//! The Selection tool (V): click/shift-click, marquee (Shift-drag toggles the objects it reaches: //! the selected ones are deselected, the others selected), move (Alt copies, Shift constrains; Smart //! Guides, or with them off View › Snap to Point, snap it), //! bounding-box scale (Shift proportional, Alt from center; Snap to Grid, Snap to Pixel, Smart //! Guides and Snap to Point snap what the handle moves) and rotate (outside corners, Shift 45°), //! drag a live rectangle's or polygon's corner widget to round its corners (Alt-click cycles their kind, //! double-click opens the Corners dialog), drag a live ellipse's pie widgets to set its pie angles //! (double-click makes it whole again: [`crate::pie`]), double-click a group or an object to enter isolation //! mode (Double Click To Isolate), Cmd/Ctrl-click to select the object behind (Command Click to Select Objects Behind), //! click or drag a ruler guide ([`crate::rulerguide`]), Cmd/Ctrl+Shift-double-click a ruler guide or //! a guide path to release it ([`release_guide_at`]), drag the brackets of type on a path //! ([`crate::pathtype`]), double-click the type widget to convert point type to area type and back //! ([`crate::typewidget`]), click a Shaper Group's mode widget to switch between Face Selection and //! Construction mode ([`crate::shaperwidget`]). //! The bounding box stands at the selection's own angle after a rotation, so its handles scale //! along the objects' axes. A handle drag resizes area type's frame (the type area) instead of //! scaling its type: the text reflows at its size. //! E pressed during a marquee drag makes the marquee take only the objects entirely inside it, and //! E pressed again makes it take the objects it touches. //! Escape during a drag (a move or an Alt-drag copy, a scale, a rotation, a marquee, a widget or //! bracket drag) cancels it: the art returns to its state at the press. //! Selected area type and type on a path show an in port and an out port. A click on the out port //! loads the pointer with the text ([`Cursor::LoadedText`]): the next click threads it into the //! closed path, area type or type on a path under the pointer, or into a new frame of the same //! kind, shape and size at the click on empty canvas, and a drag draws a rectangle for the new //! frame (`text.thread.add`), which comes after the clicked one in its thread. A click on the in //! port does the same with the new frame put before it: the story then starts there and flows on //! into the clicked one. Escape drops the loaded text. A double-click on a port where the frame is //! threaded splits the thread at that port (`text.thread.break`), as the archived help section on //! threading describes //! (). //! With Smart Guides and Invoke Distance Guides on, Alt/Option held over another object shows how //! far the selection is from it, and over an empty part of an artboard how far it is from the //! artboard's edges ([`crate::guides::distance_guides`]). use std::cell::RefCell; use std::collections::HashMap; use serde_json::{Value, json}; use vectorcraft_doc::hit::{Hit, HitKind, hit_test, marquee, objects_at}; use vectorcraft_doc::{NodeId, OrientedBox}; use vectorcraft_geom::{Affine, Point, Rect, Vec2}; use crate::bbox::{Handle, hit_handle, in_rotate_zone, move_delta, rotate_for_drag, scale_for_drag}; use crate::corners::{self, CornerDrag, over_widget}; use crate::guides::{PointSnap, Targets, distance_guides, hold_on_path}; use crate::pathtype::{self, BracketDrag, over_bracket}; use crate::pie::{self, PieDrag}; use crate::rulerguide::GuideEdit; use crate::shaperwidget; use crate::typewidget; use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext, ToolKey, json_ids}; #[derive(Clone, Debug, Default)] enum State { #[default] Idle, /// Pressed on an object; becomes Moving after the drag threshold. Moving { start: Point, /// Where the pointer went down: the drag threshold counts from there, not from `start`, /// which may be an anchor or centre the press grabbed a few pixels away (#3716). press: Point, /// The point that snaps, moving with the pointer: `start`, or where a press on a path's /// stroke or beside its edge took hold of the path ([`hold_point`]). hold: Point, began: bool, /// Shift-pressed on this selected object: released without a drag, it leaves the /// selection. deselect: Option, /// Pressed (no modifier) on this object of a selection of several, or of one with ruler /// guides: released without a drag, it becomes the key object that Align aligns to if /// `can_be_key` allows it (the key again: no key). key: Option, }, Scaling { handle: Handle, bx: OrientedBox, /// Area type is selected: its frame resizes (`typeAreas`), its type keeps its size. areas: bool, }, Rotating { center: Point, start: Point, }, Marquee { start: Point, cur: Point, /// Shift: the objects inside leave the selection if selected, else join it. toggle: bool, /// E pressed an odd number of times during the drag: the marquee takes only the objects /// that lie entirely inside it. enclosed: bool, }, /// Dragging a Live Corners widget. Corner(CornerDrag), /// Dragging a live ellipse's pie widget. Pie(PieDrag), /// Move or rotate a live mirror axis. Mirror(crate::mirror::MirrorDrag), /// Drag a grid repeat's row, column or corner handle or a spacing slider. GridRepeat(crate::repeat_grid::GridDrag), /// Dragging a bracket of type on a path. Bracket(BracketDrag), /// Loaded with the text of area type or type on a path `from` by a click on its out port, or /// on its in port (`before`: the frame it goes into comes before `from` in its thread); /// `press`: where the next press went down and where the pointer is now. Loaded { from: NodeId, before: bool, press: Option<(Point, Point)>, }, } #[derive(Default)] pub struct SelectionTool { state: State, measure: Option<(Point, String)>, guides: Vec, /// What a bounding-box handle being dragged snaps to. targets: Option, moving: