VectorCraft listed a variable font's named instances as styles, but
type could not be set between or past them. The reference app's
Character panel has a Variable Font control that adjusts a variable
font's axes, such as Weight, Width and Slant.
Type now keeps Variable Font settings by axis tag
(CharStyle::font_axes, saved as fontAxes only when set). text.setFormat
and text.setRangeStyle take fontAxes: each value is clamped to its
axis's range, a tag the font has no axis for is left out, and null
goes back to the style's own setting. Another font or style clears
them, including one from a character style that does not set them. A
character style captured from type sets them, with {} for none.
text.fontList {family, style} lists a font's axes.
Layout, outlines, the substituted-glyph highlight and PDF export use
the font instanced at the settings, and neighboring runs at different
settings are shaped apart, as runs in different fonts are. SVG export
writes them as font-variation-settings, the wght setting as the weight
and the wdth setting as font-stretch, and embeds the font instanced
there; SVG import reads font-variation-settings back. Legacy .ai export
warns that the settings are left out.
The Character panel shows a Variable Font button for a variable font.
It opens a slider and a field for each axis the font does not hide,
labeled with the font's name for the axis, and screen readers get each
slider under that name. A drag is one undo step. Reset Panel leaves
the settings, as it leaves the font and style.
Missing Glyph Protection now keeps the settings and the font version
on the characters that keep their font; before, it kept only the
family and style. A character style applied or redefined with another
font now clears the old font's version, as text.setStyle does, unless
the style sets one. SVG export with embedded fonts warns when faces of
one weight, style and width share characters, which browsers then draw
in one of the faces.
Docs: docs/mcp.md, docs/target-app-parity.md, docs/type-parity.md.
A raster export warns that "an image couldn't be decoded and is
missing from the picture" when the count of failed decodes rose while
it drew. A pattern fill draws from a tile kept for each thread, and a
tile taken from that cache draws none of its art. Only the export that
made the tile counted the image, and later exports of the document gave
no warning although their pictures lacked the image too. The raster
kept for a blurred or filtered object had the same fault: the renderer
that draws pattern tiles keeps those rasters from one tile to the next,
so a tile drawn again took such an object from its raster and counted
nothing.
A kept tile and a kept effect raster now store how many decodes failed
on their thread while they were made, and each draw from them adds that
number to the count again.
The MCP server read one line, ran it and answered it before reading the next,
so notifications/cancelled was never seen during a call and every request
(even ping) waited behind a running export.
- vectorcraft_doc::cancel: a thread-local cancel token and progress sink that
long work polls. Checkpoints: PDF pages, PDF flattening, geometry bake,
raster-effect flattening, drawing objects, raster artboards, and before any
file is written. A cancelled command returns EngineError::Cancelled and
changes nothing.
- Server::serve reads on its own thread: notifications/cancelled drops a
queued request or stops the running one (no reply, as the MCP spec says),
engine-free requests (ping, the list methods, prompts/get) are answered at
once, a request that would wait behind a call running for 2 s is refused
with -32003 naming that call, and _meta.progressToken gets
notifications/progress (page n of m). Queue and output are bounded.
- The remote backend stops waiting for the app when the call is cancelled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Multiply squared a colour overprinting itself (stroke over same-colour fill showed a darker band). Darken keeps the stronger ink per plate/channel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sRGB to Generic CMYK applies black-point compensation (black separates to the
darkest rich black) but CMYK to display did not undo it, so hex 000000 became
C67 M67 Y67 K100 and then showed as #1b1818. The display XYZ now maps the press
black to black when the colour settings use black-point compensation, in the
sRGB conversion, the ink lookup table the canvas uses, Lab of a CMYK colour and
the gamut warning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A raster export compared the process-wide count of images that could
not be decoded before and after it drew, and warned that "an image
couldn't be decoded and is missing from the picture" when the count
rose. Any other thread that failed to decode an image in that time
raised the count too: a second export, the UI thread drawing the
canvas, or the canvas, thumbnail and placed-document workers drawing a
document with such an image. The export then warned about an image it
does not contain. In the engine's tests,
options_not_applied_yet_and_document_features_warn failed in 5 of 60
runs of the tests_raster and tests_pdf* tests.
