Files
vectorcraft/crates/doc/src/selection.rs
T
2026-10-21 23:38:02 +07:00

291 lines
13 KiB
Rust

//! Selection state (objects and, for direct selection, anchors and segments; ruler guides).
use std::collections::{BTreeMap, BTreeSet, HashSet};
use std::sync::Arc;
use serde::{Deserialize, Serialize};
use crate::{Document, NodeId, NodeKind};
/// (subpath index, anchor index) inside a path.
pub type AnchorRef = (usize, usize);
/// (subpath index, segment index) inside a path.
pub type SegmentRef = (usize, usize);
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct Selection {
/// Selected objects in selection order.
pub objects: Vec<NodeId>,
/// Direct-selected anchors, or a selected segment's endpoints used for movement. A path in
/// `objects` with no entry here is fully selected; `segments` distinguishes segment picks.
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub anchors: BTreeMap<NodeId, BTreeSet<AnchorRef>>,
/// Explicitly selected segments. Their endpoints in `anchors` move with them, but are not
/// selected anchor points: Delete cuts connections and their anchor squares stay hollow.
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub segments: BTreeMap<NodeId, BTreeSet<SegmentRef>>,
/// Key object for Align, one object of a selection of two or more. [`Selection::prune`] clears
/// it when every selected object is the key or lies inside it, as when one object is left
/// selected or when the key is a group selected with only its own members.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub key: Option<NodeId>,
/// The object, group or layer targeted through its target circle in the Layers panel, which
/// appearance, transparency and opacity-mask commands then act on (a targeted layer has its
/// art selected). Any other selection change clears it.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub target: Option<NodeId>,
/// Slices selected with the Slice Selection tool: user slice ids and the ids of objects whose
/// object slice is selected (see [`crate::slices`]). Any change to the object selection
/// clears them.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub slices: Vec<NodeId>,
/// Ruler guides selected with a selection tool, as indexes into [`Document::guides`]. A new
/// selection ([`Self::set`]) clears them; Shift-adding or -removing objects keeps them, so
/// guides and objects can be selected together, in either order.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub guides: Vec<usize>,
/// A selected ruler guide that is the key object for Align instead of [`Self::key`] (an index
/// into [`Document::guides`], one of [`Self::guides`]): the objects line up on it. Never set
/// with `key`; [`Self::prune`] clears it when no object is selected to align to it.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub key_guide: Option<usize>,
/// The new art on a locked artboard that this selection keeps editable
/// ([`Document::new_art`]). Undo, Redo and a failed batch restore it with the selection, and
/// the engine then sets the document's from it. Editing state, never saved.
#[serde(skip)]
pub new_art: Arc<HashSet<NodeId>>,
}
impl Selection {
pub fn is_empty(&self) -> bool {
self.objects.is_empty()
}
/// Is anything selected that Delete and the arrow keys act on: objects or ruler guides?
pub fn has_objects_or_guides(&self) -> bool {
!self.objects.is_empty() || !self.guides.is_empty()
}
pub fn len(&self) -> usize {
self.objects.len()
}
pub fn contains(&self, id: NodeId) -> bool {
self.objects.contains(&id)
}
pub fn clear(&mut self) {
self.objects.clear();
self.anchors.clear();
self.segments.clear();
self.key = None;
self.target = None;
self.slices.clear();
self.guides.clear();
self.key_guide = None;
}
/// Is there a key for Align: an object or a guide?
pub fn has_key(&self) -> bool {
self.key.is_some() || self.key_guide.is_some()
}
pub fn set(&mut self, ids: impl IntoIterator<Item = NodeId>) {
self.clear();
// What `add` per id does after a clear, without its linear duplicate check per id.
let mut seen = std::collections::HashSet::new();
self.objects.extend(ids.into_iter().filter(|id| seen.insert(*id)));
}
pub fn add(&mut self, id: NodeId) {
self.target = None;
self.slices.clear();
if !self.objects.contains(&id) {
self.objects.push(id);
}
}
pub fn remove(&mut self, id: NodeId) {
self.target = None;
self.slices.clear();
self.objects.retain(|x| *x != id);
self.anchors.remove(&id);
self.segments.remove(&id);
if self.key == Some(id) {
self.key = None;
}
}
/// Select slices `ids` (see [`Selection::slices`]) and nothing else.