Option, /// The move snapped to a point or a guide at its last step: the arrow turns hollow. snapped: bool, guide: GuideEdit, /// Smart Guides: the centre or anchor under the pointer, and its label ([`Self::hover_point`]). hover: Option<(Point, &'static str)>, /// Distance Guides: what Alt held over it measures the selection to ([`distance_target`]). distance: Option, /// The last hover had Alt held: what it measures depends on what lies under the pointer /// ([`Tool::wants_rehover`]). alt_hover: bool, } /// What Distance Guides measure the selection to. #[derive(Clone, Copy, Debug, PartialEq)] enum DistanceTo { Object(NodeId), /// The artboard at this index. Artboard(usize), } /// Distance Guides: with Smart Guides and Smart Guides → Invoke Distance Guides on, something /// selected and Alt held (`m`), the object under `p` unless it is selected, or over no object the /// artboard `p` is on. fn distance_target(cx: &ToolContext, p: Point, m: Mods) -> Option { if !(cx.smart_guides && cx.distance_guides && m.alt) || cx.selection.objects.is_empty() { return None; } match hit_test(cx.doc, p, cx.selection_hit_options()).map(|h| h.top_object(cx.isolation)) { Some(id) => (!cx.selection.contains(id)).then_some(DistanceTo::Object(id)), None => cx.doc.artboard_at(p).map(DistanceTo::Artboard), } } /// The Distance Guides from the selection to `to` ([`distance_guides`]); none once either is gone. fn distance_overlays(cx: &ToolContext, to: DistanceTo) -> Vec { let Some(from) = selection_bounds(cx) else { return vec![] }; match to { DistanceTo::Object(id) if !cx.selection.contains(id) => object_bounds(cx, id).map(|r| distance_guides(cx, from, r, false)), DistanceTo::Object(_) => None, DistanceTo::Artboard(i) => cx.doc.artboards.get(i).map(|a| distance_guides(cx, from, a.rect, true)), } .unwrap_or_default() } /// Snapping for the selection moved as a whole, its targets gathered when the move begins: View → /// Snap to Grid lands its edges on the grid (#740), taking over from the rest; otherwise Smart /// Guides line its bounds up with the other art, and with them off, View → Snap to Point lands the /// point it was grabbed by (an anchor pressed near, else the pressed point) on an anchor or a ruler /// guide. Snap to Pixel puts its top-left on whole pixels. A copy (Alt, which can go down or up at /// any time during the drag) leaves the original behind, so it snaps to the original too. pub(crate) struct MoveSnap { bounds: Option, targets: Option, points: Option, /// The targets and points for a copy, gathered with the others before the previews move the /// original. copy_targets: Option, copy_points: Option, /// With Smart Guides on, the ruler guides View › Snap to Point still pulls the grabbed point /// onto (#1534); `points` holds them with Smart Guides off. rulers: Option, } impl MoveSnap { pub(crate) fn new(cx: &ToolContext) -> Self { let guides = cx.smart_guides && !cx.snap_to_grid; let points = |exclude: &[NodeId]| if cx.snap_to_grid { None } else { Targets::snap_to_point(cx, exclude) }; Self { bounds: selection_bounds(cx), targets: guides.then(|| Targets::for_move(cx, &cx.selection.objects)), points: points(&cx.selection.objects), copy_targets: guides.then(|| Targets::for_move(cx, &[])), copy_points: points(&[]), rulers: (guides && cx.snap_to_point).then(|| Targets::rulers(cx)), } } /// The move (`copy`: the copy) by `d` of the selection grabbed at `start`, snapped, and its /// guides. pub(crate) fn snap(&self, cx: &ToolContext, start: Point, mut d: Vec2, copy: bool) -> (Vec2, Vec) { let (targets, points) = if copy { (&self.copy_targets, &self.copy_points) } else { (&self.targets, &self.points) }; let mut guides = vec![]; if cx.snap_to_grid && let Some(b) = self.bounds { d += grid_pull(b + d, cx.grid_step()); } if let Some(t) = points { let (q, ov) = t.snap_point(start + d, cx.tol(cx.snap_tolerance)); d = q - start; guides = ov; } if let (Some(t), Some(b)) = (targets, self.bounds) { // The point the selection was grabbed by, near another object's anchor or centre, // lands on it, rather than the bounds lining up a little beside it (#955). if t.has_point_near(start + d, cx.snap_tol()) { let (q, ov) = t.snap_point(start + d, cx.snap_tol()); d = q - start; guides = ov; } else { let (adj, ov) = t.snap_rect(b + d, cx.snap_tol()); d += adj; guides = ov; } } // A ruler guide within reach of the grabbed point wins over lining the bounds up. if let Some(t) = &self.rulers { let (q, ov) = t.snap_point(start + d, cx.tol(cx.snap_tolerance)); if q != start + d { d = q - start; guides = ov; } } if cx.snap_to_pixel && let Some(b) = self.bounds { d = Vec2::new((b.x0 + d.x).round() - b.x0, (b.y0 + d.y).round() - b.y0); guides.clear(); } (d, guides) } /// [`Self::snap`] for a move Shift keeps to its line (the line through `start` along `d`): /// every snap slides the move along that line. With Snap to Grid or Snap to Pixel, the move /// slides along the line by the shorter of the two distances that put it on a gridline or a /// whole pixel on either axis (the one axis of a level or upright line). The bounds line up /// with the other art ([`Targets::snap_rects_along`]) and the grabbed point lands where the line /// passes an anchor or crosses a ruler guide ([`Targets::snap_point_along`]). A move of zero /// length does not snap. pub(crate) fn snap_along(&self, cx: &ToolContext, start: Point, mut d: Vec2, copy: bool) -> (Vec2, Vec) { let len = d.hypot(); if !len.is_finite() || len <= 1e-9 { return (d, vec![]); } let u = d / len; // The way along the line that takes away the offset `pull` on one axis: on the axis the // line runs along, the shorter way of the two. let along = |pull: Vec2| { [(pull.x, u.x), (pull.y, u.y)] .into_iter() .filter(|(_, c)| c.abs() > 1e-9) .map(|(p, c)| p / c) .min_by(|a, b| a.abs().total_cmp(&b.abs())) .unwrap_or(0.0) }; let (targets, points) = if copy { (&self.copy_targets, &self.copy_points) } else { (&self.targets, &self.points) }; let