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The renderer kept the art it made for an object's effects while the object stayed the same. In the web build, type that a geometry effect outlines, on its own, in a group or in a symbol's art, kept the substitute font's outlines after its own font loaded. On the desktop, Refresh Font List left them on a symbol instance whose art holds the type. Objects with Revolve, Extrude & Bevel, Inflate or Rotate, and objects and groups with a color adjustment, kept the colors they were shaded or recolored with after the color settings changed. Live objects already followed both. The renderer now keeps that art with the inputs it keeps for the art of live objects: the font generation when the art holds type, the art of the symbols it shows, and the color settings. A temporary release test timed the added key at 11 microseconds a frame for 400 type objects with a drop shadow and 0.77 ms for 400 symbol instances of 100 paths each with a drop shadow, against warm frames of 5.3 and 72 ms. Docs: docs/target-app-parity.md, docs/gaps.md.
678 lines
32 KiB
Rust
678 lines
32 KiB
Rust
//! Live objects in the renderer.
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//!
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//! Blends and envelopes are evaluated by `vectorcraft_doc::live` (through
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//! `vectorcraft_effects::expand_live`, as the exporters do) and the resulting objects cached by
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//! `Arc` identity of the live node and by the inputs from outside it that [`resources_key`] hashes:
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//! the symbols, patterns and placed files it shows, the fonts for type, the plug-ins for plug-in
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//! effects, and the color settings (so the steps keep
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//! stable `Arc`s and hit the geometry cache frame after frame, and editing a symbol redraws an
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//! envelope around an instance of it). Gradient meshes are tessellated into many small solid-colour quads (vello
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//! has no mesh shading), with the density chosen from the on-screen patch size; each quad is
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//! grown by half a device pixel along its edges so neighbours overlap and no antialiasing seams
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//! show. The quads are made again when the color settings change.
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use std::hash::{DefaultHasher, Hash, Hasher};
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use std::sync::{Arc, Weak};
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use vectorcraft_doc::live::{GradientMesh, MeshQuad};
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use vectorcraft_doc::placed_document::ReadDocument;
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use vectorcraft_doc::{Document, Node, NodeKind};
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use vectorcraft_geom::{Affine, BezPath, Point, Vec2};
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use vello_cpu::RenderContext;
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use vello_cpu::peniko;
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use crate::fx::DocInputs;
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use crate::lru::{self, FrameCache};
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use crate::{Frame, Renderer};
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type Expanded = Arc<Vec<Arc<Node>>>;
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type Quads = Arc<Vec<MeshQuad>>;
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/// An evaluation's [`resources_key`], with the frame's [`DocInputs`] and weak references to the
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/// reads of the placed files shown. While they are kept, no other value takes an address the key
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/// hashed: the [`DocInputs`] hold the symbol and pattern art and the color settings weakly.
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pub(crate) type Found = (u64, Arc<DocInputs>, Vec<Weak<ReadDocument>>);
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/// A mesh node, its quads, and the [`DocInputs`] whose color settings colored them.
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type MeshEntry = (Arc<Node>, Quads, Arc<DocInputs>);
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/// Per-renderer cache of evaluated live objects: (live node, its evaluation, [`Found`]), and a
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/// [`MeshEntry`] per mesh node and subdivision level.
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pub(crate) struct LiveCache {
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expanded: FrameCache<usize, (Arc<Node>, Expanded, Found)>,
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meshes: FrameCache<(usize, usize), MeshEntry>,
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}
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impl Default for LiveCache {
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fn default() -> Self {
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Self { expanded: FrameCache::new(lru::LIVE_BUDGET, 256), meshes: FrameCache::new(lru::MESH_BUDGET, 256) }
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}
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}
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impl LiveCache {
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/// End of frame `stamp` (see [`FrameCache::sweep`]).
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pub(crate) fn sweep(&mut self, stamp: u64) {
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self.expanded.sweep(stamp);
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self.meshes.sweep(stamp);
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}
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/// A cache whose evaluations take at most `budget` bytes.
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#[cfg(test)]
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pub(crate) fn with_budget(budget: usize) -> Self {
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Self { expanded: FrameCache::new(budget, 256), ..Default::default() }
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}
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}
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/// One level of evaluation of a live node (blend steps, envelope result with type outlined run by
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/// run, mesh → flat pieces) without a document (symbol instances and pattern tiles in envelopes
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/// stay as they are). Non-live nodes return themselves.
