use super::*; use vectorcraft_color::{Color, Gradient, GradientPaint, Paint}; use vectorcraft_doc::{Appearance, Node}; use vectorcraft_geom::shapes; fn rect_node(d: &mut Document, r: Rect, fill: Paint, stroke: Paint, w: f64) -> Node { let id = d.alloc_id(); Node::path(id, shapes::rectangle(r), Appearance::basic(fill, stroke, w)) } fn render(d: &Document) -> Rendered { Renderer::new().render(d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }) } #[test] fn fills_red_rect() { let mut d = Document::new(100.0, 100.0); let n = rect_node(&mut d, Rect::new(10.0, 10.0, 50.0, 50.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0); let d = { let mut d2 = d.clone(); d2.insert(Some(d.layers[0].id), 0, n).unwrap(); d2 }; let r = render(&d); assert_eq!(r.pixel(30, 30), [255, 0, 0, 255]); assert_eq!(r.pixel(70, 70), [255, 255, 255, 255]); } #[test] fn stroke_draws_outline_only() { let mut d = Document::new(100.0, 100.0); let n = rect_node(&mut d, Rect::new(10.0, 10.0, 90.0, 90.0), Paint::None, Paint::solid(Color::BLACK), 4.0); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = render(&d); assert_eq!(r.pixel(10, 50), [0, 0, 0, 255]); assert_eq!(r.pixel(50, 50), [255, 255, 255, 255]); } #[test] fn inside_stroke_stays_inside() { let mut d = Document::new(100.0, 100.0); let mut n = rect_node(&mut d, Rect::new(20.0, 20.0, 80.0, 80.0), Paint::None, Paint::solid(Color::BLACK), 10.0); n.appearance.stroke_mut().unwrap().align = StrokeAlign::Inside; let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = render(&d); assert_eq!(r.pixel(17, 50), [255, 255, 255, 255]); assert_eq!(r.pixel(25, 50), [0, 0, 0, 255]); } #[test] fn outside_stroke_stays_outside() { let mut d = Document::new(100.0, 100.0); let mut n = rect_node(&mut d, Rect::new(20.0, 20.0, 80.0, 80.0), Paint::solid(Color::WHITE), Paint::solid(Color::BLACK), 10.0); n.appearance.stroke_mut().unwrap().align = StrokeAlign::Outside; let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = render(&d); assert_eq!(r.pixel(15, 50), [0, 0, 0, 255]); assert_eq!(r.pixel(23, 50), [255, 255, 255, 255]); } #[test] fn opacity_blends() { let mut d = Document::new(100.0, 100.0); let mut n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0); n.opacity = 0.5; let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let p = render(&d).pixel(50, 50); assert!((p[0] as i32 - 128).abs() <= 2, "{p:?}"); } #[test] fn multiply_blend() { let mut d = Document::new(100.0, 100.0); let a = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::rgb(1.0, 1.0, 0.0)), Paint::None, 0.0); let mut b = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::rgb(0.0, 1.0, 1.0)), Paint::None, 0.0); b.blend = vectorcraft_color::BlendMode::Multiply; let l = d.layers[0].id; d.insert(Some(l), 0, a).unwrap(); d.insert(Some(l), 1, b).unwrap(); assert_eq!(render(&d).pixel(50, 50), [0, 255, 0, 255]); } #[test] fn linear_gradient_goes_white_to_black() { let mut d = Document::new(100.0, 100.0); let n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::Gradient(Box::new(GradientPaint::new(Gradient::default()))), Paint::None, 0.0); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = render(&d); assert!(r.pixel(2, 50)[0] > 240); assert!(r.pixel(97, 50)[0] < 15); let m = r.pixel(50, 50)[0] as i32; assert!((m - 128).abs() < 12, "{m}"); } #[test] fn clip_group_clips() { let mut d = Document::new(100.0, 100.0); let mut clip = rect_node(&mut d, Rect::new(0.0, 0.0, 50.0, 100.0), Paint::None, Paint::None, 0.0); if let NodeKind::Path { clipping, .. } = &mut clip.kind { *clipping = true; } let art = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0); let gid = d.alloc_id(); let g = Node::new(gid, NodeKind::Group { children: vec![Arc::new(clip), Arc::new(art)], clip: true }); let l = d.layers[0].id; d.insert(Some(l), 0, g).unwrap(); let r = render(&d); assert_eq!(r.pixel(25, 50), [0, 0, 0, 255]); assert_eq!