Files
vectorcraft/crates/tools/src/direct.rs
T
bflatasticandClaude Opus 5.5 a0d5d72d90 Fix #593: anchors and handle ends are easier to grab than the segments through them
An anchor was picked within the selection tolerance (3 px), the same reach
as its segments: a press a little off the anchor's 5 px square took the
curve instead.

- `ToolContext::point_tol`: anchors and direction handle ends are picked
  within the selection tolerance, but at least 2 px past the drawn point
  (4.5 px at the default Size 3, more with a larger Size). Anchors are
  tested before segments, so where both are within reach the anchor wins.
- Direct Selection (presses, Highlight anchors on mouse over, blend spine
  points and handles), the Anchor Point, Delete Anchor Point and Scissors
  tools, and the Pen (its Alt conversions; its close/continue reach stays
  5 px unless the points are drawn larger) use it. Segments, objects and
  frame edges keep the selection tolerance.
- Of the topmost path with anchors in reach, the nearest anchor is picked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 05:09:31 +07:00

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//! Direct Selection (A) and Group Selection tools.
//!
//! Direct Selection: click an anchor to select it (Shift toggles), click a segment to select the
//! path's anchors on that segment, drag to move selected anchors (the one pressed on snaps to
//! anchors, segments and Smart Guides, or with them off Snap to Point; Shift keeps the move at 45°
//! steps), drag a direction handle to
//! reshape (Shift keeps it at 45° steps round its anchor, Alt moves it alone; smart guides snap
//! it), marquee to select anchors (Shift-drag toggles them: the selected ones inside are
//! deselected, the others selected), drag a corner widget of any path (a star, a pen path) to round its corners
//! (the selected ones when anchors are selected; Alt-click cycles their kind, double-click opens
//! the Corners dialog).
//! Group Selection: click selects the leaf; each further click on it adds the next enclosing group;
//! its marquee works as Direct Selection's.
//! Both move objects selected as a whole as the Selection tool does, snapping alike.
//! Both pick the key objects of a blend, and click or drag ruler guides ([`crate::rulerguide`]).
//! Direct Selection also edits a blend's spine: drag its points (a key object on a point moves
//! with it) and, once a point is clicked, its handles; and the points of selected gradient meshes
//! and mesh envelopes and their handles ([`MeshEdit`]). Dragging a corner or an edge of area
//! type's frame reshapes the type area (`text.reshapeArea`): the text reflows at its size.
//! Dragging the brackets of selected type on a path moves or flips it ([`crate::pathtype`]).
//!
//! A press on the stroke of a path that isn't selected as a whole selects that segment's two anchors
//! (the fill, or Alt, selects the whole path); dragging the segment bends it if it's curved, else
//! moves its anchors.
use std::borrow::Cow;
use serde_json::{Value, json};
use vectorcraft_doc::hit::{HitKind, hit_test};
use vectorcraft_doc::{AnchorRef, Node, NodeId, NodeKind};
use vectorcraft_geom::{Anchor, PathData, Point, Rect};
use crate::bbox::move_delta;
use crate::corners::{self, CornerDrag, over_widget};
use crate::guides::{HandleSnap, PointSnap, Targets};
use crate::meshedit::MeshEdit;
use crate::pathtype::{self, BracketDrag, over_bracket};
use crate::rulerguide::GuideEdit;
use crate::select::{MoveSnap, is_area_type, matrix_json};
use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext};
#[derive(Clone, Debug)]
enum State {
Idle,
/// Dragging the selected anchors, which move alike: `grab` is where the anchor pressed on (or
/// the pointer on a segment) was, the point that snaps.
MoveAnchors {
start: Point,
grab: Point,
began: bool,
},
MoveObject {
start: Point,
began: bool,
},
/// Dragging a curved segment: it follows the pointer (`path.reshapeSegment`).
Segment {
id: NodeId,
si: usize,
seg: usize,
t: f64,
start: Point,
began: bool,
},
Handle {
id: NodeId,
si: usize,
ai: usize,
out: bool,
},
Marquee {
start: Point,
cur: Point,
/// Shift: the anchors inside leave the selection if selected, else join it.
toggle: bool,
},
Corner(CornerDrag),
/// Dragging a bracket of type on a path.
Bracket(BracketDrag),
/// Dragging a point of a blend's spine from `from`.
SpinePoint {
id: NodeId,
anchor: usize,
from: Point,
start: Point,
began: bool,
},
/// Dragging a handle of the clicked spine point.
SpineHandle {
id: NodeId,
anchor: usize,
out: bool,
},
/// Dragging a mesh point or handle ([`MeshEdit`]).
Mesh,
/// Dragging anchors of area type's frame (a corner, or the two ends of an edge).
TypeArea {
id: NodeId,
anchors: Vec<AnchorRef>,
start: Point,
began: bool,
},
}
pub struct DirectSelectionTool {
group: bool,
state: State,
/// The spine point last clicked (blend, anchor): its handles show and can be dragged.
spine: Option<(NodeId, usize)>,
mesh: MeshEdit,
/// Smart guides of the handle, anchors or objects being dragged.
guides: Vec<Overlay>,
/// What the dragged anchors snap to, gathered when the drag begins.
anchor_snap: Option<PointSnap>,
/// What the dragged handle snaps to.
handle_snap: HandleSnap,
/// What the objects being moved snap to, gathered when the move begins.
move_snap: Option<MoveSnap>,
/// The anchor under the pointer (Highlight anchors on mouse over): its path, where it is.
hover: Option<(NodeId, Point)>,
guide: GuideEdit,
}
impl DirectSelectionTool {
pub fn new(group: bool) -> Self {
Self {
group,
state: State::Idle,
spine: None,
mesh: MeshEdit::default(),
guides: vec![],
anchor_snap: None,
handle_snap: HandleSnap::default(),
move_snap: None,
hover: None,
guide: GuideEdit::default(),
}
}
}
/// The spines of the editable blends, topmost first: (blend, spine).
pub(crate) fn spines(cx: &ToolContext) -> Vec<(NodeId, PathData)> {
let mut v = vec![];
cx.doc.walk(|n| {
if let NodeKind::Blend { children, spec } = &n.kind
&& let Some((path, _)) = vectorcraft_doc::live::blend_spine(children, spec)
{
v.push((n.id, path));
}
});
v.reverse();
v.retain(|(id, _)| cx.doc.is_editable(*id));
v
}
/// The spine point under `p`: (blend, anchor, where it is).