mut guides = vec![]; if cx.snap_to_grid && let Some(b) = self.bounds { d += u * along(grid_pull(b + d, cx.grid_step())); } if let Some(t) = points { let (q, ov) = t.snap_point_along(start + d, u, cx.tol(cx.snap_tolerance)); d = q - start; guides = ov; } if let (Some(t), Some(b)) = (targets, self.bounds) { if t.has_point_near(start + d, cx.snap_tol()) { let (q, ov) = t.snap_point_along(start + d, u, cx.snap_tol()); d = q - start; guides = ov; } else { let (adj, ov) = t.snap_rects_along(&[b + d], u, cx.snap_tol()); d += adj; guides = ov; } } if let Some(t) = &self.rulers { let (q, ov) = t.snap_point_along(start + d, u, cx.tol(cx.snap_tolerance)); if q != start + d { d = q - start; guides = ov; } } if cx.snap_to_pixel && let Some(b) = self.bounds { let at = Point::new(b.x0, b.y0) + d; d += u * along(Vec2::new(at.x.round() - at.x, at.y.round() - at.y)); guides.clear(); } (d, guides) } } /// The shift that lands `r` on the grid (a gridline every `step`), on each axis by whichever of its /// two edges is nearest a gridline, however far that is. The center does not snap (#1816). fn grid_pull(r: Rect, step: f64) -> Vec2 { let pull = |vs: [f64; 2]| { vs.iter().map(|v| vectorcraft_geom::snap::snap_to_grid(*v, step, 0.0) - v).min_by(|a, b| a.abs().total_cmp(&b.abs())).unwrap_or(0.0) }; Vec2::new(pull([r.x0, r.x1]), pull([r.y0, r.y1])) } pub fn matrix_json(a: Affine) -> Value { let c = a.as_coeffs(); json!([c[0], c[1], c[2], c[3], c[4], c[5]]) } /// The bounds the selection tools measured for one state of an open document: [`selection_bounds`], /// [`selection_box`] and the objects' bounds that Smart Guides find centers in while hovering /// ([`object_bounds`]). With Use Preview Bounds on, each measurement evaluates the geometry effects /// of the objects (Offset Path, Pathfinder, Outline Object, blends), and the canvas asks for the /// cursor on every hover frame. The session keeps one memo ([`ToolContext::preview_memo`]), as the /// UI keeps one for `VectorcraftApp::selection_box`. The memo holds the measurements for one key /// (the document's uid and revision, the selected objects and Use Preview Bounds), and a new key /// replaces them. #[derive(Default)] pub struct PreviewMemo(RefCell); #[derive(Default)] struct MemoState { entry: Option, /// How many measurements the memo has made. measurements: u64, } /// The measurements for one key; a slot holds `None` until it is measured. struct Measured { revision: (u64, u64), objects: Vec, preview: bool, bounds: Option>, oriented: Option>, by_object: HashMap>>, } impl Measured { fn is_for(&self, cx: &ToolContext) -> bool { self.revision == cx.revision && self.preview == cx.preview_bounds && self.objects == cx.selection.objects } } impl PreviewMemo { /// How many measurements the memo has made: each one it could not answer from the measurements /// for the document as it is. pub fn measurements(&self) -> u64 { self.0.try_borrow().map_or(0, |st| st.measurements) } /// The measurements for the state `cx` shows, after the ones for any other state are dropped. fn current<'m>(st: &'m mut MemoState, cx: &ToolContext) -> &'m mut Measured { let fresh = || Measured { revision: cx.revision, objects: cx.selection.objects.clone(), preview: cx.preview_bounds, bounds: None, oriented: None, by_object: HashMap::new(), }; if !st.entry.as_ref().is_some_and(|m| m.is_for(cx)) { st.entry = Some(fresh()); } st.entry.get_or_insert_with(fresh) } /// The value `slot` holds for the state `cx` shows, else `measure`'s, which `slot` then holds. fn remember(&self, cx: &ToolContext, slot: impl Fn(&mut Measured) -> &mut Option, measure: impl FnOnce() -> T) -> T { if let Ok(mut st) = self.0.try_borrow_mut() && let Some(v) = slot(Self::current(&mut st, cx)).clone() { return v; } let v = measure(); if let Ok(mut st) = self.0.try_borrow_mut() { st.measurements += 1; *slot(Self::current(&mut st, cx)) = Some(v.clone()); } v } } /// `measure`'s value, kept in the session's [`PreviewMemo`] in the slot `slot` picks; measured /// every time without a memo. fn remembered(cx: &ToolContext, slot: impl Fn(&mut Measured) -> &mut Option, measure: impl FnOnce() -> T) -> T { match cx.preview_memo { Some(memo) => memo.remember(cx, slot, measure), None => measure(), } } /// Selection bounds used for the bounding box: visual bounds as drawn with Use Preview Bounds /// ([`vectorcraft_effects::preview`]), else geometric bounds. pub fn selection_bounds(cx: &ToolContext) -> Option { remembered(cx, |m| &mut m.bounds, || vectorcraft_effects::preview::bounds_of(cx.doc, &cx.selection.objects, cx.preview_bounds)) } /// [`selection_bounds`] square to the selection's own angle: the bounding box the Selection tool /// shows and drags (rotated after a rotation). pub fn selection_box(cx: &ToolContext) -> Option { remembered(cx, |m| &mut m.oriented, || vectorcraft_effects::preview::oriented_bounds(cx.doc, &cx.selection.objects, cx.preview_bounds)) } /// The bounds of object `id`, measured as [`selection_bounds`] measures the selection. fn object_bounds(cx: &ToolContext, id: NodeId) -> Option { remembered(cx, |m| m.by_object.entry(id).or_insert(None), || vectorcraft_effects::preview::bounds_of(cx.doc, &[id], cx.preview_bounds)) } /// The objects of `ids` that lie entirely inside marquee `r`, edges included, measured by their /// geometric bounds with symbol instances measured by their art /// ([`vectorcraft_doc::Node::geometric_bounds_with`]). pub(crate) fn inside(cx: &ToolContext, r: Rect, ids: Vec) -> Vec { let symbols = cx.doc.symbol_boxes(); let within = |b: Rect| r.min_x() <= b.min_x() && b.max_x() <= r.max_x() && r.min_y() <= b.min_y() && b.max_y() <= r.max_y(); ids.into_iter().filter(|id| cx.doc.node(*id).and_then(|n| n.geometric_bounds_with(&symbols)).is_some_and(within)).collect() } /// What of the bounding box is under the pointer. enum BoxHit { Handle(Handle), /// Just outside a corner. Rotate, } /// The bounding-box handle or rotate zone under `p`. fn box_hit(cx: &ToolContext, b: &OrientedBox, p: Point) -> Option { let (tol, lp) = (cx.tol(5.0), b.to_local(p)); if let Some(h) = hit_handle(b.rect, lp, tol) { return Some(BoxHit::Handle(h)); } in_rotate_zone(b.rect, lp, tol, cx.tol(18.0)).map(|_| BoxHit::Rotate) } /// Whether the current selection's bounding-box handle is under `p`, using the same geometry as /// the Selection tool's press handling. pub(crate) fn bbox_handle_at(cx: &ToolContext, p: Point) -> bool { cx.show_bbox && selection_box(cx).is_some_and(|b| matches!