Files
vectorcraft/crates/ui-egui/src/edit_toolbar.rs
T

1012 lines
48 KiB
Rust

//! Edit Toolbar (#1018): the All Tools drawer that the ••• button at the bottom of the toolbar
//! opens beside it, and the toolbar edits it makes. The drawer lists every tool under the Basic
//! toolbar's group headings (and headings for the tools only the Advanced toolbar shows); the tools
//! already in the toolbar are dimmed. While it is open the toolbar can be edited: a tool dragged
//! from the drawer onto the toolbar is added there (dropped between two tools, or onto one to join
//! its group), one dragged from the toolbar into the drawer is removed, and the toolbar's tools
//! drag to new places. Escape or a click outside closes it. Picking a tool in it selects the tool.
//!
//! Behaviour from the public documentation: <https://helpx.adobe.com/illustrator/using/tools.html>
//! (Edit Toolbar, the All Tools drawer; tools are added, removed or rearranged only while the drawer
//! is open, and the ones already in the toolbar show dimmed in it).
//!
//! Each toolbar (Basic, Advanced) keeps its own edits in `UiState::toolbar_edits`, saved with the
//! preferences; `toolbar.addTool`, `toolbar.removeTool` and `toolbar.reset` make them.
use std::collections::BTreeSet;
use std::sync::OnceLock;
use egui::{DragAndDrop, Pos2, Rect, Sense, Stroke, StrokeKind, Ui, pos2, vec2};
use serde_json::{Value, json};
use vectorcraft_tools::{TOOL_GROUPS, ToolInfo, tool_info};
use crate::state::{ToolbarCategory, ToolbarEdits};
use crate::theme::Tokens;
use crate::{VectorcraftApp, icons, widgets};
/// A tool's row in the drawer: its icon, name and shortcut.
const ROW: f32 = 26.0;
const ICON: f32 = 18.0;
/// The drawer's width: one column of rows, framed in groups, and room for the scroll bar.
const WIDTH: f32 = 268.0;
/// Gap between the toolbar and the drawer, and the drawer's least distance from the window's edges.
const GAP: f32 = 4.0;
/// Size of the tool following the pointer while it is dragged.
const GHOST: f32 = 30.0;
/// A tool dragged between the drawer and the toolbar (egui's drag-and-drop payload).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) struct ToolDrag {
pub tool: &'static str,
/// Dragged from the toolbar (dropping it in the drawer removes it).
pub from_toolbar: bool,
}
/// Where a tool dropped on a toolbar slot goes.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) enum Place {
/// Its own slot, before the slot (on the divider above it, or left of it in two columns).
Before,
/// Its own slot, after the slot.
After,
/// Into the slot's group (its flyout), last.
Group,
}
impl Place {
const ALL: [Self; 3] = [Self::Before, Self::After, Self::Group];
/// The `place` param (omitted: before).
fn parse(p: &Value) -> Result<Self, String> {
let key = "place";
match p.get(key) {
None | Some(Value::Null) => Ok(Self::Before),
Some(v) => Self::ALL
.into_iter()
.find(|place| v.as_str() == Some(place.name()))
.ok_or_else(|| format!("`{key}` must be one of {}", Self::ALL.map(Self::name).join(", "))),
}
}
fn name(self) -> &'static str {
match self {
Self::Before => "before",
Self::After => "after",
Self::Group => "group",
}
}
}
// ---------- the model ----------
/// A toolbar as it ships: the Basic toolbar's categories, or the Advanced toolbar's tool groups.
fn shipped(advanced: bool) -> Vec<ToolbarCategory> {
let strings = |s: &[&str]| s.iter().map(|id| id.to_string()).collect::<Vec<_>>();
if advanced {
let slots = TOOL_GROUPS.iter().map(|g| g.iter().map(|t| t.id.to_string()).collect()).collect();
vec![ToolbarCategory { name: None, slots }]
} else {
crate::toolbar::BASIC
.iter()
.map(|(cat, slots)| ToolbarCategory { name: Some(cat.to_string()), slots: slots.iter().map(|s| strings(s)).collect() })
.collect()
}
}
fn current(edits: &mut ToolbarEdits, advanced: bool) -> &mut Option<Vec<ToolbarCategory>> {
if advanced { &mut edits.advanced } else { &mut edits.basic }
}
/// The Basic toolbar category named `name`.
fn category(name: &str) -> Option<&'static str> {
crate::toolbar::BASIC.iter().map(|(c, _)| *c).find(|c| *c == name)
}
/// The current toolbar's slots as Edit Toolbar left them, laid out as `toolbar::slots` lays them
/// out (the category name on each category's first slot); `None` while it is as it ships.
pub(crate) fn edited_slots(app: &VectorcraftApp) -> Option<Vec<(Option<&'static str>, Vec<&'static str>)>> {
let edits = &app.ui.toolbar_edits;
let cats = if app.ui.toolbar_advanced { &edits.advanced } else { &edits.basic };
let mut out = vec![];
for c in cats.as_ref()? {
let mut name = c.name.as_deref().and_then(category);
for s in &c.slots {
let tools: Vec<&'static str> = s.iter().filter_map(|id| tool_info(id).map(|t| t.id)).collect();
if !tools.is_empty() {
out.push((name.take(), tools));
}
}
}
Some(out)
}
/// Drop the empty slots, then the empty categories.
fn prune(cats: &mut Vec<ToolbarCategory>) {
for c in cats.iter_mut() {
c.slots.retain(|s| !s.is_empty());
}
cats.retain(|c| !c.slots.is_empty());
}
/// Keep known tools, each once, and known category names (a hand-edited preferences file).
pub(crate) fn sanitize(edits: &mut ToolbarEdits) {
for cats in [&mut edits.basic, &mut edits.advanced].into_iter().flatten() {
let mut seen = BTreeSet::new();
for c in cats.iter_mut() {
c.name = c.name.as_deref().and_then(category).map(str::to_string);
for s in &mut c.slots {
s.retain(|id| tool_info(id).is_some() && seen.insert(id.clone()));
}
}
prune(cats);
}
}
/// Change the current toolbar with `f`: an edit that gives back the toolbar as it ships forgets
/// the edits. Returns the toolbar's slots.
