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vectorcraft/crates/doc/src/text/area.rs
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use super::para_style::FirstBaseline;
use super::{Deserialize, PathData, Serialize};
/// Area Type Options "Align" (vertical): where the lines of each row/column sit in it.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum VerticalAlign {
/// Lines start at the top of the cell (the default).
#[default]
Top,
/// The block of lines is centred in the cell.
Center,
/// The last line's descent touches the cell bottom.
Bottom,
/// The first line stays at the top, the last one moves to the bottom and the space left over
/// is shared equally between the lines (no paragraph spacing limit).
Justify,
}
impl VerticalAlign {
pub const ALL: [VerticalAlign; 4] = [VerticalAlign::Top, VerticalAlign::Center, VerticalAlign::Bottom, VerticalAlign::Justify];
pub fn id(self) -> &'static str {
match self {
VerticalAlign::Top => "top",
VerticalAlign::Center => "center",
VerticalAlign::Bottom => "bottom",
VerticalAlign::Justify => "justify",
}
}
}
/// Text Wrap Options of a wrap object (Object → Text Wrap).
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
#[serde(default)]
pub struct TextWrap {
/// Distance kept between the text and the object, in points (Illustrator's default 6 pt).
pub offset: f64,
/// Invert Wrap: text flows inside the object instead of around it.
pub invert: bool,
}
impl Default for TextWrap {
fn default() -> Self {
Self { offset: 6.0, invert: false }
}
}
/// A resolved wrap shape on an area text object: the outline of a wrap object in text space.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct WrapShape {
pub path: PathData,
#[serde(flatten)]
pub wrap: TextWrap,
}
/// Type on a Path effect: how each glyph is oriented on the path (Type → Type on a Path).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum PathEffect {
/// Glyphs rotate with the path (the default).
#[default]
Rainbow,
/// Vertical edges stay vertical; the baseline follows the path.
Skew,
/// Horizontal edges stay horizontal; vertical edges are perpendicular to the path.
#[serde(rename = "3dRibbon")]
Ribbon3d,
/// No rotation: the left end of each glyph's baseline sits on the path.
StairStep,
/// The baseline centre sits on the path and glyphs point away from the path's centre.
Gravity,
}
impl PathEffect {
pub const ALL: [PathEffect; 5] = [PathEffect::Rainbow, PathEffect::Skew, PathEffect::Ribbon3d, PathEffect::StairStep, PathEffect::Gravity];
pub fn id(self) -> &'static str {
match self {
PathEffect::Rainbow => "rainbow",
PathEffect::Skew => "skew",
PathEffect::Ribbon3d => "3dRibbon",
PathEffect::StairStep => "stairStep",
PathEffect::Gravity => "gravity",
}
}
pub fn parse(s: &str) -> Option<Self> {
let k = s.to_ascii_lowercase().replace([' ', '-', '_'], "");
Self::ALL.into_iter().find(|e| e.id().to_ascii_lowercase() == k || (k == "ribbon3d" && *e == PathEffect::Ribbon3d))
}
}
/// Type on a Path Options › Align to Path: which height of the type runs along the path.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum PathAlign {
/// The font's top edge: the type hangs below the path.
Ascender,
/// The font's bottom edge: the type stands above the path.
Descender,
/// Halfway between the ascender and the descender.
Center,
/// The baseline (the default).
#[default]
Baseline,
}
impl PathAlign {
pub const ALL: [PathAlign; 4] = [PathAlign::Ascender, PathAlign::Descender, PathAlign::Center, PathAlign::Baseline];
pub fn id(self) -> &'static str {
match self {
PathAlign::Ascender => "ascender",
PathAlign::Descender => "descender",
PathAlign::Center => "center",
PathAlign::Baseline => "baseline",
}
}
pub fn parse(s: &str) -> Option<Self> {
Self::ALL.into_iter().find(|a| a.id().eq_ignore_ascii_case(s.trim()))
}
}
/// Area Type Options: rows and columns, gutters, inset and first baseline of area type.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(default, rename_all = "camelCase")]
pub struct AreaOptions {
#[serde(deserialize_with = "de_rows_or_columns")]
pub rows: usize,
#[serde(deserialize_with = "de_rows_or_columns")]
pub columns: usize,
/// Gutter between rows/columns in points.
pub gutter: f64,
/// Inset from the frame edges in points.
pub inset: f64,
pub first_baseline: FirstBaseline,
/// Minimum first-baseline offset in points.
pub first_baseline_min: f64,
/// Vertical alignment of the lines in each row/column.
pub vertical_align: VerticalAlign,
/// How the frame and its text fit each other (Auto Size, Shrink Text to Fit).