(r.pixel(75, 50), [255, 255, 255, 255]); } #[test] fn hidden_and_culled() { let mut d = Document::new(100.0, 100.0); let mut n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0); n.visible = false; let far = rect_node(&mut d, Rect::new(1000.0, 1000.0, 1100.0, 1100.0), Paint::solid(Color::BLACK), Paint::None, 0.0); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); d.insert(Some(l), 1, far).unwrap(); let mut rr = Renderer::new(); let r = rr.render(&d, 100, 100, Affine::IDENTITY, &RenderOptions::default()); assert_eq!(r.pixel(50, 50), [0, 0, 0, 0]); assert_eq!(rr.stats.culled, 1); } #[test] fn view_transform_zooms() { let mut d = Document::new(100.0, 100.0); let n = rect_node(&mut d, Rect::new(0.0, 0.0, 10.0, 10.0), Paint::solid(Color::BLACK), Paint::None, 0.0); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = Renderer::new().render(&d, 100, 100, Affine::scale(5.0), &RenderOptions::default()); assert_eq!(r.pixel(45, 45)[3], 255); assert_eq!(r.pixel(55, 55)[3], 0); } #[test] fn outline_mode_no_fill() { let mut d = Document::new(100.0, 100.0); let n = rect_node(&mut d, Rect::new(10.0, 10.0, 90.0, 90.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &RenderOptions { outline: true, background: Some([255; 4]), ..Default::default() }); assert_eq!(r.pixel(50, 50), [255, 255, 255, 255]); assert!(r.pixel(10, 50)[0] < 200); } #[test] fn artboards_white_on_pasteboard() { let d = Document::new(50.0, 50.0); let r = Renderer::new().render( &d, 100, 100, Affine::IDENTITY, &RenderOptions { artboards: true, background: Some([30, 30, 30, 255]), ..Default::default() }, ); assert_eq!(r.pixel(25, 25), [255, 255, 255, 255]); assert_eq!(r.pixel(75, 75), [30, 30, 30, 255]); } #[test] fn region_export_png() { let mut d = Document::new(100.0, 100.0); let n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = Renderer::new().render_region(&d, d.artboards[0].rect, 2.0, true); assert_eq!((r.width, r.height), (200, 200)); let png = r.to_png(); assert_eq!(&png[1..4], b"PNG"); } #[test] fn arrowheads_render() { let mut d = Document::new(100.0, 100.0); let id = d.alloc_id(); let mut n = Node::path(id, shapes::line(Point::new(10.0, 50.0), Point::new(80.0, 50.0)), Appearance::basic(Paint::None, Paint::solid(Color::BLACK), 2.0)); n.appearance.stroke_mut().unwrap().end_arrow = Some(Arrowhead::Triangle); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let r = render(&d); // Arrowhead is wider than the 2 pt line. assert!(r.pixel(73, 47)[0] < 128); } use vectorcraft_doc::Arrowhead; use vectorcraft_geom::Point; /// A red 10..90 square masked by a white square covering only its left half (10..50), /// plus a mid-grey strip (50..70) — rendered both multi- and single-threaded. fn masked_doc(clip: bool, invert: bool) -> Document { let mut d = Document::new(100.0, 100.0); let mut n = rect_node(&mut d, Rect::new(10.0, 10.0, 90.0, 90.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0); let white = rect_node(&mut d, Rect::new(10.0, 10.0, 50.0, 90.0), Paint::solid(Color::WHITE), Paint::None, 0.0); let grey = rect_node(&mut d, Rect::new(50.0, 10.0, 70.0, 90.0), Paint::solid(Color::rgb(0.5, 0.5, 0.5)), Paint::None, 0.0); let gid = d.alloc_id(); let art = Node::group(gid, vec![Arc::new(white), Arc::new(grey)]); let mut m = vectorcraft_doc::OpacityMask::new(art, clip); m.invert = invert; n.mask = Some(Box::new(m)); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); d } #[test] fn opacity_mask_uses_luminance_and_clips() { for threads in [0, 2] { let mut r = Renderer::new(); r.threads = threads; let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }; let img = r.render(&masked_doc(true, false), 100, 100, Affine::IDENTITY, &opts); assert_eq!(img.pixel(30, 50), [255, 0, 0, 255], "white mask → opaque ({threads} threads)"); let mid = img.pixel(60, 50); assert!((100..160).contains(&mid[1]), "grey mask → about half opacity, got {mid:?}"); assert_eq!(img.pixel(80, 50), [255, 255, 255, 255], "clip hides outside the mask art"); } } #[test] fn opacity_mask_without_clip_and_inverted() { let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }; let img = Renderer::new().render(&masked_doc(false, false), 100, 100, Affine::IDENTITY, &opts); assert_eq!