Files
vectorcraft/crates/engine/tests
ham9zah 9a05383f34 Import: live blend check follow-ups
Review follow-ups to the live blend import (#4127):

- The check's grid saturates its neighbours' keys: a step far out (a
  coordinate like 1e300) saturates its cell, and the cells round it
  overflowed (a panic in debug builds, a wrong cell in release).
- Each laid object matches one drawn step: two drawn steps near one laid
  object no longer both take it, so a drawing the blend doesn't lay out
  isn't taken for it (the drawn steps stay).
- A blend's record is read to the length its XP gives: hex digits after
  it on the last line no longer spoil it.

Tests: a laid object matches one drawn step, 1e300 coordinates in the
check and in the import fuzz property, and a record line longer than
the record.
2026-10-26 15:11:45 +07:00
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