mirror of
https://github.com/storytold/vectorcraft.git
synced 2026-10-25 02:07:09 -06:00
Tools that showed distance or angle overlays during drags now respect the Units preference, consistent with shape and selection tools. Co-authored-by: Cursor <cursoragent@cursor.com>
448 lines
18 KiB
Rust
448 lines
18 KiB
Rust
//! The Dimension tool. Hover a segment (linear), a corner (angular) or a circle or perfect arc
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//! (radial) and drag outwards: releasing places the linked dimension. Plain clicks pick what to
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//! measure instead: two points (linear) or two straight lines (angular), then a click places it;
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//! a click on a circle or arc gives its radius. Escape cancels without leaving any artwork.
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use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext, ToolKey};
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use serde_json::{Value, json};
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use vectorcraft_doc::{
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Node,
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dimension::{self, Dimension, DimensionMode, DimensionOptions, DimensionSource, PointRef, SegmentRef},
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};
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use vectorcraft_geom::{BezPath, Point, Vec2};
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/// The three kinds of dimension the tool draws.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum Kind {
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#[default]
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Linear,
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Angular,
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Radial,
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}
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impl Kind {
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pub fn id(self) -> &'static str {
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match self {
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Kind::Linear => "linear",
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Kind::Angular => "angular",
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Kind::Radial => "radial",
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}
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}
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/// `radius` and `diameter` are the radial kind.
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pub fn parse(s: &str) -> Option<Kind> {
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match s {
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"linear" => Some(Kind::Linear),
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"angular" => Some(Kind::Angular),
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"radial" | "radius" | "diameter" => Some(Kind::Radial),
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_ => None,
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}
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}
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}
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/// What the pointer is over.
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#[derive(Clone, Debug, PartialEq)]
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enum Target {
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Segment(SegmentRef),
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Corner { first: SegmentRef, second: SegmentRef, at: Point },
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Radial { source: DimensionSource, center: Point, radius: f64 },
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}
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#[derive(Default)]
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pub struct DimensionTool {
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kind: Kind,
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style: DimensionOptions,
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/// Where the button went down, and what was under it.
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press: Option<(Point, Option<Target>)>,
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/// Plain-click picks: points (linear) or straight lines (angular).
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points: Vec<(Point, Option<PointRef>)>,
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lines: Vec<SegmentRef>,
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/// A dimension being placed: previews follow the pointer.
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pending: Option<Dimension>,
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dragging: bool,
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hover: Option<Target>,
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at: Point,
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/// Whether Shift was down at the last pointer event: the picked line shows constrained.
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shift: bool,
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began: bool,
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}
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/// `at` as a Shift click picks it: the direction from `last` snapped to 45° steps (from the
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/// constrain angle), the distance kept.
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fn constrained(cx: &ToolContext, last: Point, at: Point) -> Point {
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last + vectorcraft_geom::constrain_angle_from(at - last, 45.0, cx.constrain_angle)
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}
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/// Nearest editable segment, with bounded work and no snapping to dimension artwork itself.
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pub fn pick(cx: &ToolContext, p: Point) -> Option<SegmentRef> {
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let mut best = None;
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let mut dist = cx.tol(8.0);
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let mut budget = 20_000usize;
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fn visit(n: &Node, p: Point, budget: &mut usize, dist: &mut f64, best: &mut Option<SegmentRef>) {
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if *budget == 0 || !n.visible || n.locked || n.extras().dimension.is_some() {
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return;
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}
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if let Some(path) = n.path_data() {
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for (si, sp) in path.subpaths.iter().enumerate() {
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for i in 0..sp.segment_count() {
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if *budget == 0 {
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return;
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}
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*budget -= 1;
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use vectorcraft_geom::kurbo::ParamCurveNearest;
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let near = sp.segment(i).nearest(p, 1e-4);
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if near.distance_sq < *dist * *dist {
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*dist = near.distance_sq.sqrt();
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*best = Some(SegmentRef { node: n.id, subpath: si, segment: i });
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}
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}
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}
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}
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if let Some(ch) = n.children() {
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for c in ch.iter().rev() {
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visit(c, p, budget, dist, best);
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}
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}
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}
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for n in cx.doc.layers.iter().rev() {
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visit(n, p, &mut budget, &mut dist, &mut best);
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}
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best
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}
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/// The anchor of `edge` within reach of `p`, if any.