fn edit(app: &mut VectorcraftApp, f: impl FnOnce(&mut Vec<ToolbarCategory>) -> Result<(), String>) -> Result<Value, String> {
let advanced = app.ui.toolbar_advanced;
let slot = current(&mut app.ui.toolbar_edits, advanced);
let mut cats = slot.clone().unwrap_or_else(|| shipped(advanced));
f(&mut cats)?;
prune(&mut cats);
*slot = (cats != shipped(advanced)).then_some(cats);
Ok(slots_json(app))
}
/// The current toolbar's slots, each a list of tool ids (`toolbar.*` commands return it).
fn slots_json(app: &VectorcraftApp) -> Value {
json!(crate::toolbar::slots(app).into_iter().map(|(_, s)| s).collect::<Vec<_>>())
}
/// Put `tool` by the slot numbered `slot` (over the toolbar's slots, 0 = the first; none or null:
/// at the end), moving it if it is in the toolbar already. A tool appended to a toolbar left without
/// categories starts one (`named`: under its own heading).
fn add(cats: &mut Vec<ToolbarCategory>, tool: &str, slot: Option<&Value>, place: Place, named: bool) -> Result<(), String> {
let at: Vec<(usize, usize)> = cats.iter().enumerate().flat_map(|(c, cat)| (0..cat.slots.len()).map(move |s| (c, s))).collect();
let bad_slot = || {
let (key, min, max, x) = ("slot", 0, at.len().saturating_sub(1), slot.unwrap_or(&Value::Null));
format!("`{key}` must be a whole number between {min} and {max} (got {x})")
};
let target = match slot {
None | Some(Value::Null) => None,
Some(v) => Some(*v.as_u64().and_then(|k| usize::try_from(k).ok()).and_then(|k| at.get(k)).ok_or_else(bad_slot)?),
};
let holds =
|cats: &[ToolbarCategory], (c, s): (usize, usize)| cats.get(c).and_then(|cat| cat.slots.get(s)).is_some_and(|s| s.iter().any(|t| t == tool));
if place == Place::Group && target.is_some_and(|t| holds(cats, t)) {
// Onto its own group: nothing to do.
return Ok(());
}
// Out of where it was, leaving its slot in place (emptied ones go after) so `target` holds.
for c in cats.iter_mut() {
for s in &mut c.slots {
s.retain(|t| t != tool);
}
}
let new = vec![tool.to_string()];
let Some((c, s)) = target else {
match cats.last_mut() {
Some(cat) => cat.slots.push(new),
None => cats.push(ToolbarCategory { name: named.then(|| heading(tool)).and_then(category).map(str::to_string), slots: vec![new] }),
}
return Ok(());
};
let cat = cats.get_mut(c).ok_or_else(bad_slot)?;
match place {
Place::Group => cat.slots.get_mut(s).ok_or_else(bad_slot)?.push(tool.to_string()),
Place::Before => cat.slots.insert(s.min(cat.slots.len()), new),
Place::After => cat.slots.insert((s + 1).min(cat.slots.len()), new),
}
Ok(())
}
/// Take `tool` out of the toolbar (`group`: with the rest of its group); one that isn't in it
/// stays out.
fn remove(cats: &mut [ToolbarCategory], tool: &str, group: bool) {
if let Some(slot) = cats.iter_mut().flat_map(|c| c.slots.iter_mut()).find(|s| s.iter().any(|t| t == tool)) {
if group {
slot.clear();
} else {
slot.retain(|t| t != tool);
}
}
}
/// A known tool's id from the `tool` param.
fn tool_param(p: &Value) -> Result<&'static str, String> {
let tool = p.get("tool").and_then(Value::as_str).ok_or("tool (a tool id) is required")?;
tool_info(tool).map(|t| t.id).ok_or_else(|| format!("unknown tool `{tool}`"))
}
/// The Edit Toolbar commands; `None` for other ids.
pub(crate) fn command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<Result<Value, String>> {
Some(match id {
"window.editToolbar" => crate::menus::opt_bool(p, "open").map(|open| {
let open = open.unwrap_or(!app.ui.tools_drawer);
app.ui.tools_drawer = open;
if open {
app.ui.flyout = None;
}
json!(open)
}),
"toolbar.addTool" => (|| {
let tool = tool_param(p)?;
let place = Place::parse(p)?;
let named = !app.ui.toolbar_advanced;
edit(app, |cats| add(cats, tool, p.get("slot"), place, named))
})(),
"toolbar.removeTool" => (|| {
let tool = tool_param(p)?;
let group = crate::menus::opt_bool(p, "group")?.unwrap_or(false);
edit(app, |cats| {
remove(cats, tool, group);
Ok(())
})
})(),
"toolbar.show" => (|| {
let on = crate::menus::opt_bool(p, "on")?;
if let Some(name) = p.get("control").filter(|v| !v.is_null()) {
let name = name.as_str().ok_or("control must be fillStroke, coloring, drawMode or screenMode")?;
let flag = app
.ui
.toolbar_show
.get_mut(name)
.ok_or_else(|| format!("unknown control `{name}`: fillStroke, coloring, drawMode or screenMode"))?;
*flag = on.unwrap_or(!*flag);
}
Ok(app.ui.toolbar_show.json())
})(),
"toolbar.reset" => {
*current(&mut app.ui.toolbar_edits, app.ui.toolbar_advanced) = None;
Ok(slots_json(app))
}
_ => return None,
})
}
// ---------- dropping on the toolbar ----------
/// Where a tool dropped at `at` goes, given the toolbar's slot buttons (slot index, rect) in a
/// toolbar `cols` columns wide: onto a button's middle joins its group, onto its edge (top or
/// bottom; left or right in two columns) goes beside it; elsewhere it goes beside the nearest
/// button. `(None, _)`: at the end (no buttons).
pub(crate) fn drop_target(slots: &[(usize, Rect)], at: Pos2, cols: usize) -> (Option<usize>, Place) {
let Some(&(k, r)) = slots.iter().min_by(|a, b| a.1.distance_sq_to_pos(at).total_cmp(&b.1.distance_sq_to_pos(at))) else {
return (None, Place::Before);
};
if r.contains(at) {
let f = if cols == 1 { (at.y - r.top()) / r.height().max(1.0) } else { (at.x - r.left()) / r.width().max(1.0) };
let place = if f < 0.3 {
Place::Before
} else if f > 0.7 {
Place::After
} else {
Place::Group
};
return (Some(k), place);
}
let before = at.y < r.top() || (at.y <= r.bottom() && at.x < r.center().x);
(Some(k), if before { Place::Before } else { Place::After })
}
/// While a tool is dragged over the toolbar (`bounds`): mark where it would go, and on the release
/// put it there (`toolbar.addTool`).