pub fn set_slices(&mut self, ids: impl IntoIterator<Item = NodeId>) {
self.clear();
for id in ids {
if !self.slices.contains(&id) {
self.slices.push(id);
}
}
}
/// Select ruler guides `indexes` (see [`Selection::guides`]) and nothing else.
pub fn set_guides(&mut self, indexes: impl IntoIterator<Item = usize>) {
self.clear();
for i in indexes {
if !self.guides.contains(&i) {
self.guides.push(i);
}
}
}
/// Add ruler guide `i` to the selection, or take it out, keeping the selected objects (a
/// Shift-click on a guide).
pub fn toggle_guide(&mut self, i: usize) {
if let Some(k) = self.guides.iter().position(|g| *g == i) {
self.guides.remove(k);
if self.key_guide == Some(i) {
self.key_guide = None;
}
} else {
self.guides.push(i);
}
}
pub fn toggle(&mut self, id: NodeId) {
if self.contains(id) { self.remove(id) } else { self.add(id) }
}
/// Are some (not all) anchors of `id` direct-selected?
pub fn partial(&self, id: NodeId) -> Option<&BTreeSet<AnchorRef>> {
self.anchors.get(&id)
}
/// The objects selected whole: those with no direct-selected anchors.
pub fn whole(&self) -> Vec<NodeId> {
self.objects.iter().copied().filter(|id| !self.anchors.contains_key(id)).collect()
}
/// With direct-selected anchors, what a transform of them measures from: the box around those
/// anchors and the objects selected whole (`visual`: with their strokes). `None` without any.
pub fn anchor_bounds(&self, doc: &Document, visual: bool) -> Option<vectorcraft_geom::Rect> {
if self.anchors.is_empty() {
return None;
}
vectorcraft_geom::union_opt(doc.bounds_of(&self.whole(), visual), self.anchors_box(doc))
}
/// The box around the anchors selected with Direct Selection. `None` without any.
pub fn anchors_box(&self, doc: &Document) -> Option<vectorcraft_geom::Rect> {
let mut acc = None;
for (id, set) in &self.anchors {
let Some(NodeKind::Path { path, .. }) = doc.node(*id).map(|n| &n.kind) else { continue };
for a in set.iter().filter_map(|&(si, ai)| path.subpaths.get(si)?.anchors.get(ai)) {
acc = vectorcraft_geom::union_opt(acc, Some(vectorcraft_geom::Rect::from_points(a.p, a.p)));
}
}
acc
}
/// Which direction handles belong to selected segments; both for an anchor selection.
pub fn handle_sides(&self, id: NodeId, si: usize, ai: usize, sp: &vectorcraft_geom::SubPath) -> (bool, bool) {
let Some(segments) = self.segments.get(&id) else { return (true, true) };
let previous = ai.checked_sub(1).or_else(|| sp.closed.then_some(sp.segment_count()).and_then(|n| n.checked_sub(1)));
(previous.is_some_and(|i| segments.contains(&(si, i))), segments.contains(&(si, ai)))
}
/// Drop ids that no longer exist or are no longer editable.
pub fn prune(&mut self, doc: &Document) {
// Every id this looks up, found in one walk of the tree.
let ids = self.objects.iter().chain(self.anchors.keys()).chain(self.segments.keys()).copied().chain(self.key).chain(self.target);
let found = doc.index_paths(ids);
self.objects.retain(|id| found.contains_key(id));
self.anchors.retain(|id, _| found.contains_key(id));
self.segments.retain(|id, refs| {
let Some(path) = found.get(id).and_then(|p| doc.node_at(p)).and_then(|n| n.path_data()) else { return false };
refs.retain(|&(si, seg)| path.subpaths.get(si).is_some_and(|sp| seg < sp.segment_count()));
!refs.is_empty() && self.objects.contains(id) && self.anchors.contains_key(id)
});
// Guides on a hidden or locked layer can't stay selected.
self.guides.retain(|i| doc.guides.get(*i).is_some_and(|g| doc.guide_editable(g)));
// The key object stays while another selected object lies outside it, or while ruler
// guides are selected for it to line up (#2143).