(box_hit(cx, &b, p), Some(BoxHit::Handle(_)))) } /// How near (screen points) the pointer must come to an object's centre or anchor for Smart Guides /// to label it while hovering. const HOVER_REACH: f64 = 6.0; /// Where a press at `p` holds the object it hit (`h`) for a move: the nearest point of the path /// hit, when the press is on its stroke or outline or within [`HOVER_REACH`] of it, else `p` /// ([`hold_on_path`]). That point snaps, so the path itself lands on a ruler guide (#3701). pub(crate) fn hold_point(cx: &ToolContext, h: &Hit, p: Point) -> Point { let reach = if matches!(h.kind, HitKind::Stroke | HitKind::Outline) { f64::INFINITY } else { cx.tol(HOVER_REACH) }; cx.doc.node(h.leaf).and_then(|n| n.path_data()).and_then(|pd| hold_on_path(pd, p, reach)).unwrap_or(p) } /// While an opacity mask or a pattern is edited, a Shaper double-click selects a Shaper Group's /// original shape without isolating the group's original shapes. A press at `p` on a selected /// original shape holds it for a move: the hit inside its Shaper Group's original shapes, and that /// container. Each selected original shape's Shaper Group is checked, front to back, and an object /// in front of that group at `p` keeps the press. None otherwise. fn selected_source_hit(cx: &ToolContext, p: Point) -> Option<(Hit, NodeId)> { if cx.doc.mask_edit.is_none() && cx.doc.pattern_edit.is_none() { return None; } let is_sources = |g: &NodeId| cx.doc.node(*g).is_some_and(|n| n.name.as_deref() == Some(vectorcraft_doc::shaper::SOURCES)); let mut containers = cx.doc.paint_order(cx.selection.objects.iter().filter_map(|id| cx.doc.parent_of(*id)).filter(is_sources)); containers.dedup(); let front = hit_test(cx.doc, p, cx.selection_hit_options()); containers.into_iter().rev().find_map(|sources| { let group = cx.doc.parent_of(sources)?; if let Some(f) = &front && f.leaf != group && !f.ancestry.contains(&group) && cx.doc.paint_order([group, f.leaf]).last() == Some(&f.leaf) { return None; } let h = hit_test(cx.doc, p, vectorcraft_doc::hit::HitOptions { scope: Some(sources), ..cx.selection_hit_options() })?; cx.selection.contains(h.top_object(Some(sources))).then_some((h, sources)) }) } impl SelectionTool { fn drag_threshold(cx: &ToolContext) -> f64 { cx.tol(3.0) } /// The anchor of an object near `p` (the one under the pointer, else a selected one when a /// press would keep the selection), or with Smart Guides on its centre, and its label, /// "anchor" or "center", as Illustrator shows them while hovering with Smart Guides (#812). A /// press there grabs the object by that point, so with Smart Guides or View → Snap to Point /// that point is the one that snaps (#1274). fn hover_point(cx: &ToolContext, p: Point) -> Option<(Point, &'static str)> { if !cx.smart_guides && !cx.snap_to_point { return None; } let reach = cx.tol(HOVER_REACH); let under = hit_test(cx.doc, p, cx.selection_hit_options()).map(|h| h.top_object(cx.isolation)); let nearest = |points: &mut dyn Iterator| { points.filter(|q| q.distance(p) <= reach).min_by(|a, b| a.distance(p).total_cmp(&b.distance(p))) }; // A press on an unselected object selects it alone: the selected ones stay behind. let selected = if under.is_none_or(|u| cx.selection.contains(u)) { &cx.selection.objects[..] } else { &[] }; under.into_iter().chain(selected.iter().copied()).find_map(|id| { let n = cx.doc.node(id)?; let anchor = n.path_data().and_then(|pd| nearest(&mut pd.subpaths.iter().flat_map(|sp| sp.anchors.iter().map(|a| a.p)))); anchor.map(|q| (q, "anchor")).or_else(|| { if !cx.smart_guides { return None; } let c = object_bounds(cx, id)?.center(); (c.distance(p) <= reach).then_some((c, "center")) }) }) } /// The pointer loaded with the text of area type or type on a path `from` ([`State::Loaded`]): /// a press starts placing it, and its release threads it (`text.thread.add`), into a frame put /// `before` `from` or after it. None when `from` can no longer thread: the press is an /// ordinary one. fn loaded(&mut self, cx: &ToolContext, ev: &PointerEvent, from: NodeId, before: bool, press: Option<(Point, Point)>) -> Option> { let p = ev.pos; match (ev.kind, press) { // The second press of a double-click on the port that loaded the text: the text is // put down, and the double-click breaks the thread there. (PointerKind::Down, _) if crate::text::port_at(cx, p) == Some((from, if before { crate::text::Port::In } else { crate::text::Port::Out })) => { self.state = State::Idle; return Some(vec![]); } (PointerKind::Down, _) if !cx.doc.node(from).is_some_and(is_threadable) => { self.state = State::Idle; return None; } (PointerKind::Down, _) => self.state = State::Loaded { from, before, press: Some((p, p)) }, (PointerKind::Drag, Some((start, _))) => self.state = State::Loaded { from, before, press: Some((start, p)) }, (PointerKind::Up, Some((start, _))) => { self.state = State::Idle; let mut params = thread_params(cx, from, start, p); if before { params["before"] = json!(true); } return Some(vec![Action::Exec("text.thread.add".into(), params)]); } _ => {} } Some(vec![]) } } /// Where the text of `from` goes for a press at `start` released at `end`: a dragged rectangle, /// else the closed path, area type or type on a path pressed on, else a new frame with its /// top-left at `start`. fn thread_params(cx: &ToolContext, from: NodeId, start: Point, end: Point) -> Value { let r = Rect::from_points(start, end); if r.width() > cx.tol(6.0) && r.height() > cx.tol(6.0) { return json!