//! Knockout groups, the knockout shape and the page group (Transparency panel). use crate::*; use vectorcraft_color::{BlendMode as Blend, Color, Paint}; use vectorcraft_doc::{Appearance, Knockout, Node}; use vectorcraft_geom::shapes; /// A 50% opaque rectangle: red at 10..60, blue at 40..90 (they overlap at 40..60). fn half(d: &mut Document, x: f64, rgb: (f32, f32, f32)) -> Node { let id = d.alloc_id(); let mut n = Node::path( id, shapes::rectangle(Rect::new(x, 10.0, x + 50.0, 90.0)), Appearance::basic(Paint::solid(Color::rgb(rgb.0, rgb.1, rgb.2)), Paint::None, 0.0), ); n.opacity = 0.5; n } /// A document whose layer holds a group (`knockout`) of a 50% red and a 50% blue rectangle, /// after `tweak` adjusts the group. fn doc(knockout: Knockout, tweak: impl FnOnce(&mut Document, &mut Node)) -> Document { let mut d = Document::new(100.0, 100.0); let red = half(&mut d, 10.0, (1.0, 0.0, 0.0)); let blue = half(&mut d, 40.0, (0.0, 0.0, 1.0)); let id = d.alloc_id(); let mut g = Node::group(id, vec![Arc::new(red), Arc::new(blue)]); g.knockout = knockout; tweak(&mut d, &mut g); d.insert(Some(d.layers[0].id), 0, g).unwrap(); d } fn render(d: &Document) -> Rendered { Renderer::new().render(d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }) } fn close(a: [u8; 4], b: [u8; 4]) -> bool { a.iter().zip(b).all(|(x, y)| (*x as i32 - y as i32).abs() <= 3) } const BLUE_OVER_WHITE: [u8; 4] = [128, 128, 255, 255]; /// 50% blue over 50% red over white. const BLUE_OVER_RED: [u8; 4] = [128, 64, 191, 255]; /// The overlap with half of the red knocked out by an opaque blue: 0.5 · (50% red over white) + /// 0.5 · blue (for Normal blending, the same as 50% blue over the red). const HALF_KNOCKED: [u8; 4] = [128, 64, 191, 255]; #[test] fn knockout_group_shows_the_top_object_over_the_backdrop() { let on = render(&doc(Knockout::On, |_, _| {})); assert!(close(on.pixel(50, 50), BLUE_OVER_WHITE), "overlap: {:?}", on.pixel(50, 50)); assert!(close(on.pixel(20, 50), [255, 128, 128, 255]), "red alone: {:?}", on.pixel(20, 50)); for k in [Knockout::Off, Knockout::Neutral] { let r = render(&doc(k, |_, _| {})); assert!(close(r.pixel(50, 50), BLUE_OVER_RED), "{k:?}: {:?}", r.pixel(50, 50)); } } #[test] fn opacity_defines_the_knockout_shape() { // The blue object's 50% opacity knocks out only half of the red below it. let r = render(&doc(Knockout::On, |_, g| { let blue = Arc::make_mut(&mut g.children_mut().unwrap()[1]); blue.knockout_shape = true; })); assert!(close(r.pixel(50, 50), HALF_KNOCKED), "{:?}", r.pixel(50, 50)); // Its opacity mask counts too when it defines the shape, and is ignored otherwise. for shape in [false, true] { let r = render(&doc(Knockout::On, |d, g| { let id = d.alloc_id(); let white = Node::path( id, shapes::rectangle(Rect::new(0.0, 0.0, 100.0, 100.0)), Appearance::basic(Paint::solid(Color::rgb(0.5, 0.5, 0.5)), Paint::None, 0.0), ); let blue = Arc::make_mut(&mut g.children_mut().unwrap()[1]); blue.opacity = 1.0; blue.knockout_shape = shape; blue.extras_mut().mask = Some(Box::new(vectorcraft_doc::OpacityMask::new(white, true))); })); let want = if shape { HALF_KNOCKED } else { BLUE_OVER_WHITE }; // A mid-grey mask is ~50% (luminance 0.5, not gamma-corrected): allow a little more slack. let px = r.pixel(50, 50); assert!(px.iter().zip(want).all(|(a, b)| (*a as i32 - b as i32).abs() <= 6), "shape {shape}: {px:?}"); } } #[test] fn neutral_groups_pass_knockout_through() { // Red and blue in a neutral group inside a knockout group knock each other out… let nested = |inner: Knockout| { doc(Knockout::On, |d, g| { let children = std::mem::take(g.children_mut().unwrap()); let mut inner_group = Node::group(d.alloc_id(), children); inner_group.knockout = inner; *g.children_mut().unwrap() = vec![Arc::new(inner_group)]; }) }; assert!(close(render(&nested(Knockout::Neutral)).pixel(50, 50), BLUE_OVER_WHITE)); // …an Off group's do not… assert!(close(render(&nested(Knockout::Off)).pixel(50, 50), BLUE_OVER_RED)); // …and with no knockout group around it, a neutral group knocks out nothing. let mut plain = nested(Knockout::Neutral); Arc::make_mut(&mut Arc::make_mut(&mut plain.layers[0]).children_mut().unwrap()[0]).knockout = Knockout::Neutral; assert!