let keep = self.key.and_then(|k| found.get(&k)).and_then(|p| doc.node_at(p)).is_some_and(|n| {
let mut inside = BTreeSet::new();
n.walk(&mut |c| {
inside.insert(c.id);
});
self.objects.iter().any(|o| !inside.contains(o)) || (self.objects.contains(&n.id) && !self.guides.is_empty())
});
if !keep {
self.key = None;
}
if self.target.is_some_and(|t| !found.contains_key(&t)) {
self.target = None;
}
self.slices.retain(|id| doc.is_slice(*id));
// A key guide needs objects to line up on it, and stays selected.
if self.key.is_some() || self.objects.is_empty() || self.key_guide.is_some_and(|k| !self.guides.contains(&k)) {
self.key_guide = None;
}
}
/// Deselect the objects that are hidden or locked, themselves or through a group or layer
/// around them (and so the key object when it is one): hidden or locked art can't stay
/// selected.
pub fn deselect_uneditable(&mut self, doc: &Document) {
let locks = doc.locked_artboards();
let uneditable: HashSet<NodeId> = self.objects.iter().copied().filter(|o| !doc.is_editable_with(&locks, *o)).collect();
self.deselect_all(&uneditable);
}
/// Deselect the objects on a locked artboard ([`crate::LockedArtboards::holds_id`]), whatever
/// selected them or moved them there (and so the key object when it is one): they act as
/// locked art. A targeted layer stays targeted, as it does with locked objects in it.
pub fn deselect_on_locked_artboards(&mut self, doc: &Document) {
let locks = doc.locked_artboards();
if locks.is_empty() {
return;
}
let locked: HashSet<NodeId> = self.objects.iter().copied().filter(|o| locks.holds_id(*o)).collect();
let layer = self.target.filter(|t| doc.node(*t).is_some_and(crate::Node::is_layer));
self.deselect_all(&locked);
if layer.is_some() {
self.target = layer;
}
}
/// Deselect the objects `gone` in one pass, with their anchors, segments and key.
fn deselect_all(&mut self, gone: &HashSet<NodeId>) {
if gone.is_empty() {
return;
}
self.target = None;
self.slices.clear();
self.objects.retain(|o| !gone.contains(o));
self.anchors.retain(|id, _| !gone.contains(id));
self.segments.retain(|id, _| !gone.contains(id));
if self.key.is_some_and(|k| gone.contains(&k)) {
self.key = None;
}
}
/// Target `id` (see [`Selection::target`]): a layer gets its visible, unlocked art selected
/// (the art of its sublayers too), anything else is selected itself.
pub fn set_target(&mut self, doc: &Document, id: NodeId) {
match doc.node(id) {
Some(n) if n.is_layer() => self.set(n.layer_art(true)),
_ => self.set([id]),
}
self.target = Some(id);
}
/// Shift-clicking `id`'s target circle: it (a layer: its art) joins the selection, or leaves it
/// when it is all selected already. Several objects are then selected, none targeted. Art on a
/// locked artboard is neither counted nor added, since
/// [`Selection::deselect_on_locked_artboards`] deselects it.
pub fn toggle_target(&mut self, doc: &Document, id: NodeId) {
let mut ids = match doc.node(id) {
Some(n) if n.is_layer() => n.layer_art(true),
_ => vec![id],
};
let locks = doc.locked_artboards();
ids.retain(|i| !locks.holds_id(*i));
if ids.iter().all(|i| self.contains(*i)) {
ids.iter().for_each(|i| self.remove(*i));
} else {
ids.into_iter().for_each(|i| self.add(i));
}
self.target = None;
}
/// What appearance and transparency edits act on: the targeted object, group or layer, else
/// the selected objects.
pub fn subjects(&self) -> &[NodeId] {
match &self.target {
Some(t) => std::slice::from_ref(t),
None => &self.objects,
}
}
/// Top-level ordering: selected ids sorted by paint order (bottom first).
pub fn in_paint_order(&self, doc: &Document) -> Vec<NodeId> {
doc.paint_order(self.objects.iter().copied())
}
}
#[cfg(test)]
mod tests;