fn hit_spine_point(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, Point)> {
spines(cx).into_iter().find_map(|(id, path)| {
let (_, ai, a) = path.anchors().find(|(_, _, a)| a.p.distance(p) <= tol)?;
Some((id, ai, a.p))
})
}
/// The spine point `sel` and whether `p` is on its outgoing handle's end (`Some(true)`) or its
/// incoming one's.
fn hit_spine_handle(cx: &ToolContext, sel: (NodeId, usize), p: Point, tol: f64) -> Option<bool> {
let a = spine_anchor(cx, sel)?;
if a.has_out() && a.h_out.distance(p) <= tol {
return Some(true);
}
(a.has_in() && a.h_in.distance(p) <= tol).then_some(false)
}
/// Anchor `sel.1` of blend `sel.0`'s spine.
fn spine_anchor(cx: &ToolContext, (id, ai): (NodeId, usize)) -> Option<vectorcraft_geom::Anchor> {
match &cx.doc.node(id)?.kind {
NodeKind::Blend { children, spec } => vectorcraft_doc::live::blend_spine(children, spec)?.0.subpaths.first()?.anchors.get(ai).copied(),
_ => None,
}
}
/// The anchors Direct Selection edits on `n`, in document space: a path's, or area type's frame.
fn editable_path(n: &Node) -> Option<Cow<'_, PathData>> {
match &n.kind {
NodeKind::Path { path, .. } => Some(Cow::Borrowed(path)),
NodeKind::Text(t) => t.area_frame().map(Cow::Owned),
_ => None,
}
}
/// The editable objects `f` accepts, topmost first.
fn anchor_owners(cx: &ToolContext, f: fn(&Node) -> bool) -> Vec<NodeId> {
let mut v = vec![];
cx.doc.walk(|n| {
if f(n) {
v.push(n.id)
}
});
v.reverse();
v.retain(|id| cx.doc.is_editable(*id));
v
}
/// The anchor within `tol` of `p` nearest to it, of the topmost visible path or area type frame
/// that has one: (id, si, ai, where it is).
fn hit_anchor(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, usize, Point)> {
let owners = anchor_owners(cx, |n| matches!(n.kind, NodeKind::Path { .. }) || is_area_type(n));
owners.into_iter().find_map(|id| {
let pd = cx.doc.node(id).and_then(editable_path)?;
nearest_anchor(&pd, p, tol).map(|(si, ai, a)| (id, si, ai, a))
})
}
/// The anchor of `pd` within `tol` of `p` nearest to it: (subpath, anchor, where it is).
fn nearest_anchor(pd: &PathData, p: Point, tol: f64) -> Option<(usize, usize, Point)> {
pd.anchors().map(|(si, ai, a)| (si, ai, a.p)).filter(|(.., a)| a.distance(p) <= tol).min_by(|x, y| x.2.distance(p).total_cmp(&y.2.distance(p)))
}
/// An edge of an area type frame under `p`, topmost first: (text, the edge's two anchors).
fn hit_frame_edge(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, Vec<AnchorRef>)> {
anchor_owners(cx, is_area_type).into_iter().find_map(|id| {
let frame = cx.doc.node(id).and_then(editable_path)?;
let (si, seg, _, _, d) = frame.nearest(p)?;
let n = frame.subpaths.get(si)?.anchors.len();
(d <= tol && n > 0).then(|| (id, vec![(si, seg % n), (si, (seg + 1) % n)]))
})
}
/// The anchors whose direction handles show, and drag, with the tools that edit anchors
/// ([`crate::catalog::edits_anchors`]): the direct-selected anchors of a path, every anchor of a
/// path selected as a whole. Selection & Anchor Display → Show handles when multiple anchors are
/// selected off, none while more than one anchor is selected.
fn handle_anchors(cx: &ToolContext) -> Vec<(NodeId, usize, usize, Anchor)> {
let mut v = vec![];
for &id in &cx.selection.objects {
let Some(pd) = cx.doc.node(id).and_then(|n| n.path_data()) else { continue };
let shown = cx.selection.partial(id);
v.extend(pd.anchors().filter(|(si, ai, _)| shown.is_none_or(|set| set.contains(&(*si, *ai)))).map(|(si, ai, a)| (id, si, ai, *a)));
}
if !cx.handles_multiple && v.len() > 1 {
v.clear();
}
v
}
/// The end of a shown direction handle ([`handle_anchors`]) nearest to `p` within `tol`, and
/// nearer to it than the handle's anchor (a short handle leaves its anchor to be picked): (path,
/// subpath, anchor, is_out).
pub(crate) fn hit_handle(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, usize, bool)> {
let mut best: Option<((NodeId, usize, usize, bool), f64)> = None;
for (id, si, ai, a) in handle_anchors(cx) {
for (out, has, h) in [(true, a.has_out(), a.h_out), (false, a.has_in(), a.h_in)] {
let d = h.distance(p);
if has && d <= tol && d < a.p.distance(p) && best.is_none_or(|b| d < b.1) {
best = Some(((id, si, ai, out), d));
}
}
}
best.map(|b| b.0)
}
fn anchors_json(v: &[AnchorRef]) -> Value {
Value::Array(v.iter().map(|(s, a)| json!([s, a])).collect())
}
/// A segment of a path under the pointer.
struct SegmentHit {
si: usize,
seg: usize,
t: f64,
/// The indexes of the segment's two anchors in its subpath.
anchors: [usize; 2],
curved: bool,
}
/// The segment of path `id` nearest to `p`, where the hit test found its stroke.
fn segment_at(cx: &ToolContext, id: NodeId, p: Point) -> Option<SegmentHit> {
let pd = cx.doc.node(id)?.path_data()?;
let (si, seg, t, ..) = pd.nearest(p)?;
let sp = pd.subpaths.get(si)?;
let n = sp.anchors.len();
let (i0, i1) = (seg.checked_rem(n)?, (seg + 1).checked_rem(n)?);
let (a, b) = (sp.anchors.get(i0)?, sp.anchors.get(i1)?);
Some(SegmentHit { si, seg, t, anchors: [i0, i1], curved: a.has_out() || b.has_in() })
}
impl Tool for DirectSelectionTool {
fn id(&self) -> &'static str {
if self.group { "groupSelection" } else { "directSelection" }
}
fn busy(&self) -> bool {
!matches!(self.state, State::Idle) || self.guide.busy()
}
fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
if let Some(out) = self.guide.pointer(cx, ev) {
return out;
}
let p = ev.pos;
// Anchors and handle ends are picked from a little further than segments and objects.
