Files
vectorcraft/crates/engine
VoiceLessQ 1411a821c1 Fix #3098: Image Trace traces off the UI thread, with progress and Cancel
Tracing a photo or a large image ran inside imageTrace.make on the UI
thread, so the window froze for as long as the trace took, with nothing
to say it was working.

A trace the user asks for (Object > Image Trace > Make and Make and
Expand, the task bar's Image Trace, the Image Trace panel's Trace and
presets) now runs on a thread of its own, as heavy plug-in filters do.
The status bar says so, and after 0.4 s a progress window shows how
many of the image's colors are traced, with Cancel and Continue in
Background (imageTrace.cancelRuns, imageTrace.hideRuns).

The result goes back to the command it was prepared for
(cmd::TraceRun, Traced::hand_in), which takes it only for the same
object, image and settings, so the edit is one undo step as before. A
newer trace of the same object replaces one still running, and a trace
whose image or settings changed meanwhile changes nothing. The control
channel, MCP, scripts and the web trace at once, as before.

The tracer reports its stages and color layers to a callback and stops
when it says so (trace_watched).
2026-10-29 22:39:34 +07:00
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