({ "from": from.0, "rect": [r.x0, r.y0, r.width(), r.height()] }); } let frame = |n: &vectorcraft_doc::Node| { is_threadable(n) || matches!(&n.kind, vectorcraft_doc::NodeKind::Path { path, .. } if path.subpaths.first().is_some_and(|s| s.closed)) }; // The art the text flows into: what is drawn, not a clipping path's outline. let to = hit_test(cx.doc, start, cx.hit_options()).map(|h| h.top_object(cx.isolation)).filter(|id| *id != from && cx.doc.node(*id).is_some_and(frame)); match to { Some(to) => json!({ "from": from.0, "to": to.0 }), None => json!({ "from": from.0, "at": [start.x, start.y] }), } } impl Tool for SelectionTool { fn id(&self) -> &'static str { "selection" } fn busy(&self) -> bool { !matches!(self.state, State::Idle) || self.guide.busy() } /// E during a marquee drag switches the marquee between the objects it touches and only the /// objects inside it. Escape during a drag (a move or an Alt-drag copy, a bounding-box scale or /// rotation, a marquee, a corner widget, a pie widget, the brackets of type on a path, a mirror /// axis, a grid repeat's handles, a ruler guide) cancels it: what it changed goes back, no copy /// is left, and the tool waits for the next press. With the pointer loaded with text, Escape /// drops the text. fn key(&mut self, _cx: &ToolContext, key: ToolKey, _mods: Mods) -> Vec { if key == ToolKey::Letter('e') && let State::Marquee { enclosed, .. } = &mut self.state { *enclosed = !*enclosed; return vec![]; } if key == ToolKey::Escape && matches!(self.state, State::Mirror(_)) && let State::Mirror(d) = std::mem::take(&mut self.state) { return d.cancel(); } if key == ToolKey::Escape && matches!(self.state, State::GridRepeat(_)) && let State::GridRepeat(d) = std::mem::take(&mut self.state) { return d.cancel(); } if key == ToolKey::Escape && matches!(self.state, State::Loaded { .. }) { self.state = State::Idle; return vec![]; } if key == ToolKey::Escape && !matches!(self.state, State::Idle) { self.state = State::Idle; self.measure = None; self.guides.clear(); (self.targets, self.moving, self.snapped) = (None, None, false); return vec![Action::Cancel]; } if key == ToolKey::Escape { self.guide.cancel() } else { vec![] } } fn claims_key(&self, _cx: &ToolContext, key: ToolKey) -> bool { match self.state { State::Marquee { .. } => key == ToolKey::Letter('e'), State::Loaded { .. } | State::Mirror(_) | State::GridRepeat(_) => key == ToolKey::Escape, _ => false, } } /// The pointer hovers nothing for the tool: its Smart Guides label and its Distance Guides go. fn hover_ended(&mut self, _cx: &ToolContext) { self.hover = None; self.distance = None; self.alt_hover = false; } fn wants_rehover(&self) -> bool { self.alt_hover } fn transforming(&self) -> bool { match &self.state { State::Moving { began: true, .. } | State::Scaling { .. } | State::Rotating { .. } => true, State::Corner(c) => c.adjusting(), State::Pie(d) => d.adjusting(), State::Bracket(b) => b.adjusting(), State::Mirror(d) => d.adjusting(), State::GridRepeat(d) => d.adjusting(), _ => false, } } fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec { let hovering = ev.kind == PointerKind::Move && matches!(self.state, State::Idle); self.alt_hover = hovering && ev.mods.alt; self.distance = hovering.then(|| distance_target(cx, ev.pos, ev.mods)).flatten(); if let State::Loaded { from, before, press } = self.state && let Some(out) = self.loaded(cx, ev, from, before, press) { return out; } // Mirror and grid repeat controls take precedence over art and ruler guides; the mirror // axis line and the grid's controls yield to the bounding-box handles they overlap. if let Some(out) = self.repeat_controls(cx, ev) { return out; } if let Some(out) = self.guide.pointer(cx, ev) { return out; } let p = ev.pos; let m = ev.mods; // A press near a centre or an anchor grabs the object by it. self.hover = None; let grabbed = if matches!(ev.kind, PointerKind::Down) { Self::hover_point(cx, p).map(|(q, _)| q) } else { None }; let grab = grabbed.unwrap_or(p); if matches!(ev.kind, PointerKind::Move) && matches!(self.state, State::Idle) { self.hover = Self::hover_point(cx, p); } match (ev.kind, self.state.clone()) { (PointerKind::DoubleClick, _) => self.double_click(cx, p, m), (PointerKind::Down, _) => { if let Some(out) = self.press_widgets(cx, ev, p) { return out; } // 2. Ruler guides (over the art, as they are drawn). if let Some(out) = self.guide.press(cx, ev) { self.state = State::Idle; return out; } // 3. Objects: Cmd/Ctrl-click selects the one under the selected one (cycling). if m.cmd && cx.select_behind && let Some(behind) = object_behind(cx, p) { self.state = State::Moving { start: p, press: p, hold: p, began: false, deselect: None, key: None }; return vec![Action::Exec("select.set".into(), json!({ "ids": [behind.0] }))]; } let (hit, scope) = match selected_source_hit(cx, p) { Some((h, sources)) => (Some(h), Some(sources)), None => (hit_test(cx.doc, p, cx.selection_hit_options()), cx.isolation), }; match hit { Some(h) => { let top = h.top_object(scope); let mut out = vec![]; let (mut deselect, mut key) = (None, None); if m.shift { // A Shift-click takes a selected object out of the selection when it // is released; a Shift-drag moves the selection, constrained. if cx.selection.contains(top) { deselect = Some(top); } else { out.push(Action::Exec("select.toggle".into(), json!({ "id": top.0 }))); } } else if !cx.selection.contains(top) { out.push(Action::Exec("select.set".into(), json!