Files
vectorcraft/crates/doc/src/inline.rs
T
haven b843fe8af3 M7: inline symbols in text
Document symbols placed inline in a run of type (beyond Illustrator; like
InDesign inline anchored objects): TextRun.inline holds the symbol, scale and
shift; the run is one U+FFFC laid out as a glyph sized to the art, centred on
the cap height. text.insertInline and Type > Insert Inline Symbol; editing
keeps the graphic whole; canvas, SVG (<use>) and PDF draw the art; Create
Outlines turns it into a symbol instance.
2026-10-08 15:45:34 -07:00

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//! Inline graphics in text ([`crate::TextRun::inline`]): resolving each inline symbol's art bounds
//! from the document's symbols, which the text layout needs to size and place it.
use std::borrow::Cow;
use vectorcraft_geom::{Affine, Rect};
use crate::{Document, NodeId, NodeKind, TextObject};
/// The document key under which the app records each symbol's natural size (`{name: [w, h]}`).
pub const SYMBOL_SIZES: &str = "symbolSizes";
/// Half the side of the square symbol art is normalised to.
pub const SYMBOL_HALF: f64 = 10.0;
/// Usable art bounds: finite, non-degenerate.
fn usable(r: Option<Rect>) -> Option<Rect> {
r.filter(|r| [r.x0, r.y0, r.x1, r.y1].iter().all(|v| v.is_finite()) && r.width() >= 0.0 && r.height() > 1e-9)
}
impl Document {
/// Symbol space → the symbol's art at its natural size. Symbols made in the app keep their
/// art in a 20 × 20 square around the origin and their size as drawn in the document's
/// `symbolSizes` (an instance is placed with that scale); other symbols are as they are.
pub fn symbol_natural_xf(&self, name: &str) -> Affine {
let size = self.unknown.get(SYMBOL_SIZES).and_then(|m| m.get(name)).and_then(|v| Some((v.get(0)?.as_f64()?, v.get(1)?.as_f64()?)));
match size {
Some((w, h)) if w.is_finite() && h.is_finite() && w > 0.0 && h > 0.0 => {
Affine::scale_non_uniform(w / (2.0 * SYMBOL_HALF), h / (2.0 * SYMBOL_HALF))
}
_ => Affine::IDENTITY,
}
}
/// Visual bounds of the art of the symbol named `name` at its natural size (see
/// [`Self::symbol_natural_xf`]), if it exists and has a usable extent.
pub fn symbol_art_bounds(&self, name: &str) -> Option<Rect> {
let s = self.symbols.iter().find(|s| s.name == name)?;
let b = usable(s.art.visual_bounds().or_else(|| s.art.geometric_bounds()))?;
usable(Some(self.symbol_natural_xf(name).transform_rect_bbox(b)))
}
/// Does `t` have inline graphics whose resolved bounds differ from the document's symbols?
fn inline_stale(&self, t: &TextObject) -> bool {
t.runs.iter().filter_map(|r| r.inline.as_ref()).any(|a| a.bounds != self.symbol_art_bounds(&a.symbol))
}
/// `t` with its inline graphics' art bounds resolved from this document's symbols (borrowed
/// when nothing changes). Renderers and exporters lay text out through this, so they never
/// depend on the cached bounds being current.
pub fn inline_resolved<'a>(&self, t: &'a TextObject) -> Cow<'a, TextObject> {
if !self.inline_stale(t) {
return Cow::Borrowed(t);
}
let mut t = t.clone();
self.resolve_text_inline(&mut t);
Cow::Owned(t)
}
/// Fill in the art bounds of `t`'s inline graphics; returns whether any changed (the text's
/// cached layout bounds are then cleared).
pub fn resolve_text_inline(&self, t: &mut TextObject) -> bool {
let mut changed = false;
for r in &mut t.runs {
if let Some(a) = &mut r.inline {
let b = self.symbol_art_bounds(&a.symbol);
if a.bounds != b {
a.bounds = b;
changed = true;
}
}
}
if changed {
t.cached_bounds = None;
}
changed
}
/// Resolve the inline graphics of every text object in the layers (after opening a document
/// or changing its symbols). Returns the ids of the texts that changed: their cached layout
/// bounds were cleared and need recomputing.
pub fn resolve_inline_art(&mut self) -> Vec<NodeId> {
let mut stale = vec![];
self.walk(|n| {
if let NodeKind::Text(t) = &n.kind
&& t.runs.iter().any(|r| r.inline.is_some())
&& self.inline_stale(t)
{
stale.push(n.id);
}
});
let mut out = vec![];
for id in stale {
let Some(mut t) = self.node(id).and_then(|n| match &n.kind {
NodeKind::Text(t) => Some(t.clone()),
_ => None,
}) else {
continue;
};
if self.resolve_text_inline(&mut t)
&& let Some(n) = self.node_mut(id)
{
n.kind = NodeKind::Text(t);
out.push(id);
}
}
out
}
}