let (tol, point) = (cx.pick_tol(), cx.point_tol());
match (ev.kind, self.state.clone()) {
(PointerKind::Down, _) if self.group => {
if let Some(out) = self.guide.press(cx, ev) {
self.state = State::Idle;
return out;
}
let Some(h) = hit_test(cx.doc, p, cx.hit_options()) else {
self.state = State::Marquee { start: p, cur: p, toggle: ev.mods.shift };
return vec![];
};
// Walk up from the leaf: select the first ancestor not yet selected (below the layer).
let chain: Vec<NodeId> = h.ancestry.iter().skip(1).rev().copied().collect();
let target = if cx.selection.contains(h.leaf) {
chain.iter().find(|id| !cx.selection.contains(**id)).copied().unwrap_or(h.leaf)
} else {
h.leaf
};
self.state = State::MoveObject { start: p, began: false };
if cx.selection.contains(target) {
vec![]
} else if ev.mods.shift || cx.selection.contains(h.leaf) {
vec![Action::Exec("select.add".into(), json!({"ids": [target.0]}))]
} else {
vec![Action::Exec("select.set".into(), json!({"ids": [target.0]}))]
}
}
(PointerKind::DoubleClick, _) if !self.group => corners::double_click(cx, p, true).into_iter().collect(),
(PointerKind::Move, State::Idle) => {
self.hover = if self.group || !cx.highlight_anchors { None } else { hovered_anchor(cx, p) };
vec![]
}
(PointerKind::Down, _) => {
if let Some(c) = CornerDrag::hit(cx, ev, true) {
self.state = State::Corner(c);
return vec![];
}
if let Some(b) = BracketDrag::hit(cx, ev) {
self.state = State::Bracket(b);
return vec![];
}
if let Some(sel) = self.spine.filter(|(id, _)| cx.selection.contains(*id))
&& let Some(out) = hit_spine_handle(cx, sel, p, point)
{
self.state = State::SpineHandle { id: sel.0, anchor: sel.1, out };
return vec![Action::Begin("Reshape Spine".into())];
}
self.spine = None;
if let Some(g) = self.mesh.hit(cx, &cx.selection.objects, p) {
self.state = State::Mesh;
return self.mesh.press(g);
}
self.mesh.unfocus();
if let Some((id, si, ai, out)) = hit_handle(cx, p, point) {
self.state = State::Handle { id, si, ai, out };
self.handle_snap = HandleSnap::default();
return vec![Action::Begin("Reshape".into())];
}
if let Some((id, anchor, from)) = hit_spine_point(cx, p, point) {
self.spine = Some((id, anchor));
self.state = State::SpinePoint { id, anchor, from, start: p, began: false };
return if cx.selection.contains(id) { vec![] } else { vec![Action::Exec("select.set".into(), json!({"ids": [id.0]}))] };
}
if let Some((id, si, ai, grab)) = hit_anchor(cx, p, point) {
if cx.doc.node(id).is_some_and(is_area_type) {
return self.press_type_area(cx, id, vec![(si, ai)], p, ev.mods.shift);
}
let already = cx.selection.partial(id).is_some_and(|s| s.contains(&(si, ai)));
self.state = State::MoveAnchors { start: p, grab, began: false };
if ev.mods.shift {
return vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[si, ai]], "mode": "toggle"}))];
}
if !already {
return vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[si, ai]], "mode": "set"}))];
}
return vec![];
}
if let Some((id, anchors)) = hit_frame_edge(cx, p, tol) {
return self.press_type_area(cx, id, anchors, p, ev.mods.shift);
}
if let Some(out) = self.guide.press(cx, ev) {
self.state = State::Idle;
return out;
}
if let Some(h) = hit_test(cx.doc, p, cx.hit_options()) {
// A segment of a path that isn't selected as a whole: its two anchors get
// selected, and dragging it reshapes it if it's curved, else moves it. Alt picks
// the whole path (and Alt-drag copies it), as with Group Selection.
let whole = cx.selection.contains(h.leaf) && cx.selection.partial(h.leaf).is_none();
if !whole
&& !ev.mods.shift
&& !ev.mods.alt
&& matches!(h.kind, HitKind::Stroke | HitKind::Outline)
&& let Some(s) = segment_at(cx, h.leaf, p)
{
let selected = cx.selection.partial(h.leaf).is_some_and(|sel| s.anchors.iter().all(|&ai| sel.contains(&(s.si, ai))));
self.state = if s.curved {
State::Segment { id: h.leaf, si: s.si, seg: s.seg, t: s.t, start: p, began: false }
} else {
State::MoveAnchors { start: p, grab: p, began: false }
};
if selected {
return vec![];
}
let anchors: Vec<Value> = s.anchors.iter().map(|ai| json!([s.si, ai])).collect();
return vec![Action::Exec("select.anchors".into(), json!({"id": h.leaf.0, "anchors": anchors, "mode": "set"}))];
}
// Clicking the fill selects the whole leaf path (all anchors).
self.state = State::MoveObject { start: p, began: false };
if ev.mods.shift {
return vec![Action::Exec("select.toggle".into(), json!({"id": h.leaf.0}))];
}
if !cx.selection.contains(h.leaf) || cx.selection.partial(h.leaf).is_some() {
return vec![Action::Exec("select.set".into(), json!({"ids": [h.leaf.0]}))];
}
return vec![];
}
self.state = State::Marquee { start: p, cur: p, toggle: ev.mods.shift };
vec![]
}
(PointerKind::Drag, State::MoveAnchors { start, grab, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Move".into()));
self.state = State::MoveAnchors { start, grab, began: true };
self.anchor_snap = Some(PointSnap::new(cx, || Targets::for_anchor_drag(cx.doc, cx.selection)));
}
let mut d = move_delta(start, p, ev.mods.shift);
// The grabbed anchor snaps and the others follow it; Shift keeps the angle instead.