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pub fn expand_live(n: &Node) -> Vec<Node> {
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crate::effects::expand_live(None, n)
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}
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/// What the evaluation of `n` (a live node, or an object whose effect art the renderer keeps with
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/// its inputs, see [`Renderer::live_found`]) reads from the document, placed files,
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/// the fonts, the plug-ins and the color settings, hashed: the art of the symbols, the tilings of
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/// the patterns and the reads of the placed files it shows ([`hash_resources`]), the font
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/// generation ([`vectorcraft_text::FontDb::generation`]) when it shows type or a placed file, the
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/// plug-in revision ([`crate::effects::plugin_revision`]) when it shows an object with a plug-in
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/// effect, and the color settings (`cms`, their address). Art is hashed by the addresses of its
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/// `Arc`s, which copies of the document share: a copy of the document has the same key. It also
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/// returns weak references to the reads found.
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fn resources_key(doc: &Document, cms: usize, n: &Node) -> (u64, Vec<Weak<ReadDocument>>) {
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let mut h = DefaultHasher::new();
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let mut shown = Shown::default();
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hash_resources(doc, n, &mut shown, &mut h);
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if shown.text {
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vectorcraft_text::FontDb::global().generation().hash(&mut h);
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}
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if shown.plugins {
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crate::effects::plugin_revision().hash(&mut h);
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}
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cms.hash(&mut h);
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(h.finish(), shown.reads)
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}
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/// What [`hash_resources`] has found so far.
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#[derive(Default)]
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struct Shown {
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/// The addresses of the pattern definitions and the symbol art walked.
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seen: Vec<usize>,
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/// Whether type or a placed file was found.
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text: bool,
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/// Whether an object with a visible plug-in effect was found.
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plugins: bool,
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/// Weak references to the reads of the placed files found.
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reads: Vec<Weak<ReadDocument>>,
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}
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/// Hash into `h` what the evaluation of `n` reads from the document and from placed files: the
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/// tilings ([`crate::pattern::hash_tiling`]) of the patterns in the fills and strokes of its
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/// objects and of type's characters, the address of each symbol instance's art, and the address of
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/// the read of each placed file that [`vectorcraft_doc::PlacedDocument::art`] shows (none before
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/// the file is read). It walks `n` and then, one at a time from a list, the opacity-mask, pattern
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/// and symbol art it finds, each pattern and each symbol's art once ([`first_seen`]). `shown`
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/// records the type, placed files, reads and plug-in effects found.
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fn hash_resources<'a>(doc: &'a Document, n: &'a Node, shown: &mut Shown, h: &mut DefaultHasher) {
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let mut todo = vec![];
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let mut next = Some(n);
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while let Some(art) = next {
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art.walk(&mut |c| {
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shown.plugins |= crate::effects::has_plugin_effect(c);
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let runs = match &c.kind {
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NodeKind::Text(t) => t.runs.as_slice(),
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_ => &[],
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};
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let paints = c.appearance.items.iter().map(|i| i.paint()).chain(runs.iter().flat_map(|r| [&r.style.fill, &r.style.stroke]));
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for paint in paints {
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if let vectorcraft_color::Paint::Pattern { pattern, .. } = paint
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&& let Some(def) = doc.pattern(pattern)
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&& first_seen(&mut shown.seen, std::ptr::from_ref(def) as usize)
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{
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crate::pattern::hash_tiling(def, h);
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todo.extend(def.art.iter().map(|a| &**a));
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}
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}
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match &c.kind {
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NodeKind::SymbolInstance { symbol, .. } => {
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if let Some(s) = doc.symbols.iter().find(|s| s.name == *symbol) {
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(Arc::as_ptr(&s.art) as usize).hash(h);
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if first_seen(&mut shown.seen, Arc::as_ptr(&s.art) as usize) {
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todo.push(&s.art);
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}
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}
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}
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NodeKind::PlacedDocument(p) => {
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let read = vectorcraft_doc::placed_document::read_cached(p);
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read.as_ref().map(|r| Arc::as_ptr(r) as usize).hash(h);
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shown.reads.extend(read.as_ref().map(Arc::downgrade));
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shown.text = true;
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}
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NodeKind::Text(_) => shown.text = true,
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_ => {}
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}
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if let Some(m) = c.extras().mask.as_deref() {
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todo.push(&m.art);
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}
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});
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next = todo.pop();
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}
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}
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/// Is `address` not in `seen` yet? It is added when it isn't.
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fn first_seen(seen: &mut Vec<usize>, address: usize) -> bool {
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let first = !seen.contains(&address);
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if first {
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seen.push(address);
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}
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first
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}
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/// Subdivisions per patch for a patch about `size_px` device pixels across.
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fn mesh_level(m: &GradientMesh, bounds_px: f64) -> usize {
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let per = bounds_px / (m.rows.max(m.cols).max(1) as f64);
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((per / 5.0).ceil() as usize).clamp(2, 32)
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}
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/// The most pixels a gradient mesh is rasterized into at once ([`draw_mesh_raster`]); a larger
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/// one is drawn quad by quad. The buffer is clipped to the frame; at 4 MP it holds at most 16 MB
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/// of pixels per mesh and frame.