({ "ids": [top.0] }))); } else if (cx.selection.objects.len() > 1 || !cx.selection.guides.is_empty()) && !m.cmd && !m.alt { key = Some(top); } // Grabbed by no anchor or centre, a press on a path's stroke or beside its // edge holds the path there, and that point of it snaps (#3701). let hold = if grabbed.is_some() { grab } else { hold_point(cx, &h, p) }; self.state = State::Moving { start: grab, press: p, hold, began: false, deselect, key }; out } None => { self.state = State::Marquee { start: p, cur: p, toggle: m.shift, enclosed: false }; vec![] } } } (PointerKind::Drag, State::Moving { start, press, hold, began, .. }) => self.drag_moving(cx, p, m, (start, press, hold, began)), (PointerKind::Drag, State::Scaling { handle, bx, areas }) => { // Scale in the box's own frame: along the objects' axes when it is rotated. let mut a = scale_for_drag(bx.rect, handle, bx.to_local(p), m.shift, m.alt); self.guides.clear(); if let Some(t) = &self.targets { (a, self.guides) = t.snap_scale(cx, &bx, handle, a, m.shift, m.alt); } let nr = a.transform_rect_bbox(bx.rect); self.measure = cx.transform_tools_guides.then(|| (p, cx.size_label(nr.width(), nr.height()))); // With Use Preview Bounds the box is the visual box, whose margins around the art // (strokes, geometry effects) scale with it or stay. `object.setBounds` then gives the // visual box the dragged size and keeps its opposite handle (with Alt, its center) // where it is. A drag that flips the box scales by the matrix. let [sx, _, _, sy, _, _] = a.as_coeffs(); let (cmd, mut params) = if cx.preview_bounds && cx.selection.anchors.is_empty() && sx > 0.0 && sy > 0.0 { let reference = if m.alt { 4 } else { handle.opposite().reference() }; ("object.setBounds", json!({ "width": nr.width(), "height": nr.height(), "reference": reference, "copy": false })) } else { ("object.transform", json!({ "matrix": matrix_json(bx.conjugate(a)), "copy": false })) }; if areas { params["typeAreas"] = json!(true); } vec![Action::Preview(cmd.into(), params)] } (PointerKind::Drag, State::Rotating { center, start, .. }) => { let (a, deg) = rotate_for_drag(center, start, p, m.shift); self.measure = cx.transform_tools_guides.then(|| (p, format!("{:.1}°", -deg))); vec![Action::Preview("object.transform".into(), json!({ "matrix": matrix_json(a), "copy": false }))] } (PointerKind::Drag, State::Marquee { start, toggle, enclosed, .. }) => { self.state = State::Marquee { start, cur: p, toggle, enclosed }; vec![] } (PointerKind::Drag, State::Corner(mut c)) => { let out = c.drag(cx, p); self.state = State::Corner(c); out } (PointerKind::Up, State::Corner(c)) => { self.state = State::Idle; c.finish() } (PointerKind::Drag, State::Pie(mut d)) => { let out = d.drag(cx, p); self.state = State::Pie(d); out } (PointerKind::Up, State::Pie(d)) => { self.state = State::Idle; d.finish() } (PointerKind::Drag, State::Bracket(mut b)) => { let out = b.drag(cx, p, m.cmd); self.state = State::Bracket(b); out } (PointerKind::Up, State::Bracket(b)) => { self.state = State::Idle; b.finish() } (PointerKind::Up, State::Moving { began, deselect, key, .. }) => { self.state = State::Idle; self.measure = None; self.guides.clear(); self.moving = None; match (began, deselect, key) { (true, ..) => vec![Action::Commit], (false, Some(id), _) => vec![Action::Exec("select.toggle".into(), json!({ "id": id.0 }))], // A click on the key object again: no key. (false, None, Some(id)) if cx.selection.key == Some(id) => vec![Action::Exec("select.key".into(), json!({}))], (false, None, Some(id)) if can_be_key(cx, id) => vec![Action::Exec("select.key".into(), json!({ "id": id.0 }))], (false, None, _) => vec![], } } (PointerKind::Up, State::Scaling { .. } | State::Rotating { .. }) => { self.state = State::Idle; self.measure = None; self.guides.clear(); self.targets = None; vec![Action::Commit] } (PointerKind::Up, State::Marquee { start, toggle, enclosed, .. }) => { self.state = State::Idle; let r = Rect::from_points(start, p); if r.width() < Self::drag_threshold(cx) && r.height() < Self::drag_threshold(cx) { return if toggle { vec![] } else { vec![Action::Exec("select.none".into(), json!({}))] }; } let touched = marquee(cx.doc, r, cx.isolation, false); let ids = if enclosed { inside(cx, r, touched) } else { touched }; let art = Action::Exec(if toggle { "select.toggle" } else { "select.set" }.into(), json!({ "ids": json_ids(&ids) })); std::iter::once(art).chain(crate::rulerguide::marquee_select(cx, r, enclosed)).collect() } _ => vec![], } } fn overlays(&self, cx: &ToolContext) -> Vec { let mut o = pathtype::overlays(cx); if let Some(source) = cx.isolation.and_then(|id| cx.doc.node(id)).filter(|n| n.name.as_deref() == Some(vectorcraft_doc::shaper::SOURCES)) { for n in source.children().into_iter().flatten() { if let Some(path) = n.path_data() { o.push(Overlay::Path { path: path.to_bezpath(), color: [0x80, 0x80, 0x80], width: 1.0, dashed: true }); } } } match &self.state { State::Marquee { start, cur, .. } => o.push(Overlay::Marquee(Rect::from_points(*start, *cur))), State::Corner(c) => o.extend(c.overlays(cx)), State::Pie(d) => o.extend(d.overlays(cx)), State::Loaded { press: Some((start, cur)), .. } => o.push(Overlay::Marquee(Rect::from_points(*start, *cur))), _ => {} } o.extend(self.guides.iter().cloned()); o.extend(self.guide.overlays(cx)); if let (Some((q, label)), State::Idle, true) = (self.hover, &self.state, cx.smart_guides) { let style = crate::guides::GuideStyle::of(cx); if style.labels { o.push(Overlay::Label { p: q, text: label.into(), color: style.color }); } } if let (Some(to), State::Idle, true, true) = (self.distance, &self.state, cx.smart_guides, cx.distance_guides) { o.extend(distance_overlays(cx, to)); } if let Some((p, t)) = &self.measure { o.push(Overlay::Measure { p: *p, text: t.clone() }); } o } fn cursor(&self, cx: &ToolContext, p: Point, m: Mods) -> Cursor { if let State::Mirror(d) = &self.state { return d.cursor(cx, p); } if let State::GridRepeat(d) = &self.state { return d.cursor(cx); } if matches!