self.guides.clear();
if !ev.mods.shift
&& let Some(snap) = &self.anchor_snap
{
let (q, guides) = snap.snap(cx, grab + d);
(d, self.guides) = (q - grab, guides);
}
out.push(Action::Preview("path.moveAnchors".into(), json!({"dx": d.x, "dy": d.y})));
out
}
(PointerKind::Drag, State::Segment { id, si, seg, t, start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Reshape".into()));
self.state = State::Segment { id, si, seg, t, start, began: true };
}
let d = p - start;
out.push(Action::Preview(
"path.reshapeSegment".into(),
json!({"id": id.0, "subpath": si, "segment": seg, "t": t, "dx": d.x, "dy": d.y}),
));
out
}
(PointerKind::Drag, State::MoveObject { start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Move".into()));
self.state = State::MoveObject { start, began: true };
self.move_snap = Some(MoveSnap::new(cx));
}
let mut d = move_delta(start, p, ev.mods.shift);
if let Some(snap) = &self.move_snap {
(d, self.guides) = snap.snap(cx, start, d);
}
out.push(Action::Preview(
"object.transform".into(),
json!({"matrix": matrix_json(vectorcraft_geom::Affine::translate(d)), "copy": ev.mods.alt}),
));
out
}
(PointerKind::Drag, State::TypeArea { id, anchors, start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Reshape Type Area".into()));
}
let d = move_delta(start, p, ev.mods.shift);
out.push(Action::Preview("text.reshapeArea".into(), json!({"id": id.0, "anchors": anchors_json(&anchors), "dx": d.x, "dy": d.y})));
self.state = State::TypeArea { id, anchors, start, began: true };
out
}
(PointerKind::Drag, State::Handle { id, si, ai, out }) => {
let (q, guides) = self.handle_snap.snap(cx, (id, si, ai), p, ev.mods.shift);
self.guides = guides;
vec![Action::Preview(
"path.setHandle".into(),
json!({"id": id.0, "subpath": si, "anchor": ai, "which": if out {"out"} else {"in"}, "x": q.x, "y": q.y, "independent": ev.mods.alt}),
)]
}
(PointerKind::Drag, State::SpinePoint { id, anchor, from, start, began }) => {
let mut out = vec![];
if !began {
if p.distance(start) < cx.tol(3.0) {
return out;
}
out.push(Action::Begin("Reshape Spine".into()));
self.state = State::SpinePoint { id, anchor, from, start, began: true };
}
let q = from + move_delta(start, p, ev.mods.shift);
out.push(Action::Preview("object.blend.spine.moveAnchor".into(), json!({"id": id.0, "anchor": anchor, "x": q.x, "y": q.y})));
out
}
(PointerKind::Drag, State::SpineHandle { id, anchor, out }) => vec![Action::Preview(
"object.blend.spine.moveAnchor".into(),
json!({"id": id.0, "anchor": anchor, "handle": if out {"out"} else {"in"}, "x": p.x, "y": p.y, "independent": ev.mods.alt}),
)],
(PointerKind::Drag, State::Mesh) => self.mesh.drag_to(p).unwrap_or_default(),
(PointerKind::Up, State::Mesh) => {
self.state = State::Idle;
self.mesh.release().unwrap_or_default()
}
(PointerKind::Drag, State::Marquee { start, toggle, .. }) => {
self.state = State::Marquee { start, cur: p, toggle };
vec![]
}
(PointerKind::Drag, State::Corner(mut c)) => {
let out = c.drag(cx, p);
self.state = State::Corner(c);
out
}
(PointerKind::Up, State::Corner(c)) => {
self.state = State::Idle;
c.finish()
}
(PointerKind::Drag, State::Bracket(mut b)) => {
let out = b.drag(cx, p, ev.mods.cmd);
self.state = State::Bracket(b);
out
}
(PointerKind::Up, State::Bracket(b)) => {
self.state = State::Idle;
b.finish()
}
(
PointerKind::Up,
State::MoveAnchors { began, .. }
| State::MoveObject { began, .. }
| State::Segment { began, .. }
| State::SpinePoint { began, .. }
| State::TypeArea { began, .. },
) => {
self.state = State::Idle;
self.guides.clear();
(self.anchor_snap, self.move_snap) = (None, None);
if began { vec![Action::Commit] } else { vec![] }
}
(PointerKind::Up, State::Handle { .. } | State::SpineHandle { .. }) => {
self.state = State::Idle;
self.guides.clear();
vec![Action::Commit]
}
(PointerKind::Up, State::Marquee { start, toggle, .. }) => {
self.state = State::Idle;
let r = Rect::from_points(start, p);
if r.width() < cx.tol(3.0) && r.height() < cx.tol(3.0) {
return if toggle { vec![] } else { vec![Action::Exec("select.none".into(), json!({}))] };
}
// Collect anchors inside the rect for every editable path.
let mut sel: Vec<(NodeId, Vec<AnchorRef>)> = vec![];
cx.doc.walk(|n| {
if let NodeKind::Path { path, .. } = &n.kind {
let v: Vec<AnchorRef> = path.anchors().filter(|(_, _, a)| r.contains(a.p)).map(|(s, i, _)| (s, i)).collect();
if !v.is_empty() {
sel.push((n.id, v));
}
}
});
sel.retain(|(id, _)| cx.doc.is_editable(*id));
let items: Vec<Value> = sel.iter().map(|(id, v)| json!({"id": id.0, "anchors": anchors_json(v)})).collect();
vec![Action::Exec("select.anchorsMany".into(), json!({"items": items, "mode": if toggle { "toggle" } else { "set" }}))]
}
_ => vec![],
}
}
fn overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
match &self.state {
State::Marquee { start, cur, .. } => vec![Overlay::Marquee(Rect::from_points(*start, *cur))],
State::Corner(c) => c.overlays(cx),
_ => {
let mut out = self.spine_overlays(cx);
out.extend(self.mesh.overlays(cx));
if !self.group {
out.extend(frame_overlays(cx));
out.extend(pathtype::overlays(cx));
}
if matches!(self.state, State::Handle { .. } | State::MoveAnchors { .. } | State::MoveObject { .. }) {
out.extend(self.guides.iter().cloned());
}
if let Some((id, p)) = self.hover.filter(|_| matches!(self.state, State::Idle)) {
out.push(Overlay::Anchor { p, color: cx.doc.layer_color(id), filled: false, size: 8.0 });
}
out.extend(self.guide.overlays(cx));
out
}
}
}
fn cursor(&self, cx: &ToolContext, p: Point, _m: Mods) -> Cursor {
if !self.group && (matches!(self.state, State::Corner(_)) || over_widget(cx, p, true)) {
return Cursor::CornerRadius;
}
if !self.group && (matches!(self.state, State::Bracket(_)) || over_bracket(cx, p)) {
return Cursor::PathBracket;
}
// A press on the highlighted anchor picks it, not the guide.