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const MESH_RASTER_MAX_PIXELS: usize = 4 << 20;
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/// Draw a tessellated gradient mesh as one image: its quads are filled into a pixel buffer of the
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/// mesh's on-screen box by scanline (each pixel takes the quad its centre is in, so neighbouring
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/// quads meet without seams or overlap), and the buffer is drawn through the mesh's outline, which
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/// antialiases the outer edge. The outline is grown by half a device pixel ([`grown_outline`]), as
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/// the quads drawn one by one are: a page of meshes laid edge to edge would otherwise show the
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/// background through each shared, antialiased edge. Drawing every quad as a path of its own costs a
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/// path's setup per quad: a page of thousands of meshes made millions of them at print size (minutes), where this
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/// costs about one write per covered pixel. → false (nothing drawn) when the box is too large for
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/// one buffer, so the caller draws the quads.
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fn draw_mesh_raster(ctx: &mut RenderContext, f: &Frame, m: &GradientMesh, quads: &[MeshQuad], alpha: f32) -> bool {
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let outline = m.outline().to_bezpath();
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let dev = f.view.transform_rect_bbox(vectorcraft_geom::Shape::bounding_box(&outline));
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if ![dev.x0, dev.y0, dev.x1, dev.y1].iter().all(|v| v.is_finite()) {
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return false;
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}
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let (cw, ch) = (f64::from(ctx.width()), f64::from(ctx.height()));
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let (x0, y0) = ((dev.x0.floor() - 2.0).max(0.0), (dev.y0.floor() - 2.0).max(0.0));
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let (x1, y1) = ((dev.x1.ceil() + 2.0).min(cw), (dev.y1.ceil() + 2.0).min(ch));
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if x1 <= x0 || y1 <= y0 {
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// Off the context: nothing to draw.
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return true;
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}
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let (w, h) = ((x1 - x0) as usize, (y1 - y0) as usize);
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if w * h > MESH_RASTER_MAX_PIXELS || w > usize::from(u16::MAX) || h > usize::from(u16::MAX) {
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return false;
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}
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let clear = vello_cpu::color::PremulRgba8 { r: 0, g: 0, b: 0, a: 0 };
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let mut px = vec![clear; w * h];
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let mut filled = vec![false; w * h];
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let to_buffer = Affine::translate((-x0, -y0)) * f.view;
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for q in quads {
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// A fully transparent quad still claims its pixels, so the edge fill below leaves them clear.
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let c = if q.opacity > 0.0 { f.ink.color(&q.color, q.opacity * alpha).premultiply().to_rgba8() } else { clear };
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fill_quad(&mut px, &mut filled, w, h, q.pts.map(|p| to_buffer * p), c);
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}
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// Twice: the grown edge samples pixels up to about a pixel and a half out from the quads.
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let filled = spread_to_edges(&mut px, filled, w, h);
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spread_to_edges(&mut px, filled, w, h);
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let pm = Arc::new(vello_cpu::Pixmap::from_parts(px, w as u16, h as u16));
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ctx.set_transform(Affine::translate((x0, y0)));
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ctx.set_paint(vello_cpu::Image { image: vello_cpu::ImageSource::Pixmap(pm), sampler: peniko::ImageSampler::default() });
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ctx.fill_path(&grown_outline(&(Affine::translate((-x0, -y0)) * f.view * outline), 0.5));
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ctx.set_transform(Affine::IDENTITY);
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true
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}
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/// `path` (device pixels) flattened and each closed subpath moved out by `grow` along its edges'
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/// normals (mitred, the mitre capped at twice `grow`), so one fill covers the outline and a band
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/// around it once: filling the outline and stroking it as well would paint a translucent mesh's
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/// edge twice, a darker line.
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fn grown_outline(path: &BezPath, grow: f64) -> BezPath {
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let mut rings: Vec<Vec<Point>> = Vec::new();
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vectorcraft_geom::kurbo::flatten(path, 0.1, |el| match el {
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vectorcraft_geom::PathEl::MoveTo(p) => rings.push(vec![p]),
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vectorcraft_geom::PathEl::LineTo(p) => {
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if let Some(r) = rings.last_mut()
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&& r.last().is_none_or(|q| (*q - p).hypot() > 1e-9)
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{
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r.push(p);
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}
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}
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_ => {}
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});
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let mut out = BezPath::new();
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for mut r in rings {
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if r.len() > 1 && r.first().zip(r.last()).is_some_and(|(a, b)| (*a - *b).hypot() <= 1e-9) {
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r.pop();
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}
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let n = r.len();
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if n < 3 {
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continue;
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}
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// (d.y, -d.x) points out of a ring with a positive shoelace sum (clockwise on a y-down screen).
