, paths without length and
  graphs are refused with a reason.
- After every edit the objects go back on the path: editing the path
  moves them, an object moved on its own goes back, and objects moved
  into or out of the group in the Layers panel join the end of the
  path or leave it. Scaling, shearing or reflecting the whole group
  keeps each object's scale, shear or reflection, and the objects are
  spread evenly along the transformed path again. Undo takes the path
  and the objects back in one step, and a copied group stays live on
  its own path.
- object.objectsOnPath.options changes Pivot and Rotate, and
  object.objectsOnPath.expand leaves a plain group. Both act on the
  groups that `ids` names, or on the groups of the selection when
  `ids` is not given.
- The native file keeps the group live; SVG, PDF and the other exports
  write plain art. The tool highlights the path under the pointer, has
  a cursor entry, and Escape during a press cancels the click.

Part of #2545

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-19 21:51:32 +07:00

160 lines
6.3 KiB
Rust

//! The Objects on Path tool (#2545): a click on a path attaches the selected objects to it
//! (`object.objectsOnPath.attach`). A path they can attach to is highlighted under the pointer,
//! and the pointer shows [`Cursor::ObjectsOnPath`] over it.
//!
//! Behavior: <https://helpx.adobe.com/illustrator/using/objects-on-path.html>.
use serde_json::json;
use vectorcraft_doc::NodeId;
use vectorcraft_doc::objects_on_path::{attachable_path, is_objects_on_path};
use vectorcraft_geom::{BezPath, Point};
use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext, ToolKey};
/// The highlight of the path under the pointer.
const HIGHLIGHT: [u8; 3] = [0x4f, 0x9d, 0xff];
/// The path a click at `p` attaches the selected objects to: the path object hit there, when it can
/// take objects, is in no Objects on Path group, and something else is selected.
pub fn target(cx: &ToolContext, p: Point) -> Option<(NodeId, BezPath)> {
let h = vectorcraft_doc::hit::hit_test(cx.doc, p, cx.hit_options())?;
let n = cx.doc.node(h.leaf)?;
let path = attachable_path(n)?;
if h.ancestry.iter().filter(|a| **a != h.leaf).any(|a| cx.doc.node(*a).is_some_and(is_objects_on_path)) {
return None;
}
cx.selection.objects.iter().any(|id| *id != h.leaf).then(|| (h.leaf, path.to_bezpath()))
}
#[derive(Default)]
pub struct ObjectsOnPathTool {
/// The path under the pointer the selection can attach to, and its outline.
hover: Option<(NodeId, BezPath)>,
/// Where the press was, while the button is down.
press: Option<Point>,
}
impl Tool for ObjectsOnPathTool {
fn id(&self) -> &'static str {
"objectsOnPath"
}
fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
let p = ev.pos;
match ev.kind {
PointerKind::Move => {
self.hover = target(cx, p);
vec![]
}
PointerKind::Down => {
self.press = Some(p);
vec![]
}
PointerKind::Up => {
// A press that moved away is not a click.
let Some(start) = self.press.take().filter(|q| q.distance(p) < cx.tol(3.0)) else { return vec![] };
let Some((path, _)) = target(cx, start) else { return vec![] };
self.hover = None;
vec![Action::Exec("object.objectsOnPath.attach".into(), json!({ "path": path.0 }))]
}
_ => vec![],
}
}
fn overlays(&self, _cx: &ToolContext) -> Vec<Overlay> {