(close(render(&plain).pixel(50, 50), BLUE_OVER_RED)); } #[test] fn page_knockout_and_isolated_blending() { // Page Knockout Group: the neutral layer passes its objects through to the page. let mut d = doc(Knockout::Neutral, |_, _| {}); d.page_knockout = true; assert!(close(render(&d).pixel(50, 50), BLUE_OVER_WHITE), "{:?}", render(&d).pixel(50, 50)); // A layer set to Off keeps its objects from knocking each other out. Arc::make_mut(&mut d.layers[0]).knockout = Knockout::Off; assert!(close(render(&d).pixel(50, 50), BLUE_OVER_RED)); // Page Isolated Blending: a Difference object no longer blends with the white under the page. let mut d = Document::new(100.0, 100.0); let mut red = half(&mut d, 10.0, (1.0, 0.0, 0.0)); red.opacity = 1.0; red.blend = Blend::Difference; d.insert(Some(d.layers[0].id), 0, red).unwrap(); assert!(close(render(&d).pixel(30, 50), [0, 255, 255, 255]), "inverts the white: {:?}", render(&d).pixel(30, 50)); d.page_isolate = true; assert!(close(render(&d).pixel(30, 50), [255, 0, 0, 255]), "isolated: {:?}", render(&d).pixel(30, 50)); } #[test] fn page_knockout_looks_the_same_when_another_object_blends() { // With Page Knockout Group on, a Multiply square on the page makes the renderer draw the page // over a copy of what is below it (white, or nothing). Four objects knock out part of the // orange page: a blue square whose left edge covers half of pixel column 10, a 50% blue square // whose opacity defines its knockout shape, a 50% blue square, and an isolated group of a green // square and a 50% group holding a Multiply square, which draws its middle half transparent. // Each looks the same with and without the Multiply square. let rect = |d: &mut Document, r: Rect, (red, green, blue): (f32, f32, f32)| { Node::path(d.alloc_id(), shapes::rectangle(r), Appearance::basic(Paint::solid(Color::rgb(red, green, blue)), Paint::None, 0.0)) }; let page = |blending: bool| { let mut d = Document::new(100.0, 100.0); d.page_knockout = true; let orange = rect(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), (0.8, 0.6, 0.2)); let edge = rect(&mut d, Rect::new(10.5, 10.0, 30.5, 30.0), (0.1, 0.3, 0.9)); let mut shaped = rect(&mut d, Rect::new(40.0, 10.0, 60.0, 30.0), (0.1, 0.3, 0.9)); (shaped.opacity, shaped.knockout_shape) = (0.5, true); let mut translucent = rect(&mut d, Rect::new(70.0, 10.0, 90.0, 30.0), (0.1, 0.3, 0.9)); translucent.opacity = 0.5; let green = rect(&mut d, Rect::new(10.0, 40.0, 60.0, 90.0), (0.2, 0.9, 0.4)); let mut multiply = rect(&mut d, Rect::new(20.0, 50.0, 50.0, 80.0), (0.5, 0.5, 1.0)); multiply.blend = Blend::Multiply; let mut inner = Node::group(d.alloc_id(), vec![Arc::new(multiply)]); inner.opacity = 0.5; let mut isolated = Node::group(d.alloc_id(), vec![Arc::new(green), Arc::new(inner)]); isolated.isolate = true; let mut objects = vec![orange, edge, shaped, translucent, isolated]; if blending { let mut other = rect(&mut d, Rect::new(70.0, 70.0, 90.0, 90.0), (0.5, 0.5, 1.0)); other.blend = Blend::Multiply; objects.push(other); } let l = d.layers[0].id; for n in objects { d.insert(Some(l), usize::MAX, n).unwrap(); } d }; // Half of the orange stays and blue takes the other half: 0.5 · orange + 0.5 · blue. The 50% // square knocks out all of the orange and shows over what is below the page: 0.5 · white + // 0.5 · blue, or blue at 50% over nothing. let half_blue = [115, 115, 140, 255]; for (below, half_square) in [(Some([255, 255, 255, 255]), [140, 166, 242, 255]), (None, [26, 77, 230, 128])] { let opts = RenderOptions { background: below, ..Default::default() }; let draw = |d: &Document| Renderer::new().render(d, 100, 100, Affine::IDENTITY, &opts); let (plain, blending) = (draw(&page(false)), draw(&page(true))); let cases = [("half-covered edge", 10, 20, half_blue), ("knockout shape", 50, 20, half_blue), ("50%", 80, 20, half_square)]; for (what, x, y, want) in cases { for r in [&plain, &blending] { assert!