Files
vectorcraft/Cargo.toml
T
Matthew FarrowandClaude Sonnet 5.5 ec43ac5a1e Read Illustrator EPS and .ai layers from their editing data
An Illustrator EPS is a flattened page plus, after %%EOF, an editing copy of
the document; a PDF-compatible .ai carries the same in its private data.
Importing only the page lost layer names, order, visibility, hidden layers
and hidden objects and hidden text.

- eps: read the editing copy (Zstandard %AI24_DataStream, older zlib
  %AI9_DataStream) into layers, sublayers, groups, compound paths, clip
  groups and hidden objects, run by the existing PostScript interpreter.
  Falls back to the page, with a warning, when a shown layer uses an
  operator that isn't read or the art differs from the page by over 5%.
- eps: read the text document (ate.rs) to place type on hidden layers and
  objects; the page's type is matched to the file's text objects by
  position (pieces of a line included) and kept with the nearest one when
  none claims it. Area type and type on a path are left out with a note.
- pdf/engine: .ai files go through the same reader.
- engine/cli: a file whose import left things out isn't overwritten unless
  asked (acknowledgeLoss, --replace-lossy).
- eps: font names re-encoded with a *<n> suffix resolve to their family.
- i18n: es/it/ru for the new import messages; ROADMAP updated.

Container and text-document formats were inferred from user-owned files; the
Adobe file format specification was not read.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-09 03:49:49 -04:00

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[workspace]
resolver = "3"
members = ["crates/*", "apps/*", "xtask"]
default-members = ["crates/*", "apps/vectorcraft", "apps/vectorcraft-cli", "xtask"]
[workspace.package]
version = "0.7.0"
edition = "2024"
license = "MIT OR Apache-2.0"
rust-version = "1.95"
repository = "https://github.com/storytold/vectorcraft"
[workspace.dependencies]
# internal
vectorcraft-geom = { path = "crates/geom" }
vectorcraft-color = { path = "crates/color" }
vectorcraft-doc = { path = "crates/doc" }
vectorcraft-pathops = { path = "crates/pathops" }
vectorcraft-brush = { path = "crates/brush" }
vectorcraft-trace = { path = "crates/trace" }
vectorcraft-text = { path = "crates/text" }
vectorcraft-effects = { path = "crates/effects" }
vectorcraft-render = { path = "crates/render" }
vectorcraft-svg = { path = "crates/svg" }
vectorcraft-pdf = { path = "crates/pdf" }
vectorcraft-format = { path = "crates/format" }
vectorcraft-tools = { path = "crates/tools" }
vectorcraft-engine = { path = "crates/engine" }
vectorcraft-ui-egui = { path = "crates/ui-egui" }
vectorcraft-mcp = { path = "crates/mcp" }
vectorcraft-testkit = { path = "crates/testkit" }
vectorcraft-cad = { path = "crates/cad" }
vectorcraft-eps = { path = "crates/eps" }
vectorcraft-metafile = { path = "crates/metafile" }
vectorcraft-plugins = { path = "crates/plugins" }
vectorcraft-affinity = { path = "crates/affinity" }
# foundation
kurbo = { version = "0.13", features = ["serde"] }
peniko = "0.6"
thiserror = "2"
serde = { version = "1", features = ["derive", "rc"] }
serde_json = { version = "1", features = ["float_roundtrip"] }
log = "0.4"
proptest = "1"
crc32fast = "1.5"
# tests: a TCP port bound without listening (connections to it are refused)
socket2 = "0.6"
# Sandboxed WebAssembly plug-ins: a pure-Rust interpreter (MIT OR Apache-2.0) that builds for wasm32
# too. Without `wat` (text parsing is test-only) and memory64; `validate` keeps full module
# validation on; the portable dispatcher can't overflow the host stack on long-running modules.
wasmi = { version = "2.0.0", default-features = false, features = ["std", "validate", "stable", "portable-dispatch"] }
# Tests: WebAssembly text -> binary for the plug-in fixtures (Apache-2.0 WITH LLVM-exception).
wat = "1.228"
# rendering / formats
vello_cpu = "0.2"
image = { version = "0.25", default-features = false, features = ["png", "jpeg", "webp", "gif", "tiff", "bmp"] }
usvg = "0.48"
krilla = "0.8"
skrifa = "0.47"
harfrust = "0.13"
linesweeper = "0.4"
flate2 = { version = "1", default-features = false, features = ["rust_backend"] }
# Zstandard decoder (pure Rust, builds for wasm32 too): the editing copy an EPS carries of its art.
ruzstd = { version = "0.9", default-features = false, features = ["std"] }
jpeg-encoder = { version = "0.6", default-features = false, features = ["std"] }
gif = { version = "0.14", default-features = false, features = ["std", "raii_no_panic"] }
# CMYK image samples (vectorcraft-doc's cmyk module): the image crate's own TIFF and JPEG
# decoders, read directly (the image crate converts CMYK to RGB).
tiff = "0.11"
zune-jpeg = "0.5"
# ui
egui = "0.36"
egui_extras = { version = "0.36", default-features = false, features = ["svg"] }
eframe = { version = "0.36", default-features = false }
egui_kittest = "0.36"
rfd = "0.17"
arboard = { version = "3.6", default-features = false }
clipboard-win = "5.4"
webbrowser = "1"
[workspace.lints.rust]
unsafe_code = "deny"
[workspace.lints.clippy]
dbg_macro = "warn"
# VectorCraft never crashes: shipped code returns `Result`/`Option` instead of panicking (see
# AGENTS.md › Robustness). Tests may unwrap (clippy.toml).
unwrap_used = "deny"
expect_used = "deny"
panic = "deny"
todo = "deny"
unimplemented = "deny"
unreachable = "deny"
[profile.dev.package."*"]
opt-level = 2
[profile.dev]
opt-level = 1
[profile.release]
lto = "thin"
codegen-units = 1