pub(crate) fn toolbar_drop(app: &mut VectorcraftApp, ui: &Ui, slots: &[(usize, Rect)], cols: usize, bounds: Rect) {
let Some(drag) = DragAndDrop::payload::<ToolDrag>(ui.ctx()) else { return };
let Some(at) = ui.ctx().pointer_interact_pos().filter(|p| bounds.contains(*p)) else { return };
let t = Tokens::get(ui.ctx());
let (slot, place) = drop_target(slots, at, cols);
if let Some(r) = slot.and_then(|k| slots.iter().find(|s| s.0 == k)).map(|s| s.1) {
let line = Stroke::new(2.0, t.accent);
match (place, cols == 1) {
(Place::Group, _) => {
ui.painter().rect_stroke(r.shrink(1.0), 2.0, line, StrokeKind::Inside);
}
(Place::Before, true) => {
ui.painter().hline(r.x_range(), r.top(), line);
}
(Place::After, true) => {
ui.painter().hline(r.x_range(), r.bottom(), line);
}
(Place::Before, false) => {
ui.painter().vline(r.left(), r.y_range(), line);
}
(Place::After, false) => {
ui.painter().vline(r.right(), r.y_range(), line);
}
}
}
if ui.input(|i| i.pointer.any_released()) {
DragAndDrop::clear_payload(ui.ctx());
let p = json!({ "tool": drag.tool, "slot": slot, "place": place.name() });
if let Err(e) = app.run("toolbar.addTool", p) {
app.ui.status = e;
}
}
}
// ---------- the drawer ----------
/// Where the toolbar leaves its ••• button's rect and its own for the drawer, each frame.
pub(crate) fn button_id() -> egui::Id {
egui::Id::new("edit-toolbar-button")
}
pub(crate) fn toolbar_id() -> egui::Id {
egui::Id::new("edit-toolbar-toolbar")
}
/// The drawer's area.
pub(crate) fn drawer_id() -> egui::Id {
egui::Id::new("tools-drawer")
}
/// The heading a tool is listed under: its Basic toolbar group, else one for the tools only the
/// Advanced toolbar shows.
fn heading(id: &str) -> &'static str {
if let Some((cat, _)) = crate::toolbar::BASIC.iter().find(|(_, slots)| slots.iter().any(|s| s.contains(&id))) {
return cat;
}
match id {
_ if id.starts_with("symbol") => "Symbols",
_ if id.ends_with("Graph") => "Graph",
_ if id.starts_with("perspective") => "Perspective",
"artboard" => "Artboards",
"slice" | "sliceSelection" => "Slices",
_ => "More",
}
}
/// The headings in order, each with its tools in the toolbar's order.
fn sections() -> &'static [(&'static str, Vec<&'static ToolInfo>)] {
static SECTIONS: OnceLock<Vec<(&'static str, Vec<&'static ToolInfo>)>> = OnceLock::new();
SECTIONS.get_or_init(|| {
let mut out: Vec<(&'static str, Vec<&'static ToolInfo>)> = crate::toolbar::BASIC.iter().map(|(cat, _)| (*cat, vec![])).collect();
for tool in TOOL_GROUPS.iter().flat_map(|g| g.iter()) {
let h = heading(tool.id);
match out.iter_mut().find(|(c, _)| *c == h) {
Some((_, tools)) => tools.push(tool),
None => out.push((h, vec![tool])),
}
}
out.retain(|(_, tools)| !tools.is_empty());
out
})
}
/// A heading of the drawer and the flyout groups listed under it.
type Heading = (&'static str, Vec<&'static [ToolInfo]>);
/// The headings in order, each with the flyout groups listed under it (a group under the heading
/// most of its tools have, the first tool's on a tie), each in its tools' order: what the drawer
/// frames together.
fn groups() -> &'static [Heading] {
static GROUPS: OnceLock<Vec<Heading>> = OnceLock::new();
GROUPS.get_or_init(|| {
let mut out: Vec<Heading> = sections().iter().map(|(cat, _)| (*cat, vec![])).collect();
for g in TOOL_GROUPS {
let Some(first) = g.first() else { continue };
let count = |h: &str| g.iter().filter(|t| heading(t.id) == h).count();
let h = g.iter().map(|t| heading(t.id)).fold(heading(first.id), |best, h| if count(h) > count(best) { h } else { best });
match out.iter_mut().find(|(c, _)| *c == h) {
Some((_, gs)) => gs.push(g),
None => out.push((h, vec![g])),
}
}
out.retain(|(_, gs)| !gs.is_empty());
out
})
}
/// The All Tools drawer beside the toolbar, its top by the ••• button (higher when that would put
/// it past the window's bottom), while `tools_drawer` is on.
pub(crate) fn drawer(app: &mut VectorcraftApp, ctx: &egui::Context) {
if !app.ui.tools_drawer {
return;
}
let (Some(button), Some(bar)) = ctx.data(|d| (d.get_temp::<Rect>(button_id()), d.get_temp::<Rect>(toolbar_id()))) else { return };
let t = Tokens::get(ctx);
let screen = ctx.content_rect();
let id = drawer_id();
let size = ctx.memory(|m| m.area_rect(id)).map_or(vec2(WIDTH, 200.0), |r| r.size());
let x = (bar.right() + GAP).min(screen.right() - size.x - GAP).max(screen.left());
// Never above the toolbar's top: higher up are the window's title bar (and on macOS its
// buttons) and the bars under it.
let top = bar.top().max(screen.top() + GAP);
let y = button.top().min(screen.bottom() - size.y - GAP).max(top);
let in_toolbar: BTreeSet<&str> = crate::toolbar::slots(app).into_iter().flat_map(|(_, s)| s).collect();
let active = app.session.tool_id();
let dragged = DragAndDrop::payload::<ToolDrag>(ctx).map(|d| *d);
let pointer = ctx.pointer_interact_pos();
let over = |r: Rect| pointer.is_some_and(|p| r.contains(p));
let removing = dragged.is_some_and(|d| d.from_toolbar) && ctx.memory(|m| m.area_rect(id)).is_some_and(over);
let mut picked = None;
let mut reset = false;
let mut advanced = None;
let mut show_toggle = None;
let resp = egui::Area::new(id).order(egui::Order::Foreground).fixed_pos(pos2(x, y)).show(ctx, |ui| {
crate::toolbar::flyout_frame(&t, removing).inner_margin(egui::Margin::same(8)).show(ui, |ui| {
let width = WIDTH.min(screen.width() - 2.0 * GAP - 16.0).max(160.0);
ui.set_width(width);
// All Tools, and the drawer's flyout menu: Reset, and the Basic or Advanced toolbar.