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let area: f64 = (0..n).map(|i| r[i].to_vec2().cross(r[(i + 1) % n].to_vec2())).sum();
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let side = if area > 0.0 { 1.0 } else { -1.0 };
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let normal = |a: Point, b: Point| {
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let d = b - a;
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let l = d.hypot();
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if l > 1e-12 { Vec2::new(d.y, -d.x) * (side / l) } else { Vec2::ZERO }
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};
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for i in 0..n {
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let (prev, p, next) = (r[(i + n - 1) % n], r[i], r[(i + 1) % n]);
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let (a, b) = (normal(prev, p), normal(p, next));
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let sum = a + b;
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let k = 1.0 + a.dot(b);
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let mut d = if k > 1e-6 { sum * (grow / k) } else { a * grow };
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if d.hypot() > 2.0 * grow {
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d = d * (2.0 * grow / d.hypot());
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}
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let q = p + d;
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if i == 0 {
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out.move_to(q);
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} else {
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out.line_to(q);
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}
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}
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out.close_path();
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}
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out
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}
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/// Fill the pixels of the `w`×`h` buffer whose centres are inside quad `p` (buffer pixels, even-odd
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/// so a twisted quad is filled as drawn) with `c`, and mark them `filled`.
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fn fill_quad(px: &mut [vello_cpu::color::PremulRgba8], filled: &mut [bool], w: usize, h: usize, p: [Point; 4], c: vello_cpu::color::PremulRgba8) {
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if !p.iter().all(|p| p.x.is_finite() && p.y.is_finite()) {
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return;
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}
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let (min_y, max_y) = p.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |(a, b), q| (a.min(q.y), b.max(q.y)));
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let first = (min_y - 0.5).ceil().max(0.0) as usize;
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let last = ((max_y - 0.5).ceil().max(0.0) as usize).min(h);
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for y in first..last {
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let yc = y as f64 + 0.5;
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let mut xs = [0.0f64; 4];
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let mut n = 0;
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for i in 0..4 {
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let (a, b) = (p[i], p[(i + 1) % 4]);
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if (a.y <= yc) != (b.y <= yc) {
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xs[n] = a.x + (yc - a.y) * (b.x - a.x) / (b.y - a.y);
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n += 1;
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}
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}
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let xs = &mut xs[..n];
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xs.sort_by(f64::total_cmp);
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for [a, b] in xs.as_chunks::<2>().0 {
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let from = (a - 0.5).ceil().clamp(0.0, w as f64) as usize;
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let to = (b - 0.5).ceil().clamp(0.0, w as f64) as usize;
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let row = y * w;
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for (d, k) in
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px.get_mut(row + from..row + to).unwrap_or_default().iter_mut().zip(filled.get_mut(row + from..row + to).unwrap_or_default())
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{
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*d = c;
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*k = true;
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}
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}
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}
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}
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/// Give each pixel no quad covered the colour of a covered neighbour: the outline's antialiased
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/// edge samples pixels whose centres fall just outside the quads, which would otherwise fade it.
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/// → the pixels covered now (the given ones and those just given a colour).
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fn spread_to_edges(px: &mut [vello_cpu::color::PremulRgba8], filled: Vec<bool>, w: usize, h: usize) -> Vec<bool> {
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let mut now = filled.clone();
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for y in 0..h {
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for x in 0..w {
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let i = y * w + x;
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if filled.get(i).copied().unwrap_or(true) {
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continue;
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}
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let near = [(x > 0).then(|| i - 1), (x + 1 < w).then(|| i + 1), (y > 0).then(|| i - w), (y + 1 < h).then(|| i + w)];
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if let Some(j) = near.into_iter().flatten().find(|j| filled.get(*j).copied().unwrap_or(false))
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&& let Some(c) = px.get(j).copied()
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&& let Some(d) = px.get_mut(i)
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{
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*d = c;
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if let Some(k) = now.get_mut(i) {
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*k = true;
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}
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}
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}
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}
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now
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}
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impl Renderer {
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/// The [`resources_key`] of `n` in `doc`, with the frame's [`DocInputs`] ([`Found`]): `n` is a
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/// live node, or an object with effects whose art ([`Renderer::fx_art`]) can be made from
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/// evaluated live objects, type, symbol art or colors shaded through the color settings.
