//! Live blends, envelope distortions and gradient meshes: their data and pure evaluation. //! //! These are *live* objects. The document stores the source objects plus parameters; the //! renderer and the exporters evaluate them on demand ([`expand_live`], [`expand_deep`]). //! Everything here is pure geometry so the SVG/PDF exporters (which only depend on this crate) //! can export the expanded form. //! //! - **Blend**: key objects are matched anchor-by-anchor (subpaths resampled to equal anchor //! counts), paints/strokes/opacity interpolated; optional spine (keys spread along it by arc //! length, optionally rotated to its tangent). //! - **Envelope**: all descendant geometry of the content is pushed through a point map from the //! content's bounding box to a warp style, a Catmull-Rom point mesh or a top object (Coons //! patch built from the top path's outline split at its corners). //! - **Gradient mesh**: a grid of points with colours and tangent handles; each patch is a Coons //! patch coloured by bilinear interpolation of its four corners. use std::f64::consts::PI; use std::sync::Arc; use serde::{Deserialize, Serialize}; use vectorcraft_color::{Color, Gradient, GradientPaint, Paint}; use vectorcraft_geom::{Affine, Anchor, BezPath, CubicBez, FillRule, ParamCurve, PathData, Point, Rect, Shape, SubPath, Vec2}; use crate::appearance::{Appearance, AppearanceItem, FillLayer}; use crate::node::{Node, NodeId, NodeKind}; fn yes() -> bool { true } fn one() -> f32 { 1.0 } fn fifty() -> f64 { 50.0 } // ===================================================================================== // Data // ===================================================================================== /// Blend Options → Spacing. #[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize)] #[serde(rename_all = "camelCase")] pub enum BlendSpacing { /// Step count chosen from the colour difference (or the distance when colours match). #[default] SmoothColor, /// Specified number of steps between each pair of key objects (1–1000). Steps(u32), /// Specified distance (pt) between the steps. Distance(f64), } /// Blend Options → Orientation. #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)] #[serde(rename_all = "camelCase")] pub enum BlendOrientation { #[default] AlignToPage, AlignToPath, } #[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)] pub struct BlendSpec { #[serde(default)] pub spacing: BlendSpacing, #[serde(default)] pub orientation: BlendOrientation, /// Replaced spine. `None` = the straight lines between the key objects' centres. #[serde(default, skip_serializing_if = "Option::is_none")] pub spine: Option, } /// How an envelope distorts its content. #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] #[serde(tag = "type", rename_all = "camelCase")] pub enum EnvelopeKind { /// One of the 15 warp styles (`arc`, `arcLower`, … — see [`WarpStyle::from_id`]); bend and /// distortions in percent (-100..100). Warp { style: String, #[serde(default)] bend: f64, #[serde(default)] h: f64, #[serde(default)] v: f64, #[serde(default = "yes")] horizontal: bool, }, /// A `(rows+1)×(cols+1)` grid of points (row-major) the content's bounding box maps onto. Mesh { rows: u32, cols: u32, points: Vec }, /// The content's bounding box maps onto the outline of this path. TopObject { path: PathData }, } /// Handle slots of a [`MeshPoint`]: towards the next column, previous column, next row, previous row. pub const H_RIGHT: usize = 0; pub const H_LEFT: usize = 1; pub const H_DOWN: usize = 2; pub const H_UP: usize = 3; #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct MeshPoint { pub p: Point, pub color: Color, #[serde(default = "one")] pub opacity: f32, /// Tangent handles as offsets from `p` (see [`H_RIGHT`] …). #[serde(default)] pub handles: [Vec2; 4], } /// A gradient mesh: `(rows+1)×(cols+1)` points, row-major. #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)] pub struct GradientMesh { pub rows: u32, pub cols: u32, pub points: Vec, } /// One tessellated piece of a mesh (a small quad with a solid colour). #[derive(Clone, Copy, Debug, PartialEq)] pub struct MeshQuad { pub pts: [Point; 4], pub color: Color, pub opacity: f32, } /// Create Gradient Mesh → Appearance. #[derive(Clone, Copy, Debug, Default, PartialEq, Eq)] pub enum MeshAppearance { #[default] Flat, ToCenter, ToEdge, } impl MeshAppearance { pub fn parse(s: &str) -> Option { match s.to_ascii_lowercase().as_str() { "flat" => Some(Self::Flat), "center" | "tocenter" | "to center" => Some(Self::ToCenter), "edge" | "toedge" | "to edge" => Some(Self::ToEdge), _ => None, } } } /// Default envelope fidelity. pub fn default_fidelity() -> f64 { fifty() } // ===================================================================================== // Colour / paint interpolation // ===================================================================================== /// Interpolate two colours in their shared model (display RGB when the models differ). pub fn lerp_color(a: &Color, b: &Color, t: f32) -> Color { let l = |x: f32, y: f32| x + (y - x) * t; match (*a, *b) { (Color::Cmyk { c, m, y, k }, Color::Cmyk { c: c2, m: m2, y: y2, k: k2 }) => Color::cmyk(l(c, c2), l(m, m2), l(y, y2), l(k, k2)), (Color::Gray { k }, Color::Gray { k: k2 }) => Color::gray(l(k, k2)), _ => a.lerp(b, t), } } fn solid_gradient(c: Color, like: &Gradient) -> Gradient { let mut g = like.clone(); for s in &mut g.stops { s.color = c; s.opacity = 1.0; } g } fn lerp_gradient(a: &GradientPaint, b: &GradientPaint, t: f32) -> Option { if a.gradient.kind != b.gradient.kind || a.gradient.stops.len() != b.gradient.stops.len() { return None; } let mut out = if t < 0.5 { a.clone() } else { b.clone() }; let l = |x: f32, y: f32| x + (y - x) * t; for (i, s) in out.gradient.stops.iter_mut().enumerate() { let (sa, sb) = (&a.gradient.stops[i], &b.gradient.stops[i]); s.offset = l(sa.offset, sb.offset); s.color = lerp_color(&sa.color, &sb.color, t); s.opacity = l(sa.opacity, sb.opacity); s.midpoint = l(sa.midpoint, sb.midpoint); } out.angle = a.angle + (b.angle - a.angle) * t as f64; out.swatch = None; if let (Some(ga), Some(gb)) = (a.geom, b.geom) { let mut g = ga; g.start = ga.start.lerp(gb.start, t as f64); g.end = ga.end.lerp(gb.end, t as f64); g.aspect = ga.aspect + (gb.aspect - ga.aspect) * t as f64; out.geom = Some(g); } else { out.geom = None; } Some(out) } /// Interpolate paints: solid↔solid, compatible gradients, solid↔gradient; otherwise switch halfway. pub fn lerp_paint(a: &Paint, b: &Paint, t: f32) -> Paint { match (a, b) { (Paint::Solid { color: x, .. }, Paint::Solid { color: y, .. }) => Paint::solid(lerp_color(x, y, t)), (Paint::Gradient(ga), Paint::Gradient(gb)) => match lerp_gradient(ga, gb, t) { Some(g) => Paint::Gradient(Box::new(g)), None => (if t < 0.5 { a } else { b }).clone(), }, (Paint::Solid { color, .. }, Paint::Gradient(g)) => { let ga = GradientPaint { gradient: solid_gradient(*color, &g.gradient), ..