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vectorcraft/crates/ui-egui/src/touch.rs
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//! Touch gestures on the canvas (Preferences › Devices › Enable Touch Gestures, #585): a tap with
//! two fingers undoes, one with three redoes.
//!
//! egui hands every finger's contact over as [`egui::Event::Touch`] (winit reads them from the
//! system: `WM_POINTER` on Windows), and makes the first finger the mouse pointer too. So the first
//! finger has pressed on the canvas by the time a second lands: that press is dropped then
//! ([`Taps::feed`] says [`Touch::Fingers`]), and the tap undoes what came before it.
//!
//! Where the platform tells a pen from a finger (the web shell reads Pointer Events: an iPad with
//! an Apple Pencil), it says which drives the pointer ([`set_source`]). Once a pen has been seen in this session,
//! fingers only navigate: pinch, two-finger pan and the taps; a finger or a resting palm never
//! presses a tool on the canvas.
use std::cell::Cell;
use egui::{Pos2, TouchId, TouchPhase};
/// What drives the pointer.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum Source {
/// A mouse or trackpad, or a platform that can't tell (the desktop apps).
#[default]
Mouse,
/// A pen (Apple Pencil, a stylus).
Pen,
/// A finger on a touch screen.
Finger,
}
thread_local! {
static SOURCE: Cell<Source> = const { Cell::new(Source::Mouse) };
static PEN_SEEN: Cell<bool> = const { Cell::new(false) };
}
/// The pointer's presses now come from `source`; a pen makes fingers navigate only from then on.
pub fn set_source(source: Source) {
SOURCE.with(|s| s.set(source));
if source == Source::Pen {
PEN_SEEN.with(|p| p.set(true));
}
}
/// Set the session-only pen policy (reload starts with finger drawing enabled).
pub fn set_pen_seen(seen: bool) {
PEN_SEEN.with(|p| p.set(seen));
}
/// A pen has been seen.
pub fn pen_seen() -> bool {
PEN_SEEN.with(Cell::get)
}
/// The press in progress is a finger's while a pen has been seen: it navigates, it doesn't draw.
pub(crate) fn finger_navigates_only() -> bool {
SOURCE.with(Cell::get) == Source::Finger && pen_seen()
}
/// How long the fingers of a tap may stay down, in seconds.
const TAP_TIME: f64 = 0.5;
/// How far (points) a finger of a tap may move: further, it is a pinch or a pan.
const TAP_SLOP: f32 = 16.0;
/// What a touch event made of the gesture.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) enum Touch {
/// A second finger landed: the gesture isn't the first finger's press.
Fingers,
/// All fingers lifted from a tap of this many fingers (two or more).
Tap(usize),
}
/// The fingers down and how the gesture they make has gone so far.
#[derive(Clone, Debug, Default)]
pub(crate) struct Taps {
/// Each finger down and where it landed.
down: Vec<(TouchId, Pos2)>,
/// The most fingers down at once in this gesture.
most: usize,
/// When its first finger landed.
start: f64,
/// A finger moved too far or stayed too long: not a tap.
spoilt: bool,
}
impl Taps {
/// Follow a finger's `phase` at `pos` (touch `id`) at time `now` (seconds).
pub(crate) fn feed(&mut self, id: TouchId, phase: TouchPhase, pos: Pos2, now: f64) -> Option<Touch> {
match phase {
TouchPhase::Start => {
if self.down.is_empty() {
*self = Self { start: now, ..Self::default() };
}
if !self.down.iter().any(|(d, _)| *d == id) {
self.down.push((id, pos));
}
let before = self.most;
self.most = self.most.max(self.down.len());
(before < 2 && self.most >= 2).then_some(Touch::Fingers)
}
TouchPhase::Move => {
if self.down.iter().any(|(d, at)| *d == id && at.distance(pos) > TAP_SLOP) {
self.spoilt = true;
}
None
}
TouchPhase::End | TouchPhase::Cancel => {
let known = self.down.len();
self.down.retain(|(d, _)| *d != id);
if self.down.len() == known {
return None;
}
self.spoilt |= phase == TouchPhase::Cancel || now - self.start > TAP_TIME;
(self.down.is_empty() && !self.spoilt && self.most >= 2).then_some(Touch::Tap(self.most))
}
}
}
/// A finger is down.