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pub(crate) fn live_found(&mut self, doc: &Document, n: &Node) -> Found {
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let inputs = self.doc_inputs(doc);
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let (key, reads) = resources_key(doc, inputs.cms, n);
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(key, inputs, reads)
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}
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fn live_expanded(&mut self, doc: &Document, a: &Arc<Node>, cache: bool) -> Expanded {
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let key = Arc::as_ptr(a) as usize;
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let resources = self.live_found(doc, a);
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if cache
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&& let Some(e) = self.live.expanded.get(&key, self.stamp)
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&& Arc::ptr_eq(&e.0, a)
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&& e.2.0 == resources.0
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{
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return e.1.clone();
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}
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let v: Expanded = match crate::effects::pathfinder_children(a, crate::effects::text_outliner()) {
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Some(children) => Arc::new(children),
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None => Arc::new(crate::effects::expand_live(Some(doc), a).into_iter().map(Arc::new).collect()),
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};
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||
if cache {
|
||
let bytes = size_of::<Expanded>() + v.iter().map(|n| lru::node_bytes(n)).sum::<usize>();
|
||
self.live.expanded.insert(key, (a.clone(), v.clone(), resources), bytes, self.stamp);
|
||
}
|
||
v
|
||
}
|
||
|
||
/// The quads of mesh `a` (`m`) at subdivision `level`, kept while the node and the color
|
||
/// settings that colored them ([`GradientMesh::color_at`]) stay the same.
|
||
fn mesh_quads(&mut self, doc: &Document, a: &Arc<Node>, m: &GradientMesh, level: usize, cache: bool) -> Arc<Vec<MeshQuad>> {
|
||
let key = (Arc::as_ptr(a) as usize, level);
|
||
let inputs = self.doc_inputs(doc);
|
||
if cache
|
||
&& let Some(e) = self.live.meshes.get(&key, self.stamp)
|
||
&& Arc::ptr_eq(&e.0, a)
|
||
&& e.2.cms == inputs.cms
|
||
{
|
||
return e.1.clone();
|
||
}
|
||
let q = Arc::new(m.quads(level));
|
||
if cache {
|
||
let bytes = q.len() * size_of::<MeshQuad>();
|
||
self.live.meshes.insert(key, (a.clone(), q.clone(), inputs), bytes, self.stamp);
|
||
}
|
||
q
|
||
}
|
||
|
||
/// Draw a live node reached through the tree walk (handles its transparency group).
|
||
pub(crate) fn draw_live(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>) {
|
||
let opacity = self.opacity_of(a);
|
||
// A knockout blend's steps knock each other out, as in the exports (opaque ones can't show it).
|
||
let knockout = !f.opts.outline
|
||
&& matches!(a.kind, NodeKind::Blend { .. })
|
||
&& a.knockout.resolve(self.knockout)
|
||
&& vectorcraft_doc::live::steps_knockout_shows(&self.live_expanded(f.doc, a, true));
|
||
let enclosing = std::mem::replace(&mut self.knockout, knockout);
|
||
if !f.opts.outline && (opacity < 1.0 || a.blend != vectorcraft_color::BlendMode::Normal || a.isolate || knockout) {
|
||
let blends = self.blends_through(a);
|
||
let bounds = if blends { self.bounds_of(f.symbols, a) } else { None };
|
||
let comp = crate::group::Composite { blend: a.blend, opacity, isolated: a.isolate, blends, bounds, ..Default::default() };
|
||
self.group(ctx, f, comp, &mut |r, c, fr| r.draw_live_body(c, fr, a, true));
|
||
} else {
|
||
self.draw_live_body(ctx, f, a, true);
|
||
}
|
||
self.knockout = enclosing;
|
||
self.stats.drawn += 1;
|
||
}
|
||
|
||
/// Draw the evaluated content of a live node (no transparency group).
|
||
pub(crate) fn draw_live_body(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, cache: bool) {
|
||
match &a.kind {
|
||
NodeKind::PlacedDocument(p) => self.draw_placed(ctx, f, p),
|
||
NodeKind::Mesh(m) => self.draw_mesh(ctx, f, a, m, cache),
|
||
NodeKind::Blend { .. }
|
||
| NodeKind::Envelope { .. }
|
||
| NodeKind::Repeat(_)
|
||
| NodeKind::Intertwine { .. }
|
||
| NodeKind::Group { .. }
|
||
| NodeKind::Layer { .. } => {
|
||
let items = self.live_expanded(f.doc, a, cache);
|
||
// An evaluation the cache did not keep is made again in the next frame.
|
||
let kept = cache && self.live.expanded.get(&(Arc::as_ptr(a) as usize), self.stamp).is_some_and(|e| Arc::ptr_eq(&e.1, &items));
|
||
let outer = self.made_again;
|
||
self.made_again = outer || !kept;
|
||
// The flag holds while this blend is drawn (see `draw_live`).