(**g).clone() }; Paint::Gradient(Box::new(lerp_gradient(&ga, g, t).unwrap_or_else(|| (**g).clone()))) } (Paint::Gradient(g), Paint::Solid { color, .. }) => { let gb = GradientPaint { gradient: solid_gradient(*color, &g.gradient), ..(**g).clone() }; Paint::Gradient(Box::new(lerp_gradient(g, &gb, t).unwrap_or_else(|| (**g).clone()))) } _ => (if t < 0.5 { a } else { b }).clone(), } } /// Interpolate appearance stacks: item by item when their structure matches, else the top fill /// and stroke only (on the structure of the nearer key). pub fn lerp_appearance(a: &Appearance, b: &Appearance, t: f64) -> Appearance { let tf = t as f32; let mut out = if t < 0.5 { a.clone() } else { b.clone() }; let same = a.items.len() == b.items.len() && a.items.iter().zip(&b.items).all(|(x, y)| { matches!((x, y), (AppearanceItem::Fill(_), AppearanceItem::Fill(_)) | (AppearanceItem::Stroke(_), AppearanceItem::Stroke(_))) }); if same { for (i, it) in out.items.iter_mut().enumerate() { match (it, &a.items[i], &b.items[i]) { (AppearanceItem::Fill(o), AppearanceItem::Fill(x), AppearanceItem::Fill(y)) => { o.paint = lerp_paint(&x.paint, &y.paint, tf); o.opacity = x.opacity + (y.opacity - x.opacity) * tf; } (AppearanceItem::Stroke(o), AppearanceItem::Stroke(x), AppearanceItem::Stroke(y)) => { o.paint = lerp_paint(&x.paint, &y.paint, tf); o.width = x.width + (y.width - x.width) * t; o.opacity = x.opacity + (y.opacity - x.opacity) * tf; } _ => {} } } return out; } let (fa, fb) = (a.fill_paint(), b.fill_paint()); if !(fa.is_none() && fb.is_none()) { out.set_fill(lerp_paint(&fa, &fb, tf)); } let (sa, sb) = (a.stroke_paint(), b.stroke_paint()); if !(sa.is_none() && sb.is_none()) { out.set_stroke(lerp_paint(&sa, &sb, tf)); let w = a.stroke_width() + (b.stroke_width() - a.stroke_width()) * t; if let Some(s) = out.stroke_mut() { s.width = w; } } out } // ===================================================================================== // Path interpolation // ===================================================================================== /// Grow a subpath to `n` anchors by splitting its longest segments. fn grow(sp: &mut SubPath, n: usize) { let mut guard = 0; while sp.anchors.len() < n && guard < 20_000 { guard += 1; if sp.segment_count() == 0 { match sp.anchors.last().copied() { Some(a) => sp.anchors.push(Anchor::corner(a.p)), None => return, } continue; } let seg = (0..sp.segment_count()) .max_by(|i, j| { let (ci, cj) = (sp.segment(*i), sp.segment(*j)); (ci.p3 - ci.p0).hypot().total_cmp(&(cj.p3 - cj.p0).hypot()) }) .unwrap_or(0); sp.insert_anchor(seg, 0.5); } } fn lerp_anchor(x: &Anchor, y: &Anchor, t: f64) -> Anchor { Anchor { p: x.p.lerp(y.p, t), h_in: x.h_in.lerp(y.h_in, t), h_out: x.h_out.lerp(y.h_out, t), kind: if t < 0.5 { x.kind } else { y.kind } } } /// Interpolate two paths anchor-by-anchor. Subpath and anchor counts are equalised first (missing /// subpaths grow out of a point; shorter subpaths are resampled); closed subpaths of opposite /// winding are reversed so they don't flip through themselves. pub fn lerp_path(a: &PathData, b: &PathData, t: f64) -> PathData { let n = a.subpaths.len().max(b.subpaths.len()); let ca = a.bounds().map(|r| r.center()).unwrap_or_default(); let cb = b.bounds().map(|r| r.center()).unwrap_or_default(); let degenerate = |like: &SubPath, c: Point| SubPath::new(vec![Anchor::corner(c); like.anchors.len().max(1)], like.closed); let mut out = Vec::with_capacity(n); for i in 0..n { let (mut sa, mut sb) = match (a.subpaths.get(i), b.subpaths.get(i)) { (Some(x), Some(y)) => (x.clone(), y.clone()), (Some(x), None) => (x.clone(), degenerate(x, cb)), (None, Some(y)) => (degenerate(y, ca), y.clone()), (None, None) => continue, }; if sa.closed && sb.closed && sa.anchors.len() > 2 && sb.anchors.len() > 2 && (sa.area() * sb.area()) < 0.0 { sb.reverse(); } let m = sa.anchors.len().max(sb.anchors.len()); grow(&mut sa, m); grow(&mut sb, m); let anchors = sa.anchors.iter().zip(&sb.anchors).map(|(x, y)| lerp_anchor(x, y, t)).collect(); out.push(SubPath::new(anchors, if t < 0.5 { sa.closed } else { sb.closed })); } PathData::new(out) } /// Path data of a path or compound path node (compound children concatenated). fn node_path(n: &Node) -> Option<(PathData, FillRule)> { match &n.kind { NodeKind::Path { path, rule, .. } => Some((path.clone(), *rule)), NodeKind::Compound { children, rule } => { let subs = children.iter().filter_map(|c| c.path_data()).flat_map(|p| p.subpaths.iter().cloned()).collect(); Some((PathData::new(subs), *rule)) } _ => None, } } /// Interpolate two objects at `t` (0 = `a`, 1 = `b`). pub fn lerp_node(a: &Node, b: &Node, t: f64) -> Node { let base = if t < 0.5 { a } else { b }; let mut n = match (&a.kind, &b.kind) { (NodeKind::Group { children: ca, clip: k1 }, NodeKind::Group { children: cb, clip: k2 }) if ca.len() == cb.len() && k1 == k2 => { let children = ca.iter().zip(cb).map(|(x, y)| Arc::new(lerp_node(x, y, t))).collect(); Node::new(NodeId(0), NodeKind::Group { children, clip: *k1 }) } (NodeKind::Mesh(ma), NodeKind::Mesh(mb)) if ma.rows == mb.rows && ma.cols == mb.cols && ma.points.len() == mb.points.len() => { let mut m = ma.clone(); for (i, p) in m.points.iter_mut().enumerate() { let q = &mb.points[i]; p.p = p.p.lerp(q.p, t); p.color = lerp_color(&p.color, &q.color, t as f32); p.opacity += (q.opacity - p.opacity) * t as f32; for h in 0..4 { p.handles[h] = p.handles[h].lerp(q.handles[h], t); } } Node::new(NodeId(0), NodeKind::Mesh(m)) } _ => match (node_path(a), node_path(b)) { (Some((pa, ra)), Some((pb, rb))) => { let path = lerp_path(&pa, &pb, t); let mut n = Node::path(NodeId(0), path, Appearance::default()); if let NodeKind::Path { rule, .. } = &mut n.kind { *rule = if t < 0.5 { ra } else { rb }; } n } _ => { // Different structure: move/scale a copy of the nearer key into the interpolated box. let mut n = base.clone(); if let (Some(ba), Some(bb), Some(bn)) = (a.geometric_bounds(), b.geometric_bounds(), base.geometric_bounds()) { let w = ba.width() + (bb.width() - ba.width()) * t; let h = ba.height() + (bb.height() - ba.height()) * t; let c = ba.center().lerp(bb.center(), t); let sx = if bn.width() > 1e-9 { w / bn.width() } else { 1.0 }; let sy = if bn.height() > 1e-9 { h / bn.height() } else { 1.0 }; n.transform( Affine::translate(c.to_vec2()) * Affine::scale_non_uniform(sx, sy) * Affine::translate(-bn.center().to_vec2()), false, ); } if let NodeKind::Path { live, .. } = &mut n.kind { *live = None; } n.id = NodeId(0); n } }, }; n.appearance = lerp_appearance(&a.appearance, &b.appearance, t); n.opacity = a.opacity + (b.opacity - a.opacity) * t as f32; n.blend = base.blend; n.visible = true; n } // ===================================================================================== // Blend evaluation // ===================================================================================== /// Largest channel difference (0..1) between the solid colours of two objects' top fill and stroke. fn color_distance(a: &Node, b: &Node) -> f32 { let mut d = 0.0f32; let mut cmp = |x: &Paint, y: &Paint| { let cols = |p: &Paint| -> Vec { match p { Paint::Solid { color, .. } => vec![*color], Paint::Gradient(g) => g.gradient.stops.iter().map(|s| s.color).collect(), _ => vec![], } }; let (cx, cy) = (cols(x), cols(y)); for (i, c) in cx.iter().enumerate() { if let Some(o) = cy.get(i).or(cy.first()) { let (p, q) = (c.to_rgb(), o.to_rgb()); for k in 0..3 { d = d.max((p[k] - q[k]).abs()); } } } }; cmp(&a.appearance.fill_paint(), &b.appearance.fill_paint()); cmp(&a.appearance.stroke_paint(), &b.appearance.stroke_paint()); d } fn center_of(n: &Node) -> Point { n.geometric_bounds().map(|b| b.center()).unwrap_or_default() } /// Number of intermediate steps between two keys `len` apart (along the spine). pub fn blend_step_count(a: &Node, b: &Node, spacing: BlendSpacing, len: f64) -> usize { match spacing { BlendSpacing::Steps(n) => n.clamp(1, 1000) as usize, BlendSpacing::Distance(d) => { let d = d.max(0.01); ((len / d).round() as i64 - 1).clamp(0, 1000) as usize } BlendSpacing::SmoothColor => { let cd = color_distance(a, b); if cd > 1.0 / 255.0 { ((cd * 255.0 / 2.0).ceil() as usize).clamp(1, 256) } else { // Same colours: base the count on the distance between the objects. let (ba, bb) = (a.geometric_bounds(), b.geometric_bounds()); let dist = match (ba, bb) { (Some(x), Some(y)) => (x.x0 - y.x0).abs().max((x.x1 - y.x1).abs()).max((x.y0 - y.y0).abs()).max((x.y1 - y.y1).abs()), _ => len, }; ((dist / 2.0).ceil() as usize).clamp(1, 256) } } } } /// A spine flattened to a polyline with cumulative lengths. pub struct Spine { pts: Vec, cum: Vec, } impl Spine { pub fn new(path: &PathData) -> Option { let sp = path.subpaths.first()?; let pts = flatten_subpath(sp, 0.1); if pts.len() < 2 { return None; } let mut cum = vec![0.0]; for w in pts.windows(2) { cum.push(cum.last().unwrap() + w[0].distance(w[1])); } Some(Self { pts, cum }) } pub fn length(&self) -> f64 { *self.cum.last().unwrap_or(&0.0) } /// Point and tangent angle (radians) at arc-length fraction `f` (0..1). pub fn at(&self, f: f64) -> (Point, f64) { let total = self.length(); let s = f.clamp(0.0, 1.0) * total; let i = match self.cum.binary_search_by(|c| c.total_cmp(&s)) { Ok(i) => i.min(self.pts.len() - 2), Err(i) => i.saturating_sub(1).min(self.pts.len() - 2), }; let seg = (self.cum[i + 1] - self.cum[i]).max(1e-12); let u = ((s - self.cum[i]) / seg).clamp(0.0, 1.0); let d = self.pts[i + 1] - self.pts[i]; (self.pts[i].lerp(self.pts[i + 1], u), d.y.atan2(d.x)) } } /// Evaluate a blend: the keys and generated steps in paint order. pub fn blend_expand(keys: &[Arc], spec: &BlendSpec) -> Vec { let k = keys.len(); if k < 2 { return keys.iter().map(|n| (**n).clone()).collect(); } let spine = spec.spine.as_ref().and_then(Spine::new); let place = |mut n: Node, f: f64| -> Node { if let Some(sp) = &spine { let (p, ang) = sp.at(f); let c = center_of(&n); let rot = if spec.orientation == BlendOrientation::AlignToPath { Affine::rotate(ang) } else { Affine::IDENTITY }; n.transform(Affine::translate(p.to_vec2()) * rot * Affine::translate(-c.to_vec2()), false); } n }; let mut out = Vec::new(); for i in 0..k { let a = &keys[i]; out.push(place((**a).clone(), i as f64 / (k - 1) as f64)); let Some(b) = keys.get(i + 1) else { break }; let len = match &spine { Some(sp) => sp.length() / (k - 1) as f64, None => center_of(a).distance(center_of(b)), }; let n = blend_step_count(a, b, spec.spacing, len); for j in 1..=n { let t = j as f64 / (n + 1) as f64; let mut s = lerp_node(a, b, t); s.id = NodeId(0); out.push(place(s, (i as f64 + t) / (k - 1) as f64)); } } out } // ===================================================================================== // Warp maps (shared with vectorcraft-effects' Warp effects) // ===================================================================================== #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum WarpStyle { Arc, ArcLower, ArcUpper, Arch, Bulge, ShellLower, ShellUpper, Flag, Wave, Fish, Rise, Fisheye, Inflate, Squeeze, Twist, } impl WarpStyle { /// From the id suffix (`arc`, `arcLower`, …). pub fn from_id(s: &str) -> Option { use WarpStyle::*; Some(match s { "arc" => Arc, "arcLower" => ArcLower, "arcUpper" => ArcUpper, "arch" => Arch, "bulge" => Bulge, "shellLower" => ShellLower, "shellUpper" => ShellUpper, "flag" => Flag, "wave" => Wave, "fish" => Fish, "rise" => Rise, "fisheye" => Fisheye, "inflate" => Inflate, "squeeze" => Squeeze, "twist" => Twist, _ => return None, }) } } /// The warp map on normalised coordinates: `b` = bend (-1..1), `dh`/`dv` = distortion (-1..1). pub