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vectorcraft/crates/render/src/tests_charstroke.rs
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bflatasticandClaude Opus 5.5 323b178ea7 M3.40: stroke on type — the Stroke panel edits the characters' stroke
With type selected, stroke.set (without an item) gives every run the
weight, cap, join, miter limit and dashes instead of adding an object
stroke; while the Type tool edits text, the Stroke panel styles the
selected characters through text.setRangeStyle `strokeOptions`, and the
panel reads the first run (or the selection's style).

CharStyle gains stroke_cap, stroke_join, stroke_miter_limit and
stroke_dash (defaulted, skipped when default). Character strokes and
object strokes on type now draw through the shared stroke geometry on
the canvas, in PDF and in SVG (live text writes cap/join/miter/dash and
tspans reset what the first run sets; object strokes are drawn on the
glyph outlines), so every stroke option, opacity and blend applies.
Outlines, the Eyedropper and graphic styles keep the options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:09:55 +07:00

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//! Strokes on type: character strokes take their join, cap and dashes, and object strokes on type
//! take every stroke option, as path strokes do.
use vectorcraft_color::{Color, Paint};
use vectorcraft_doc::text::{CharStyle, TextObject};
use vectorcraft_doc::{AppearanceItem, Dash, LineJoin, Node, NodeKind};
use vectorcraft_geom::Point;
use super::*;
const SIZE: u32 = 200;
/// 120 pt `text` with its baseline at (40, 150), on a white 200×200 page.
fn render_text(text: &str, style: CharStyle, items: Vec<AppearanceItem>) -> Rendered {
let mut d = Document::new(SIZE as f64, SIZE as f64);
let mut n = Node::new(NodeId(0), NodeKind::Text(Box::new(TextObject::point(Point::new(40.0, 150.0), text, CharStyle { size: 120.0, ..style }))));
n.appearance.items = items;
n.id = d.alloc_id();
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
Renderer::new().render(&d, SIZE, SIZE, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() })
}
fn dark(img: &Rendered, x: u32, y: u32) -> bool {
let p = img.pixel(x, y);
(p[0] as u32 + p[1] as u32 + p[2] as u32) < 384
}
/// The box of the dark pixels: (x0, y0, x1, y1).
fn ink(img: &Rendered) -> (u32, u32, u32, u32) {
let mut b = (u32::MAX, u32::MAX, 0, 0);
for y in 0..SIZE {
for x in 0..SIZE {
if dark(img, x, y) {
b = (b.0.min(x), b.1.min(y), b.2.max(x), b.3.max(y));
}
}
}
b
}
fn stroked(join: LineJoin) -> CharStyle {
CharStyle { stroke: Paint::solid(Color::BLACK), stroke_width: 16.0, stroke_join: join, ..Default::default() }
}
#[test]
fn round_joined_character_strokes_have_no_miter_spikes() {
// The glyph alone, then stroked 16 pt: a round join reaches at most half the weight past it,
// the default miter join spikes out further at the sharp corners of the A.
let glyph = ink(&render_text("A", CharStyle::default(), vec![]));
let round = ink(&render_text("A", stroked(LineJoin::Round), vec![]));
let miter = ink(&render_text("A", stroked(LineJoin::Miter), vec![]));
let reach = |b: (u32, u32, u32, u32)| (glyph.0 - b.0).max(glyph.1 - b.1).max(b.2 - glyph.2).max(b.3 - glyph.3);
assert!(reach(round) <= 9, "round joins stay within half the weight: {glyph:?} → {round:?}");
assert!(reach(miter) > reach(round) + 2, "miter joins spike: {miter:?} vs {round:?}");
}
#[test]
fn character_and_object_strokes_on_type_are_dashed() {
// An "I" without a fill: its outline drawn with 8/8 dashes breaks up along the left stem edge.
let none = CharStyle { fill: Paint::None, ..Default::default() };
let dash = Some(Dash { pattern: vec![8.0, 8.0], ..Default::default() });
let transitions = |img: &Rendered| {
let (x0, y0, _, y1) = ink(img);
let col = x0 + 1;
(y0..y1).filter(|y| dark(img, col, *y) != dark(img, col, y + 1)).count()
};
let solid = CharStyle { stroke: Paint::solid(Color::BLACK), stroke_width: 3.0, ..none.clone() };
assert!(transitions(&render_text("I", solid.clone(), vec![])) <= 2, "a solid stroke is continuous");
let chars = CharStyle { stroke_dash: dash.clone(), ..solid };
assert!(transitions(&render_text("I", chars, vec![])) >= 6, "character dashes");
let mut st = vectorcraft_doc::StrokeLayer::new(Paint::solid(Color::BLACK), 3.0);
st.dash = dash;
let object = render_text("I", none, vec![AppearanceItem::Stroke(st.clone())]);
assert!(transitions(&object) >= 6, "object dashes");
// And its opacity.
st.opacity = 0.5;
st.dash = None;
let half = render_text("I", CharStyle { fill: Paint::None, ..Default::default() }, vec![AppearanceItem::Stroke(st)]);
let (x0, y0, _, y1) = ink(&render_text("I", CharStyle::default(), vec![]));
let p = half.pixel(x0, (y0 + y1) / 2);
assert!(p[0] > 90 && p[0] < 200, "a half-opaque stroke is grey: {p:?}");
}