ui.horizontal(|ui| {
ui.label(egui::RichText::new(tl!("All Tools")).size(13.0).color(t.text_strong));
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
let (r, menu) = ui.allocate_exact_size(vec2(18.0, 18.0), Sense::click());
icons::paint(ui, "menu", r.shrink(1.0), if menu.hovered() { t.text_strong } else { t.text_dim });
menu.widget_info(|| egui::WidgetInfo::labeled(egui::WidgetType::Button, true, tl!("Drawer menu")));
let menu = menu.on_hover_text(tl!("Drawer menu"));
egui::Popup::menu(&menu).id(menu_id()).show(|ui| {
ui.set_min_width(160.0);
if widgets::menu_item(ui, "Reset", true, false) {
reset = true;
}
ui.separator();
for (label, adv) in [("Basic", false), ("Advanced", true)] {
if widgets::menu_item(ui, label, true, app.ui.toolbar_advanced == adv) {
advanced = Some(adv);
}
}
});
});
});
ui.add_space(4.0);
// As tall as its tools, up to the window's height (it scrolls then); the Area's size
// from the last frame mustn't cap it.
let room = (screen.bottom() - top - GAP - 104.0).max(120.0);
egui::ScrollArea::vertical().max_height(room).min_scrolled_height(room).auto_shrink([false, true]).show(ui, |ui| {
ui.spacing_mut().item_spacing = vec2(0.0, 0.0);
let inner = ui.available_width() - 10.0;
for (cat, gs) in groups() {
ui.add_space(6.0);
ui.label(egui::RichText::new(format!("{}:", tl!(cat))).size(12.0).color(t.text_strong));
ui.add_space(4.0);
for g in gs {
// A flyout group: its tools framed together, as one toolbar button holds them.
egui::Frame::NONE.stroke(Stroke::new(1.0, t.divider)).corner_radius(2.0).show(ui, |ui| {
ui.set_width(inner);
for tool in g.iter() {
if row(ui, &t, tool, tool.id == active, in_toolbar.contains(tool.id)) {
picked = Some(tool.id);
}
}
});
ui.add_space(5.0);
}
}
});
// Show: the controls under the toolbar's tools.
ui.add_space(4.0);
ui.separator();
ui.horizontal(|ui| {
ui.label(egui::RichText::new(tl!("Show:")).size(12.0).color(t.text));
ui.add_space(4.0);
for (name, label, icon) in crate::state::ToolbarShow::CONTROLS {
if show_button(ui, &t, name, label, icon, app.ui.toolbar_show.get(name)) {
show_toggle = Some(name);
}
}
});
});
});
let rect = resp.response.rect;
// A tool dragged from the toolbar and dropped in the drawer leaves the toolbar.
if let Some(d) = dragged.filter(|d| d.from_toolbar && over(rect))
&& ctx.input(|i| i.pointer.any_released())
{
DragAndDrop::clear_payload(ctx);
if let Err(e) = app.run("toolbar.removeTool", json!({ "tool": d.tool })) {
app.ui.status = e;
}
}
if reset && let Err(e) = app.run("toolbar.reset", json!({})) {
app.ui.status = e;
}
// Basic or Advanced: the menu item of the other toolbar switches to it.
if advanced.is_some_and(|a| a != app.ui.toolbar_advanced)
&& let Err(e) = app.run("window.toolbarAdvanced", json!({}))
{
app.ui.status = e;
}
if let Some(name) = show_toggle
&& let Err(e) = app.run("toolbar.show", json!({ "control": name }))
{
app.ui.status = e;
}
if let Some(id) = picked {
app.select_tool(id);
app.ui.tools_drawer = false;
} else if resp.response.clicked_elsewhere() && !pointer.is_some_and(|p| bar.contains(p)) && !egui::Popup::is_id_open(ctx, menu_id()) {
// A click in the toolbar (picking a tool, or the ••• button that toggles the drawer) leaves
// it open.
app.ui.tools_drawer = false;
}
ghost(ctx, &t);
}
/// A Show section toggle: lit while its control shows under the toolbar's tools. Fill and Stroke
/// and Coloring are drawn as small copies of those controls, the modes with their buttons' icons.
fn show_button(ui: &mut Ui, t: &Tokens, name: &str, label: &str, icon: &str, on: bool) -> bool {
let (r, resp) = ui.allocate_exact_size(vec2(26.0, 26.0), Sense::click());
resp.widget_info(|| egui::WidgetInfo::selected(egui::WidgetType::Checkbox, true, on, tl!(label)));
let p = ui.painter();
if on {
p.rect_filled(r, 3.0, t.tool_active);
} else if resp.hovered() {
p.rect_filled(r, 3.0, t.hover);
}
let ink = if on { t.text_strong } else { t.icon };
let c = r.center();
match name {
"fillStroke" => {
// The proxy: a filled square in front of a stroked one.
let back = Rect::from_center_size(c + vec2(3.0, 3.0), vec2(10.0, 10.0));
p.rect_stroke(back, 0.0, Stroke::new(2.0, ink), StrokeKind::Inside);
p.rect_filled(Rect::from_center_size(c - vec2(3.0, 3.0), vec2(10.0, 10.0)), 0.0, ink);
}
"coloring" => {
// Color, Gradient and None.
for (k, x) in [-6.5f32, 0.0, 6.5].into_iter().enumerate() {
let chip = Rect::from_center_size(c + vec2(x, 0.0), vec2(5.5, 9.0));
match k {
0 => {
p.rect_filled(chip, 0.0, ink);
}
1 => {
p.rect_filled(chip, 0.0, ink.gamma_multiply(0.5));
}
_ => {
p.rect_stroke(chip, 0.0, Stroke::new(1.0, ink), StrokeKind::Inside);
p.line_segment([chip.left_bottom(), chip.right_top()], Stroke::new(1.0, ink));
}
}
}
}
_ => icons::paint(ui, icon, r.shrink(5.0), ink),
}
resp.on_hover_text(tl!(label)).clicked()
}
/// The drawer's flyout menu.
fn menu_id() -> egui::Id {
egui::Id::new("tools-drawer-menu")
}
/// A tool's row in the drawer: icon, name and shortcut, dimmed when the tool is in the toolbar
/// already (it can't be dragged in again). Returns whether it was clicked.