fn warp_point(style: WarpStyle, b: f64, dh: f64, dv: f64, x: f64, y: f64) -> (f64, f64) { use WarpStyle::*; let t = (y + 1.0) / 2.0; // 0 at top, 1 at bottom let par = 1.0 - x * x; // parabola: 1 at centre, 0 at sides let (mut x2, mut y2) = match style { Arc => { if b.abs() < 1e-6 { (x, y) } else { // Bend the centre line into a circular arc of equal length (sweep = |b|·180°). let sweep = b.abs() * PI; let r0 = 2.0 / sweep; let yy = if b > 0.0 { y } else { -y }; let a = x / r0; let r = r0 - yy; let (s, c) = a.sin_cos(); let (nx, ny) = (r * s, r0 - r * c); (nx, if b > 0.0 { ny } else { -ny }) } } ArcLower => (x, y + b * par * t), ArcUpper => (x, y - b * par * (1.0 - t)), Arch => (x, y - b * par), Bulge => (x, y + b * par * y), ShellLower => (x * (1.0 - 0.5 * b * (1.0 - t)), y + b * par * t), ShellUpper => (x * (1.0 - 0.5 * b * t), y - b * par * (1.0 - t)), Flag => (x, y + 0.5 * b * (PI * x).sin()), Wave => (x + 0.1 * b * (PI * y).sin(), y + 0.3 * b * (2.0 * PI * x).sin() * (0.5 + 0.5 * t)), Fish => (x, y * (1.0 + 0.5 * b * (0.75 * PI * (x + 1.0)).sin())), Rise => (x, y - b * ((x + 1.0) / 2.0).powi(2) * 2.0 + b), Fisheye => { let r2 = x * x + y * y; let s = if r2 < 1.0 { 1.0 + 0.5 * b * (1.0 - r2) } else { 1.0 }; (x * s, y * s) } Inflate => (x * (1.0 + 0.5 * b * (1.0 - y * y)), y * (1.0 + 0.5 * b * par)), Squeeze => (x * (1.0 - 0.5 * b * (1.0 - y * y)), y * (1.0 + 0.3 * b * par)), Twist => { let r = (x * x + y * y).sqrt(); let a = -b * PI * 0.5 * (1.0 - r / std::f64::consts::SQRT_2).max(0.0); let (s, c) = a.sin_cos(); (x * c - y * s, x * s + y * c) } }; // Perspective-like distortion: horizontal narrows one side, vertical one end. if dh != 0.0 { y2 *= (1.0 + dh * x2 * 0.5).max(0.0); } if dv != 0.0 { x2 *= (1.0 + dv * y2 * 0.5).max(0.0); } (x2, y2) } /// Segment as a cubic; straight lines get handles at 1/3 and 2/3 so a non-linear map bends them. fn seg_cubic(sp: &SubPath, i: usize) -> CubicBez { let c = sp.segment(i); if sp.segment_is_line(i) { CubicBez::new(c.p0, c.p0.lerp(c.p3, 1.0 / 3.0), c.p0.lerp(c.p3, 2.0 / 3.0), c.p3) } else { c } } fn poly_len(c: &CubicBez) -> f64 { c.p0.distance(c.p1) + c.p1.distance(c.p2) + c.p2.distance(c.p3) } /// Map every point of `path` through the non-linear function `f`. Segments are split into pieces /// no longer than about `max_piece` (up to 64 per segment) and their control points mapped, which /// approximates the image curve to O(h²). Closedness and subpath structure are preserved. pub fn map_nonlinear(path: &PathData, max_piece: f64, f: impl Fn(Point) -> Point) -> PathData { let max_piece = max_piece.max(1e-3); let mut subs = Vec::with_capacity(path.subpaths.len()); for sp in &path.subpaths { let n = sp.anchors.len(); if n == 0 { continue; } let segs = sp.segment_count(); let mut res: Vec = Vec::new(); let mut pending_in: Option = None; for i in 0..n { let a = &sp.anchors[i]; let h_in = pending_in.take().unwrap_or_else(|| f(a.h_in)); res.push(Anchor { p: f(a.p), h_in, h_out: f(a.h_out), kind: a.kind }); if i < segs { let c = seg_cubic(sp, i); let k = ((poly_len(&c) / max_piece).ceil() as usize).clamp(1, 64); for j in 0..k { let sub = c.subsegment((j as f64 / k as f64)..((j + 1) as f64 / k as f64)); res.last_mut().unwrap().h_out = f(sub.p1); if j + 1 < k { res.push(Anchor { p: f(sub.p3), h_in: f(sub.p2), h_out: f(sub.p3), kind: Default::default() }); } else { pending_in = Some(f(sub.p2)); } } } } if let Some(h) = pending_in && sp.closed { res[0].h_in = h; } let anchors = res.into_iter().map(|a| Anchor::with_handles(a.p, a.h_in, a.h_out)).collect(); subs.push(SubPath::new(anchors, sp.closed)); } PathData::new(subs) } // ===================================================================================== // Coons patches from outlines // ===================================================================================== fn flatten_subpath(sp: &SubPath, tol: f64) -> Vec { let mut bp = BezPath::new(); sp.to_bezpath_into(&mut bp); let mut pts: Vec = Vec::new(); vectorcraft_geom::kurbo::flatten(bp.iter(), tol, |el| match el { vectorcraft_geom::PathEl::MoveTo(p) | vectorcraft_geom::PathEl::LineTo(p) if pts.last().is_none_or(|q| q.distance(p) > 1e-9) => pts.push(p), _ => {} }); pts } fn resample(poly: &[Point], m: usize) -> Vec { if poly.is_empty() { return vec![Point::ZERO; m]; } if poly.len() == 1 { return vec![poly[0]; m]; } let mut cum = vec![0.0]; for w in poly.windows(2) { cum.push(cum.last().unwrap() + w[0].distance(w[1])); } let total = *cum.last().unwrap(); let mut out = Vec::with_capacity(m); let mut i = 0; for k in 0..m { let s = if m > 1 { total * k as f64 / (m - 1) as f64 } else { 0.0 }; while i + 2 < cum.len() && cum[i + 1] < s { i += 1; } let seg = (cum[i + 1] - cum[i]).max(1e-12); out.push(poly[i].lerp(poly[i + 1], ((s - cum[i]) / seg).clamp(0.0, 1.0))); } out } const SIDE: usize = 65; /// Four boundary curves (top TL→TR, right TR→BR, bottom BL→BR, left TL→BL), each resampled to /// [`SIDE`] points, from the outline of a closed path split at the points nearest its bounding /// box corners. #[derive(Clone, Debug)] pub struct Coons { top: Vec, right: Vec, bottom: Vec, left: Vec, } impl Coons { /// A rectangle. pub fn rect(r: Rect) -> Self { let line = |a: Point, b: Point| (0..SIDE).map(|i| a.lerp(b, i as f64 / (SIDE - 1) as f64)).collect::>(); let (tl, tr, br, bl) = (Point::new(r.x0, r.y0), Point::new(r.x1, r.y0), Point::new(r.x1, r.y1), Point::new(r.x0, r.y1)); Self { top: line(tl, tr), right: line(tr, br), bottom: line(bl, br), left: line(tl, bl) } } pub fn from_path(path: &PathData) -> Option { // The largest subpath is the outline. let sp = path.subpaths.iter().filter(|s| s.anchors.len() >= 2).max_by(|a, b| a.area().abs().total_cmp(&b.area().abs()))?; let r = path.bounds()?; let tol = (r.width() + r.height()).max(1e-6) / 2000.0; let mut poly = flatten_subpath(sp, tol); if poly.len() > 1 && poly[0].distance(*poly.last().unwrap()) < 1e-9 { poly.pop(); } if poly.len() < 3 { return Some(Self::rect(r)); } // Orient clockwise in y-down (TL → TR → BR → BL). let area: f64 = (0..poly.len()) .map(|i| { let (p, q) = (poly[i], poly[(i + 1) % poly.len()]); p.x * q.y - q.x * p.y }) .sum(); if area < 0.0 { poly.reverse(); } let