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vectorcraft/docs
VoiceLessQ 2f9e72b419 Fix #4150: Windows doesn't start OpenGL unless a start needs it
wgpu's OpenGL backend on Windows keeps a hidden window on a helper
thread that pumps no messages (gfx-rs/wgpu#10504). Windows hands an
input-language change to every UI thread of the process and waits for
each, so switching the keyboard to another layout hung the whole app,
even while it drew with Direct3D 12. OpenGL was started on every
Windows start, as the fallback.

A Windows start now lists Direct3D 12 alone. OpenGL is still listed
where it is the fallback: after a start crashed on an adapter or while
listing them (#2243), after a restart that left an adapter out, and when
Direct3D 12 lists no adapter at all (Windows 7). WGPU_BACKEND still
picks the backends as before.
2026-10-29 21:50:02 +07:00
..
2026-10-22 00:01:37 +07:00
2026-10-22 00:01:37 +07:00