fn row(ui: &mut Ui, t: &Tokens, tool: &'static ToolInfo, on: bool, dimmed: bool) -> bool {
let (rect, resp) = ui.allocate_exact_size(vec2(ui.available_width(), ROW), if dimmed { Sense::click() } else { Sense::click_and_drag() });
if !dimmed {
resp.dnd_set_drag_payload(ToolDrag { tool: tool.id, from_toolbar: false });
}
let fill = rect.shrink(1.0);
if on {
ui.painter().rect_filled(fill, 2.0, t.selection);
} else if resp.hovered() {
ui.painter().rect_filled(fill, 2.0, t.hover);
}
// The active tool's row is lit, dimmed or not.
let color = if on {
t.text_strong
} else if dimmed {
t.text_disabled
} else {
t.text
};
let icon = Rect::from_center_size(rect.left_center() + vec2(8.0 + ICON / 2.0, 0.0), vec2(ICON, ICON));
icons::paint(ui, icons::tool_icon(tool.icon), icon, if dimmed || on { color } else { t.icon });
let painter = ui.painter().with_clip_rect(rect);
let shortcut = crate::shortcut_editor::tool_shortcut(tool.id);
let keys_w = shortcut.as_ref().map_or(0.0, |k| {
let keys = if on {
t.text_strong
} else if dimmed {
t.text_disabled
} else {
t.text_dim
};
let g = painter.layout_no_wrap(k.to_string(), egui::FontId::proportional(11.5), keys);
let w = g.size().x;
painter.galley(pos2(rect.right() - 10.0 - w, rect.center().y - g.size().y / 2.0), g, keys);
w + 12.0
});
let text_at = pos2(icon.right() + 10.0, rect.center().y);
painter.with_clip_rect(Rect::from_min_max(rect.min, pos2(rect.right() - 10.0 - keys_w, rect.bottom()))).text(
text_at,
egui::Align2::LEFT_CENTER,
tl!(tool.label),
egui::FontId::proportional(12.5),
color,
);
resp.on_hover_text(crate::toolbar::tip(tool)).clicked()
}
/// The tool being dragged, by the pointer (below and right of it, clear of the drop marker).
fn ghost(ctx: &egui::Context, t: &Tokens) {
let Some(d) = DragAndDrop::payload::<ToolDrag>(ctx) else { return };
let (Some(at), Some(tool)) = (ctx.pointer_interact_pos(), tool_info(d.tool)) else { return };
let r = Rect::from_min_size(at + vec2(8.0, 8.0), vec2(GHOST, GHOST));
egui::Area::new(egui::Id::new("tool-drag-ghost")).order(egui::Order::Tooltip).fixed_pos(r.min).interactable(false).show(ctx, |ui| {
let (r, _) = ui.allocate_exact_size(r.size(), Sense::hover());
ui.painter().rect(r, 3.0, t.panel, Stroke::new(1.0, t.accent), StrokeKind::Inside);
icons::paint(ui, icons::tool_icon(tool.icon), Rect::from_center_size(r.center(), vec2(18.0, 18.0)), t.text_strong);
});
}
#[cfg(test)]
mod tests {
use egui::{Color32, Event, PointerButton, RawInput};
use vectorcraft_engine::Session;
use super::*;
/// Tall enough for the whole Basic toolbar and the whole drawer.
const SCREEN: egui::Vec2 = vec2(1000.0, 4000.0);
/// A toolbar tool button.
const BUTTON: egui::Vec2 = vec2(36.0, 29.0);
fn app() -> VectorcraftApp {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.run("file.new", json!({"width": 300, "height": 300})).unwrap();
app
}
fn slots(app: &VectorcraftApp) -> Vec<Vec<&'static str>> {
crate::toolbar::slots(app).into_iter().map(|(_, s)| s).collect()
}
/// The slot holding `tool`.
fn slot_of(app: &VectorcraftApp, tool: &str) -> Option<usize> {
slots(app).iter().position(|s| s.contains(&tool))
}
/// One headless frame of the toolbar, its keys handled first as in the app; returns the texts
/// painted: (text, a point inside it, colour).
fn frame(app: &mut VectorcraftApp, ctx: &egui::Context, time: f64, events: Vec<Event>) -> Vec<(String, Pos2, Color32)> {
fn texts(s: &egui::Shape, out: &mut Vec<(String, Pos2, Color32)>) {
match s {
egui::Shape::Text(t) => {
let color = t.galley.job.sections.first().map_or(t.fallback_color, |s| s.format.color);
out.push((t.galley.text().to_string(), t.pos + vec2(4.0, t.galley.size().y / 2.0), color));
}
egui::Shape::Vec(v) => v.iter().for_each(|s| texts(s, out)),
_ => {}
}
}
let input = RawInput { time: Some(time), events, screen_rect: Some(Rect::from_min_size(Pos2::ZERO, SCREEN)), ..Default::default() };
let mut out = ctx.run_ui(input, |ui| {
crate::shortcuts::handle(app, ui.ctx());
crate::toolbar::show(app, ui);
});
out.textures_delta.clear();
let mut shown = vec![];
out.shapes.iter().for_each(|c| texts(&c.shape, &mut shown));
shown
}
fn ctx() -> egui::Context {
let ctx = egui::Context::default();
crate::theme::install_fonts(&ctx);
crate::theme::apply(&ctx, Default::default());
ctx
}
fn button(pos: Pos2, pressed: bool) -> Event {
Event::PointerButton { pos, button: PointerButton::Primary, pressed, modifiers: Default::default() }
}
fn click(app: &mut VectorcraftApp, ctx: &egui::Context, time: f64, at: Pos2) {
frame(app, ctx, time, vec![Event::PointerMoved(at), button(at, true)]);
frame(app, ctx, time + 0.05, vec![button(at, false)]);
frame(app, ctx, time + 0.1, vec![]);
}
/// A press at `from` dragged to `to` in steps, one frame each, then released there.
