Files
vectorcraft/crates/render/src/live.rs
T
arhammusheerandClaude Opus 5.5 c4214be9d7 #1244: render caches bounded by bytes, evicting the least recently used instead of clearing
Text geometry, clips, clip paints, effect art, brushes, live effects, pattern tiles and freeform
grids were capped by entry count and cleared wholesale on overflow, so a document past the cap
(e.g. more than 4,096 type objects) recomputed every entry on every frame. A FrameCache keeps
per-entry byte sizes and last-used frames, drops the least recently used entries of earlier
frames, and sweeps stale ones. Text geometry keeps its glyph outlines once instead of twice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:17 +07:00

210 lines
8.8 KiB
Rust

//! Live objects in the renderer.
//!
//! Blends and envelopes are evaluated by `vectorcraft_doc::live` (through
//! `vectorcraft_effects::expand_live`, as the exporters do) and the resulting objects cached by
//! `Arc` identity of the live node and of the symbols and patterns it draws (so the steps keep
//! stable `Arc`s and hit the geometry cache frame after frame, and editing a symbol redraws an
//! envelope around an instance of it). Gradient meshes are tessellated into many small solid-colour quads (vello
//! has no mesh shading), with the density chosen from the on-screen patch size; each quad is
//! grown by half a device pixel along its edges so neighbours overlap and no antialiasing seams
//! show.
use std::sync::Arc;
use vectorcraft_doc::live::{GradientMesh, MeshQuad};
use vectorcraft_doc::{Document, Node, NodeKind};
use vectorcraft_geom::{BezPath, Vec2};
use vello_cpu::RenderContext;
use vello_cpu::peniko;
use crate::lru::{self, FrameCache};
use crate::{Frame, Renderer};
type Expanded = Arc<Vec<Arc<Node>>>;
type Quads = Arc<Vec<MeshQuad>>;
/// Per-renderer cache of evaluated live objects: (live node, its evaluation, [`resources_key`]),
/// and (mesh node, its quads) per node and subdivision level.
pub(crate) struct LiveCache {
expanded: FrameCache<usize, (Arc<Node>, Expanded, u64)>,
meshes: FrameCache<(usize, usize), (Arc<Node>, Quads)>,
}
impl Default for LiveCache {
fn default() -> Self {
Self { expanded: FrameCache::new(lru::LIVE_BUDGET, 256), meshes: FrameCache::new(lru::MESH_BUDGET, 256) }
}
}
impl LiveCache {
/// End of frame `stamp` (see [`FrameCache::sweep`]).
pub(crate) fn sweep(&mut self, stamp: u64) {
self.expanded.sweep(stamp);
self.meshes.sweep(stamp);
}
}
/// One level of evaluation of a live node (blend steps, envelope result with type outlined run by
/// run, mesh → flat pieces) without a document (symbol instances and pattern tiles in envelopes
/// stay as they are). Non-live nodes return themselves.
pub fn expand_live(n: &Node) -> Vec<Node> {
crate::effects::expand_live(None, n)
}
/// What an evaluated live node depends on besides itself: the art of the symbols and the patterns
/// it draws (their `Arc`s outlive document copies, so this changes only when one is edited).
fn resources_key(doc: &Document, n: &Node) -> u64 {
use std::hash::{Hash, Hasher};
let mut h = std::collections::hash_map::DefaultHasher::new();
n.walk(&mut |c| {
if let NodeKind::SymbolInstance { symbol, .. } = &c.kind
&& let Some(s) = doc.symbols.iter().find(|s| s.name == *symbol)
{
(Arc::as_ptr(&s.art) as usize).hash(&mut h);
}
for i in &c.appearance.items {
if let vectorcraft_color::Paint::Pattern { pattern, .. } = i.paint()
&& let Some(def) = doc.pattern(pattern)
{
def.art.iter().for_each(|a| (Arc::as_ptr(a) as usize).hash(&mut h));
[def.tile.x0, def.tile.y0, def.tile.x1, def.tile.y1].iter().for_each(|v| v.to_bits().hash(&mut h));
}
}
});
h.finish()
}
/// Subdivisions per patch for a patch about `size_px` device pixels across.
