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The renderers share decoded images within a budget of an eighth of the installed memory, at most 1 GiB. The installed memory was read only on Linux, so on Windows, macOS and FreeBSD the budget was always 1 GiB, also on machines with less than 8 GiB. The installed memory is now read with GlobalMemoryStatusEx on Windows (through winsafe, which vectorcraft-cli already uses), sysctl hw.memsize on macOS and sysctl hw.physmem on FreeBSD. The budget rule is unchanged: an eighth of the installed memory, at most 1 GiB, 1 GiB where the memory can't be read, and 256 MiB in the web build.
51 lines
1.9 KiB
TOML
51 lines
1.9 KiB
TOML
[package]
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name = "vectorcraft-render"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "VectorCraft renderer: document to pixels (vello_cpu backend)"
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[lints]
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workspace = true
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[dependencies]
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vectorcraft-geom = { workspace = true }
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vectorcraft-color = { workspace = true }
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vectorcraft-doc = { workspace = true }
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vectorcraft-text = { workspace = true }
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vectorcraft-effects = { workspace = true }
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vectorcraft-brush = { workspace = true }
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vello_cpu = { workspace = true }
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# Filter types (Gaussian blur, drop shadow) are not re-exported by vello_cpu 0.2.
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vello_common = { version = "0.2", default-features = false }
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image = { workspace = true }
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flate2 = { workspace = true }
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jpeg-encoder = { workspace = true }
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gif = { workspace = true }
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# TIFF LZW compression (MIT OR Apache-2.0; already used by the image crate's TIFF reader).
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weezl = "0.2"
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log = { workspace = true }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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vello_cpu = { workspace = true, features = ["multithreading"] }
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# The shared image store's budget (src/images.rs) follows the installed memory, which it reads with GlobalMemoryStatusEx
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# through winsafe's safe wrappers over Win32 (MIT), which vectorcraft-cli's src/perf.rs also uses.
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[target.'cfg(windows)'.dependencies]
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winsafe = { version = "0.0.29", default-features = false, features = ["kernel"] }
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[dev-dependencies]
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vectorcraft-testkit = { workspace = true }
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# A variable font built in code (no font file is committed).
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vectorcraft-text = { workspace = true, features = ["test-fonts"] }
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# Live-effect plug-ins the cache tests install, written in WebAssembly text.
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vectorcraft-plugins = { workspace = true }
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wat = { workspace = true }
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# Decoders the export tests read their files back with.
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image = { workspace = true, features = ["tga"] }
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tiff = "0.11"
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# Reads the PSD exports back (MIT OR Apache-2.0).
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psd = "0.3"
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proptest = { workspace = true }
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serde_json = { workspace = true }
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