(close(r.pixel(x, y), want), "{what} over {below:?}: {:?}", r.pixel(x, y)); } } let (a, b) = (plain.pixel(35, 65), blending.pixel(35, 65)); assert!(close(a, b), "the group's middle over {below:?}: {a:?} alone, {b:?} with the Multiply square"); } } #[test] fn opaque_knockout_fills_keep_pixels_without_per_element_backdrop_rasters() { // Fractional curved edges and holes exercise coverage, not just opaque interiors. A disabled // mask is visually neutral and keeps the general knockout path as an oracle, without adding // another compositing layer or rounding step to each fill. for precise in [false, true] { for (anti_alias, supersample) in [(AntiAlias::Art, false), (AntiAlias::Art, true), (AntiAlias::None, false)] { for copy_backdrop in [false, true] { let make = |reference: bool| { let mut d = Document::new(80.0, 60.0); let mut members = Vec::new(); for i in 0..12 { let outer = shapes::ellipse(Rect::new(2.3 + f64::from(i), 3.7, 65.4, 53.2)); let inner = shapes::ellipse(Rect::new(20.2, 20.8, 40.6, 38.1)); let child = Node::path(d.alloc_id(), inner, Appearance::default()); let first = Node::path(d.alloc_id(), outer, Appearance::default()); let mut n = if i % 2 == 0 { Node::new(d.alloc_id(), NodeKind::Compound { children: vec![Arc::new(first), Arc::new(child)], rule: FillRule::EvenOdd }) } else { first }; n.appearance = Appearance::basic(Paint::solid(Color::rgb(i as f32 / 12.0, 0.3, 0.7)), Paint::None, 0.0).into(); if reference { let art = Node::path(d.alloc_id(), shapes::rectangle(Rect::new(0.0, 0.0, 80.0, 60.0)), Appearance::default()); let mut mask = vectorcraft_doc::OpacityMask::new(art, false); mask.disabled = true; n.extras_mut().mask = Some(Box::new(mask)); } members.push(Arc::new(n)); } if copy_backdrop { let mut blend = half(&mut d, 70.0, (0.5, 0.5, 0.5)); blend.blend = Blend::Multiply; members.push(Arc::new(blend)); } let mut g = Node::group(d.alloc_id(), members); g.knockout = Knockout::On; g.opacity = 0.5; d.insert(Some(d.layers[0].id), 0, g).unwrap(); d }; let opts = RenderOptions { background: Some([190, 210, 230, 255]), precise, anti_alias, supersample, ..Default::default() }; let draw = |reference| { crate::group::PIXELS_DRAWN.with(|n| n.set(0)); let mut r = Renderer::new(); r.threads = 0; let img = r.render(&make(reference), 80, 60, Affine::IDENTITY, &opts); let pixels = crate::group::PIXELS_DRAWN.with(|n| n.get()); (img, pixels, r.stats.drawn) }; let (fast, fast_pixels, fast_draws) = draw(false); let (reference, reference_pixels, reference_draws) = draw(true); assert!(fast.pixels == reference.pixels, "precise={precise}, aa={anti_alias:?}, supersample={supersample}, backdrop={copy_backdrop}"); if anti_alias == AntiAlias::None || supersample { assert!(fast_draws < reference_draws, "opaque elements should draw once"); if copy_backdrop { assert!(fast_pixels < reference_pixels, "opaque elements should not rasterize a backdrop per element"); } } else { assert_eq!(fast_draws, reference_draws, "analytical AA must keep its rounding"); assert_eq!(fast_pixels, reference_pixels); } } } } } #[test] fn translucent_knockout_objects_and_fills_keep_their_compositing() { for fill_opacity in [false, true] { let d = doc(Knockout::On, |_, g| { if fill_opacity { for n in g.children_mut().unwrap() { let n = Arc::make_mut(n); n.opacity = 1.0; for item in &mut n.appearance.items { if let vectorcraft_doc::AppearanceItem::Fill(fill) = item { fill.opacity = 0.5; } } } } }); let opts = RenderOptions { anti_alias: AntiAlias::None, background: Some([255; 4]), ..Default::default() }; let mut renderer = Renderer::new(); let r = renderer.render(&d, 100, 100, Affine::IDENTITY, &opts); // Object opacity is ignored by its knockout shape; a fill's own opacity is retained. let want = if fill_opacity { BLUE_OVER_RED } else { BLUE_OVER_WHITE }; assert!(close(r.pixel(50, 50), want), "fill opacity={fill_opacity}: {:?}", r.pixel(50, 50)); let nodes = d.layers.iter().map(|n| n.count()).sum::(); assert!(renderer.stats.drawn > nodes, "translucent elements keep the separate knockout passes"); } }