self.hover.iter().map(|(_, path)| Overlay::Path { path: path.clone(), color: HIGHLIGHT, width: 2.0, dashed: false }).collect()
}
fn cursor(&self, cx: &ToolContext, p: Point, _mods: Mods) -> Cursor {
if target(cx, p).is_some() { Cursor::ObjectsOnPath } else { Cursor::Arrow }
}
/// Escape while the button is down cancels the click: the release attaches nothing.
fn key(&mut self, _cx: &ToolContext, key: ToolKey, _mods: Mods) -> Vec<Action> {
if key == ToolKey::Escape {
self.press = None;
self.hover = None;
}
vec![]
}
fn busy(&self) -> bool {
self.press.is_some()
}
}
pub fn create(id: &str) -> Option<Box<dyn crate::Tool>> {
(id == "objectsOnPath").then(|| Box::new(ObjectsOnPathTool::default()) as Box<dyn crate::Tool>)
}
#[cfg(test)]
mod tests {
use vectorcraft_doc::{Appearance, Document, Node, NodeKind, Selection};
use vectorcraft_geom::{Rect, shapes};
use super::*;
use crate::testutil::{cx, paint};
fn doc() -> (Document, NodeId, NodeId) {
let mut d = Document::new(500.0, 500.0);
let l = d.layers[0].id;
let line = d.alloc_id();
let square = d.alloc_id();
d.insert(Some(l), 0, Node::path(line, shapes::line(Point::new(0.0, 300.0), Point::new(400.0, 300.0)), Appearance::default_art())).unwrap();
d.insert(Some(l), 1, Node::path(square, shapes::rectangle(Rect::new(50.0, 50.0, 70.0, 70.0)), Appearance::default_art())).unwrap();
(d, line, square)
}
fn ev(kind: PointerKind, x: f64, y: f64) -> PointerEvent {
PointerEvent::new(kind, x, y)
}
#[test]
fn a_click_on_a_path_attaches_the_selection_to_it() {
let (d, line, square) = doc();
let mut sel = Selection::default();
sel.set([square]);
let paint = paint();
let cx = cx(&d, &sel, &paint);
let mut t = ObjectsOnPathTool::default();
let on = Point::new(200.0, 300.0);
assert_eq!(t.cursor(&cx, on, Mods::default()), Cursor::ObjectsOnPath);
assert_eq!(t.cursor(&cx, Point::new(200.0, 500.0), Mods::default()), Cursor::Arrow, "away from paths");
t.pointer(&cx, &ev(PointerKind::Move, on.x, on.y));
assert_eq!(t.overlays(&cx).len(), 1, "the path is highlighted");
t.pointer(&cx, &ev(PointerKind::Down, on.x, on.y));
let acts = t.pointer(&cx, &ev(PointerKind::Up, on.x, on.y));
assert!(matches!(acts.as_slice(), [Action::Exec(id, p)] if id == "object.objectsOnPath.attach" && p["path"] == line.0), "{acts:?}");
}
#[test]
fn escape_during_the_press_cancels_the_click() {
let (d, _, square) = doc();
let mut sel = Selection::default();
sel.set([square]);
let paint = paint();
let cx = cx(&d, &sel, &paint);
let mut t = ObjectsOnPathTool::default();
t.pointer(&cx, &ev(PointerKind::Move, 200.0, 300.0));
t.pointer(&cx, &ev(PointerKind::Down, 200.0, 300.0));
assert!(t.busy());
t.key(&cx, ToolKey::Escape, Mods::default());
assert!(!t.busy() && t.overlays(&cx).is_empty());
assert!(t.pointer(&cx, &ev(PointerKind::Up, 200.0, 300.0)).is_empty(), "the release attaches nothing");
}
#[test]
fn nothing_attaches_without_other_objects_selected() {
let (d, line, _) = doc();
let mut sel = Selection::default();
sel.set([line]);
let paint = paint();
let cx = cx(&d, &sel, &paint);
let mut t = ObjectsOnPathTool::default();
assert_eq!(t.cursor(&cx, Point::new(200.0, 300.0), Mods::default()), Cursor::Arrow);
t.pointer(&cx, &ev(PointerKind::Down, 200.0, 300.0));
assert!(t.pointer(&cx, &ev(PointerKind::Up, 200.0, 300.0)).is_empty());
assert!(matches!(d.node(line).map(|n| &n.kind), Some(NodeKind::Path { .. })));
}
}