(self.state, State::Idle) && !m.cmd && !m.ctrl && !m.alt && let Some(cursor) = crate::mirror::cursor(cx, p).or_else(|| crate::repeat_grid::cursor(cx, p)) { return cursor; } match self.state { State::Rotating { center, .. } => return Cursor::rotate_about_in_view(center, p, cx.view_angle()), State::Scaling { handle, bx, .. } => return handle_cursor(handle, bx.angle - cx.view_angle()), // Alt-dragging leaves a copy behind; otherwise the filled arrow, hollow while the move // snaps to a point or a guide. State::Moving { began: true, .. } if m.alt => return Cursor::SelectionCopy, State::Moving { began: true, .. } => return if self.snapped { Cursor::ArrowHollow } else { Cursor::Arrow }, State::Corner(_) => return Cursor::CornerRadius, State::Pie(_) => return Cursor::ArrowHollow, State::Bracket(_) => return Cursor::PathBracket, State::Loaded { .. } => return Cursor::LoadedText, _ => {} } if self.guide.busy() { return self.guide.cursor(cx, p).unwrap_or_default(); } if over_widget(cx, p, false) { return Cursor::CornerRadius; } if pie::over_widget(cx, p) { return Cursor::ArrowHollow; } if over_bracket(cx, p) { return Cursor::PathBracket; } if typewidget::over_widget(cx, p) { return Cursor::TypeWidget; } if cx.show_bbox && let Some(bx) = selection_box(cx) { match box_hit(cx, &bx, p) { Some(BoxHit::Handle(h)) => return handle_cursor(h, bx.angle - cx.view_angle()), Some(BoxHit::Rotate) => return Cursor::rotate_about_in_view(bx.center(), p, cx.view_angle()), None => {} } } if let Some(c) = self.guide.cursor(cx, p) { return c; } // View → Snap to Point: over an anchor a press would grab the object by, the arrow turns // hollow. if cx.snap_to_point && matches!(Self::hover_point(cx, p), Some((_, "anchor"))) { return Cursor::ArrowHollow; } if selected_source_hit(cx, p).is_some() { return Cursor::Move; } if let Some(h) = hit_test(cx.doc, p, cx.selection_hit_options()) { if cx.selection.contains(h.top_object(cx.isolation)) || m.alt { return Cursor::Move; } return Cursor::Arrow; } Cursor::Arrow } } /// Select Behind: of the objects under `p` (topmost first), the one below the lowest selected /// one, back to the topmost after the bottom one; the topmost when none is selected. fn object_behind(cx: &ToolContext, p: Point) -> Option { let stack = objects_at(cx.doc, p, cx.selection_hit_options(), cx.isolation); let next = stack.iter().rposition(|id| cx.selection.contains(*id)).map_or(0, |i| i + 1); stack.get(next).or(stack.first()).copied() } /// Can a click make `id` the key object? `select.key` takes only a selected top-level object. In /// isolation mode a click can pick a sublayer (inside an isolated layer), a compound-path member /// (inside an isolated compound path) or an object inside another selected object (inside an /// isolated group that is also selected), and `select.key` returns an error for all three. fn can_be_key(cx: &ToolContext, id: NodeId) -> bool { let inside_selected = cx.doc.ancestry(id).unwrap_or_default().iter().any(|a| *a != id && cx.selection.contains(*a)); // `paint_owner` returns a compound-path member's compound path. let member = crate::xform::paint_owner(cx.doc, id) != id; cx.doc.node(id).is_some_and(|n| !n.is_layer()) && !inside_selected && !member } /// Is `n` area type (text in a frame) whose frame the tools reshape? Type in perspective isn't: /// it transforms whole. pub(crate) fn is_area_type(n: &vectorcraft_doc::Node) -> bool { n.extras().perspective.is_none() && matches!(&n.kind, vectorcraft_doc::NodeKind::Text(t) if matches!(t.kind, vectorcraft_doc::TextKind::Area { .. })) } /// Is `n` type on a path outside perspective (Direct Selection drags its path's anchors)? pub(crate) fn is_path_type(n: &vectorcraft_doc::Node) -> bool { n.extras().perspective.is_none() && matches!(&n.kind, vectorcraft_doc::NodeKind::Text(t) if matches!(t.kind, vectorcraft_doc::TextKind::OnPath { .. })) } /// Can `n` be a frame of a thread: area type or type on a path, outside perspective? pub(crate) fn is_threadable(n: &vectorcraft_doc::Node) -> bool { n.extras().perspective.is_none() && matches!(&n.kind, vectorcraft_doc::NodeKind::Text(t) if !matches!(t.kind, vectorcraft_doc::TextKind::Point)) } /// Does a double-click or the Control bar's Isolate Selected Object button isolate an object of /// this kind? A group, a compound path or a single path, image, mesh or placed file does. Blends, /// envelopes, repeats and symbol instances do not; they have editing modes of their own. pub fn isolates(kind: &vectorcraft_doc::NodeKind) -> bool { use vectorcraft_doc::NodeKind as K; matches!(kind, K::Group { .. } | K::Compound { .. } | K::Path { .. } | K::Image(_) | K::Mesh(_) | K::PlacedDocument(_)) } /// A Cmd/Ctrl+Shift double-click at `p` with a selection tool releases the guide there: the ruler /// guide under the pointer (`view.guides.release {index}`), else the guide path hit there /// (`view.guides.release {ids}`). It returns None without both keys, while guides are hidden or /// locked, or when no guide is at `p`. pub(crate) fn release_guide_at(cx: &ToolContext, p: Point, m: Mods) -> Option { if !(m.cmd && m.shift && cx.guides) { return None; } if let Some(i) = crate::rulerguide::guide_at(cx, p) { return Some(Action::Exec("view.guides.release".into(), json!({ "index": i }))); } let leaf = hit_test(cx.doc, p, cx.hit_options())?.leaf; let guide = cx.doc.node(leaf).is_some_and(|n| matches!(n.kind, vectorcraft_doc::NodeKind::Path { guide: true, .. })); guide.then(|| Action::Exec("view.guides.release".into(), json!({ "ids": [leaf.0] }))) } /// The resize cursor for handle `h` of a box turned by `angle` (counter-clockwise degrees): the /// handle that sits where `h` appears on screen, in 45° steps. In a turned view, `angle` is the /// box's own angle less [`ToolContext::view_angle`]. pub(crate) fn handle_cursor(h: Handle, angle: f64) -> Cursor { let steps = if angle.is_finite() { (angle / 45.0).round() as i64 } else { 0 }; let h = Handle::ALL.get((h as i64 - steps).rem_euclid(8) as usize).copied().unwrap_or(h); match h { Handle::Top | Handle::Bottom => Cursor::ResizeV, Handle::Left | Handle::Right => Cursor::ResizeH, Handle::TopLeft | Handle::BottomRight => Cursor::ResizeNwSe, Handle::TopRight | Handle::BottomLeft => Cursor::ResizeNeSw, } } #[cfg(test)] mod tests; impl SelectionTool { fn repeat_controls(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Option> { if let State::Mirror(mut d) = self.state.clone() { match ev.kind { PointerKind::Drag | PointerKind::Up => { let mut out = d.drag(cx, ev.pos, ev.mods); if ev.kind == PointerKind::Up { out.extend(d.finish()); self.state = State::Idle; } else { self.state = State::Mirror(d); } return Some(out); } _ => return Some(vec![]), } } if let State::GridRepeat(mut d) = self.state.clone() { match ev.kind { PointerKind::Drag | PointerKind::Up => { let mut out = d.drag(ev.pos); if ev.kind == PointerKind::Up { out.extend(d.finish()); self.state = State::Idle; } else { self.state = State::GridRepeat(d); } return Some(out); } _ => return Some(vec![]), } } if matches!