fn mesh_level(m: &GradientMesh, bounds_px: f64) -> usize {
let per = bounds_px / (m.rows.max(m.cols).max(1) as f64);
((per / 5.0).ceil() as usize).clamp(2, 32)
}
impl Renderer {
fn live_expanded(&mut self, doc: &Document, a: &Arc<Node>, cache: bool) -> Expanded {
let key = Arc::as_ptr(a) as usize;
let resources = resources_key(doc, a);
if cache
&& let Some(e) = self.live.expanded.get(&key, self.stamp)
&& Arc::ptr_eq(&e.0, a)
&& e.2 == resources
{
return e.1.clone();
}
let v: Expanded = match crate::effects::pathfinder_children(a, crate::effects::text_outliner()) {
Some(children) => Arc::new(children),
None => Arc::new(crate::effects::expand_live(Some(doc), a).into_iter().map(Arc::new).collect()),
};
if cache {
let bytes = size_of::<Expanded>() + v.iter().map(|n| lru::node_bytes(n)).sum::<usize>();
self.live.expanded.insert(key, (a.clone(), v.clone(), resources), bytes, self.stamp);
}
v
}
fn mesh_quads(&mut self, a: &Arc<Node>, m: &GradientMesh, level: usize, cache: bool) -> Arc<Vec<MeshQuad>> {
let key = (Arc::as_ptr(a) as usize, level);
if cache
&& let Some(e) = self.live.meshes.get(&key, self.stamp)
&& Arc::ptr_eq(&e.0, a)
{
return e.1.clone();
}
let q = Arc::new(m.quads(level));
if cache {
let bytes = q.len() * size_of::<MeshQuad>();
self.live.meshes.insert(key, (a.clone(), q.clone()), bytes, self.stamp);
}
q
}
/// Draw a live node reached through the tree walk (handles its transparency group).
pub(crate) fn draw_live(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>) {
let opacity = self.opacity_of(a);
// A knockout blend's steps knock each other out, as in the exports (opaque ones can't show it).
let knockout = !f.opts.outline
&& matches!(a.kind, NodeKind::Blend { .. })
&& a.knockout.resolve(self.knockout)
&& vectorcraft_doc::live::steps_knockout_shows(&self.live_expanded(f.doc, a, true));
let enclosing = std::mem::replace(&mut self.knockout, knockout);
if !f.opts.outline && (opacity < 1.0 || a.blend != vectorcraft_color::BlendMode::Normal || a.isolate || knockout) {
let blends = self.blends_through(a);
let bounds = if blends { self.bounds_of(a) } else { None };
let comp = crate::group::Composite { blend: a.blend, opacity, isolated: a.isolate, blends, bounds, ..Default::default() };
self.group(ctx, f, comp, &mut |r, c, fr| r.draw_live_body(c, fr, a, true));
} else {
self.draw_live_body(ctx, f, a, true);
}
self.knockout = enclosing;
self.stats.drawn += 1;
}
/// Draw the evaluated content of a live node (no transparency group).
pub(crate) fn draw_live_body(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, cache: bool) {
match &a.kind {
NodeKind::PlacedDocument(p) => self.draw_placed(ctx, f, p),
NodeKind::Mesh(m) => self.draw_mesh(ctx, f, a, m, cache),
NodeKind::Blend { .. } | NodeKind::Envelope { .. } | NodeKind::Repeat(_) | NodeKind::Group { .. } | NodeKind::Layer { .. } => {
let items = self.live_expanded(f.doc, a, cache);
// The flag holds while this blend is drawn (see `draw_live`).
if self.knockout && matches!(a.kind, NodeKind::Blend { .. }) {
self.draw_knockout(ctx, f, &items);
} else {
for c in items.iter() {
self.draw_arc(ctx, f, c);
}
}
}
_ => {}
}
}
fn draw_mesh(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, m: &GradientMesh, cache: bool) {
if !m.is_valid() {
return;
}
if f.opts.outline {
let bp = m.lines().to_bezpath();
self.hairline(ctx, f, &bp, [0, 0, 0, 255]);
return;
}
let Some(b) = m.bounds() else { return };
let level = mesh_level(m, b.width().max(b.height()) / f.px.max(1e-12));
let quads = self.mesh_quads(a, m, level, cache);
ctx.set_transform(f.view);
ctx.set_fill_rule(peniko::Fill::NonZero);
let grow = f.px * 0.5;
let alpha = self.alpha;
for q in quads.iter() {
if q.opacity <= 0.0 {
continue;
}
let mut bp = BezPath::new();
for (i, p) in q.pts.iter().enumerate() {
// Out along both edges at the corner, so thin quads grow across too.
let d: Vec2 = [q.pts[(i + 3) % 4], q.pts[(i + 1) % 4]]
.iter()
.map(|n| *p - *n)
.filter(|e| e.hypot() > 1e-12)
.map(|e| e / e.hypot())
.fold(Vec2::ZERO, |a, e| a + e);
let p2 = *p + d * grow;
if i == 0 {
bp.move_to(p2);
} else {
bp.line_to(p2);
}
}
bp.close_path();
ctx.set_paint(f.ink.color(&q.color, q.opacity * alpha));
ctx.fill_path(&bp);
}
}
/// Draw a live node reached without its `Arc` (thumbnails, clip fallbacks): uncached.
pub(crate) fn draw_live_node(&mut self, ctx: &mut RenderContext, f: &Frame, n: &Node) {
let a = Arc::new(n.clone());
self.draw_live_body(ctx, f, &a, false);
}
}