|
||
if self.knockout && matches!(a.kind, NodeKind::Blend { .. }) {
|
||
self.draw_knockout(ctx, f, &items);
|
||
} else {
|
||
for c in items.iter() {
|
||
self.draw_arc(ctx, f, c);
|
||
}
|
||
}
|
||
self.made_again = outer;
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
|
||
fn draw_mesh(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, m: &GradientMesh, cache: bool) {
|
||
if !m.is_valid() {
|
||
return;
|
||
}
|
||
if f.opts.outline {
|
||
let bp = m.lines().to_bezpath();
|
||
self.hairline(ctx, f, &bp, [0, 0, 0, 255]);
|
||
return;
|
||
}
|
||
let Some(b) = m.bounds() else { return };
|
||
let level = mesh_level(m, b.width().max(b.height()) / f.px.max(1e-12));
|
||
let quads = self.mesh_quads(f.doc, a, m, level, cache);
|
||
ctx.set_fill_rule(peniko::Fill::NonZero);
|
||
let alpha = self.alpha;
|
||
if draw_mesh_raster(ctx, f, m, &quads, alpha) {
|
||
ctx.set_transform(f.view);
|
||
return;
|
||
}
|
||
ctx.set_transform(f.view);
|
||
// Where a patch narrows to slivers, many quads share each pixel, each covering a little of it: their edges
|
||
// composite to part coverage, and hard edges drop each one. An opaque patch is backed by its own outline in
|
||
// its middle colour, one path that covers fully, so the background can't show through.
|
||
for r in 0..m.rows as usize {
|
||
for c in 0..m.cols as usize {
|
||
if [m.idx(r, c), m.idx(r, c + 1), m.idx(r + 1, c), m.idx(r + 1, c + 1)].iter().any(|&i| m.points[i].opacity < 1.0) {
|
||
continue;
|
||
}
|
||
let (top, right, bottom, left) = (m.edge_u(r, c), m.edge_v(r, c + 1), m.edge_u(r + 1, c), m.edge_v(r, c));
|
||
let mut bp = BezPath::new();
|
||
bp.move_to(top.p0);
|
||
bp.curve_to(top.p1, top.p2, top.p3);
|
||
bp.curve_to(right.p1, right.p2, right.p3);
|
||
bp.curve_to(bottom.p2, bottom.p1, bottom.p0);
|
||
bp.curve_to(left.p2, left.p1, left.p0);
|
||
bp.close_path();
|
||
ctx.set_paint(f.ink.color(&m.color_at(r, c, 0.5, 0.5).0, alpha));
|
||
ctx.fill_path(&bp);
|
||
}
|
||
}
|
||
let grow = f.px * 0.5;
|
||
for q in quads.iter() {
|
||
if q.opacity <= 0.0 {
|
||
continue;
|
||
}
|
||
let mut bp = BezPath::new();
|
||
for (i, p) in q.pts.iter().enumerate() {
|
||
// Out along both edges at the corner, so thin quads grow across too.
|
||
let d: Vec2 = [q.pts[(i + 3) % 4], q.pts[(i + 1) % 4]]
|
||
.iter()
|
||
.map(|n| *p - *n)
|
||
.filter(|e| e.hypot() > 1e-12)
|
||
.map(|e| e / e.hypot())
|
||
.fold(Vec2::ZERO, |a, e| a + e);
|
||
let p2 = *p + d * grow;
|
||
if i == 0 {
|
||
bp.move_to(p2);
|
||
} else {
|
||
bp.line_to(p2);
|
||
}
|
||
}
|
||
bp.close_path();
|
||
ctx.set_paint(f.ink.color(&q.color, q.opacity * alpha));
|
||
ctx.fill_path(&bp);
|
||
}
|
||
}
|
||
|
||
/// Draw a live node reached without its `Arc` (thumbnails, clip fallbacks): uncached.
|
||
pub(crate) fn draw_live_node(&mut self, ctx: &mut RenderContext, f: &Frame, n: &Node) {
|
||
let a = Arc::new(n.clone());
|
||
self.draw_live_body(ctx, f, &a, false);
|
||
}
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
#[test]
|
||
fn a_mesh_patch_of_slivers_leaves_no_holes_with_hard_edges() {
|
||
// GUARDS: patches that narrow to slivers (here fanning out from nearly one point) draw as many sub-pixel quads;
|
||
// with hard edges each was dropped below half coverage, leaving holes through the mesh.