nearest = |c: Point| (0..poly.len()).min_by(|i, j| poly[*i].distance_squared(c).total_cmp(&poly[*j].distance_squared(c))).unwrap_or(0); let tl = nearest(Point::new(r.x0, r.y0)); let tr = nearest(Point::new(r.x1, r.y0)); let br = nearest(Point::new(r.x1, r.y1)); let bl = nearest(Point::new(r.x0, r.y1)); let n = poly.len(); let arc = |i: usize, j: usize| -> Vec { let mut v = vec![poly[i]]; let mut k = i; while k != j { k = (k + 1) % n; v.push(poly[k]); } v }; let top = resample(&arc(tl, tr), SIDE); let right = resample(&arc(tr, br), SIDE); let mut bottom = resample(&arc(br, bl), SIDE); bottom.reverse(); let mut left = resample(&arc(bl, tl), SIDE); left.reverse(); Some(Self { top, right, bottom, left }) } fn sample(side: &[Point], u: f64) -> Point { let s = u.clamp(0.0, 1.0) * (side.len() - 1) as f64; let i = (s.floor() as usize).min(side.len() - 2); side[i].lerp(side[i + 1], s - i as f64) } /// The surface point at (u, v) ∈ [0,1]². pub fn eval(&self, u: f64, v: f64) -> Point { let (t, b, l, r) = (Self::sample(&self.top, u), Self::sample(&self.bottom, u), Self::sample(&self.left, v), Self::sample(&self.right, v)); let (p00, p10, p01, p11) = (self.top[0], self.top[SIDE - 1], self.bottom[0], self.bottom[SIDE - 1]); let c = (1.0 - v) * t.to_vec2() + v * b.to_vec2() + (1.0 - u) * l.to_vec2() + u * r.to_vec2() - ((1.0 - u) * (1.0 - v) * p00.to_vec2() + u * (1.0 - v) * p10.to_vec2() + (1.0 - u) * v * p01.to_vec2() + u * v * p11.to_vec2()); c.to_point() } /// The four corners TL, TR, BR, BL. pub fn corners(&self) -> [Point; 4] { [self.top[0], self.top[SIDE - 1], self.bottom[SIDE - 1], self.bottom[0]] } } // ===================================================================================== // Gradient meshes // ===================================================================================== impl GradientMesh { pub fn idx(&self, r: usize, c: usize) -> usize { r * (self.cols as usize + 1) + c } pub fn is_valid(&self) -> bool { self.rows >= 1 && self.cols >= 1 && self.points.len() == (self.rows as usize + 1) * (self.cols as usize + 1) } /// A mesh over surface `s` (u, v ∈ [0,1]) with handles from its partial derivatives. pub fn from_surface(rows: u32, cols: u32, s: &dyn Fn(f64, f64) -> Point, color: &dyn Fn(f64, f64) -> Color) -> Self { let (rows, cols) = (rows.clamp(1, 200), cols.clamp(1, 200)); let (du, dv) = (1.0 / cols as f64, 1.0 / rows as f64); let eps = 1e-3; let mut points = Vec::with_capacity(((rows + 1) * (cols + 1)) as usize); for r in 0..=rows { for c in 0..=cols { let (u, v) = (c as f64 * du, r as f64 * dv); let p = s(u, v); let d_u = (s((u + eps).min(1.0), v) - s((u - eps).max(0.0), v)) / ((u + eps).min(1.0) - (u - eps).max(0.0)); let d_v = (s(u, (v + eps).min(1.0)) - s(u, (v - eps).max(0.0))) / ((v + eps).min(1.0) - (v - eps).max(0.0)); let hu = d_u * (du / 3.0); let hv = d_v * (dv / 3.0); // Outward handles on the border are unused: keep them at the point. let z = Vec2::ZERO; let handles = [if c < cols { hu } else { z }, if c > 0 { -hu } else { z }, if r < rows { hv } else { z }, if r > 0 { -hv } else { z }]; points.push(MeshPoint { p, color: color(u, v), opacity: 1.0, handles }); } } Self { rows, cols, points } } /// Create Gradient Mesh for a path: the outline split at its corners, coloured per `appearance`. pub fn for_path(path: &PathData, rows: u32, cols: u32, base: Color, appearance: MeshAppearance, highlight: f64) -> Option { let coons = Coons::from_path(path)?; let h = (highlight / 100.0).clamp(0.0, 1.0) as f32; let color = |u: f64, v: f64| -> Color { let d = ((u - 0.5).abs().max((v - 0.5).abs()) * 2.0) as f32; // 0 centre … 1 edge let w = match appearance { MeshAppearance::Flat => 0.0, MeshAppearance::ToCenter => (1.0 - d) * h, MeshAppearance::ToEdge => d * h, }; if w > 0.0 { lerp_color(&base, &Color::WHITE, w) } else { base } }; let s = |u: f64, v: f64| coons.eval(u, v); Some(Self::from_surface(rows, cols, &s, &color)) } /// Horizontal edge from (r, c) to (r, c+1). pub fn edge_u(&self, r: usize, c: usize) -> CubicBez { let (a, b) = (&self.points[self.idx(r, c)], &self.points[self.idx(r, c + 1)]); CubicBez::new(a.p, a.p + a.handles[H_RIGHT], b.p + b.handles[H_LEFT], b.p) } /// Vertical edge from (r, c) to (r+1, c). pub fn edge_v(&self, r: usize, c: usize) -> CubicBez { let (a, b) = (&self.points[self.idx(r, c)], &self.points[self.idx(r + 1, c)]); CubicBez::new(a.p, a.p + a.handles[H_DOWN], b.p + b.handles[H_UP], b.p) } /// Coons patch point of patch (r, c) at local (u, v). pub fn eval(&self, r: usize, c: usize, u: f64, v: f64) -> Point { let (t, b) = (self.edge_u(r, c).eval(u), self.edge_u(r + 1, c).eval(u)); let (l, rr) = (self.edge_v(r, c).eval(v), self.edge_v(r, c + 1).eval(v)); let p00 = self.points[self.idx(r, c)].p.to_vec2(); let p10 = self.points[self.idx(r, c + 1)].p.to_vec2(); let p01 = self.points[self.idx(r + 1, c)].p.to_vec2(); let p11 = self.points[self.idx(r + 1, c + 1)].p.to_vec2(); ((1.0 - v) * t.to_vec2() + v * b.to_vec2() + (1.0 - u) * l.to_vec2() + u * rr.to_vec2() - ((1.0 - u) * (1.0 - v) * p00 + u * (1.0 - v) * p10 + (1.0 - u) * v * p01 + u * v * p11)) .to_point() } /// Bilinear colour and opacity of patch (r, c) at local (u, v). pub fn color_at(&self, r: usize, c: usize, u: f64, v: f64) -> (Color, f32) { let q = [&self.points[self.idx(r, c)], &self.points[self.idx(r, c + 1)], &self.points[self.idx(r + 1, c)], &self.points[self.idx(r + 1, c + 1)]]; let w = [(1.0 - u) * (1.0 - v), u * (1.0 - v), (1.0 - u) * v, u * v]; let mut rgb = [0.0f32; 3]; let mut op = 0.0f32; for k in 0..4 { let c = q[k].color.to_rgb(); for (ch, x) in rgb.iter_mut().zip(c) { *ch += x * w[k] as f32; } op += q[k].opacity * w[k] as f32; } (Color::rgb(rgb[0], rgb[1], rgb[2]), op) } /// Tessellate into `n`×`n` quads per patch, each coloured at its centre. pub fn quads(&self, n: usize) -> Vec { if !self.is_valid() { return vec![]; } let n = n.clamp(1, 64); let mut out = Vec::with_capacity(self.rows as usize * self.cols as usize * n * n); let mut grid = vec![Point::ZERO; (n + 1) * (n + 1)]; for r in 0..self.rows as usize { for c in 0..self.cols as usize { for j in 0..=n { for i in 0..