(self.state, State::Idle) && ev.kind == PointerKind::Down && let Some(d) = crate::mirror::MirrorDrag::hit(cx, ev.pos, ev.mods) { self.state = State::Mirror(d); self.hover = None; return Some(vec![]); } if matches!(self.state, State::Idle) && ev.kind == PointerKind::Down && let Some(d) = crate::repeat_grid::GridDrag::hit(cx, ev.pos, ev.mods) { self.state = State::GridRepeat(d); self.hover = None; return Some(vec![]); } None } fn double_click(&mut self, cx: &ToolContext, p: Point, m: Mods) -> Vec { self.state = State::Idle; // A threaded port: the thread breaks there. Any other port takes the double-click // too, so it neither edits the type nor isolates. if let Some((id, port)) = crate::text::port_at(cx, p) { let (input, output) = crate::text::port_states(cx.doc, id, false); let (state, name) = if port == crate::text::Port::In { (input, "in") } else { (output, "out") }; if state == crate::text::PortState::Threaded { return vec![Action::Exec("text.thread.break".into(), json!({ "id": id.0, "port": name }))]; } return vec![]; } if let Some(a) = corners::double_click(cx, p, false).or_else(|| pie::double_click(cx, p)).or_else(|| typewidget::double_click(cx, p)) { return vec![a]; } // The Shaper Group's mode widget answers each click of a double-click on it. if shaperwidget::over_widget(cx, p) { return vec![]; } if let Some(a) = release_guide_at(cx, p, m) { return vec![a]; } if crate::rulerguide::guide_at(cx, p).is_some() { return vec![]; } // A double-click edits what is drawn: not a clipping path's outline. if let Some(h) = hit_test(cx.doc, p, cx.hit_options()) { let top = h.top_object(cx.isolation); if cx.doc.node(top).is_some_and(|n| matches!(n.kind, vectorcraft_doc::NodeKind::Text(_))) { return vec![Action::SwitchTool("type".into())]; } // An object that [`isolates`], not the one already isolated. if cx.double_click_isolate && cx.doc.node(top).is_some_and(|n| isolates(&n.kind)) && cx.isolation != Some(top) { return vec![Action::Exec("object.isolate".into(), json!({ "id": top.0 }))]; } } else if cx.isolation.is_some() { return vec![Action::Exec("object.exitIsolation".into(), json!({}))]; } vec![] } fn press_widgets(&mut self, cx: &ToolContext, ev: &PointerEvent, p: Point) -> Option> { // 0. A port of selected area type or type on a path: the pointer takes its text, // to thread on from the out port or back from the in port. if let Some((from, port)) = crate::text::port_at(cx, p) { self.state = State::Loaded { from, before: port == crate::text::Port::In, press: None }; return Some(vec![]); } // 1. Live Corners widgets, pie widgets and type on a path's brackets, then the // bounding-box handles of the current selection. if let Some(c) = CornerDrag::hit(cx, ev, false) { self.state = State::Corner(c); return Some(vec![]); } if let Some(d) = PieDrag::hit(cx, ev) { self.state = State::Pie(d); return Some(vec![]); } if let Some(b) = BracketDrag::hit(cx, ev) { self.state = State::Bracket(b); return Some(vec![]); } if let Some(a) = shaperwidget::click(cx, p) { self.state = State::Idle; return Some(vec![a]); } // The type widget answers a double-click only: its clicks neither drag nor deselect. if typewidget::over_widget(cx, p) { self.state = State::Idle; return Some(vec![]); } if cx.show_bbox && let Some(bx) = selection_box(cx) { match box_hit(cx, &bx, p) { Some(BoxHit::Handle(handle)) => { let is_area = |id: &NodeId| cx.doc.node(*id).is_some_and(is_area_type); let areas = cx.selection.objects.iter().any(is_area); // Only area type: the step resizes type areas; anything else scales. let label = if areas && cx.selection.objects.iter().all(is_area) { "Resize Type Area" } else { "Scale" }; // What the handle moves snaps as a dragged point does: to pixels or the // grid, else with Smart Guides to the other objects, else with Snap to // Point to their anchors; the ruler guides with Snap to Point. self.targets = Some(PointSnap::new(cx, || Targets::for_scale(cx))); self.state = State::Scaling { handle, bx, areas }; return Some(vec![Action::Begin(label.into())]); } Some(BoxHit::Rotate) => { self.state = State::Rotating { center: bx.center(), start: p }; return Some(vec![Action::Begin("Rotate".into())]); } None => {} } } None } } impl SelectionTool { fn drag_moving(&mut self, cx: &ToolContext, p: Point, m: Mods, (start, press, hold, began): (Point, Point, Point, bool)) -> Vec { let mut out = vec![]; if !began { if p.distance(press) < Self::drag_threshold(cx) { return out; } out.push(Action::Begin(if m.alt { "Copy".into() } else { "Move".into() })); self.moving = Some(MoveSnap::new(cx)); } let mut d = move_delta(start, p, m.shift, cx.constrain_angle); let unsnapped = d; if let Some(snap) = &self.moving { (d, self.guides) = if m.shift { snap.snap_along(cx, hold, d, m.alt) } else { snap.snap(cx, hold, d, m.alt) }; } // Shift has already constrained `d`: any change is a snap. self.snapped = (d - unsnapped).hypot() > 1e-9; self.state = State::Moving { start, press, hold, began: true, deselect: None, key: None }; self.measure = cx.measurement_labels.then(|| (p, cx.offset_label(d.x, d.y))); out.push(Action::Preview("object.transform".into(), json!({ "matrix": matrix_json(Affine::translate(d)), "copy": m.alt }))); out } }