//! Brushed strokes and symbol-instance staining in the renderer. //! //! A stroke with `brush: Some(name)` is painted as the filled art `vectorcraft_brush::stroke_pieces` //! generates. Pieces are cached per (node, stroke item) and validated by the node's path, the //! stroke layer and the brush definition (an `Arc` from the per-frame parsed library), so edits to //! any of them regenerate the art and nothing else does. use std::collections::HashMap; use std::sync::Arc; use vectorcraft_brush::Brush; use vectorcraft_doc::{AppearanceItem, Document, Node, StrokeLayer}; use vectorcraft_geom::{BezPath, Rect}; use vello_cpu::RenderContext; use crate::{Frame, Renderer}; struct Entry { path: BezPath, stroke: StrokeLayer, brush: Arc, pieces: Arc>, stamp: u64, } /// Parsed brush library and generated brush art. #[derive(Default)] pub(crate) struct BrushCache { /// The document value the library was parsed from (`None` = defaults). src: Option>, /// (frame stamp, document address) the library was last validated for. checked: (u64, usize), lib: HashMap>, entries: HashMap<(u64, usize), Entry>, } impl BrushCache { fn library(&mut self, doc: &Document, stamp: u64) { let key = (stamp, doc as *const Document as usize); if self.checked == key { return; } self.checked = key; let cur = doc.unknown.get(vectorcraft_brush::DOC_KEY); if self.src.as_ref().is_some_and(|s| s.as_ref() == cur) { return; } self.src = Some(cur.cloned()); self.lib = vectorcraft_brush::library(doc).into_iter().map(|b| (b.name.clone(), Arc::new(b))).collect(); } } /// Cull bounds that allow for brush art reaching past the stroke (scatter, wide nibs). pub(crate) fn cull_bounds(n: &Node) -> Option { let b = crate::fx::cull_bounds(n)?; if !vectorcraft_brush::has_brush(n) { return Some(b); } let w = n.appearance.items.iter().filter_map(|i| if let AppearanceItem::Stroke(s) = i { Some(s.width) } else { None }).fold(1.0, f64::max); let pad = 16.0 * w + 8.0; Some(b.inflate(pad, pad)) } pub use vectorcraft_brush::instance_art; impl Renderer { /// Paint stroke `st` of `n` (outline `bp`) with its brush. Returns false when the brush is /// unknown (the caller then draws a plain stroke). pub(crate) fn draw_brush(&mut self, ctx: &mut RenderContext, f: &Frame, n: &Node, bp: &BezPath, st: &StrokeLayer) -> bool { let Some(name) = st.brush.as_deref() else { return false }; self.brushes.library(f.doc, self.stamp); let Some(brush) = self.brushes.lib.get(name).cloned() else { return false }; let idx = n.appearance.items.iter().position(|i| matches!(i, AppearanceItem::Stroke(s) if std::ptr::eq(s, st))).unwrap_or(usize::MAX); let key = (n.id.0, idx); let stamp = self.stamp; let pieces = match self.brushes.entries.get_mut(&key) { Some(e) if Arc::ptr_eq(&e.brush, &brush) && e.stroke == *st && e.path == *bp => { e.stamp = stamp; e.pieces.clone() } _ => { let pieces = Arc::new(vectorcraft_brush::stroke_pieces(&brush, bp, st)); if self.brushes.entries.len() > 2048 { self.brushes.entries.retain(|_, e| stamp.saturating_sub(e.stamp) <= 3); } self.brushes.entries.insert(key, Entry { path: bp.clone(), stroke: st.clone(), brush, pieces: pieces.clone(), stamp }); pieces } }; let mut draw = |r: &mut Self, c: &mut RenderContext, fr: &Frame| { for p in pieces.iter() { r.draw_node(c, fr, p, true); } }; if st.opacity < 1.0 || st.blend != vectorcraft_color::BlendMode::Normal { self.group(ctx, f, crate::group::Composite { blend: st.blend, opacity: st.opacity, ..Default::default() }, &mut draw); } else { draw(self, ctx, f); } true } } #[cfg(test)] mod tests { use vectorcraft_color::{Color, Paint}; use vectorcraft_doc::{Appearance, Document, Node}; use vectorcraft_geom::{Affine, Rect, shapes}; use crate::{RenderOptions, Rendered, Renderer}; fn doc_with_line(brush: Option<&str>, width: f64) -> Document { let mut d = Document::new(200.0, 100.0); let id = d.alloc_id(); let mut ap = Appearance::basic(Paint::None, Paint::solid(Color::BLACK), width); ap.stroke_mut().unwrap().brush = brush.map(str::to_string); let n = Node::path(id, shapes::line((20.0, 50.0).into(), (180.0, 50.0).into()), ap); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); d } fn render(r: &mut Renderer, d: &Document) -> Rendered { r.render(d, 200, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }) } fn dark(p: [u8; 4]) -> bool { (p[0] as u32 + p[1] as u32 + p[2] as u32) < 200 } #[test] fn calligraphic_brush_paints_wider_than_the_stroke() { let mut r = Renderer::new(); let plain = render(&mut r, &doc_with_line(None, 1.0)); assert!(!dark(plain.pixel(100, 53))); let d = doc_with_line(Some("10 pt. Oval"), 1.0); let img = render(&mut r, &d); assert!(dark(img.pixel(100, 50)) && dark(img.pixel(100, 52)), "brush art is painted: {:?}", img.pixel(100, 52)); assert!(!dark(img.pixel(100, 60))); // Second frame hits the cache and paints the same. let again = render(&mut r, &d); assert_eq!(again.pixels, img.pixels); } #[test] fn unknown_brush_falls_back_to_plain_stroke_and_scatter_renders() { let mut r = Renderer::new(); let img = render(&mut r, &doc_with_line(Some("No Such Brush"), 2.0)); assert!(dark(img.pixel(100, 50))); let img = render(&mut r, &doc_with_line(Some("Dots"), 1.0)); let dark_px = (20..180).filter(|x| dark(img.pixel(*x, 50))).count(); assert!(dark_px > 20 && dark_px < 150, "dots leave gaps: {dark_px}"); } #[test] fn brush_definition_edits_rerender() { let mut r = Renderer::new(); let mut d = doc_with_line(Some("3 pt. Round"), 1.0); let a = render(&mut r, &d); let mut lib = vectorcraft_brush::library(&d); if let vectorcraft_brush::BrushKind::Calligraphic(c) = &mut lib[0].kind { c.size = 20.0; } vectorcraft_brush::store(&mut d, &lib); let b = render(&mut r, &d); assert!(!dark(a.pixel(100, 58)) && dark(b.pixel(100, 58))); } #[test] fn stained_symbol_instance() { let mut d = Document::new(100.0, 100.0); let art = Node::path( vectorcraft_doc::NodeId(0), shapes::rectangle(Rect::new(-10.0, -10.0, 10.0, 10.0)), Appearance::basic(Paint::solid(Color::BLACK), Paint::None, 0.0), ); d.symbols.push(vectorcraft_doc::Symbol { name: "S".into(), art: std::sync::Arc::new(art) }); let id = d.alloc_id(); let mut inst = Node::new(id, vectorcraft_doc::NodeKind::SymbolInstance { symbol: "S".into(), xf: Affine::translate((50.0, 50.0)) }); inst.appearance.set_fill(Paint::solid(Color::rgb(1.0, 0.0, 0.0))); let l = d.layers[0].id; d.insert(Some(l), 0, inst).unwrap(); let img = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &RenderOptions::default()); assert_eq!(img.pixel(50, 50), [255, 0, 0, 255]); } }