|
||
use vectorcraft_doc::live::MeshPoint;
|
||
let point = |x: f64, y: f64, handles: [(f64, f64); 4]| MeshPoint {
|
||
p: vectorcraft_geom::Point::new(x, y),
|
||
color: vectorcraft_color::Color::rgb(0.7, 0.8, 0.9),
|
||
opacity: 1.0,
|
||
handles: handles.map(|(x, y)| Vec2::new(x, y)),
|
||
};
|
||
let rows = [
|
||
((100.0, 60.0), (84.0, 46.0)),
|
||
((98.5, 60.0), (60.0, 51.0)),
|
||
((97.8, 60.0), (42.0, 52.0)),
|
||
((70.0, 59.0), (28.0, 51.5)),
|
||
((15.0, 56.0), (12.0, 55.0)),
|
||
];
|
||
let mut points = vec![];
|
||
for (i, &((x0, y0), (x1, y1))) in rows.iter().enumerate() {
|
||
let along = if i < 3 { 5.0 } else { 20.0 };
|
||
points.push(point(x0, y0, [((x1 - x0) * 0.35, (y1 - y0) * 0.1), (0.0, 0.0), (-along, 0.0), (if i > 0 { 5.0 } else { 0.0 }, 0.0)]));
|
||
points.push(point(x1, y1, [(0.0, 0.0), ((x0 - x1) * 0.35, (y0 - y1) * 0.6), (-8.0, 0.5), (8.0, -0.5)]));
|
||
}
|
||
let mut d = Document::new(110.0, 30.0);
|
||
let l = d.layers[0].id;
|
||
let id = d.alloc_id();
|
||
d.insert(Some(l), 0, Node::new(id, NodeKind::Mesh(GradientMesh { rows: 4, cols: 1, points }))).unwrap();
|
||
let view = Affine::scale(4.0) * Affine::translate((0.0, -40.0));
|
||
let draw = |anti_alias| crate::Renderer::new().render(&d, 440, 120, view, &crate::RenderOptions { anti_alias, ..Default::default() });
|
||
let (smooth, hard) = (draw(crate::AntiAlias::Art), draw(crate::AntiAlias::None));
|
||
let holes =
|
||
(0..120).flat_map(|y| (0..440).map(move |x| (x, y))).filter(|&(x, y)| smooth.pixel(x, y)[3] >= 200 && hard.pixel(x, y)[3] == 0).count();
|
||
assert!(holes < 60, "{holes} pixels the smooth render covers are empty with hard edges");
|
||
}
|
||
|
||
/// Quads that share edges fill every pixel of their union once: no gap, no overlap.
|
||
#[test]
|
||
fn quads_meeting_edge_to_edge_fill_their_union_once() {
|
||
let (w, h) = (20, 20);
|
||
let clear = vello_cpu::color::PremulRgba8 { r: 0, g: 0, b: 0, a: 0 };
|
||
let red = vello_cpu::color::PremulRgba8 { r: 255, g: 0, b: 0, a: 255 };
|
||
let mut px = vec![clear; w * h];
|
||
let mut count = vec![0u8; w * h];
|
||
// A 2×2 grid over (2.3, 2.7)–(17.6, 16.2) with an inner corner off the pixel grid.
|
||
let xs = [2.3, 9.71, 17.6];
|
||
let ys = [2.7, 8.35, 16.2];
|
||
for j in 0..2 {
|
||
for i in 0..2 {
|
||
let pts = [Point::new(xs[i], ys[j]), Point::new(xs[i + 1], ys[j]), Point::new(xs[i + 1], ys[j + 1]), Point::new(xs[i], ys[j + 1])];
|
||
let mut mine = vec![false; w * h];
|
||
fill_quad(&mut px, &mut mine, w, h, pts, red);
|
||
for (c, m) in count.iter_mut().zip(&mine) {
|
||
*c += u8::from(*m);
|
||
}
|
||
}
|
||
}
|
||
for y in 0..h {
|
||
for x in 0..w {
|
||
let (cx, cy) = (x as f64 + 0.5, y as f64 + 0.5);
|
||
let inside = (2.3..17.6).contains(&cx) && (2.7..16.2).contains(&cy);
|
||
assert_eq!(count[y * w + x], u8::from(inside), "pixel {x},{y}");
|
||
}
|
||
}
|
||
let filled: Vec<bool> = count.iter().map(|c| *c > 0).collect();
|
||
let filled = spread_to_edges(&mut px, filled, w, h);
|
||
assert_eq!(px[2 * w + 2].a, 255, "the pixel outside the corner takes its neighbour's colour");
|
||
assert_eq!(px[2 * w + 1].a, 0, "one pass reaches one pixel out");
|
||
spread_to_edges(&mut px, filled, w, h);
|
||
assert_eq!(px[2 * w + 1].a, 255, "a second pass reaches the next one, which the grown outline samples");
|
||
}
|
||
|
||
/// A grown square covers half a pixel more on every side, whichever way it winds.
