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vectorcraft/crates/ui-egui/src/graphics.rs
bflatasticandClaude Opus 5.5 649656b092 Fix #369: restart the web build's graphics after a lost device or context
When the browser dropped the page's WebGPU device or WebGL context, the
editor kept running but nothing it drew reached the screen: Chrome and
WebKit showed a frozen, stale canvas and Firefox a blank page, while
edits and Save went on.

- ui-egui: new `graphics` module. `GraphicsLoss` carries a loss report
  from any thread (wgpu's device-lost callback, the canvas's
  `webglcontextlost` event) to the UI thread. `VectorcraftApp::
  graphics_lost` writes Data Recovery copies of the modified documents at
  once. The app now notices when the host hands it a new egui context and
  uploads everything again (fonts and theme, the canvas, place cursor
  thumbnails); every per-thread texture cache (layer, symbol, swatch,
  style, asset and glyph thumbnails, previews, font samples, Navigator,
  Flattener Preview) is a `TexCache` that empties for a new context.
  Without this, the moved app drew stale or wrong textures and egui
  panicked on its missing font families.
- web: the shell watches both loss signals; on a loss it puts a fresh
  canvas in place of the dead one and starts the same `WebRunner` again,
  handing over the same app (documents, undo, panels), with services made
  for the new context and a status-bar note. If no new graphics can be had
  (or after three losses) it removes the stale canvas, lets go of the
  recovery copies and says to reload.
- engine: `recovery::leave` lets go of a session's area but keeps its
  copies, so the reloaded page offers them at once instead of after the
  heartbeat goes stale.
- desktop: eframe can't give a window a new device, so a lost device
  (driver reset) is logged, the copies are written and the status bar says
  to save and restart; closing then skips the Save Changes question it
  can't show.
- Tests: loss reporting across threads, `TexCache` emptying, the app
  uploading the canvas, a cached preview, theme and fonts again in a new
  context (fails without the fix), copies written on loss, and
  `recovery::leave` offering copies at once with both lock and heartbeat
  stores. docs/development.md (web section) and ROADMAP updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 07:18:32 +07:00

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//! Losing the graphics device, and the textures uploaded to it (#369).
//!
//! A window can lose its graphics device: a driver reset or a GPU hang on the desktop, the browser
//! dropping the page's WebGPU device or WebGL context. Everything uploaded to it is gone and
//! nothing it draws reaches the screen any more, while the app itself goes on.
//!
//! - The host reports the loss through a [`GraphicsLoss`] (from wgpu's device-lost callback, the
//! canvas's `webglcontextlost` event), and the app keeps recovery copies of the modified
//! documents at once ([`VectorcraftApp::graphics_lost`]).
//! - The web host then starts again with new graphics and a new egui context, handing it the same
//! app. The app notices the new context and makes everything it uploaded to the old one again:
//! its fonts and theme, the canvas, and every texture cache ([`TexCache`]).
use std::cell::{Cell, Ref, RefCell, RefMut};
use std::sync::atomic::{AtomicU64, Ordering};
use std::sync::{Arc, Mutex};
use crate::VectorcraftApp;
/// Raised by the host when the window's graphics device is lost (from any thread), read on the UI
/// thread. Cheap to clone; the clones share the report.
#[derive(Clone, Default)]
pub struct GraphicsLoss(Arc<Mutex<Option<String>>>);
impl GraphicsLoss {
/// The graphics device was lost (`why`, for the log): the next frame of `ctx` handles it. A
/// second report before then adds nothing.
pub fn report(&self, ctx: &egui::Context, why: impl Into<String>) {
let why = why.into();
log::error!("vectorcraft: the graphics device was lost: {why}");
self.0.lock().unwrap_or_else(|e| e.into_inner()).get_or_insert(why);
ctx.request_repaint();
}
/// The loss reported since the last call, if any.
pub fn take(&self) -> Option<String> {
self.0.lock().unwrap_or_else(|e| e.into_inner()).take()
}
}
/// A number naming egui context `ctx`, the same every call and different from every other
/// context's.