fn drag(app: &mut VectorcraftApp, ctx: &egui::Context, time: f64, from: Pos2, to: Pos2) {
frame(app, ctx, time, vec![Event::PointerMoved(from), button(from, true)]);
for k in 1..=6 {
frame(app, ctx, time + 0.05 * f64::from(k), vec![Event::PointerMoved(from + (to - from) * (k as f32 / 6.0))]);
}
frame(app, ctx, time + 0.4, vec![button(to, false)]);
frame(app, ctx, time + 0.45, vec![]);
}
fn drawer_rect(ctx: &egui::Context) -> Option<Rect> {
ctx.memory(|m| m.area_rect(drawer_id()))
}
fn drawer_shown(ctx: &egui::Context) -> bool {
ctx.memory(|m| m.areas().visible_last_frame(&egui::LayerId::new(egui::Order::Foreground, drawer_id())))
}
/// A point inside the drawer's row of the tool named `name` (as the drawer shows it), and the
/// colour of its name.
fn cell_at(shown: &[(String, Pos2, Color32)], drawer: Rect, name: &str) -> (Pos2, Color32) {
shown
.iter()
.find(|(s, p, _)| s == name && drawer.contains(*p))
.map(|(_, p, c)| (*p, *c))
.unwrap_or_else(|| panic!("no {name} in the drawer {drawer:?}"))
}
/// The drawer frames each flyout group whole, under the heading most of its tools have: every
/// tool once, the Pencil's group (led by the Shaper) under Draw.
#[test]
fn the_drawer_frames_every_flyout_group_once() {
let listed: Vec<&str> = groups().iter().flat_map(|(_, gs)| gs.iter().flat_map(|g| g.iter().map(|t| t.id))).collect();
let all: Vec<&str> = TOOL_GROUPS.iter().flat_map(|g| g.iter().map(|t| t.id)).collect();
assert_eq!(listed.len(), all.len());
assert!(all.iter().all(|id| listed.contains(id)));
let under = |id: &str| groups().iter().find(|(_, gs)| gs.iter().any(|g| g.iter().any(|t| t.id == id))).map(|(c, _)| *c);
assert_eq!(under("pencil"), Some("Draw"));
assert_eq!(under("shaper"), Some("Draw"), "framed with the Pencil");
assert_eq!(under("rectangle"), Some("Shapes"));
}
/// The Show section's controls (#1736): each shows (true), hides (false) or toggles, saved with
/// the preferences; an unknown control is an error naming them.
#[test]
fn toolbar_show_turns_the_controls_under_the_tools_on_and_off() {
let mut app = app();
let all_on = json!({"fillStroke": true, "coloring": true, "drawMode": true, "screenMode": true});
assert_eq!(app.run("toolbar.show", json!({})).unwrap(), all_on);
assert_eq!(app.run("toolbar.show", json!({"control": "coloring"})).unwrap()["coloring"], json!(false));
assert_eq!(app.run("toolbar.show", json!({"control": "screenMode", "on": false})).unwrap()["screenMode"], json!(false));
assert!(!app.ui.toolbar_show.coloring && !app.ui.toolbar_show.screen_mode && app.ui.toolbar_show.fill_stroke);
let err = app.run("toolbar.show", json!({"control": "swatches"})).unwrap_err();
assert!(err.contains("swatches") && err.contains("fillStroke"), "{err}");
// Saved with the preferences; older preferences show them all.
let saved = serde_json::to_value(&app.ui).unwrap();
assert_eq!(serde_json::from_value::<crate::state::UiState>(saved).unwrap().toolbar_show, app.ui.toolbar_show);
let mut old = serde_json::to_value(&app.ui).unwrap();
old.as_object_mut().unwrap().remove("toolbar_show");
assert_eq!(serde_json::from_value::<crate::state::UiState>(old).unwrap().toolbar_show, crate::state::ToolbarShow::default());
}
/// Every tool is listed once, under a heading; the Basic toolbar's groups come first, in its order.
#[test]
fn every_tool_is_listed_once_under_a_heading() {
let s = sections();
let listed: Vec<&str> = s.iter().flat_map(|(_, tools)| tools.iter().map(|t| t.id)).collect();
let all: Vec<&str> = TOOL_GROUPS.iter().flat_map(|g| g.iter().map(|t| t.id)).collect();
assert_eq!(listed.len(), all.len());
assert!(all.iter().all(|id| listed.contains(id)));
let heads: Vec<&str> = s.iter().map(|(c, _)| *c).collect();
assert_eq!(&heads[..3], ["Select", "Shapes", "Draw"]);
assert!(heads.contains(&"Symbols") && heads.contains(&"Graph"), "{heads:?}");
assert!(!heads.contains(&"More"), "every tool has a named heading: {heads:?}");
}
#[test]
fn the_commands_add_move_remove_and_reset_tools() {
let mut app = app();
let shipped = slots(&app);
// At the end; the toolbar's slots come back.
let r = app.run("toolbar.addTool", json!({"tool": "artboard"})).unwrap();
assert_eq!(r, json!(slots(&app)));
assert_eq!(slots(&app).last().unwrap(), &["artboard"]);
// Before the first slot, moved out of its group.
app.run("toolbar.addTool", json!({"tool": "magicWand", "slot": 0})).unwrap();
assert_eq!(&slots(&app)[..3], [&["magicWand"][..], &["selection"], &["directSelection", "groupSelection"]]);
assert_eq!(slots(&app)[3], ["lasso"]);
// After a slot, and into a group (last), moved out of the Rectangle group.
app.run("toolbar.addTool", json!({"tool": "slice", "slot": 1, "place": "after"})).unwrap();
assert_eq!(slots(&app)[2], ["slice"]);
let ellipse = slot_of(&app, "ellipse").unwrap();
app.run("toolbar.addTool", json!({"tool": "star", "slot": ellipse, "place": "group"})).unwrap();
assert_eq!(slots(&app)[ellipse], ["ellipse", "star"]);
assert!(!slots(&app)[slot_of(&app, "rectangle").unwrap()].contains(&"star"));
// Onto its own group: nothing changes.
let before = slots(&app);
app.run("toolbar.addTool", json!({"tool": "ellipse", "slot": ellipse, "place": "group"})).unwrap();
assert_eq!(slots(&app), before);
// The category label still names the first slot of its category.
assert_eq!(crate::toolbar::slots(&app)[0].0, Some("Select"));
// Out: one tool, or its whole group; an emptied slot goes.
app.run("toolbar.removeTool", json!({"tool": "ellipse"})).unwrap();
assert_eq!(slots(&app)[ellipse], ["star"]);
app.run("toolbar.removeTool", json!({"tool": "addAnchor", "group": true})).unwrap();
assert!(slot_of(&app, "pen").is_none() && slot_of(&app, "addAnchor").is_none());
// Bad params change nothing.
