Files
vectorcraft/crates/render/src/tests_objectfx.rs
T
bflatasticandClaude Opus 5.5 2925e7f9b5 M4.63: Links panel with status, Relink, Go To, Update, Edit Original, Embed/Unembed, Link Info and Placement Options
The Links panel lists every image (thumbnail, name, page, missing/modified/embedded
badge) with Show filters, sorting and thumbnail sizes; its buttons and flyout relink
(to a file or a folder), go to, update, edit the original, embed and unembed, show in
folder and open Placement Options. Link Info shows format, colour space, location, ppi
and effective ppi, dimensions, scale, rotation, size and dates. Edit > Edit Original
and the Properties panel's image section reach the same commands.

Engine: links.list, links.goTo, links.embed, links.unembed, links.info and
links.placementOptions; links.relink and links.update now place the new file as the
image's Placement Options say (transforms, bounds, file dimensions, fit, fill, the
alignment point, clip to the old bounds). Model: ImageObject.placement.
UI: links.editOriginal, links.reveal, ui.placementOptionsDialog; Services.open_file
and pick_folder on the desktop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 12:40:05 +07:00

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//! Effects on every object kind: raster effects on type, images and symbol instances through an
//! offscreen layer of their art, geometry effects through their outlines, and one fill or
//! stroke's own raster effects.
use std::sync::Arc;
use serde_json::{Value, json};
use vectorcraft_color::{Color, Paint};
use vectorcraft_doc::text::{CharStyle, TextObject};
use vectorcraft_doc::{Appearance, Effect, ImageBlob, ImageObject, Node, NodeKind, Symbol};
use vectorcraft_geom::{Point, shapes};
use super::*;
fn fx(id: &str, params: Value) -> Effect {
Effect { id: id.into(), params, visible: true }
}
/// A 100×100 document with `n` (its id allocated) on the first layer.
fn doc_with(mut d: Document, mut n: Node) -> Document {
n.id = d.alloc_id();
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
d
}
fn render_threads(d: &Document, threads: u16) -> Rendered {
let mut r = Renderer::new();
r.threads = threads;
r.render(d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() })
}
fn render(d: &Document) -> Rendered {
render_threads(d, 0)
}
fn lum(p: [u8; 4]) -> u32 {
p[0] as u32 + p[1] as u32 + p[2] as u32
}
const WHITE: u32 = 765;
/// A 30×30 red image placed at (20, 20).
fn image_doc(effects: Vec<Effect>) -> Document {
let mut d = Document::new(100.0, 100.0);
let img = image::RgbaImage::from_pixel(30, 30, image::Rgba([255, 0, 0, 255]));
let mut png = vec![];
img.write_to(&mut std::io::Cursor::new(&mut png), image::ImageFormat::Png).unwrap();
d.images.insert("red".into(), ImageBlob::new("image/png", png));
let mut n = Node::new(
NodeId(0),
NodeKind::Image(ImageObject {
key: "red".into(),
width: 30,
height: 30,
xf: Affine::translate((20.0, 20.0)),
link: None,
placement: Default::default(),
}),
);
n.appearance.effects = effects;
doc_with(d, n)
}
/// An instance at (50, 50) of a symbol whose art is a black 20×20 square centred on its origin.
fn symbol_doc(effects: Vec<Effect>) -> Document {
let mut d = Document::new(100.0, 100.0);
let art = Node::path(
d.alloc_id(),
shapes::rectangle(Rect::new(-10.0, -10.0, 10.0, 10.0)),
Appearance::basic(Paint::solid(Color::BLACK), Paint::None, 0.0),
);
d.symbols.push(Symbol { name: "Square".into(), art: Arc::new(art) });
let mut n = Node::new(NodeId(0), NodeKind::SymbolInstance { symbol: "Square".into(), xf: Affine::translate((50.0, 50.0)) });
n.appearance.effects = effects;
doc_with(d, n)
}
/// Black 40 pt "IIII" with its baseline at (5, 60).
fn text_doc(effects: Vec<Effect>) -> Document {
let style = CharStyle { size: 40.0, fill: Paint::solid(Color::BLACK), ..Default::default() };
let mut n = Node::new(NodeId(0), NodeKind::Text(Box::new(TextObject::point(Point::new(5.0, 60.0), "IIII", style))));
n.appearance.effects = effects;
doc_with(Document::new(100.0, 100.0), n)
}
/// Columns (x) holding any dark pixel.