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fn anchor_near(cx: &ToolContext, edge: &SegmentRef, p: Point) -> Option<(usize, Point)> {
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let sp = cx.doc.node(edge.node)?.path_data()?.subpaths.get(edge.subpath)?;
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let next = if edge.segment + 1 < sp.anchors.len() { edge.segment + 1 } else { 0 };
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[edge.segment, next]
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.into_iter()
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.filter_map(|i| Some((i, sp.anchors.get(i)?.p)))
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.filter(|(_, a)| a.distance(p) <= cx.tol(8.0))
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.min_by(|(_, a), (_, b)| a.distance(p).total_cmp(&b.distance(p)))
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}
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/// The point of `edge` closest to `p`.
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fn nearest_on(cx: &ToolContext, edge: &SegmentRef, p: Point) -> Option<Point> {
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use vectorcraft_geom::kurbo::ParamCurveNearest;
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let sp = cx.doc.node(edge.node)?.path_data()?.subpaths.get(edge.subpath)?;
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if edge.segment >= sp.segment_count() {
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return None;
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}
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let c = sp.segment(edge.segment);
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let t = c.nearest(p, 1e-4).t;
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use vectorcraft_geom::kurbo::ParamCurve;
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let q = c.eval(t);
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(q.x.is_finite() && q.y.is_finite()).then_some(q)
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}
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/// Where a Linear pick at `p` lands: on an anchor within reach (kept as a link to its path),
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/// else on the closest point of the picked line, else on the usual snap targets or `p` itself.
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fn snap_linear(cx: &ToolContext, p: Point) -> (Point, Option<PointRef>) {
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let (mut at, _) = crate::guides::snap_pick(cx, p);
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let mut reference = None;
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if let Some(edge) = pick(cx, p) {
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if let Some((anchor, point)) = anchor_near(cx, &edge, p) {
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at = point;
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reference = Some(PointRef { node: edge.node, subpath: edge.subpath, anchor });
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} else if let Some(point) = nearest_on(cx, &edge, p) {
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// Not on an anchor: snap to the closest point of the line (#2432).
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at = point;
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}
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}
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(at, reference)
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}
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impl DimensionTool {
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fn target(&self, cx: &ToolContext, p: Point) -> Option<Target> {
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let edge = pick(cx, p)?;
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match self.kind {
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Kind::Linear => Some(Target::Segment(edge)),
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Kind::Angular => {
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let (anchor, at) = anchor_near(cx, &edge, p)?;
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let (first, second) = dimension::corner(cx.doc, edge.node, edge.subpath, anchor)?;
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Some(Target::Corner { first, second, at })
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}
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Kind::Radial => {
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if let Some((center, radius)) = dimension::circle(cx.doc, edge.node) {
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return Some(Target::Radial { source: DimensionSource::Circle { node: edge.node }, center, radius });
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}
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let (center, radius) = dimension::arc(cx.doc, &edge)?;
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Some(Target::Radial { source: DimensionSource::Arc { edge }, center, radius })
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}
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}
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}
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fn recipe(&self, mode: DimensionMode, a: Point, b: Point, vertex: Point, source: Option<DimensionSource>) -> Dimension {
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Dimension { mode, a, b, vertex, offset: 0.0, length: a.distance(b), options: self.style.clone(), source, moved: None }
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}
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/// The dimension a target gives when dragged from.
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fn dimension_for(&self, target: &Target, p: Point) -> Option<Dimension> {
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let mut d = match target {
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Target::Segment(edge) => self.recipe(
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DimensionMode::Linear,
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Point::ZERO,
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Point::new(1.0, 0.0),
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Point::ZERO,
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Some(DimensionSource::Segment { edge: edge.clone() }),
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),
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Target::Corner { first, second, .. } => self.recipe(
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DimensionMode::Angular,
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Point::ZERO,
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Point::new(1.0, 0.0),
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Point::ZERO,
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Some(DimensionSource::Angle { first: first.clone(), second: second.clone() }),
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),
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Target::Radial { source, center, radius } => {
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// Dragged outwards: the radius; inwards: the diameter.
