Files
vectorcraft/crates
ham9zah 1653790965 Import: an Illustrator gradient mesh comes in as one connected mesh
The editing data writes a gradient mesh as its patches, each with its
place in the grid (`/P`) and the grid's size (`/Size`); the importer
read each patch as a mesh of its own, in a group, so moving a mesh
point tore a patch away and left a hole, and a patch with anchors on
its edges was cut into cells on its own.

The patches are now placed by `/P` in the `/Size` grid and joined at
the corners they share into one GradientMesh. Which index of `/P` runs
along the columns is taken from the one under which the shared corners
meet. Where an edge bends through anchors, a mesh line runs through the
whole row or column of patches there, each patch cut at the same place,
so every cell keeps single-cubic edges. A mesh whose patches don't say
where they are reads as before; one whose patches fill the grid but
don't join up reads as before with a warning. Sizes and lines are
capped; non-finite values fall back.

Hand-written tests: a 2 x 2 grid as one mesh with the old patches'
colours, a moved inner point shared by its four cells, an anchor on a
shared edge adding a line through the mesh, a collapsed patch with
finite values, and unplaced or unjoined patches staying separate.
2026-10-24 03:52:21 +07:00
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