self.guide.cursor(cx, p).filter(|_| self.hover.is_none() || self.guide.busy()).unwrap_or(Cursor::ArrowHollow)
}
}
/// The anchor within a press's reach of `p` ([`ToolContext::point_tol`]), of a selected path or the
/// path under `p`: what Highlight anchors on mouse over marks (a press there picks it).
fn hovered_anchor(cx: &ToolContext, p: Point) -> Option<(NodeId, Point)> {
let under = hit_test(cx.doc, p, cx.hit_options()).map(|h| h.leaf);
let tol = cx.point_tol();
cx.selection.objects.iter().copied().chain(under).find_map(|id| {
let path = cx.doc.node(id).and_then(editable_path)?;
nearest_anchor(&path, p, tol).map(|(.., a)| (id, a))
})
}
/// The frame anchors of the selected area type, which Direct Selection drags.
fn frame_overlays(cx: &ToolContext) -> Vec<Overlay> {
let mut out = vec![];
for id in &cx.selection.objects {
let Some(frame) = cx.doc.node(*id).filter(|n| is_area_type(n)).and_then(editable_path) else { continue };
let color = cx.doc.layer_color(*id);
out.extend(frame.anchors().map(|(_, _, a)| Overlay::Anchor { p: a.p, color, filled: false, size: 5.0 }));
}
out
}
impl DirectSelectionTool {
/// Press on area type's frame anchors (a corner, or an edge's two ends): select the text and
/// get ready to drag them.
fn press_type_area(&mut self, cx: &ToolContext, id: NodeId, anchors: Vec<AnchorRef>, p: Point, shift: bool) -> Vec<Action> {
self.state = State::TypeArea { id, anchors, start: p, began: false };
if cx.selection.contains(id) {
vec![]
} else if shift {
vec![Action::Exec("select.add".into(), json!({"ids": [id.0]}))]
} else {
vec![Action::Exec("select.set".into(), json!({"ids": [id.0]}))]
}
}
/// The clicked spine point, filled, with its handles.
fn spine_overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
let Some(sel) = self.spine.filter(|(id, _)| cx.selection.contains(*id)) else { return vec![] };
let Some(a) = spine_anchor(cx, sel) else { return vec![] };
let color = cx.doc.layer_color(sel.0);
let mut out = vec![];
for h in [a.h_in, a.h_out].into_iter().filter(|h| h.distance(a.p) > 1e-6) {
out.push(Overlay::Line { a: a.p, b: h, color, dashed: false });
out.push(Overlay::Handle { p: h, color });
}
out.push(Overlay::Anchor { p: a.p, color, filled: true, size: 5.0 });
out
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::testutil::*;
use vectorcraft_doc::Selection;
/// #414: a ruler guide is picked over the art, but an anchor on it is picked first.
#[test]
fn direct_and_group_selection_pick_ruler_guides() {
let (mut d, id) = doc_with_rect();
d.guides.push(vectorcraft_doc::Guide::new(true, 100.0));
let (s, p) = (Selection::default(), paint());
let c = cx(&d, &s, &p);
let down = |t: &mut DirectSelectionTool, y: f64| t.pointer(&c, &PointerEvent::new(PointerKind::Down, 100.0, y));
let pick = vec![Action::Exec("guide.select".into(), json!({"indexes": [0]}))];
for group in [false, true] {
let mut t = DirectSelectionTool::new(group);
assert_eq!(down(&mut t, 150.0), pick, "on the rect's edge (group: {group})");
assert!(t.busy());
t.pointer(&c, &PointerEvent::new(PointerKind::Up, 100.0, 150.0));
assert_eq!(t.cursor(&c, Point::new(101.0, 300.0), Mods::default()), Cursor::ResizeH);
}
let mut t = DirectSelectionTool::new(false);
assert_eq!(down(&mut t, 100.0), vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[0, 0]], "mode": "set"}))]);
}
/// An anchor is picked from 2 px past its drawn square even where its segment is nearer, and
/// further with a larger anchor Size or Tolerance (#593); away from it the segment is.
#[test]
fn anchors_are_picked_before_the_segments_through_them() {
let (d, id) = doc_with_rect();
let (s, p) = (Selection::default(), paint());
let corner = vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[0, 0]], "mode": "set"}))];
let press = |cx: &ToolContext, x: f64, y: f64| DirectSelectionTool::new(false).pointer(cx, &PointerEvent::new(PointerKind::Down, x, y));
let c = cx(&d, &s, &p);
// 4.3 px from the corner, 0.5 px from the top edge.
assert_eq!(press(&c, 104.2, 100.5), corner);
assert_ne!(press(&c, 110.0, 100.5), corner, "the segment, away from the anchor");
assert_ne!(press(&c, 105.0, 100.5), corner, "past the default reach (4.5 px)");
let large = ToolContext { anchor_size: 7, ..cx(&d, &s, &p) };
assert_eq!(press(&large, 106.0, 100.5), corner, "Size 7 draws them 9 px wide");
let loose = ToolContext { selection_tolerance: 8.0, ..cx(&d, &s, &p) };
assert_eq!(press(&loose, 107.5, 100.5), corner);
// On screen: at 200% the reach is half as far in the document.
let zoomed = ToolContext { zoom: 2.0, ..cx(&d, &s, &p) };
assert_eq!(press(&zoomed, 102.1, 100.2), corner);
assert_ne!(press(&zoomed, 102.6, 100.2), corner);
}
/// A blend of two 20 pt squares centred on (110, 310) and (210, 310), selected.
fn blend_doc() -> (vectorcraft_doc::Document, NodeId, NodeId) {
let (mut d, _) = doc_with_rect();
let l = d.layers[0].id;
let key = |id: NodeId, x: f64| {
let r = vectorcraft_geom::shapes::rectangle(Rect::new(x, 300.0, x + 20.0, 320.0));
std::sync::Arc::new(vectorcraft_doc::Node::path(id, r, vectorcraft_doc::Appearance::default_art()))
};
let (g, k1, k2) = (d.alloc_id(), d.alloc_id(), d.alloc_id());
let b = vectorcraft_doc::Node::new(g, NodeKind::Blend { children: vec![key(k1, 100.0), key(k2, 200.0)], spec: Default::default() });
d.insert(Some(l), 1, b).unwrap();
(d, g, k1)
}
/// Highlight anchors on mouse over (#394): the anchor under the pointer, within the selection
/// tolerance, shows enlarged; none with the preference off or away from anchors.