let before = slots(&app);
for p in [
json!({}),
json!({"tool": "nope"}),
json!({"tool": "pen", "slot": 999}),
json!({"tool": "pen", "slot": -1}),
json!({"tool": "pen", "place": "inside"}),
] {
assert!(app.run("toolbar.addTool", p.clone()).is_err(), "{p}");
}
assert_eq!(app.run("toolbar.removeTool", json!({"tool": "pen"})).unwrap(), json!(before), "not in the toolbar: stays out");
assert!(app.run("toolbar.addTool", json!({"tool": "pen", "slot": "first"})).unwrap_err().contains("between 0 and"));
assert!(app.run("toolbar.removeTool", json!({"tool": "star", "group": "yes"})).is_err());
assert_eq!(slots(&app), before);
// The Advanced toolbar keeps its own edits.
app.run("window.toolbarAdvanced", json!({})).unwrap();
assert_eq!(slots(&app).len(), TOOL_GROUPS.len());
app.run("toolbar.removeTool", json!({"tool": "selection"})).unwrap();
assert!(app.ui.toolbar_edits.advanced.is_some() && slot_of(&app, "selection").is_none());
app.run("window.toolbarAdvanced", json!({})).unwrap();
assert_eq!(slots(&app)[0], ["magicWand"]);
// Reset puts the current one back as it ships.
assert_eq!(app.run("toolbar.reset", json!({})).unwrap(), json!(shipped));
assert!(app.ui.toolbar_edits.basic.is_none() && app.ui.toolbar_edits.advanced.is_some());
// An edit that gives back the shipped toolbar forgets the edits.
app.run("toolbar.addTool", json!({"tool": "artboard"})).unwrap();
app.run("toolbar.removeTool", json!({"tool": "artboard"})).unwrap();
assert!(app.ui.toolbar_edits.basic.is_none());
// Everything out, then a tool back: it starts its own category.
for tool in shipped.iter().flatten() {
app.run("toolbar.removeTool", json!({"tool": tool})).unwrap();
}
assert!(slots(&app).is_empty());
app.run("toolbar.addTool", json!({"tool": "pen"})).unwrap();
assert_eq!(crate::toolbar::slots(&app), [(Some("Draw"), vec!["pen"])]);
}
#[test]
fn the_edited_toolbar_is_saved_and_loads_sanitized() {
let mut app = app();
app.run("toolbar.addTool", json!({"tool": "artboard", "slot": 0})).unwrap();
let saved = serde_json::to_value(&app.ui).unwrap();
let back: crate::state::UiState = serde_json::from_value(saved.clone()).unwrap();
assert_eq!(back.toolbar_edits, app.ui.toolbar_edits);
// Preferences saved before Edit Toolbar load the shipped toolbars.
let mut old = saved;
old.as_object_mut().unwrap().remove("toolbar_edits");
assert_eq!(serde_json::from_value::<crate::state::UiState>(old).unwrap().toolbar_edits, ToolbarEdits::default());
// A hand-edited file: unknown tools and names go, each tool once, emptied slots go.
let cat = |name: Option<&str>, slots: &[&[&str]]| ToolbarCategory {
name: name.map(str::to_string),
slots: slots.iter().map(|s| s.iter().map(|id| id.to_string()).collect()).collect(),
};
let ui = crate::state::UiState {
toolbar_edits: ToolbarEdits {
basic: Some(vec![cat(Some("Nope"), &[&["pen", "nope"], &["pen"], &["nope"]]), cat(Some("Draw"), &[&[]])]),
advanced: None,
},
tools_drawer: true,
..Default::default()
}
.sanitized();
assert_eq!(ui.toolbar_edits.basic, Some(vec![cat(None, &[&["pen"]])]));
assert!(!ui.tools_drawer, "the drawer starts closed");
}
/// #1018: the ••• button opens the drawer beside the toolbar, by the button, not a centred
/// dialog; Escape, a click outside and the button close it, a click in the toolbar doesn't.
#[test]
fn edit_toolbar_opens_a_drawer_beside_the_toolbar() {
let mut app = app();
let ctx = ctx();
frame(&mut app, &ctx, 0.0, vec![]);
let edit = crate::toolbar::tests::widget_rects(&ctx, vec2(26.0, 26.0)).last().copied().unwrap();
click(&mut app, &ctx, 1.0, edit.center());
frame(&mut app, &ctx, 1.2, vec![]);
assert!(app.ui.tools_drawer && app.ui.dialog.is_none());
assert_eq!(crate::menus::checked(&app, "window.editToolbar", &json!({})), Some(true));
let drawer = drawer_rect(&ctx).expect("the drawer is shown");
let bar = ctx.data(|d| d.get_temp::<Rect>(toolbar_id())).unwrap();
assert!((drawer.left() - bar.right() - GAP).abs() < 1.0, "beside the toolbar: {drawer:?} {bar:?}");
assert!((drawer.top() - edit.top()).abs() < 1.0 || drawer.bottom() >= SCREEN.y - GAP - 1.0, "by the button: {drawer:?} {edit:?}");
assert!(drawer.top() >= bar.top() - 0.5, "never above the toolbar (the title bar's there): {drawer:?} {bar:?}");
assert!(drawer.y_range().contains(edit.center().y), "by the button: {drawer:?} {edit:?}");
assert!(drawer.width() < WIDTH + 24.0, "one row of tools wide: {drawer:?}");
// A click on a toolbar tool picks it and leaves the drawer open.
let tools = crate::toolbar::tests::widget_rects(&ctx, BUTTON);
let ellipse = tools[slot_of(&app, "ellipse").unwrap()].center();
click(&mut app, &ctx, 2.0, ellipse);
assert!(app.ui.tools_drawer && app.session.tool_id() == "ellipse");
// Escape closes it.
let esc = |pressed| Event::Key { key: egui::Key::Escape, physical_key: None, pressed, repeat: false, modifiers: Default::default() };
frame(&mut app, &ctx, 3.0, vec![esc(true), esc(false)]);
assert!(!app.ui.tools_drawer);
frame(&mut app, &ctx, 3.1, vec![]);
assert!(!drawer_shown(&ctx));
// A click outside closes it, and so does the ••• button.
app.run("window.editToolbar", json!({"open": true})).unwrap();
frame(&mut app, &ctx, 4.0, vec![]);
click(&mut app, &ctx, 4.5, pos2(SCREEN.x - 20.0, 300.0));
assert!(!app.ui.tools_drawer);
click(&mut app, &ctx, 5.0, edit.center());
assert!(app.ui.tools_drawer);
click(&mut app, &ctx, 6.0, edit.center());
assert!(!app.ui.tools_drawer);
// Picking a tool in the drawer selects it and closes the drawer.
app.run("window.editToolbar", json!({})).unwrap();
frame(&mut app, &ctx, 7.0, vec![]);
let shown = frame(&mut app, &ctx, 7.1, vec![]);
let (at, _) = cell_at(&shown, drawer_rect(&ctx).unwrap(), "Artboard Tool");
click(&mut app, &ctx, 8.0, at);
assert!(!app.ui.tools_drawer && app.session.tool_id() == "artboard");
}
/// The drawer dims the tools the toolbar holds.