fn inked_columns(img: &Rendered) -> Vec<u32> {
(0..100).filter(|x| (0..100).any(|y| lum(img.pixel(*x, y)) < 300)).collect()
}
#[test]
fn a_shadow_on_an_image_paints_offset_pixels() {
let plain = render(&image_doc(vec![]));
assert_eq!(lum(plain.pixel(55, 55)), WHITE);
let d = image_doc(vec![fx("stylize.dropShadow", json!({"x": 10, "y": 10, "blur": 0, "opacity": 100, "mode": "normal"}))]);
let img = render(&d);
assert!(lum(img.pixel(55, 55)) < 100, "shadow below-right: {:?}", img.pixel(55, 55));
assert_eq!(img.pixel(35, 35), [255, 0, 0, 255], "the image stays on top");
assert_eq!(lum(img.pixel(15, 15)), WHITE);
// The multithreaded pipeline filters offscreen and matches.
let mt = render_threads(&d, 3);
let worst = img.pixels.iter().zip(&mt.pixels).map(|(a, b)| a.abs_diff(*b)).max().unwrap();
assert!(worst <= 4, "max channel difference {worst}");
}
#[test]
fn blur_on_a_symbol_instance_softens_its_edges() {
let plain = render(&symbol_doc(vec![]));
assert_eq!(lum(plain.pixel(38, 50)), WHITE);
assert_eq!(lum(plain.pixel(50, 50)), 0);
let img = render(&symbol_doc(vec![fx("blur.gaussian", json!({"radius": 8}))]));
let edge = lum(img.pixel(38, 50));
assert!(edge > 0 && edge < WHITE, "the blur spreads past the edge: {edge}");
assert!(lum(img.pixel(50, 50)) < 200, "the centre stays dark");
}
#[test]
fn geometry_effects_reshape_type_through_its_outlines() {
let plain = inked_columns(&render(&text_doc(vec![])));
assert!(!plain.is_empty() && plain[0] < 30, "{plain:?}");
// Transform moves the outlines as one piece.
let moved = inked_columns(&render(&text_doc(vec![fx("distort.transform", json!({"moveH": 30}))])));
assert_eq!(moved.first().copied(), plain.first().map(|x| x + 30));
// Roughen redraws the glyphs as rough outlines.
let d = text_doc(vec![fx("distort.roughen", json!({"size": 4, "relative": false, "detail": 30, "points": "corner"}))]);
let rough = render(&d);
let smooth = render(&text_doc(vec![]));
let changed = rough.pixels.chunks(4).zip(smooth.pixels.chunks(4)).filter(|(a, b)| a != b).count();
assert!(changed > 100, "{changed} pixels changed");
// The reshaped art is plain paths painted with the text's fill.
let n = &d.layers[0].children().unwrap()[0];
let art = vectorcraft_effects::reshape(n, None).unwrap();
let (mut text, mut black) = (0, 0);
art.walk(&mut |m| {
text += usize::from(matches!(m.kind, NodeKind::Text(_)));
black += usize::from(m.appearance.fill_paint() == Paint::solid(Color::BLACK));
});
assert!(text == 0 && black > 0, "{art:?}");
}
#[test]
fn a_strokes_own_glow_paints_around_that_stroke_only() {
let mut d = Document::new(100.0, 100.0);
let mut n = Node::path(
NodeId(0),
shapes::rectangle(Rect::new(30.0, 30.0, 70.0, 70.0)),
Appearance::basic(Paint::solid(Color::WHITE), Paint::solid(Color::BLACK), 2.0),
);
n.appearance.items[1].effects_mut().push(fx("stylize.outerGlow", json!({"color": "#00ff00", "mode": "normal", "opacity": 100, "blur": 6})));
d = doc_with(d, n);
let img = render(&d);
let g = img.pixel(27, 50);
assert!(g[1] > g[0] + 20 && g[1] > g[2] + 20, "green glow outside the stroke: {g:?}");
assert_eq!(img.pixel(50, 50), [255, 255, 255, 255], "the fill has no glow");
let mt = render_threads(&d, 3);
let worst = img.pixels.iter().zip(&mt.pixels).map(|(a, b)| a.abs_diff(*b)).max().unwrap();
assert!(worst <= 4, "max channel difference {worst}");
}