#[test]
fn the_anchor_under_the_pointer_is_highlighted() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let big = |t: &DirectSelectionTool, cx: &ToolContext| {
t.overlays(cx).into_iter().find_map(|o| match o {
Overlay::Anchor { p, size, .. } if size > 5.0 => Some(p),
_ => None,
})
};
let mut t = DirectSelectionTool::new(false);
let on = cx(&d, &s, &p);
t.pointer(&on, &PointerEvent::new(PointerKind::Move, 102.0, 101.0));
assert_eq!(big(&t, &on), Some(Point::new(100.0, 100.0)), "the corner of {id:?}");
t.pointer(&on, &PointerEvent::new(PointerKind::Move, 150.0, 100.0));
assert_eq!(big(&t, &on), None, "mid-segment: no anchor");
let off = ToolContext { highlight_anchors: false, ..cx(&d, &s, &p) };
t.pointer(&off, &PointerEvent::new(PointerKind::Move, 102.0, 101.0));
assert_eq!(big(&t, &off), None, "off");
}
#[test]
fn dragging_a_spine_point_moves_it() {
let (d, g, _) = blend_doc();
let mut s = Selection::default();
s.set([g]);
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
assert_eq!(t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 211.0, 310.0)), vec![]);
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 221.0, 350.0));
assert_eq!(a[0], Action::Begin("Reshape Spine".into()));
assert_eq!(a[1], Action::Preview("object.blend.spine.moveAnchor".into(), json!({"id": g.0, "anchor": 1, "x": 220.0, "y": 350.0})));
assert_eq!(t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 221.0, 350.0)), vec![Action::Commit]);
assert!(t.overlays(&cx).iter().any(|o| matches!(o, Overlay::Anchor { filled: true, .. })), "the clicked point shows");
}
#[test]
fn direct_and_group_selection_pick_blend_keys() {
let (d, g, k1) = blend_doc();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let a = DirectSelectionTool::new(false).pointer(&cx, &PointerEvent::new(PointerKind::Down, 104.0, 304.0));
assert_eq!(a, vec![Action::Exec("select.set".into(), json!({"ids": [k1.0]}))]);
let a = DirectSelectionTool::new(true).pointer(&cx, &PointerEvent::new(PointerKind::Down, 104.0, 304.0));
assert_eq!(a, vec![Action::Exec("select.set".into(), json!({"ids": [k1.0]}))]);
// A click on a step (between the keys) still selects the blend.
let a = DirectSelectionTool::new(true).pointer(&cx, &PointerEvent::new(PointerKind::Down, 160.0, 304.0));
assert_eq!(a, vec![Action::Exec("select.set".into(), json!({"ids": [g.0]}))]);
}
#[test]
fn dragging_a_frame_corner_or_edge_reshapes_area_type() {
let (d, text) = doc_with_area_type();
let p = paint();
let s = Selection::default();
let cx1 = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
// The bottom-right corner of the 120 × 40 frame at (300, 300) selects the text...
assert_eq!(
t.pointer(&cx1, &PointerEvent::new(PointerKind::Down, 421.0, 339.0)),
vec![Action::Exec("select.set".into(), json!({"ids": [text.0]}))]
);
// ...and drags that corner.
let a = t.pointer(&cx1, &PointerEvent::new(PointerKind::Drag, 461.0, 399.0));
assert_eq!(a[0], Action::Begin("Reshape Type Area".into()));
assert_eq!(a[1], Action::Preview("text.reshapeArea".into(), json!({"id": text.0, "anchors": [[0, 2]], "dx": 40.0, "dy": 60.0})));
assert_eq!(t.pointer(&cx1, &PointerEvent::new(PointerKind::Up, 461.0, 399.0)), vec![Action::Commit]);
// The top edge drags both its ends; a click alone changes nothing.
let mut s = Selection::default();
s.add(text);
let cx2 = cx(&d, &s, &p);
assert!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Down, 350.0, 301.0)).is_empty());
let a = t.pointer(&cx2, &PointerEvent::new(PointerKind::Drag, 350.0, 281.0));
assert_eq!(a[1], Action::Preview("text.reshapeArea".into(), json!({"id": text.0, "anchors": [[0, 0], [0, 1]], "dx": 0.0, "dy": -20.0})));
t.pointer(&cx2, &PointerEvent::new(PointerKind::Up, 350.0, 281.0));
assert!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Down, 300.0, 340.0)).is_empty());
assert!(t.pointer(&cx2, &PointerEvent::new(PointerKind::Up, 300.0, 340.0)).is_empty());
// The selected frame's corners show.
assert_eq!(t.overlays(&cx2).iter().filter(|o| matches!(o, Overlay::Anchor { filled: false, .. })).count(), 4);
}
#[test]
fn click_anchor_selects_it() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
assert_eq!(a, vec![Action::Exec("select.anchors".into(), json!({"id": id.0, "anchors": [[0, 0]], "mode": "set"}))]);
}
#[test]
fn marquee_selects_anchors() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 50.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 250.0, 150.0));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 250.0, 150.0));
assert_eq!(a, vec![Action::Exec("select.anchorsMany".into(), json!({"items": [{"id": id.0, "anchors": [[0, 1]]}], "mode": "set"}))]);
}
/// Shift-drag a marquee: the anchors inside toggle (#483), with Group Selection too.