#[test]
fn tools_in_the_toolbar_are_dimmed_in_the_drawer() {
let mut app = app();
let ctx = ctx();
app.run("window.editToolbar", json!({"open": true})).unwrap();
frame(&mut app, &ctx, 0.0, vec![]);
let shown = frame(&mut app, &ctx, 0.1, vec![]);
let drawer = drawer_rect(&ctx).unwrap();
let dim = Tokens::get(&ctx).text_disabled;
assert_eq!(cell_at(&shown, drawer, "Ellipse Tool").1, dim);
assert_ne!(cell_at(&shown, drawer, "Artboard Tool").1, dim);
app.run("toolbar.addTool", json!({"tool": "artboard"})).unwrap();
app.run("toolbar.removeTool", json!({"tool": "ellipse"})).unwrap();
let shown = frame(&mut app, &ctx, 0.2, vec![]);
assert_ne!(cell_at(&shown, drawer, "Ellipse Tool").1, dim);
assert_eq!(cell_at(&shown, drawer, "Artboard Tool").1, dim);
}
/// #1018: tools drag from the drawer onto the toolbar (between two tools, or onto one to join
/// its group), from the toolbar into the drawer, and within the toolbar, only while the drawer
/// is open.
#[test]
fn tools_drag_between_the_drawer_and_the_toolbar() {
let mut app = app();
let ctx = ctx();
app.run("window.editToolbar", json!({"open": true})).unwrap();
frame(&mut app, &ctx, 0.0, vec![]);
let shown = frame(&mut app, &ctx, 0.1, vec![]);
let drawer = drawer_rect(&ctx).unwrap();
let tools = crate::toolbar::tests::widget_rects(&ctx, BUTTON);
// Onto the divider under the Selection tool: its own slot, second.
let (artboard, _) = cell_at(&shown, drawer, "Artboard Tool");
drag(&mut app, &ctx, 1.0, artboard, tools[0].center_bottom() - vec2(0.0, 3.0));
assert_eq!(&slots(&app)[..2], [&["selection"][..], &["artboard"]]);
assert!(app.ui.tools_drawer, "the drawer stays open");
// Onto the middle of the Ellipse tool: into its group.
let tools = crate::toolbar::tests::widget_rects(&ctx, BUTTON);
let ellipse = slot_of(&app, "ellipse").unwrap();
// The drawer moves with the ••• button the new slot pushed down: read it again.
let shown = frame(&mut app, &ctx, 1.9, vec![]);
let drawer = drawer_rect(&ctx).unwrap();
let (slice, _) = cell_at(&shown, drawer, "Slice Tool");
drag(&mut app, &ctx, 2.0, slice, tools[ellipse].center());
assert_eq!(slots(&app)[ellipse], ["ellipse", "slice"]);
// A dimmed tool (in the toolbar already) doesn't drag.
let before = slots(&app);
let shown = frame(&mut app, &ctx, 2.9, vec![]);
let drawer = drawer_rect(&ctx).unwrap();
let (rectangle, _) = cell_at(&shown, drawer, "Rectangle Tool");
drag(&mut app, &ctx, 3.0, rectangle, tools[0].center_bottom() - vec2(0.0, 3.0));
assert_eq!(slots(&app), before);
// From the toolbar into the drawer: out of the toolbar.
let tools = crate::toolbar::tests::widget_rects(&ctx, BUTTON);
drag(&mut app, &ctx, 4.0, tools[1].center(), drawer.center());
assert!(slot_of(&app, "artboard").is_none(), "{:?}", slots(&app));
// Within the toolbar: Selection onto the divider over the Lasso.
let tools = crate::toolbar::tests::widget_rects(&ctx, BUTTON);
drag(&mut app, &ctx, 5.0, tools[0].center(), tools[2].center_top() + vec2(0.0, 3.0));
assert_eq!(&slots(&app)[..3], [&["directSelection", "groupSelection"][..], &["selection"], &["lasso", "magicWand"]]);
// The drawer closed, the toolbar is locked: the same drag moves nothing.
app.run("window.editToolbar", json!({"open": false})).unwrap();
frame(&mut app, &ctx, 6.0, vec![]);
let before = slots(&app);
let tools = crate::toolbar::tests::widget_rects(&ctx, BUTTON);
drag(&mut app, &ctx, 7.0, tools[0].center(), tools[2].center_bottom() - vec2(0.0, 3.0));
assert_eq!(slots(&app), before);
}
#[test]
fn drop_targets_follow_the_buttons_edges() {
let r = |y: f32| Rect::from_min_size(pos2(6.0, y), BUTTON);
let one = [(0, r(0.0)), (1, r(30.0))];
assert_eq!(drop_target(&one, pos2(20.0, 2.0), 1), (Some(0), Place::Before));
assert_eq!(drop_target(&one, pos2(20.0, 14.0), 1), (Some(0), Place::Group));
assert_eq!(drop_target(&one, pos2(20.0, 27.0), 1), (Some(0), Place::After));
// Past the last button, or beside them: next to the nearest one.
assert_eq!(drop_target(&one, pos2(20.0, 200.0), 1), (Some(1), Place::After));
assert_eq!(drop_target(&one, pos2(44.5, 40.0), 1), (Some(1), Place::After));
// Two columns: the left and right edges.
let two = [(0, Rect::from_min_size(pos2(2.0, 0.0), BUTTON)), (1, Rect::from_min_size(pos2(38.0, 0.0), BUTTON))];
assert_eq!(drop_target(&two, pos2(40.0, 10.0), 2), (Some(1), Place::Before));
assert_eq!(drop_target(&two, pos2(36.0, 10.0), 2), (Some(0), Place::After));
assert_eq!(drop_target(&[], pos2(0.0, 0.0), 1), (None, Place::Before));
}
}