(img.pixel(80, 50), [255, 0, 0, 255], "no clip: outside the mask art stays visible"); let img = Renderer::new().render(&masked_doc(true, true), 100, 100, Affine::IDENTITY, &opts); assert_eq!(img.pixel(30, 50), [255, 255, 255, 255], "inverted white → hidden"); assert_eq!(img.pixel(80, 50), [255, 0, 0, 255], "inverted clip background → visible"); } #[test] fn disabled_or_outline_mask_draws_unmasked() { let mut d = masked_doc(true, false); let id = d.layers[0].children().unwrap()[0].id; let n = d.node_mut(id).unwrap(); n.mask.as_mut().unwrap().disabled = true; let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }; let img = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts); assert_eq!(img.pixel(80, 50), [255, 0, 0, 255]); } #[test] fn linked_mask_moves_with_object() { let mut d = masked_doc(true, false); let id = d.layers[0].children().unwrap()[0].id; d.node_mut(id).unwrap().transform(Affine::translate((5.0, 0.0)), false); let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }; let img = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts); assert_eq!(img.pixel(52, 50), [255, 0, 0, 255], "mask art moved by 5 too"); } #[test] fn trim_view_clips_to_artboards() { let mut d = Document::new(50.0, 50.0); let n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let opts = RenderOptions { background: Some([255, 255, 255, 255]), trim: true, ..Default::default() }; let r = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts); assert_eq!(r.pixel(25, 25), [255, 0, 0, 255]); assert_eq!(r.pixel(75, 75), [255, 255, 255, 255]); assert_eq!(render(&d).pixel(75, 75), [255, 0, 0, 255]); } #[test] fn drop_shadow_profile_and_cache() { let mut d = Document::new(100.0, 100.0); let mut n = rect_node(&mut d, Rect::new(20.0, 20.0, 60.0, 60.0), Paint::solid(Color::WHITE), Paint::None, 0.0); n.appearance.effects.push(vectorcraft_doc::Effect { id: "stylize.dropShadow".into(), params: serde_json::json!({"x": 10.0, "y": 10.0, "blur": 4.0, "opacity": 75.0}), visible: true, }); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }; for threads in [0, 4] { let mut r = Renderer::new(); r.threads = threads; let a = r.render(&d, 100, 100, Affine::IDENTITY, &opts); // Inside the shadow (not under the object): 75% black. At its blurred edge: about half. let inside = a.pixel(65, 50)[0] as i32; assert!((inside - 64).abs() <= 6, "inside {inside}"); let edge = a.pixel(70, 50)[0] as i32; assert!((edge - 160).abs() <= 20, "edge {edge}"); assert_eq!(a.pixel(85, 50), [255, 255, 255, 255]); // Second frame comes from the cache: identical. A pan moves it rigidly. let b = r.render(&d, 100, 100, Affine::IDENTITY, &opts); assert_eq!(a.pixels, b.pixels); let c = r.render(&d, 100, 100, Affine::translate((-5.0, 0.0)), &opts); assert_eq!(c.pixel(60, 50), a.pixel(65, 50)); assert_eq!(c.pixel(65, 50), a.pixel(70, 50)); } } #[test] fn blend_mode_on_a_single_fill_is_exact_without_a_layer() { let mut d = Document::new(100.0, 100.0); let red = rect_node(&mut d, Rect::new(0.0, 0.0, 50.0, 100.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0); let mut over = rect_node(&mut d, Rect::new(25.0, 0.0, 75.0, 100.0), Paint::solid(Color::rgb(0.5, 0.5, 1.0)), Paint::None, 0.0); over.blend = vectorcraft_color::BlendMode::Multiply; let l = d.layers[0].id; d.insert(Some(l), 0, red).unwrap(); d.insert(Some(l), 1, over).unwrap(); for threads in [0, 4] { let mut r = Renderer::new(); r.threads = threads; let img = r.render(&d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }); let [rr, g, b, _] = img.pixel(35, 50); assert!((rr as i32 - 128).abs() <= 2 && g <= 1 && b <= 1, "multiply over red: {:?}", img.pixel(35, 50)); let [rr, g, b, _] = img.pixel(65, 50); assert!((rr as i32 - 128).abs() <= 2 && (g as i32 - 128).abs() <= 2 && b >= 253, "multiply over white"); assert_eq!(img.pixel(10, 50), [255, 0, 0, 255]); } }