=n { grid[j * (n + 1) + i] = self.eval(r, c, i as f64 / n as f64, j as f64 / n as f64); } } for j in 0..n { for i in 0..n { let (color, opacity) = self.color_at(r, c, (i as f64 + 0.5) / n as f64, (j as f64 + 0.5) / n as f64); let g = |a: usize, b: usize| grid[b * (n + 1) + a]; out.push(MeshQuad { pts: [g(i, j), g(i + 1, j), g(i + 1, j + 1), g(i, j + 1)], color, opacity }); } } } } out } /// The mesh's outer boundary as a closed path. pub fn outline(&self) -> PathData { if !self.is_valid() { return PathData::default(); } let (rows, cols) = (self.rows as usize, self.cols as usize); let mut segs: Vec = vec![]; for c in 0..cols { segs.push(self.edge_u(0, c)); } for r in 0..rows { segs.push(self.edge_v(r, cols)); } for c in (0..cols).rev() { let e = self.edge_u(rows, c); segs.push(CubicBez::new(e.p3, e.p2, e.p1, e.p0)); } for r in (0..rows).rev() { let e = self.edge_v(r, 0); segs.push(CubicBez::new(e.p3, e.p2, e.p1, e.p0)); } let mut anchors: Vec = Vec::with_capacity(segs.len()); for (i, s) in segs.iter().enumerate() { let prev = &segs[(i + segs.len() - 1) % segs.len()]; anchors.push(Anchor::with_handles(s.p0, prev.p2, s.p1)); } PathData::single(SubPath::new(anchors, true)) } /// Mesh lines (all row and column edges) as open paths, for outline view and editing overlays. pub fn lines(&self) -> PathData { if !self.is_valid() { return PathData::default(); } let (rows, cols) = (self.rows as usize, self.cols as usize); let mut subs = vec![]; let cub = |e: CubicBez| SubPath::new(vec![Anchor::with_handles(e.p0, e.p0, e.p1), Anchor::with_handles(e.p3, e.p2, e.p3)], false); for r in 0..=rows { for c in 0..cols { subs.push(cub(self.edge_u(r, c))); } } for c in 0..=cols { for r in 0..rows { subs.push(cub(self.edge_v(r, c))); } } PathData::new(subs) } /// Control bounds (points and handles). pub fn bounds(&self) -> Option { let mut it = self.points.iter().flat_map(|p| std::iter::once(p.p).chain(p.handles.iter().map(move |h| p.p + *h))); let first = it.next()?; Some(it.fold(Rect::from_points(first, first), |r, q| r.union_pt(q))) } pub fn transform(&mut self, a: Affine) { let lin = Affine::new({ let c = a.as_coeffs(); [c[0], c[1], c[2], c[3], 0.0, 0.0] }); for p in &mut self.points { p.p = a * p.p; for h in &mut p.handles { *h = (lin * h.to_point()).to_vec2(); } } } /// Map points (and handle ends) through a non-linear function. pub fn map(&mut self, f: &dyn Fn(Point) -> Point) { for p in &mut self.points { let q = f(p.p); for h in &mut p.handles { *h = f(p.p + *h) - q; } p.p = q; } } /// Which patch and local (u, v) contains `p` (sampled search; `None` outside the mesh). pub fn locate(&self, p: Point) -> Option<(usize, usize, f64, f64)> { if !self.is_valid() { return None; } let bp = self.outline().to_bezpath(); if bp.winding(p) == 0 { return None; } const N: usize = 16; let mut best = (f64::INFINITY, 0, 0, 0.0, 0.0); for r in 0..self.rows as usize { for c in 0..self.cols as usize { for j in 0..=N { for i in 0..=N { let (u, v) = (i as f64 / N as f64, j as f64 / N as f64); let d = self.eval(r, c, u, v).distance_squared(p); if d < best.0 { best = (d, r, c, u, v); } } } } } // Refine with a few Newton-free local searches. let (_, r, c, mut u, mut v) = best; let mut step = 0.5 / N as f64; for _ in 0..12 { let mut improved = false; for (du, dv) in [(step, 0.0), (-step, 0.0), (0.0, step), (0.0, -step)] { let (nu, nv) = ((u + du).clamp(0.0, 1.0), (v + dv).clamp(0.0, 1.0)); if self.eval(r, c, nu, nv).distance_squared(p) < self.eval(r, c, u, v).distance_squared(p) { u = nu; v = nv; improved = true; } } if !improved { step /= 2.0; } } Some((r, c, u, v)) } /// Index of the mesh point within `tol` of `p`. pub fn point_near(&self, p: Point, tol: f64) -> Option { self.points .iter() .enumerate() .filter(|(_, q)| q.p.distance(p) <= tol) .min_by(|a, b| a.1.p.distance(p).total_cmp(&b.1.p.distance(p))) .map(|(i, _)| i) } fn surface_du(&self, r: usize, c: usize, u: f64, v: f64) -> Vec2 { let e = 1e-3; let (a, b) = ((u - e).max(0.0), (u + e).min(1.0)); (self.eval(r, c, b, v) - self.eval(r, c, a, v)) / (b - a) } fn surface_dv(&self, r: usize, c: usize, u: f64, v: f64) -> Vec2 { let e = 1e-3; let (a, b) = ((v - e).max(0.0), (v + e).min(1.0)); (self.eval(r, c, u, b) - self.eval(r, c, u, a)) / (b - a) } /// Insert a mesh row through patch row `r` at local `v`. pub fn insert_row(&mut self, r: usize, v: f64) { let cols = self.cols as usize; let v = v.clamp(0.01, 0.99); let mut row = Vec::with_capacity(cols + 1); // Split the vertical edges. let mut ups = vec![]; for c in 0..=cols { let e = self.edge_v(r, c); let (l, rr) = (e.subsegment(0.0..v), e.subsegment(v..1.0)); ups.push((l.p1 - l.p0, rr.p2 - rr.p3)); let pc = c.min(cols - 1); let u = if c == cols { 1.0 } else { 0.0 }; let (color, opacity) = self.color_at(r, pc, u, v); // Horizontal handles: isocurve derivatives on either side. let right = if c < cols { self.surface_du(r, c, 0.0, v) / (3.0) } else { Vec2::ZERO }; let left = if c > 0 { -self.surface_du(r, c - 1, 1.0, v) / 3.0 } else { Vec2::ZERO }; row.push(MeshPoint { p: l.p3, color, opacity, handles: [right, left, rr.p1 - rr.p0, l.p2 - l.p3] }); } for (c, (down, up)) in ups.into_iter().enumerate() { let i0 = self.idx(r, c); let i1 = self.idx(r + 1, c); self.points[i0].handles[H_DOWN] = down; self.points[i1].handles[H_UP] = up; } let at = self.idx(r + 1, 0); self.points.splice(at..at, row); self.rows += 1; } /// Insert a mesh column through patch column `c` at local `u`. pub fn insert_col(&mut self, c: usize, u: f64) { let rows = self.rows as usize; let u = u.clamp(0.01, 0.99); let mut col = Vec::with_capacity(rows + 1); for r in 0..=rows { let e = self.edge_u(r, c); let (l, rr) = (e.subsegment(0.0..u), e.subsegment(u..1.0)); let pr = r.min(rows - 1); let v = if r == rows { 1.0 } else { 0.0 }; let (color, opacity) = self.color_at(pr, c, u, v); let down = if r < rows { self.surface_dv(r, c, u, 0.0) / 3.0 } else { Vec2::ZERO }; let up = if r > 0 { -self.surface_dv(r - 1, c, u, 1.0) / 3.0 } else { Vec2::ZERO }; col.push((MeshPoint { p: l.p3, color, opacity, handles: [rr.p1 - rr.p0, l.p2 - l.p3, down, up] }, l.p1 - l.p0, rr.p2 - rr.p3)); } let cols = self.cols as usize; let mut pts = Vec::with_capacity((rows + 1) * (cols + 2)); for (r, (mp, right, left)) in col.into_iter().enumerate() { for cc in 0..