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let mode = if p.distance(*center) >= *radius { DimensionMode::Radius } else { DimensionMode::Diameter };
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self.recipe(mode, *center, p, Point::ZERO, Some(source.clone()))
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}
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};
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d.offset = 30.0;
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Some(d)
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}
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fn params(d: &Dimension) -> Value {
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let mut p = json!({"mode":d.mode,"a":[d.a.x,d.a.y],"b":[d.b.x,d.b.y],"vertex":[d.vertex.x,d.vertex.y],"offset":d.offset,"options":d.options});
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if let Some(source) = &d.source {
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p["source"] = json!(source);
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}
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p
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}
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fn preview(&mut self, cx: &ToolContext, p: Point) -> Vec<Action> {
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let Some(d) = &mut self.pending else { return vec![] };
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if matches!(d.mode, DimensionMode::Radius | DimensionMode::Diameter)
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&& let Some(Target::Radial { center, radius, .. }) = self.press.as_ref().and_then(|(_, t)| t.as_ref())
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{
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d.mode = if p.distance(*center) >= *radius { DimensionMode::Radius } else { DimensionMode::Diameter };
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}
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d.place(p);
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if d.resolve(cx.doc).is_err() {
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return vec![];
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}
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let mut actions = vec![];
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if !self.began {
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actions.push(Action::Begin("Create Dimension".into()));
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self.began = true;
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}
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actions.push(Action::Preview("dimension.create".into(), Self::params(d)));
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actions
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}
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/// Places the pending dimension at `p` and commits it.
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fn place(&mut self, cx: &ToolContext, p: Point) -> Vec<Action> {
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let mut out = self.preview(cx, p);
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if self.began {
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out.push(Action::Commit);
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}
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self.reset();
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out
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}
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fn reset(&mut self) {
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self.pending = None;
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self.press = None;
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self.points.clear();
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self.lines.clear();
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self.dragging = false;
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self.began = false;
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}
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/// A plain click: picks a point or a line, or measures a circle's radius.
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fn click(&mut self, cx: &ToolContext, p: Point, target: Option<Target>, mods: Mods) -> Vec<Action> {
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match self.kind {
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Kind::Linear => {
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let (mut at, mut reference) = snap_linear(cx, p);
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if mods.shift
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&& let Some((last, _)) = self.points.last()
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{
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at = constrained(cx, *last, at);
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reference = reference.filter(|r| r.position(cx.doc) == Some(at));
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}
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self.points.push((at, reference));
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if let [(a, ra), (b, rb)] = self.points.as_slice() {
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let source = (ra.is_some() || rb.is_some()).then(|| DimensionSource::Points { a: ra.clone(), b: rb.clone(), vertex: None });
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let mut d = self.recipe(DimensionMode::Linear, *a, *b, Point::ZERO, source);
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if d.resolve(cx.doc).is_ok() {
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self.pending = Some(d);
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}
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self.points.clear();
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}
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vec![]
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}
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Kind::Angular => {
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let Some(edge) = pick(cx, p).filter(|e| e.is_straight(cx.doc)) else { return vec![] };
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if self.lines.first().is_some_and(|first| *first == edge) {
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return vec![];
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}
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self.lines.push(edge);
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if let [first, second] = self.lines.as_slice() {
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let mut d = self.recipe(
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DimensionMode::Angular,
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Point::ZERO,
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Point::new(1.0, 0.0),
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Point::ZERO,
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Some(DimensionSource::Angle { first: first.clone(), second: second.clone() }),
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);
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if d.resolve(cx.doc).is_ok() {
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d.offset = 30.0;
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self.pending = Some(d);
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}
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self.lines.clear();
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}
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vec![]
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}
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Kind::Radial => {
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let Some(target @ Target::Radial { .. }) = target else { return vec![] };
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let Some(mut d) = self.dimension_for(&target, p) else { return vec![] };
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d.mode = DimensionMode::Radius;
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self.pending = Some(d);
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self.press = Some((p, Some(target)));
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self.place(cx, p)
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}
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}
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}
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}
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impl Tool for DimensionTool {
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fn id(&self) -> &'static str {
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"dimension"
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}
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fn busy(&self) -> bool {
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self.pending.is_some() || !self.points.is_empty() || !self.lines.is_empty()
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}
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fn cursor(&self, _: &ToolContext, _: Point, _: Mods) -> Cursor {
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Cursor::Crosshair
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}
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fn options(&self) -> Value {
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json!({"mode":self.kind.id(),"style":self.style})
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}
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fn set_option(&mut self, key: &str, value: &Value) {
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if key == "mode"
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&& let Some(kind) = value.as_str().and_then(Kind::parse)
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{
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self.kind = kind;
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}
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if key == "style"
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&& let Ok(o) = serde_json::from_value::<DimensionOptions>(value.clone())
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&& o.validate().is_ok()
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{
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self.style = o;
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}
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}
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fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
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self.at = ev.pos;
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self.shift = ev.mods.shift;
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match ev.kind {
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PointerKind::Move => {
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if self.pending.is_some() {
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return self.preview(cx, ev.pos);
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}
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self.hover = self.target(cx, ev.pos);
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vec![]
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}
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PointerKind::Down => {
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if self.pending.is_some() && !self.dragging {
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// The second click of a picked measurement places it.