pub(crate) fn is_down(&self) -> bool {
!self.down.is_empty()
}
}
/// The command a tap of `fingers` runs: two undo, three redo.
pub(crate) fn tap_command(fingers: usize) -> Option<&'static str> {
match fingers {
2 => Some("edit.undo"),
3 => Some("edit.redo"),
_ => None,
}
}
#[cfg(test)]
mod tests {
use super::*;
fn id(n: u64) -> TouchId {
TouchId(n)
}
#[test]
fn two_and_three_finger_taps() {
let mut t = Taps::default();
let p = Pos2::new(100.0, 100.0);
assert_eq!(t.feed(id(1), TouchPhase::Start, p, 0.0), None);
assert_eq!(t.feed(id(2), TouchPhase::Start, p + egui::vec2(60.0, 0.0), 0.05), Some(Touch::Fingers));
assert!(t.is_down());
assert_eq!(t.feed(id(1), TouchPhase::Move, p + egui::vec2(3.0, 2.0), 0.1), None);
assert_eq!(t.feed(id(1), TouchPhase::End, p, 0.15), None, "one finger still down");
assert_eq!(t.feed(id(2), TouchPhase::End, p, 0.2), Some(Touch::Tap(2)));
assert!(!t.is_down());
// Three fingers.
for (n, at) in [(4, 0.0), (5, 0.02), (6, 0.04)] {
t.feed(id(n), TouchPhase::Start, p, 1.0 + at);
}
let ends: Vec<_> = [4, 5, 6].into_iter().map(|n| t.feed(id(n), TouchPhase::End, p, 1.2)).collect();
assert_eq!(ends, [None, None, Some(Touch::Tap(3))]);
assert_eq!((tap_command(2), tap_command(3), tap_command(1)), (Some("edit.undo"), Some("edit.redo"), None));
}
#[test]
fn a_pinch_a_long_press_a_cancel_or_one_finger_is_no_tap() {
let p = Pos2::new(100.0, 100.0);
let gesture = |moved: f32, held: f64, last: TouchPhase, fingers: u64| {
let mut t = Taps::default();
for n in 0..fingers {
t.feed(id(n), TouchPhase::Start, p, 0.0);
}
t.feed(id(0), TouchPhase::Move, p + egui::vec2(moved, 0.0), held / 2.0);
(0..fingers).filter_map(|n| t.feed(id(n), if n + 1 == fingers { last } else { TouchPhase::End }, p, held)).last()
};
assert_eq!(gesture(0.0, 0.2, TouchPhase::End, 2), Some(Touch::Tap(2)));
assert_eq!(gesture(40.0, 0.2, TouchPhase::End, 2), None, "a pinch");
assert_eq!(gesture(0.0, 0.9, TouchPhase::End, 2), None, "held too long");
assert_eq!(gesture(0.0, 0.2, TouchPhase::Cancel, 2), None, "cancelled");
assert_eq!(gesture(0.0, 0.2, TouchPhase::End, 1), None, "a pen or one finger");
}
#[test]
fn fingers_navigate_only_once_a_pen_was_seen() {
set_pen_seen(false);
set_source(Source::Finger);
assert!(!finger_navigates_only(), "no pen yet: a finger draws");
set_source(Source::Pen);
assert!(pen_seen() && !finger_navigates_only());
set_source(Source::Finger);
assert!(finger_navigates_only());
set_source(Source::Mouse);
assert!(!finger_navigates_only(), "a mouse still draws");
set_pen_seen(false);
}
}