//! Knockout groups, the knockout shape and the page group (Transparency panel). use super::*; use vectorcraft_color::{BlendMode as Blend, Color, Paint}; use vectorcraft_doc::{Appearance, Knockout, Node}; use vectorcraft_geom::shapes; /// A 50% opaque rectangle: red at 10..60, blue at 40..90 (they overlap at 40..60). fn half(d: &mut Document, x: f64, rgb: (f32, f32, f32)) -> Node { let id = d.alloc_id(); let mut n = Node::path( id, shapes::rectangle(Rect::new(x, 10.0, x + 50.0, 90.0)), Appearance::basic(Paint::solid(Color::rgb(rgb.0, rgb.1, rgb.2)), Paint::None, 0.0), ); n.opacity = 0.5; n } /// A document whose layer holds a group (`knockout`) of a 50% red and a 50% blue rectangle, /// after `tweak` adjusts the group. fn doc(knockout: Knockout, tweak: impl FnOnce(&mut Document, &mut Node)) -> Document { let mut d = Document::new(100.0, 100.0); let red = half(&mut d, 10.0, (1.0, 0.0, 0.0)); let blue = half(&mut d, 40.0, (0.0, 0.0, 1.0)); let id = d.alloc_id(); let mut g = Node::group(id, vec![Arc::new(red), Arc::new(blue)]); g.knockout = knockout; tweak(&mut d, &mut g); d.insert(Some(d.layers[0].id), 0, g).unwrap(); d } fn render(d: &Document) -> Rendered { Renderer::new().render(d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }) } fn close(a: [u8; 4], b: [u8; 4]) -> bool { a.iter().zip(b).all(|(x, y)| (*x as i32 - y as i32).abs() <= 3) } const BLUE_OVER_WHITE: [u8; 4] = [128, 128, 255, 255]; /// 50% blue over 50% red over white. const BLUE_OVER_RED: [u8; 4] = [128, 64, 191, 255]; /// The overlap with half of the red knocked out by an opaque blue: 0.5 · (50% red over white) + /// 0.5 · blue (for Normal blending, the same as 50% blue over the red). const HALF_KNOCKED: [u8; 4] = [128, 64, 191, 255]; #[test] fn knockout_group_shows_the_top_object_over_the_backdrop() { let on = render(&doc(Knockout::On, |_, _| {})); assert!(close(on.pixel(50, 50), BLUE_OVER_WHITE), "overlap: {:?}", on.pixel(50, 50)); assert!(close(on.pixel(20, 50), [255, 128, 128, 255]), "red alone: {:?}", on.pixel(20, 50)); for k in [Knockout::Off, Knockout::Neutral] { let r = render(&doc(k, |_, _| {})); assert!(close(r.pixel(50, 50), BLUE_OVER_RED), "{k:?}: {:?}", r.pixel(50, 50)); } } #[test] fn opacity_defines_the_knockout_shape() { // The blue object's 50% opacity knocks out only half of the red below it. let r = render(&doc(Knockout::On, |_, g| { let blue = Arc::make_mut(&mut g.children_mut().unwrap()[1]); blue.knockout_shape = true; })); assert!(close(r.pixel(50, 50), HALF_KNOCKED), "{:?}", r.pixel(50, 50)); // Its opacity mask counts too when it defines the shape, and is ignored otherwise. for shape in [false, true] { let r = render(&doc(Knockout::On, |d, g| { let id = d.alloc_id(); let white = Node::path( id, shapes::rectangle(Rect::new(0.0, 0.0, 100.0, 100.0)), Appearance::basic(Paint::solid(Color::rgb(0.5, 0.5, 0.5)), Paint::None, 0.0), ); let blue = Arc::make_mut(&mut g.children_mut().unwrap()[1]); blue.opacity = 1.0; blue.knockout_shape = shape; blue.mask = Some(Box::new(vectorcraft_doc::OpacityMask::new(white, true))); })); let want = if shape { HALF_KNOCKED } else { BLUE_OVER_WHITE }; // A mid-grey mask is ~50% (luminance 0.5, not gamma-corrected): allow a little more slack. let px = r.pixel(50, 50); assert!(px.iter().zip(want).all(|(a, b)| (*a as i32 - b as i32).abs() <= 6), "shape {shape}: {px:?}"); } } #[test] fn neutral_groups_pass_knockout_through() { // Red and blue in a neutral group inside a knockout group knock each other out… let nested = |inner: Knockout| { doc(Knockout::On, |d, g| { let children = std::mem::take(g.children_mut().unwrap()); let mut inner_group = Node::group(d.alloc_id(), children); inner_group.knockout = inner; *g.children_mut().unwrap() = vec![Arc::new(inner_group)]; }) }; assert!(close(render(&nested(Knockout::Neutral)).pixel(50, 50), BLUE_OVER_WHITE)); // …an Off group's do not… assert!(close(render(&nested(Knockout::Off)).pixel(50, 50), BLUE_OVER_RED)); // …and with no knockout group around it, a neutral group knocks out nothing. let mut plain = nested(Knockout::Neutral); Arc::make_mut(&mut Arc::make_mut(&mut plain.layers[0]).children_mut().unwrap()[0]).knockout = Knockout::Neutral; assert!(close(render(&plain).pixel(50, 50), BLUE_OVER_RED)); } #[test] fn page_knockout_and_isolated_blending() { // Page Knockout Group: the neutral layer passes its objects through to the page. let mut d = doc(Knockout::Neutral, |_, _| {}); d.page_knockout = true; assert!(close(render(&d).pixel(50, 50), BLUE_OVER_WHITE), "{:?}", render(&d).pixel(50, 50)); // A layer set to Off keeps its objects from knocking each other out. Arc::make_mut(&mut d.layers[0]).knockout = Knockout::Off; assert!(close(render(&d).pixel(50, 50), BLUE_OVER_RED)); // Page Isolated Blending: a Difference object no longer blends with the white under the page. let mut d = Document::new(100.0, 100.0); let mut red = half(&mut d, 10.0, (1.0, 0.0, 0.0)); red.opacity = 1.0; red.blend = Blend::Difference; d.insert(Some(d.layers[0].id), 0, red).unwrap(); assert!(close(render(&d).pixel(30, 50), [0, 255, 255, 255]), "inverts the white: {:?}", render(&d).pixel(30, 50)); d.page_isolate = true; assert!(close(render(&d).pixel(30, 50), [255, 0, 0, 255]), "isolated: {:?}", render(&d).pixel(30, 50)); }