pub(crate) fn context_tag(ctx: &egui::Context) -> u64 {
static NEXT: AtomicU64 = AtomicU64::new(1);
let id = egui::Id::new("vectorcraft-context-tag");
if let Some(tag) = ctx.data(|d| d.get_temp::<u64>(id)) {
return tag;
}
ctx.data_mut(|d| *d.get_temp_mut_or_insert_with(id, || NEXT.fetch_add(1, Ordering::Relaxed)))
}
thread_local! {
/// Bumped when the UI moves to a new egui context: [`TexCache`]s made before are emptied.
static EPOCH: Cell<u64> = const { Cell::new(0) };
}
/// The UI moved to a new egui context: every [`TexCache`] of this thread empties at its next use.
pub(crate) fn forget_textures() {
EPOCH.with(|e| e.set(e.get().wrapping_add(1)));
}
/// A per-thread cache holding textures (thumbnails, previews, samples). Textures belong to the
/// egui context they were uploaded to, so the cache goes back to `T::default()` when the UI moves
/// to another one ([`forget_textures`]). Used like the `RefCell` it wraps.
#[derive(Default)]
pub(crate) struct TexCache<T> {
epoch: Cell<u64>,
value: RefCell<T>,
}
impl<T: Default> TexCache<T> {
/// Empty the cache if it was filled for another context.
fn refresh(&self) {
let now = EPOCH.with(Cell::get);
if self.epoch.replace(now) != now {
*self.value.borrow_mut() = T::default();
}
}
pub(crate) fn borrow(&self) -> Ref<'_, T> {
self.refresh();
self.value.borrow()
}
pub(crate) fn borrow_mut(&self) -> RefMut<'_, T> {
self.refresh();
self.value.borrow_mut()
}
}
impl VectorcraftApp {
/// The window's graphics device was lost (`why`, from [`GraphicsLoss::take`]): recovery copies
/// of the modified documents are written now, since the window may never draw again (even
/// with Data Recovery turned off: they go when the documents are saved or closed) → whether
/// every modified document has an up-to-date copy (none modified counts).
pub fn graphics_lost(&mut self, why: &str) -> bool {
if let Err(e) = self.session.execute("file.recovery.save", &serde_json::json!({})) {
log::warn!("vectorcraft: no recovery copies after losing the graphics ({why}): {e}");
}
self.session.documents().iter().filter(|st| st.is_dirty()).all(|st| st.recovery.as_ref().is_some_and(|c| Arc::ptr_eq(&c.doc, &st.doc)))
}
/// Textures live in one egui context. When the host hands the app a new one (it started again
/// after losing its graphics), everything uploaded to the old one is made again: the fonts and
/// theme, the canvas, the place cursor's thumbnails and every [`TexCache`].
pub(crate) fn adopt_context(&mut self, ctx: &egui::Context) {
let tag = context_tag(ctx);
if self.context == tag {
return;
}
if self.context != 0 {
log::info!("vectorcraft: new graphics context: uploading the UI again");
forget_textures();
self.styled = false;
self.fonts_ready = false;
self.ui_fonts = Default::default();
self.canvas.texture = None;
self.canvas.key = None;
self.place.forget_textures();
}
self.context = tag;
}
}
#[cfg(test)]
mod tests {
use std::sync::Arc;
use serde_json::json;
use vectorcraft_engine::Session;
use vectorcraft_engine::cmd::recovery::{MemoryStore, RecoveryStore};
use super::*;
use crate::Services;
/// One headless frame of the whole window (800×600) in `ctx`.
fn frame(app: &mut VectorcraftApp, ctx: &egui::Context) {
let raw = egui::RawInput { screen_rect: Some(egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(800.0, 600.0))), ..Default::default() };
let mut out = ctx.run_ui(raw, |ui| {
app.logic(ui.ctx());
app.ui(ui);
});
out.textures_delta.clear();
}
/// The name of texture `id` in `ctx`, if `ctx` has it.