#[serde(skip_serializing_if = "crate::skip::is_default")]
pub fit: AreaFit,
}
impl Default for AreaOptions {
fn default() -> Self {
Self {
rows: 1,
columns: 1,
gutter: 18.0,
inset: 0.0,
first_baseline: FirstBaseline::Ascent,
first_baseline_min: 0.0,
vertical_align: VerticalAlign::Top,
fit: AreaFit::None,
}
}
}
impl AreaOptions {
/// The most rows, and the most columns, area type can have.
pub const MAX_ROWS_COLUMNS: usize = 100;
}
/// [`AreaOptions::rows`] or [`AreaOptions::columns`], read as a `u64` and clamped to
/// 1..=[`AreaOptions::MAX_ROWS_COLUMNS`].
fn de_rows_or_columns<'de, D: serde::Deserializer<'de>>(d: D) -> Result<usize, D::Error> {
let n = usize::try_from(u64::deserialize(d)?).unwrap_or(usize::MAX);
Ok(n.clamp(1, AreaOptions::MAX_ROWS_COLUMNS))
}
/// How area type and its frame fit each other. Serialized as `"none"`, `"autoHeight"` or
/// `{"shrinkText": {"minPercent": 50}}`.
#[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum AreaFit {
/// The frame keeps its size; text that doesn't fit overflows.
#[default]
None,
/// The frame's height follows the text (Illustrator's Auto Size): resolved by the engine after
/// each edit, for rectangular frames of horizontal type in one row.
AutoHeight,
/// Text that overflows is scaled down (size, leading and baseline shift; not paragraph
/// spacing) by the largest factor down to `min_percent` % that makes it fit, at layout time.
ShrinkText {
#[serde(rename = "minPercent", default = "AreaFit::default_min_percent")]
min_percent: f64,
},
}
impl AreaFit {
/// The smallest Shrink Text to Fit percentage allowed.
pub const MIN_PERCENT: f64 = 10.0;
/// The Shrink Text to Fit percentage new settings start with.
pub const DEFAULT_MIN_PERCENT: f64 = 50.0;
fn default_min_percent() -> f64 {
Self::DEFAULT_MIN_PERCENT
}
/// Its id: `none`, `autoHeight` or `shrinkText`.
pub fn id(self) -> &'static str {
match self {
AreaFit::None => "none",
AreaFit::AutoHeight => "autoHeight",
AreaFit::ShrinkText { .. } => "shrinkText",
}
}
/// The fit an id names (case, spaces, dashes and underscores ignored), with `min_percent`
/// for Shrink Text (clamped to 10..100; a non-finite value gives the default).
pub fn parse(id: &str, min_percent: Option<f64>) -> Option<Self> {
match id.to_ascii_lowercase().replace([' ', '-', '_'], "").as_str() {
"none" | "off" => Some(AreaFit::None),
"autoheight" | "autosize" => Some(AreaFit::AutoHeight),
"shrinktext" | "shrinktexttofit" | "shrink" => {
Some(AreaFit::ShrinkText { min_percent: Self::clamp_percent(min_percent.unwrap_or(Self::DEFAULT_MIN_PERCENT)) })
}
_ => None,
}
}
/// A Shrink Text minimum percentage within 10..100 (the default when not finite).
pub fn clamp_percent(p: f64) -> f64 {
if p.is_finite() { p.clamp(Self::MIN_PERCENT, 100.0) } else { Self::DEFAULT_MIN_PERCENT }
}
/// Shrink Text's minimum scale factor (0.1..1), if this is Shrink Text.
pub fn min_scale(self) -> Option<f64> {
match self {
AreaFit::ShrinkText { min_percent } => Some(Self::clamp_percent(min_percent) / 100.0),
_ => None,
}
}
}