#[test]
fn shift_marquee_toggles_anchors() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let shift = Mods { shift: true, ..Default::default() };
for group in [false, true] {
let mut t = DirectSelectionTool::new(group);
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 50.0).with_mods(shift));
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 250.0, 150.0).with_mods(shift));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 250.0, 150.0).with_mods(shift));
assert_eq!(a, vec![Action::Exec("select.anchorsMany".into(), json!({"items": [{"id": id.0, "anchors": [[0, 1]]}], "mode": "toggle"}))]);
}
}
/// An open path from (100, 300) to (200, 300) arching up through (150, 262.5).
fn arch_doc() -> (vectorcraft_doc::Document, NodeId) {
let (mut d, _) = doc_with_rect();
let l = d.layers[0].id;
let id = d.alloc_id();
let mut sp = vectorcraft_geom::SubPath::polyline(&[Point::new(100.0, 300.0), Point::new(200.0, 300.0)], false);
sp.anchors[0].h_out = Point::new(100.0, 250.0);
sp.anchors[1].h_in = Point::new(200.0, 250.0);
d.insert(Some(l), 1, vectorcraft_doc::Node::path(id, PathData::single(sp), vectorcraft_doc::Appearance::default_art())).unwrap();
(d, id)
}
#[test]
fn dragging_a_curved_segment_reshapes_it_and_a_straight_one_moves_its_anchors() {
let (d, arch) = arch_doc();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
// The arch: its two anchors get selected, and the drag bends it.
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 262.5));
assert_eq!(a, vec![Action::Exec("select.anchors".into(), json!({"id": arch.0, "anchors": [[0, 0], [0, 1]], "mode": "set"}))]);
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 150.0, 242.5));
assert_eq!(a[0], Action::Begin("Reshape".into()));
let Action::Preview(cmd, v) = &a[1] else { panic!("{a:?}") };
assert_eq!(
(cmd.as_str(), v["id"].clone(), v["segment"].clone(), v["dx"].clone(), v["dy"].clone()),
("path.reshapeSegment", json!(arch.0), json!(0), json!(0.0), json!(-20.0))
);
assert!((v["t"].as_f64().unwrap() - 0.5).abs() < 0.01, "{v}");
assert_eq!(t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 150.0, 242.5)), vec![Action::Commit]);
// A straight edge of the rectangle: its two anchors get selected and move.
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 101.0));
assert!(matches!(&a[..], [Action::Exec(c, v)] if c == "select.anchors" && v["anchors"] == json!([[0, 0], [0, 1]])), "{a:?}");
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 150.0, 81.0));
assert_eq!(a[1], Action::Preview("path.moveAnchors".into(), json!({"dx": 0.0, "dy": -20.0})));
t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 150.0, 81.0));
// Alt on the stroke picks the whole path, and Alt-drag copies it.
let alt = Mods { alt: true, ..Default::default() };
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 101.0).with_mods(alt));
assert!(matches!(&a[..], [Action::Exec(c, _)] if c == "select.set"), "{a:?}");
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 150.0, 81.0).with_mods(alt));
assert!(matches!(&a[..], [Action::Begin(_), Action::Preview(c, v)] if c == "object.transform" && v["copy"] == true), "{a:?}");
t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 150.0, 81.0).with_mods(alt));
// The fill still selects the whole path, and a path selected as a whole still moves whole.
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 150.0));
assert!(matches!(&a[..], [Action::Exec(c, _)] if c == "select.set"), "{a:?}");
t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 150.0, 150.0));
let rect = d.layers[0].children().unwrap()[0].id;
let mut whole = Selection::default();
whole.set([rect]);
let cx = crate::testutil::cx(&d, &whole, &p);
assert_eq!(t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 101.0)), vec![]);
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 150.0, 81.0));
assert!(matches!(&a[..], [Action::Begin(_), Action::Preview(c, _)] if c == "object.transform"), "{a:?}");
}
/// #494: the handles shown are the handles dragged. A path selected as a whole (the one the
/// Pen just drew) shows all its handles, and they drag; the direct-selected anchors' handles
/// only otherwise; none with Show handles when multiple anchors are selected off and several
/// anchors selected. A handle shorter than the tolerance leaves its anchor to be picked, and
/// the tolerance is the preference's, in screen pixels at any zoom.
#[test]
fn the_handles_shown_are_the_handles_dragged() {
let (d, arch) = arch_doc();
let p = paint();
// Does a press at (x, y) take a handle?
let handle = |c: &ToolContext, x: f64, y: f64| {
DirectSelectionTool::new(false).pointer(c, &PointerEvent::new(PointerKind::Down, x, y)) == vec![Action::Begin("Reshape".into())]
};
let mut whole = Selection::default();
whole.set([arch]);
let c = cx(&d, &whole, &p);
assert!(handle(&c, 101.0, 251.0), "the first anchor's handle, the path selected whole");
let mut t = DirectSelectionTool::new(false);
t.pointer(&c, &PointerEvent::new(PointerKind::Down, 101.0, 251.0));
let a = t.pointer(&c, &PointerEvent::new(PointerKind::Drag, 120.0, 240.0));
assert!(matches!(&a[..], [Action::Preview(c, v)] if c == "path.setHandle" && v["anchor"] == 0 && v["which"] == "out"), "{a:?}");
// Only the second anchor direct-selected: the first one's handle is hidden.
let second = anchors_of(arch, &[(0, 1)]);
assert!(!handle(&cx(&d, &second, &p), 101.0, 251.0));
assert!(handle(&cx(&d, &second, &p), 201.0, 251.0));
// Show handles when multiple anchors are selected off: the whole path's are hidden.
assert!(!handle(&ToolContext { handles_multiple: false, ..cx(&d, &whole, &p) }, 101.0, 251.0));
assert!(handle(&ToolContext { handles_multiple: false, ..cx(&d, &second, &p) }, 201.0, 251.0));
// The tolerance is the preference's, in screen pixels: 3 px is 0.75 pt at 400%.
let zoomed = ToolContext { zoom: 4.0, ..cx(&d, &whole, &p) };
assert!(!handle(&zoomed, 101.0, 251.0));
assert!(handle(&zoomed, 100.5, 250.5));
assert!(handle(&ToolContext { selection_tolerance: 8.0, ..cx(&d, &whole, &p) }, 106.0, 254.0));
}
/// #494: a handle 2 pt long, inside the tolerance round its anchor, doesn't hide the anchor.
