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vectorcraft/crates/ui-egui/src/tests_docsetup.rs
T
bflatasticandClaude Opus 5.5 d527349f5a M4.20: Document Setup with bleed, transparency grid, paper and type options
File > Document Setup is a tabbed dialog over one engine command,
document.setup (no params: a query; any keys: one undo step;
document.setUnits stays as the units alias).

- General: units, bleed (four sides with a link toggle), Edit Artboards,
  Show Images in Outline Mode (greyscale pixels under the frame),
  Highlight Substituted Fonts/Glyphs (pink boxes on screen only).
- Transparency: grid size and colour presets or custom colours, Simulate
  Colored Paper, the flattener preset (built-in or saved) and Discard
  White Overprint (Overprint Preview keeps white overprints visible).
- Type: language with its quotes, Use Typographer's Quotes for the Type
  tool and Smart Punctuation, superscript/subscript size and position and
  small caps size (Character panel position/smallCaps; changing the
  setup restyles the text in the same undo step), text export (SVG text
  as text or outlines by default).
- The canvas draws a red bleed outline and the grid in the document's
  colours and cell size as one textured quad, also in rotated views; a
  white Background Contents exports raster formats opaque.

Model: Document.setup (DocSetup, defaulted, skipped when default) and
CharStyle position/small_caps; old files load unchanged.
tests_transparencygrid's helper now finds the grid by its texture (the
grid is one textured mesh instead of per-cell rectangles).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 08:28:16 +07:00

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//! The canvas draws Document Setup: the red bleed outline and the transparency grid in the
//! document's colours and cell size, also in a rotated view; a white Background Contents hides
//! the grid and Simulate Colored Paper tints the artboard.
use serde_json::json;
use vectorcraft_engine::Session;
use crate::theme::Tokens;
use crate::{VectorcraftApp, canvas};
/// One headless canvas frame: its shapes, the transparency grid tile uploaded in it (2 × 2
/// pixels: the grid colours) and the grid mesh, if any.
fn frame(app: &mut VectorcraftApp) -> (Vec<egui::Shape>, Option<Vec<egui::Color32>>, Option<egui::Mesh>) {
let ctx = egui::Context::default();
let raw = egui::RawInput { screen_rect: Some(egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(800.0, 600.0))), ..Default::default() };
let mut out = ctx.run_ui(raw, |ui| canvas::show(app, ui));
let tile = ctx.tex_manager().read().allocated().find(|(_, m)| m.name == canvas::TRANSPARENCY_GRID).map(|(id, _)| *id);
let pixels = tile.and_then(|id| out.textures_delta.set.iter().find(|(t, _)| **t == id)).and_then(|(_, deltas)| match &deltas.first()?.image {
egui::ImageData::Color(img) => Some(img.pixels.clone()),
});
out.textures_delta.clear();
let shapes: Vec<egui::Shape> = out.shapes.into_iter().map(|c| c.shape).collect();
let mut all = vec![];
flatten(&shapes, &mut all);
let mesh = all.into_iter().find_map(|s| match s {
egui::Shape::Mesh(m) if Some(m.texture_id) == tile => Some((*m).clone()),
_ => None,
});
(shapes, pixels, mesh)
}
fn flatten(shapes: &[egui::Shape], out: &mut Vec<egui::Shape>) {
for s in shapes {
match s {
egui::Shape::Vec(v) => flatten(v, out),
s => out.push(s.clone()),
}
}
}
/// The closed outlines drawn in `color`: their corner points.
fn outlines(shapes: &[egui::Shape], color: egui::Color32) -> Vec<Vec<egui::Pos2>> {
let mut all = vec![];
flatten(shapes, &mut all);
all.into_iter()
.filter_map(|s| match s {
egui::Shape::Path(p) if p.closed && p.stroke.color == egui::epaint::ColorMode::Solid(color) => Some(p.points),
_ => None,
})
.collect()
}
fn app() -> VectorcraftApp {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.run("file.new", json!({"width": 200, "height": 100})).unwrap();
app
}
#[test]
fn the_bleed_draws_as_a_red_outline_around_each_artboard() {
let mut app = app();
let red = Tokens::for_brightness(Default::default()).bleed;
assert!(outlines(&frame(&mut app).0, red).is_empty(), "no bleed, no outline");
app.run("document.setup", json!({"bleed": [10, 10, 20, 20]})).unwrap();
let (shapes, _, _) = frame(&mut app);
let found = outlines(&shapes, red);
assert_eq!(found.len(), 1);
// The artboard is 200 × 100 pt; the bleed grows it by 40 × 20 pt at the fitted zoom.
let ab = outlines(&shapes, egui::Color32::from_gray(0)).into_iter().next().unwrap();
let span = |q: &[egui::Pos2]| (q[2].x - q[0].x, q[2].y - q[0].y);
let ((bw, bh), (aw, ah)) = (span(&found[0]), span(&ab));
let zoom = aw / 200.0;
assert!((bw - 240.0 * zoom).abs() < 0.5 && (bh - 120.0 * zoom).abs() < 0.5 && (ah - 100.0 * zoom).abs() < 0.5, "{found:?} {ab:?}");
// A rotated view turns the outline with the artboard.
app.view_mut().unwrap().rotation = 30.0;
let q = &outlines(&frame(&mut app).0, red)[0];
assert!((q[1].y - q[0].y).abs() > 10.0, "the top edge is no longer horizontal: {q:?}");
}
#[test]
fn the_grid_takes_the_document_colours_also_rotated() {
let mut app = app();
app.run("view.transparencyGrid", json!({"on": true})).unwrap();
app.run("document.setup", json!({"gridColors": ["#ff0000", "#0000ff"], "gridSize": "large"})).unwrap();
let (_, tile, _) = frame(&mut app);
let (red, blue) = (egui::Color32::from_rgb(255, 0, 0), egui::Color32::from_rgb(0, 0, 255));
assert_eq!(tile, Some(vec![red, blue, blue, red]));
// Rotated: still one textured mesh over the artboard's turned corners.
app.view_mut().unwrap().rotation = 45.0;
let m = frame(&mut app).2.expect("the grid mesh");
assert!((m.vertices[1].pos.y - m.vertices[0].pos.y).abs() > 10.0);
// Large cells are 16 screen points: the 200 pt artboard spans 200 × zoom / 32 tile repeats.
let zoom = app.view_mut().unwrap().zoom as f32;
assert!((m.vertices[1].uv.x - 200.0 * zoom / 32.0).abs() < 1e-3, "{:?}", m.vertices[1].uv);
}
#[test]
fn white_background_hides_the_grid_and_paper_tints_the_artboard() {
let mut app = app();
app.run("view.transparencyGrid", json!({"on": true})).unwrap();
app.run("document.setup", json!({"backgroundContents": "white"})).unwrap();
assert!(frame(&mut app).2.is_none());
app.run("view.transparencyGrid", json!({"on": false})).unwrap();
app.run("document.setup", json!({"simulatePaper": true, "gridColors": ["#ffeecc", "#cccccc"]})).unwrap();
let mut all = vec![];
flatten(&frame(&mut app).0, &mut all);
let paper = egui::Color32::from_rgb(0xff, 0xee, 0xcc);
assert!(all.iter().any(|s| matches!(s, egui::Shape::Path(p) if p.fill == paper)), "the artboard shows the paper colour");
}