fn texture_name(ctx: &egui::Context, id: egui::TextureId) -> Option<String> {
ctx.tex_manager().read().meta(id).map(|m| m.name.clone())
}
fn app() -> VectorcraftApp {
let mut app = VectorcraftApp::new(Session::new(), Services::default());
app.run("file.new", json!({"width": 200, "height": 100})).unwrap();
app.run("shape.rectangle", json!({"x": 10, "y": 10, "width": 50, "height": 20})).unwrap();
app
}
#[test]
fn a_loss_is_reported_once_from_any_thread() {
let (loss, ctx) = (GraphicsLoss::default(), egui::Context::default());
let (l, c) = (loss.clone(), ctx.clone());
std::thread::spawn(move || {
l.report(&c, "Unknown: driver reset");
l.report(&c, "Destroyed");
})
.join()
.unwrap();
assert_eq!(loss.take().as_deref(), Some("Unknown: driver reset"), "the first report wins");
assert_eq!(loss.take(), None, "handled once");
}
#[test]
fn a_tex_cache_empties_when_the_ui_moves_to_a_new_context() {
thread_local! {
static CACHE: TexCache<Vec<u32>> = TexCache::default();
}
CACHE.with(|c| c.borrow_mut().push(7));
assert_eq!(CACHE.with(|c| c.borrow().clone()), [7]);
forget_textures();
assert!(CACHE.with(|c| c.borrow().is_empty()), "emptied for the new context");
CACHE.with(|c| c.borrow_mut().push(8));
assert_eq!(CACHE.with(|c| c.borrow().clone()), [8], "and filled again");
}
#[test]
fn the_app_uploads_everything_again_in_a_new_context() {
let mut app = app();
let old = egui::Context::default();
// Fonts, then the canvas.
for _ in 0..3 {
frame(&mut app, &old);
}
let canvas = app.canvas.texture.as_ref().map(egui::TextureHandle::id).expect("the canvas is drawn");
assert_eq!(texture_name(&old, canvas).as_deref(), Some("canvas"));
let preview = |ctx: &egui::Context| {
let mut tex = None;
ctx.run_ui(Default::default(), |ui| {
tex = crate::widgets::doc_preview(ui, "loss", egui::vec2(8.0, 8.0), |w, h| Some(vectorcraft_doc::Document::new(w, h)))
})
.textures_delta
.clear();
tex.expect("a preview").id()
};
assert_eq!(texture_name(&old, preview(&old)).as_deref(), Some("preview-8x8@1:loss"));
// The host lost its graphics and started again: same app, new context.
let new = egui::Context::default();
for _ in 0..3 {
frame(&mut app, &new);
}
let canvas = app.canvas.texture.as_ref().map(egui::TextureHandle::id).expect("the canvas is drawn again");
assert_eq!(texture_name(&new, canvas).as_deref(), Some("canvas"), "uploaded to the new context");
assert_eq!(texture_name(&new, preview(&new)).as_deref(), Some("preview-8x8@1:loss"), "cached previews are made again");
assert_eq!(new.global_style().visuals.panel_fill, old.global_style().visuals.panel_fill, "the theme is applied again");
assert!(new.fonts(|f| f.definitions().font_data.contains_key("SourceSans3")), "and the fonts installed");
}
#[test]
fn losing_the_graphics_keeps_recovery_copies_at_once() {
let store = Arc::new(MemoryStore::default());
let mut app = VectorcraftApp::new(Session::new(), Services { recovery_store: Some(store.clone()), ..Default::default() });
assert!(app.graphics_lost("test"), "nothing modified: nothing to lose");
app.run("file.new", json!({"width": 200, "height": 100})).unwrap();
app.run("shape.rectangle", json!({"x": 10, "y": 10, "width": 50, "height": 20})).unwrap();
app.session.prefs.autosave_recovery = false;
assert!(app.graphics_lost("test"), "copied even with Data Recovery off");
assert_eq!(store.list().unwrap().iter().filter(|n| n.ends_with(".vectorcraft")).count(), 1);
// Without a store the work isn't safe.
assert!(!self::app().graphics_lost("test"));
}
}