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return self.place(cx, ev.pos);
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}
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self.press = Some((ev.pos, self.target(cx, ev.pos)));
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vec![]
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}
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PointerKind::Drag => {
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if self.pending.is_none()
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&& let Some((start, Some(target))) = self.press.clone()
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&& start.distance(ev.pos) > cx.tol(3.0)
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&& self.points.is_empty()
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&& self.lines.is_empty()
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{
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self.pending = self.dimension_for(&target, ev.pos);
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self.dragging = self.pending.is_some();
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}
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if self.dragging { self.preview(cx, ev.pos) } else { vec![] }
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}
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PointerKind::Up => {
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if self.dragging {
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return self.place(cx, ev.pos);
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}
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match self.press.take() {
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Some((start, target)) if self.pending.is_none() => self.click(cx, start, target, ev.mods),
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_ => vec![],
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}
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}
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_ => vec![],
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}
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}
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fn key(&mut self, _: &ToolContext, key: ToolKey, _: Mods) -> Vec<Action> {
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if key == ToolKey::Escape {
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let cancel = self.began;
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self.reset();
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return if cancel { vec![Action::Cancel] } else { vec![] };
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}
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vec![]
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}
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fn deactivate(&mut self, cx: &ToolContext) -> Vec<Action> {
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self.key(cx, ToolKey::Escape, Mods::default())
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}
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fn overlays(&self, cx: &ToolContext) -> Vec<Overlay> {
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let color = [60, 150, 255];
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let mut out = vec![];
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let segment = |edge: &SegmentRef, out: &mut Vec<Overlay>| {
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if let Some(sp) = cx.doc.node(edge.node).and_then(Node::path_data).and_then(|p| p.subpaths.get(edge.subpath))
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&& edge.segment < sp.segment_count()
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{
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let c = sp.segment(edge.segment);
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let mut path = BezPath::new();
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path.move_to(c.p0);
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path.curve_to(c.p1, c.p2, c.p3);
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out.push(Overlay::Path { path, color, width: 3.0, dashed: false });
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}
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};
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if self.pending.is_none() {
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match &self.hover {
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Some(Target::Segment(edge)) => {
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segment(edge, &mut out);
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if let Some((a, b)) = edge.endpoints(cx.doc) {
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for p in [a, b] {
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out.push(Overlay::Anchor { p, color, filled: true, size: 6.0 });
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}
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if cx.measurement_labels
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&& let Ok(text) = self.style.label(a.distance(b), false)
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{
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out.push(Overlay::Measure { p: self.at + Vec2::new(12.0, 12.0), text });
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}
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}
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}
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Some(Target::Corner { first, second, at }) => {
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segment(first, &mut out);
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segment(second, &mut out);
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out.push(Overlay::Anchor { p: *at, color, filled: true, size: 7.0 });
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}
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Some(Target::Radial { center, radius, .. }) => {
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out.push(Overlay::Anchor { p: *center, color, filled: false, size: 6.0 });
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let toward = self.at - *center;
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if toward.hypot() > 1e-9 {
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out.push(Overlay::Line { a: *center, b: *center + toward / toward.hypot() * *radius, color, dashed: true });
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}
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}
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None => {}
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}
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}
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for (p, _) in &self.points {
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out.push(Overlay::Anchor { p: *p, color, filled: true, size: 6.0 });
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}
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for edge in &self.lines {
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segment(edge, &mut out);
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}
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// Linear: show where the next click lands (anchor ring, or a dot on a line), and draw the
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// rubber band to that point, so the user sees the snap before clicking (#2516).
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let linear_pick = self.kind == Kind::Linear && self.pending.is_none() && self.lines.is_empty();
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let snapped = linear_pick.then(|| snap_linear(cx, self.at));
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if let Some((q, reference)) = &snapped
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&& (reference.is_some() || q.distance(self.at) > 1e-9)
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{
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let on_anchor = reference.is_some();
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out.push(Overlay::Anchor { p: *q, color, filled: !on_anchor, size: if on_anchor { 10.0 } else { 6.0 } });
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}
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if let Some((p, _)) = self.points.last() {
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let target = snapped.map_or(self.at, |(q, _)| q);
|
|
let b = if self.shift { constrained(cx, *p, target) } else { target };
|
|
out.push(Overlay::Line { a: *p, b, color, dashed: true });
|
|
}
|
|
out
|
|
}
|
|
}
|