=cols { let mut q = self.points[r * (cols + 1) + cc].clone(); if cc == c { q.handles[H_RIGHT] = right; } if cc == c + 1 { q.handles[H_LEFT] = left; } pts.push(q); if cc == c { pts.push(mp.clone()); } } } self.points = pts; self.cols += 1; } /// Mesh tool click: add a row and a column through `p` (inside the mesh). Returns the new point index. pub fn add_lines_at(&mut self, p: Point) -> Option { let (r, c, u, v) = self.locate(p)?; let mut rr = r; let mut cc = c; let row_new = v > 0.02 && v < 0.98; let col_new = u > 0.02 && u < 0.98; if row_new { self.insert_row(r, v); rr = r + 1; } else if v >= 0.98 { rr = r + 1; } if col_new { self.insert_col(c, u); cc = c + 1; } else if u >= 0.98 { cc = c + 1; } Some(self.idx(rr, cc)) } /// Mesh tool Alt-click: delete the mesh lines through point `index` (interior lines only). pub fn remove_point_lines(&mut self, index: usize) -> bool { if index >= self.points.len() { return false; } let w = self.cols as usize + 1; let (r, c) = (index / w, index % w); let mut changed = false; if r > 0 && r < self.rows as usize { // Merge the edges above and below: keep the outer handles. for cc in 0..w { let above = self.idx(r - 1, cc); let below = self.idx(r + 1, cc); let mid = self.idx(r, cc); let (pa, pm, pb) = (self.points[above].p, self.points[mid].p, self.points[below].p); let _ = pm; self.points[above].handles[H_DOWN] = (pb - pa) / 3.0; self.points[below].handles[H_UP] = (pa - pb) / 3.0; } self.points.drain(r * w..(r + 1) * w); self.rows -= 1; changed = true; } let w = self.cols as usize + 1; if c > 0 && c < self.cols as usize { let rows = self.rows as usize; for rr in 0..=rows { let (l, rt) = (rr * w + c - 1, rr * w + c + 1); let (pl, pr) = (self.points[l].p, self.points[rt].p); self.points[l].handles[H_RIGHT] = (pr - pl) / 3.0; self.points[rt].handles[H_LEFT] = (pl - pr) / 3.0; } let mut k = 0; self.points.retain(|_| { let keep = k % w != c; k += 1; keep }); self.cols -= 1; changed = true; } changed } } // ===================================================================================== // Envelopes // ===================================================================================== /// Union of the geometric bounds of `nodes`. pub fn nodes_bounds(nodes: &[Arc]) -> Option { nodes.iter().fold(None, |acc, c| vectorcraft_geom::union_opt(acc, c.geometric_bounds())) } /// A `(rows+1)×(cols+1)` grid over `r` (row-major). pub fn grid_points(r: Rect, rows: u32, cols: u32) -> Vec { let mut v = Vec::with_capacity(((rows + 1) * (cols + 1)) as usize); for i in 0..=rows { for j in 0..=cols { v.push(Point::new(r.x0 + r.width() * j as f64 / cols.max(1) as f64, r.y0 + r.height() * i as f64 / rows.max(1) as f64)); } } v } fn catmull(p0: Vec2, p1: Vec2, p2: Vec2, p3: Vec2, t: f64) -> Vec2 { let t2 = t * t; let t3 = t2 * t; 0.5 * (2.0 * p1 + (p2 - p0) * t + (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 + (3.0 * p1 - p0 - 3.0 * p2 + p3) * t3) } /// Point map from the unit square onto a point grid (tensor-product Catmull-Rom; linear /// extrapolation at the borders so an undistorted grid is the identity). fn grid_eval(rows: usize, cols: usize, pts: &[Point], u: f64, v: f64) -> Point { let at = |r: i64, c: i64| -> Vec2 { let rr = r.clamp(0, rows as i64); let cc = c.clamp(0, cols as i64); let base = pts[rr as usize * (cols + 1) + cc as usize].to_vec2(); // Linear extrapolation outside the grid. let er = r - rr; let ec = c - cc; let mut p = base; if er != 0 && rows >= 1 { let inner = (rr - er.signum()).clamp(0, rows as i64); p += (base - pts[inner as usize * (cols + 1) + cc as usize].to_vec2()) * er.abs() as f64; } if ec != 0 && cols >= 1 { let inner = (cc - ec.signum()).clamp(0, cols as i64); p += (base - pts[rr as usize * (cols + 1) + inner as usize].to_vec2()) * ec.abs() as f64; } p }; let su = (u.clamp(0.0, 1.0) * cols as f64).min(cols as f64 - 1e-9); let sv = (v.clamp(0.0, 1.0) * rows as f64).min(rows as f64 - 1e-9); let (ci, ri) = (su.floor() as i64, sv.floor() as i64); let (fu, fv) = (su - ci as f64, sv - ri as f64); let mut rowsv = [Vec2::ZERO; 4]; for (k, rv) in rowsv.iter_mut().enumerate() { let r = ri - 1 + k as i64; *rv = catmull(at(r, ci - 1), at(r, ci), at(r, ci + 1), at(r, ci + 2), fu); } catmull(rowsv[0], rowsv[1], rowsv[2], rowsv[3], fv).to_point() } /// The envelope's point map for content whose bounding box is `src`. pub fn envelope_mapper<'a>(kind: &'a EnvelopeKind, src: Rect) -> Box Point + 'a> { let w = src.width().max(1e-9); let h = src.height().max(1e-9); match kind { EnvelopeKind::Warp { style, bend, h: dh, v: dv, horizontal } => { let st = WarpStyle::from_id(style).unwrap_or(WarpStyle::Arc); let b = bend.clamp(-100.0, 100.0) / 100.0; let (dh, dv) = (dh.clamp(-100.0, 100.0) / 100.0, dv.clamp(-100.0, 100.0) / 100.0); let c = src.center(); let (hw, hh) = (w / 2.0, h / 2.0); let horizontal = *horizontal; Box::new(move |q: Point| { let (x, y) = ((q.x - c.x) / hw, (q.y - c.y) / hh); let (x2, y2) = if horizontal { warp_point(st, b, dh, dv, x, y) } else { let (a, b2) = warp_point(st, b, dh, dv, y, x); (b2, a) }; Point::new(c.x + x2 * hw, c.y + y2 * hh) }) } EnvelopeKind::Mesh { rows, cols, points } => { let (rows, cols) = (*rows as usize, *cols as usize); if rows == 0 || cols == 0 || points.len() != (rows + 1) * (cols + 1) { return Box::new(|q| q); } Box::new(move |q: Point| grid_eval(rows, cols, points, (q.x - src.x0) / w, (q.y - src.y0) / h)) } EnvelopeKind::TopObject { path } => match Coons::from_path(path) { Some(co) => Box::new(move |q: Point| co.eval((q.x - src.x0) / w, (q.y - src.y0) / h)), None => Box::new(|q| q), }, } } /// Optional hook that converts nodes the pure evaluation can't map (text) to outlines. pub type Outliner<'a> = Option<&'a dyn Fn(&Node) -> Option>; fn map_node(n: &Node, f: &dyn Fn(Point) -> Point, piece: f64, outline: Outliner) -> Node { let mut out = n.clone(); match &mut out.kind { NodeKind::Path { path, live, .. } => { *path = map_nonlinear(path, piece, f); *live = None; } NodeKind::Layer { children, .. } | NodeKind::Group { children, .. } | NodeKind::Compound { children, .. } => { for c in children.iter_mut() { *c = Arc::new(map_node(c, f, piece, outline)); } } NodeKind::Mesh(m) => m.map(f), NodeKind::Blend { .. } | NodeKind::Envelope { .. } | NodeKind::Repeat(_) => { let g = expanded_group(n, outline); return map_node(&g, f, piece, outline); } NodeKind::Text(_) => { if let Some(o) = outline.and_then(|h| h(n)) { return map_node(&o, f, piece, outline); } } NodeKind::Image(_) | NodeKind::SymbolInstance { .. } => {} } out } /// Evaluate an envelope: its content mapped through the envelope. pub fn envelope_expand(content: &[Arc], kind: &EnvelopeKind, fidelity: f64, outline: Outliner) -> Vec { let Some(src) = nodes_bounds(content) else { return content.iter().map(|c| (**c).clone()).collect() }; let f = envelope_mapper(kind, src); let diag = src.width().hypot(src.height()).max(1e-6); let piece = diag / (8.0 + fidelity.clamp(0.0, 100.0) / 100.0 * 56.0); content.iter().map(|c| map_node(c, &*f, piece, outline)).collect() } /// Envelope bounds (the image of the content box, sampled). pub fn envelope_bounds(content: &[Arc], kind: &EnvelopeKind) -> Option { match kind { EnvelopeKind::Mesh { points, .. } => { let first = *points.first()?; Some(points.iter().fold(Rect::from_points(first, first), |r, p| r.union_pt(*p))) } EnvelopeKind::TopObject { path } => path.bounds(), EnvelopeKind::Warp { .. } => { let src = nodes_bounds(content)?; let f = envelope_mapper(kind, src); const N: usize = 16; let mut r: Option = None; for j in 0..=N { for i in 0..=N { let q = f(Point::new(src.x0 + src.width() * i as f64 / N as f64, src.y0 + src.height() * j as f64 / N as f64)); r = Some(r.map_or(Rect::from_points(q, q), |r| r.union_pt(q))); } } r } } } // ===================================================================================== // Expansion // ===================================================================================== /// Is this one of the live kinds? pub fn is_live(n: &Node) -> bool { matches!(n.kind, NodeKind::Blend { .. } | NodeKind::Envelope { .. } | NodeKind::Mesh(_) | NodeKind::Repeat(_)) } /// Mesh tessellation as filled quad paths (no stroke), `n`×`n` per patch. pub fn mesh_quad_nodes(m: &GradientMesh, n: usize) -> Vec { m.quads(n) .into_iter() .map(|q| { let mut ap = Appearance::default(); let mut fl = FillLayer::new(Paint::solid(q.color)); fl.opacity = q.opacity; ap.items.push(AppearanceItem::Fill(fl)); Node::path(NodeId(0), PathData::single(SubPath::polyline(&q.pts, true)), ap) }) .collect() } /// One level of evaluation of a live object (non-live nodes return themselves). Blend steps and /// envelope results may still contain live objects (e.g. a blend of two meshes). pub fn expand_live(n: &Node) -> Vec { expand_live_with(n, None) } pub fn expand_live_with(n: &Node, outline: Outliner) -> Vec { match &n.kind { NodeKind::Blend { children, spec } => blend_expand(children, spec), NodeKind::Envelope { content, kind, fidelity, .. } => envelope_expand(content, kind, *fidelity, outline), NodeKind::Mesh(m) => mesh_quad_nodes(m, 8), NodeKind::Repeat(r) => r.expand(), _ => vec![n.clone()], } } /// A live object evaluated into a plain group (keeping the object's id, name and transparency). pub fn expanded_group(n: &Node, outline: Outliner) -> Node { let children = expand_live_with(n, outline).into_iter().map(Arc::new).collect(); let mut g = Node::new(n.id, NodeKind::Group { children, clip: false }); g.name = n.name.clone(); g.visible = n.visible; g.locked = n.locked; g.opacity = n.opacity; g.blend = n.blend; g.isolate = n.isolate; g.knockout = n.knockout; g.knockout_shape = n.knockout_shape; g } /// Recursively replace every live object in `n` by plain geometry (for exporters). pub fn expand_deep(n: &Node, outline: Outliner) -> Node { let mut out = if is_live(n) { expanded_group(n, outline) } else { n.clone() }; if let Some(ch) = out.children_mut() { for c in ch.iter_mut() { if subtree_has_live(c) { *c = Arc::new(expand_deep(c, outline)); } } } out } /// Does `n` or any descendant need live evaluation? pub fn subtree_has_live(n: &Node) -> bool { let mut any = false; n.walk(&mut |c| any |= is_live(c)); any } /// Largest stroke outset in a subtree (for visual bounds of envelopes). pub(crate) fn max_outset(nodes: &[Arc]) -> f64 { let mut o = 0.0f64; for n in nodes { n.walk(&mut |c| o = o.max(c.appearance.outset())); } o } #[cfg(test)] mod tests { use super::*; use vectorcraft_geom::shapes; fn rect_node(x: f64, y: f64, w: f64, h: f64, c: Color) -> Arc { Arc::new(Node::path(NodeId(1), shapes::rectangle(Rect::new(x, y, x + w, y + h)), Appearance::basic(Paint::solid(c), Paint::None, 0.0))) } #[test] fn lerp_path_equalises_anchor_counts() { let a = shapes::rectangle(Rect::new(0.0, 0.0, 10.0, 10.0)); let b = shapes::ellipse(Rect::new(0.0, 0.0, 10.0, 10.0)); let t = lerp_path(&a, &shapes::polygon(Point::new(5.0, 5.0), 5.0, 7, 0.0), 0.5); assert_eq!(t.subpaths[0].anchors.len(), 7); let m = lerp_path(&a, &b, 0.0); assert_eq!(m.subpaths[0].anchors.len(), 4); } #[test] fn blend_steps_and_colours() { let keys = vec![rect_node(0.0, 0.0, 10.0, 10.0, Color::BLACK), rect_node(100.0, 0.0, 10.0, 10.0, Color::WHITE)]; let out = blend_expand(&keys, &BlendSpec { spacing: BlendSpacing::Steps(3), ..Default::default() }); assert_eq!(out.len(), 5); let mid = out[2].appearance.fill_paint().color().unwrap().to_rgb()[0]; assert!((mid - 0.5).abs() < 1e-3); } #[test] fn coons_rect_is_identity() { let c = Coons::from_path(&shapes::rectangle(Rect::new(0.0, 0.0, 100.0, 50.0))).unwrap(); let p = c.eval(0.25, 0.5); assert!((p.x - 25.0).abs() < 1e-6 && (p.y - 25.0).abs() < 1e-6, "{p:?}"); } #[test] fn grid_identity() { let r = Rect::new(0.0, 0.0, 100.0, 100.0); let pts = grid_points(r, 3, 4); let p = grid_eval(3, 4, &pts, 0.37, 0.81); assert!((p.x - 37.0).abs() < 1e-6 && (p.y - 81.0).abs() < 1e-6, "{p:?}"); } #[test] fn mesh_insert_and_remove_lines() { let mut m = GradientMesh::for_path(&shapes::rectangle(Rect::new(0.0, 0.0, 100.0, 100.0)), 1, 1, Color::BLACK, MeshAppearance::Flat, 0.0).unwrap(); let i = m.add_lines_at(Point::new(30.0, 60.0)).unwrap(); assert_eq!((m.rows, m.cols), (2, 2)); assert!(m.points[i].p.distance(Point::new(30.0, 60.0)) < 0.5, "{:?}", m.points[i].p); assert!(m.remove_point_lines(i)); assert_eq!((m.rows, m.cols), (1, 1)); } }