#[test]
fn a_short_handle_leaves_its_anchor_to_be_picked() {
let (mut d, _) = doc_with_rect();
let l = d.layers[0].id;
let id = d.alloc_id();
let mut sp = vectorcraft_geom::SubPath::polyline(&[Point::new(100.0, 300.0), Point::new(200.0, 300.0)], false);
sp.anchors[0].h_out = Point::new(102.0, 300.0);
d.insert(Some(l), 1, vectorcraft_doc::Node::path(id, PathData::single(sp), vectorcraft_doc::Appearance::default_art())).unwrap();
let s = anchors_of(id, &[(0, 0)]);
let p = paint();
let c = cx(&d, &s, &p);
let mut t = DirectSelectionTool::new(false);
assert_eq!(t.pointer(&c, &PointerEvent::new(PointerKind::Down, 100.0, 300.0)), vec![], "the anchor, already selected");
let a = t.pointer(&c, &PointerEvent::new(PointerKind::Drag, 90.0, 290.0));
assert_eq!(a[0], Action::Begin("Move".into()));
t.pointer(&c, &PointerEvent::new(PointerKind::Up, 90.0, 290.0));
assert_eq!(t.pointer(&c, &PointerEvent::new(PointerKind::Down, 102.5, 300.0)), vec![Action::Begin("Reshape".into())], "the handle");
}
/// [`doc_with_rect`] (A, 100..200) and a second square B, 300..400: (A, B).
fn two_squares() -> (vectorcraft_doc::Document, NodeId, NodeId) {
let (mut d, a) = doc_with_rect();
let l = d.layers[0].id;
let b = d.alloc_id();
let sq = vectorcraft_geom::shapes::rectangle(Rect::new(300.0, 300.0, 400.0, 400.0));
d.insert(Some(l), 1, vectorcraft_doc::Node::path(b, sq, vectorcraft_doc::Appearance::default_art())).unwrap();
(d, a, b)
}
/// The anchors `anchors` of path `id` direct-selected.
fn anchors_of(id: NodeId, anchors: &[AnchorRef]) -> Selection {
let mut s = Selection::default();
s.set([id]);
s.anchors.insert(id, anchors.iter().copied().collect());
s
}
/// Press at `from`, drag to `to`: the move the drag previews, and the smart guide labels shown.
fn drag(t: &mut DirectSelectionTool, cx: &ToolContext, from: (f64, f64), to: (f64, f64), mods: Mods) -> (Value, Vec<String>) {
t.pointer(cx, &PointerEvent::new(PointerKind::Down, from.0, from.1).with_mods(mods));
let a = t.pointer(cx, &PointerEvent::new(PointerKind::Drag, to.0, to.1).with_mods(mods));
let Some(Action::Preview(_, v)) = a.last() else { panic!("{a:?}") };
let labels = t
.overlays(cx)
.into_iter()
.filter_map(|o| match o {
Overlay::Label { text, .. } => Some(text),
_ => None,
})
.collect();
assert_eq!(t.pointer(cx, &PointerEvent::new(PointerKind::Up, to.0, to.1).with_mods(mods)), vec![Action::Commit]);
assert!(t.overlays(cx).iter().all(|o| !matches!(o, Overlay::Label { .. })), "the guides go with the drag");
(v.clone(), labels)
}
/// A dragged anchor lands on another path's anchor or segment, lines up with the other anchors
/// of its own path, and with several selected the one pressed on snaps, the others following.
#[test]
fn dragged_anchors_snap_to_points_segments_and_smart_guides() {
let (d, _, b) = two_squares();
let p = paint();
let none = Mods::default();
let one = anchors_of(b, &[(0, 0)]);
let c = cx(&d, &one, &p);
let mut t = DirectSelectionTool::new(false);
// B's top-left corner, pressed 1 pt off, onto A's bottom-right one.
let (v, labels) = drag(&mut t, &c, (301.0, 301.0), (203.0, 199.0), none);
assert_eq!((v, labels), (json!({"dx": -100.0, "dy": -100.0}), vec!["anchor".to_string()]));
// Onto A's right side.
let (v, labels) = drag(&mut t, &c, (300.0, 300.0), (203.0, 150.0), none);
assert_eq!((v, labels), (json!({"dx": -100.0, "dy": -150.0}), vec!["path".to_string()]));
// In line with B's own bottom-left corner, which stays put.
let (v, labels) = drag(&mut t, &c, (300.0, 300.0), (303.0, 330.0), none);
assert_eq!((v, labels), (json!({"dx": 0.0, "dy": 30.0}), vec!["align".to_string()]));
// Shift keeps the move at 45° steps, unsnapped.
let (v, labels) = drag(&mut t, &c, (300.0, 300.0), (203.0, 199.0), Mods { shift: true, ..none });
let s = move_delta(Point::new(300.0, 300.0), Point::new(203.0, 199.0), true);
assert_eq!((v, labels), (json!({"dx": s.x, "dy": s.y}), vec![]));
// Two anchors: the one pressed on (B's top-right) lands on A's corner.
let two = anchors_of(b, &[(0, 0), (0, 1)]);
let c = cx(&d, &two, &p);
let (v, _) = drag(&mut t, &c, (400.0, 300.0), (202.0, 198.0), none);
assert_eq!(v, json!({"dx": -200.0, "dy": -100.0}));
// Smart Guides off: Snap to Point pulls within its distance (2 px) only.
let c = ToolContext { smart_guides: false, ..cx(&d, &one, &p) };
assert_eq!(drag(&mut t, &c, (300.0, 300.0), (201.0, 199.0), none).0, json!({"dx": -100.0, "dy": -100.0}));
assert_eq!(drag(&mut t, &c, (300.0, 300.0), (203.0, 199.0), none).0, json!({"dx": -97.0, "dy": -101.0}));
let c = ToolContext { smart_guides: false, snap_to_point: false, ..cx(&d, &one, &p) };
assert_eq!(drag(&mut t, &c, (300.0, 300.0), (201.0, 199.0), none).0, json!({"dx": -99.0, "dy": -101.0}));
}
/// Group Selection (and Direct Selection on a whole path) moves objects snapping as the
/// Selection tool does: B's left side lines up with A's right one.
#[test]
fn moved_objects_snap_with_smart_guides() {
let (d, _, b) = two_squares();
let p = paint();
let mut s = Selection::default();
s.set([b]);
let c = cx(&d, &s, &p);
for group in [true, false] {
let mut t = DirectSelectionTool::new(group);
let (v, _) = drag(&mut t, &c, (350.0, 350.0), (253.0, 351.0), Mods::default());
assert_eq!(v["matrix"], json!([1.0, 0.0, 0.0, 1.0, -100.0, 1.0]), "group: {group}");
}
}
}