|
||
#[test]
|
||
fn an_outline_grows_by_half_a_pixel_both_ways_round() {
|
||
for square in [vectorcraft_geom::shapes::rectangle(Rect::new(2.0, 3.0, 10.0, 8.0)).to_bezpath(), {
|
||
let mut p = BezPath::new();
|
||
p.move_to((2.0, 3.0));
|
||
p.line_to((2.0, 8.0));
|
||
p.line_to((10.0, 8.0));
|
||
p.line_to((10.0, 3.0));
|
||
p.close_path();
|
||
p
|
||
}] {
|
||
let b = vectorcraft_geom::Shape::bounding_box(&grown_outline(&square, 0.5));
|
||
assert!((b.x0 - 1.5).abs() < 1e-6 && (b.y0 - 2.5).abs() < 1e-6, "{b:?}");
|
||
assert!((b.x1 - 10.5).abs() < 1e-6 && (b.y1 - 8.5).abs() < 1e-6, "{b:?}");
|
||
}
|
||
}
|
||
use vectorcraft_doc::{Appearance, EnvelopeKind, Symbol};
|
||
use vectorcraft_geom::{Affine, Rect, shapes};
|
||
|
||
/// The key of an envelope around the first of 5,000 symbols, each showing the next, is found on
|
||
/// a 256 KiB stack, and it changes when the last symbol's art changes.
|
||
#[test]
|
||
fn a_long_chain_of_symbols_is_walked_on_a_small_stack() {
|
||
const N: usize = 5_000;
|
||
let mut d = Document::new(100.0, 100.0);
|
||
let square = |d: &mut Document| Node::path(d.alloc_id(), shapes::rectangle(Rect::new(0.0, 0.0, 10.0, 10.0)), Appearance::default());
|
||
for k in 0..N {
|
||
let art = match k + 1 < N {
|
||
true => Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: format!("S{}", k + 1), xf: Affine::IDENTITY }),
|
||
false => square(&mut d),
|
||
};
|
||
d.symbols.push(Symbol { name: format!("S{k}"), art: Arc::new(art) });
|
||
}
|
||
let first = Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: "S0".into(), xf: Affine::IDENTITY });
|
||
let kind = EnvelopeKind::Warp { style: "arc".into(), bend: 30.0, h: 0.0, v: 0.0, horizontal: true };
|
||
let envelope = NodeKind::Envelope {
|
||
content: vec![Arc::new(first)],
|
||
kind: Box::new(kind),
|
||
fidelity: 50.0,
|
||
editing: false,
|
||
options: Default::default(),
|
||
frame: Box::new(Affine::IDENTITY),
|
||
};
|
||
let envelope = Node::new(d.alloc_id(), envelope);
|
||
let key = |d: &Document| {
|
||
std::thread::scope(|s| {
|
||
std::thread::Builder::new().stack_size(256 << 10).spawn_scoped(s, || resources_key(d, 0, &envelope).0).unwrap().join().unwrap()
|
||
})
|
||
};
|
||
let before = key(&d);
|
||
let last = square(&mut d);
|
||
d.symbols[N - 1].art = Arc::new(last);
|
||
assert_ne!(key(&d), before, "the last symbol's art is hashed");
|
||
}
|
||
|
||
/// The key of an envelope around instances of symbols `A`, `B` and `C`, where `A` and `C` show
|
||
/// the same art, changes when `C` is given the art of `B`.
|
||
#[test]
|
||
fn every_symbol_instance_hashes_its_art() {
|
||
let mut d = Document::new(100.0, 100.0);
|
||
let square = |d: &mut Document, x: f64| {
|
||
Arc::new(Node::path(d.alloc_id(), shapes::rectangle(Rect::new(x, 0.0, x + 10.0, 10.0)), Appearance::default()))
|
||
};
|
||
let (x, y) = (square(&mut d, 0.0), square(&mut d, 20.0));
|
||
for (name, art) in [("A", &x), ("B", &y), ("C", &x)] {
|
||
d.symbols.push(Symbol { name: name.into(), art: art.clone() });
|
||
}
|
||
let content = ["A", "B", "C"].map(|s| Arc::new(Node::new(d.alloc_id(), NodeKind::SymbolInstance { symbol: s.into(), xf: Affine::IDENTITY })));
|
||
let kind = EnvelopeKind::Warp { style: "arc".into(), bend: 30.0, h: 0.0, v: 0.0, horizontal: true };
|
||
let envelope = NodeKind::Envelope {
|
||
content: content.to_vec(),
|
||
kind: Box::new(kind),
|
||
fidelity: 50.0,
|
||
editing: false,
|
||
options: Default::default(),
|
||
frame: Box::new(Affine::IDENTITY),
|
||
};
|
||
let envelope = Node::new(d.alloc_id(), envelope);
|
||
let before = resources_key(&d, 0, &envelope).0;
|
||
d.symbols[2].art = y.clone();
|
||
assert_ne!(resources_key(&d, 0, &envelope).0, before, "the art of every instance is hashed");
|
||
}
|
||
}
|