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vectorcraft/crates/svg/tests/blend_export.rs
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arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00

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//! Blend modes and opacity masks in SVG export look as on the canvas: every mode follows the
//! reference formulas when resvg draws the file, and masks take luminance the canvas's way.
// Integration tests: unwrapping and panicking on failure is fine here, unlike in shipped code (AGENTS.md › Robustness).
#![allow(clippy::unwrap_used, clippy::expect_used, clippy::panic)]
use vectorcraft_color::blend::blend_rgb;
use vectorcraft_color::{BlendMode, Color, Paint};
use vectorcraft_doc::{Appearance, Document, Node, OpacityMask};
use vectorcraft_geom::{Rect, shapes};
use vectorcraft_svg::{ExportOptions, export};
use vectorcraft_testkit::raster::{Image, render_artboard};
fn rect(d: &mut Document, r: Rect, rgb: [u8; 3]) -> Node {
Node::path(d.alloc_id(), shapes::rectangle(r), Appearance::basic(Paint::solid(Color::rgb8(rgb[0], rgb[1], rgb[2])), Paint::None, 0.0))
}
fn add(d: &mut Document, n: Node) {
let l = d.layers[0].id;
d.insert(Some(l), usize::MAX, n).unwrap();
}
/// The exported SVG rendered by resvg on white at 1 px/pt.
fn resvg_render(svg: &str, w: u32, h: u32) -> Image {
let tree = resvg::usvg::Tree::from_str(svg, &resvg::usvg::Options::default()).expect("parse");
let mut pm = resvg::tiny_skia::Pixmap::new(w, h).unwrap();
pm.fill(resvg::tiny_skia::Color::WHITE);
resvg::render(&tree, resvg::tiny_skia::Transform::identity(), &mut pm.as_mut());
Image { width: w, height: h, rgba: pm.data().to_vec() }
}
fn within(a: [u8; 3], b: [u8; 3], tol: i32) -> bool {
a.iter().zip(b).all(|(x, y)| (*x as i32 - y as i32).abs() <= tol)
}
#[test]
fn every_blend_mode_follows_the_reference_formulas() {
// (backdrop, source, whether a non-separable result leaves the gamut). resvg's rasteriser
// departs from the reference formulas when Hue, Saturation, Color or Luminosity have to clip
// their result back into the gamut, so those cases are checked on the canvas only
// (vectorcraft-render's blend tests).
let pairs: [([u8; 3], [u8; 3], bool); 4] = [
([51, 128, 230], [153, 64, 128], false),
([230, 26, 102], [77, 204, 179], true),
([200, 180, 40], [20, 60, 250], true),
([10, 90, 160], [128, 128, 128], false),
];
for mode in BlendMode::ALL {
for (b, s, clips) in pairs {
if clips && !mode.is_separable() {
continue;
}
let mut d = Document::new(20.0, 20.0);
let below = rect(&mut d, Rect::new(0.0, 0.0, 20.0, 20.0), b);
let mut top = rect(&mut d, Rect::new(5.0, 5.0, 15.0, 15.0), s);
top.blend = mode;
add(&mut d, below);
add(&mut d, top);
let svg = export(&d, &ExportOptions::default());
let px = resvg_render(&svg, 20, 20).over_white(10, 10);
let f = |c: [u8; 3]| c.map(|v| v as f32 / 255.0);
let want = blend_rgb(mode, f(b), f(s)).map(|v| (v * 255.0).round() as u8);
assert!(within(px, want, 1), "{mode:?}, {b:?} under {s:?}: {px:?}, want {want:?}");
}
}
}
/// A red square under a mask of green art (luminance 0.7152 with Rec. 709 weights, 0.59 with the
/// blend-mode weights) that covers its left half.
fn masked(clip: bool, invert: bool) -> Document {
let mut d = Document::new(40.0, 20.0);
let art = rect(&mut d, Rect::new(0.0, 0.0, 20.0, 20.0), [0, 255, 0]);
let mut red = rect(&mut d, Rect::new(0.0, 0.0, 40.0, 20.0), [255, 0, 0]);
let mut m = OpacityMask::new(art, clip);
m.invert = invert;
red.extras_mut().mask = Some(Box::new(m));
add(&mut d, red);
d
}
#[test]
fn clip_and_invert_masks_match_the_canvas() {
for (clip, invert) in [(true, false), (false, false), (true, true), (false, true)] {
let d = masked(clip, invert);
let svg = export(&d, &ExportOptions::default());
assert!(svg.contains("color-interpolation=\"sRGB\""), "{svg}");
let canvas = render_artboard(&d);
let written = resvg_render(&svg, 40, 20);
for x in [10, 30] {
let (c, w) = (canvas.over_white(x, 10), written.over_white(x, 10));
assert!(within(c, w, 2), "clip {clip}, invert {invert}, x {x}: canvas {c:?}, svg {w:?}");
}
// Over the green art the red shows at the art's luminance (inverted: its complement).
let lum: f32 = if invert { 1.0 - 0.7152 } else { 0.7152 };
let g = (255.0 * (1.0 - lum)).round() as u8;
assert!(within(canvas.over_white(10, 10), [255, g, g], 2), "{:?}", canvas.over_white(10, 10));
}
}