Files
vectorcraft/crates/doc/src/node/clip.rs
T

121 lines
5.8 KiB
Rust

use super::kind::NodeKind;
use super::*;
/// Unites filled regions (each under its own fill rule) into one path filled non-zero. Booleans
/// live above this crate (`vectorcraft-pathops`), so callers supply it.
pub type Uniter<'a> = &'a dyn Fn(&[(BezPath, FillRule)]) -> BezPath;
impl Node {
/// The filled regions this object clips to as the clipping path of a clip group, in document
/// space, each with its fill rule: a path, a compound path (with its holes), an image's frame,
/// text outlined by `text` (glyph outlines need the font engine, above this crate), the visible
/// members of a group (their union) and the clipping path of a nested clip group. Live objects
/// are evaluated first. Guides and symbol instances add nothing.
pub fn clip_shapes(&self, text: Outliner) -> Vec<(BezPath, FillRule)> {
let mut out = vec![];
self.push_clip_shapes(text, &mut out);
out
}
fn push_clip_shapes(&self, text: Outliner, out: &mut Vec<(BezPath, FillRule)>) {
match &self.kind {
NodeKind::Path { guide: true, .. } | NodeKind::SymbolInstance { .. } => {}
NodeKind::Path { path, rule, .. } => out.push((path.to_bezpath(), *rule)),
NodeKind::Compound { children, rule } => {
let mut bp = BezPath::new();
for p in children.iter().filter_map(|c| c.path_data()) {
bp.extend(p.to_bezpath());
}
out.push((bp, *rule));
}
NodeKind::Group { children, clip: true } => {
if let Some(c) = children.first() {
c.push_clip_shapes(text, out);
}
}
NodeKind::Group { children, .. } | NodeKind::Layer { children, .. } => {
for c in children.iter().skip(usize::from(self.extras().shaper.is_some())).filter(|c| c.visible) {
c.push_clip_shapes(text, out);
}
}
NodeKind::Text(_) => {
if let Some(o) = text.and_then(|f| f(self)) {
o.push_clip_shapes(None, out);
}
}
NodeKind::Image(im) => {
let frame = shapes::rectangle(Rect::new(0.0, 0.0, im.width as f64, im.height as f64)).transformed(im.xf);
out.push((frame.to_bezpath(), FillRule::NonZero));
}
NodeKind::PlacedDocument(p) => {
let frame = shapes::rectangle(p.natural()).transformed(p.xf);
out.push((frame.to_bezpath(), FillRule::NonZero));
}
NodeKind::Blend { .. } | NodeKind::Envelope { .. } | NodeKind::Mesh(_) | NodeKind::Repeat(_) | NodeKind::Intertwine { .. } => {
crate::live::expand_deep(self, text).push_clip_shapes(text, out);
}
}
}
/// The region this object clips to as one path and fill rule ([`Self::clip_shapes`]), shared
/// by the renderer and the SVG and PDF writers so every output clips alike. One shape keeps its
/// own rule; several are united by `unite` (filled non-zero). `None` when there is nothing to
/// clip by: the clipped art is then hidden.
pub fn clip_outline(&self, text: Outliner, unite: Uniter) -> Option<(BezPath, FillRule)> {
let mut shapes = self.clip_shapes(text);
match shapes.len() {
0 => None,
1 => shapes.pop(),
_ => Some((unite(&shapes), FillRule::NonZero)),
}
}
/// What this object paints as the clipping path of a clip group, shared by the renderer and
/// the SVG and PDF writers: its fills, painted behind the clipped art, and its strokes, painted
/// over it (unclipped). Each part is this object keeping only those appearance items (type:
/// also only its characters' fills or strokes); `None` where it paints nothing, as right after
/// Make Clipping Mask. Only paths, compound paths and type paint as clipping paths.
pub fn clip_paint(&self) -> ClipPaint {
use crate::appearance::AppearanceItem;
let runs = match &self.kind {
NodeKind::Path { guide: false, .. } | NodeKind::Compound { .. } => None,
NodeKind::Text(t) => Some(&t.runs),
_ => return ClipPaint::default(),
};
let paints = |fill: bool| {
let item = |i: &AppearanceItem| match i {
AppearanceItem::Fill(f) => fill && f.visible && !f.paint.is_none(),
AppearanceItem::Stroke(s) => !fill && s.visible && !s.paint.is_none() && s.width > 0.0,
};
let run = |r: &crate::text::TextRun| if fill { !r.style.fill.is_none() } else { !r.style.stroke.is_none() && r.style.stroke_width > 0.0 };
self.appearance.items.iter().any(item) || runs.is_some_and(|rs| rs.iter().any(run))
};
let part = |fill: bool| {
paints(fill).then(|| {
let mut n = self.clone();
for i in (0..n.appearance.items.len()).rev() {
if matches!(n.appearance.items[i], AppearanceItem::Fill(_)) != fill {
n.appearance.remove_item(i);
}
}
if let NodeKind::Text(t) = &mut n.kind {
for r in &mut t.runs {
*(if fill { &mut r.style.stroke } else { &mut r.style.fill }) = vectorcraft_color::Paint::None;
}
}
n
})
};
ClipPaint { fill: part(true), stroke: part(false) }
}
}
/// What a clipping path paints ([`Node::clip_paint`]).
#[derive(Clone, Debug, Default)]
pub struct ClipPaint {
/// The clipping path with only its fills: painted behind the clipped art (inside the clip).
pub fill: Option<Node>,
/// The clipping path with only its strokes: painted over the clipped art, not clipped.
pub stroke: Option<Node>,
}