The count is now kept per thread. An export reads it on the thread it
draws on. That thread decodes every image the export draws that is not
already in the shared image store, and an image that failed to decode
is never stored.
The renderer decoded each image within its 2 GB allowance (512 MB in
the web build) and then converted it to RGBA. The decoder holds the
decoded image, before conversion, to that allowance, so an image stored
with fewer than four bytes a pixel (gray, 1-bit, gray with alpha, or
RGB without alpha) could take up to four times as much (4/3 times for
RGB) once converted, and as much again as the pixmap drawn from it.
The renderer now reads the image's size from its header first. When
width × height × 4 is over the allowance it does not decode the image
and handles it as one it can't decode: the renderer draws nothing for
it, and a raster export warns that an image is missing. Images within
the allowance are decoded and drawn as before.
The Effect menu had no Rasterize. Object › Rasterize replaces the
object with an image, so its paths can no longer be edited.
Effect › Rasterize… (`rasterize`) is a live effect with Object ›
Rasterize's options: color model, resolution (the document's raster
effects resolution by default), white or transparent background,
anti-aliasing, Create Clipping Mask and Add Around Object. The canvas
draws the object as square pixels over its bounds, and its paths, type
and other art stay as they are. The effects above it in the stack,
shadows included, are part of its image, and shadows below it are cast
by the image. When Rasterize is an object's only raster effect, Expand
Appearance and PDF and SVG export give the image Object › Rasterize
gives with the same options.
Object › Rasterize now measures the art as drawn, with its geometry
effects, brush art and raster effects, so a Transform effect that moves
the art no longer leaves the image empty. Its Create Clipping Mask
clips the image to the art as drawn. The canvas no longer panics
drawing a pixel effect such as Gaussian Blur on an object about 65,500
screen pixels wide: the raster of such an object is at most 32,768
pixels a side, and the object is drawn into it at a lower resolution.
Docs: docs/mcp.md, docs/effects-parity.md, docs/target-app-parity.md,
ROADMAP.
The characters' stroke takes Align Stroke like an object stroke: CharStyle
keeps stroke_align (written only when not centred), stroke.set and
text.setRangeStyle strokeOptions apply align to type, and the Stroke panel
enables the buttons for type. Canvas, PDF and EPS draw it around the glyphs
through stroke_layer(); SVG keeps the text live and writes the aligned
stroke on the glyph outlines, clipped or masked. Type's visual bounds grow
with its character strokes.
Effect › Path had Offset Path and Outline Stroke but not Outline Object.
The new effect (path.outlineObject) has no options: the Effect menu
applies it at once, and effect.apply refuses any parameter. It is a
geometry effect that returns its input. Type already reaches geometry
effects as its glyph outlines, so type that carries it is drawn,
exported (PDF and SVG as paths, with no font) and expanded as those
outlines, stays editable type, and the effects after it reshape the
outlines. Paths, compound paths and images draw as before, and no
bounds change: with Use Preview Bounds on, type is still measured by
its layout box.
Every complete catalog gets a row for the label.
Docs: docs/effects-parity.md, docs/target-app-parity.md (an evidence
line), docs/mcp.md (the effect, and what Expand Appearance does to
type).
The bounds of the visible art (`vectorcraft_render::encode::art_bounds`)
are the crop of Export with Use Artboards off, EPS without artboards,
Export for Screens' Full Document and Save for Web (Legacy) with Clip to
Artboard off, and the size Fit to Artwork Bounds gives an artboard. They
measured a group or layer by its members and left out its own effects,
and measured type and images without their effects. A group's drop
shadow, or the shadow of a line of type, was cut off at the image's edge
and left outside the fitted artboard. They also counted a Shaper group's
transparent source art.
Each visible object is now measured by `vectorcraft_render::effect_bounds`,
the measure of Export Selection's crop. A group or layer without effects
of its own is still measured by its visible members, skipping a Shaper
group's source art. A group or layer with a drop shadow, a glow or another
raster effect is measured without its hidden members, guides and template
layers, unless it is a Shaper group or also has a geometry, Pathfinder,
Crop Marks or 3D effect or a visible effect on its own fill or stroke.
The SVG of a chosen artboard also keeps an object whose effects alone
reach the artboard.
Docs: docs/mcp.md, docs/target-app-parity.md.
A geometry effect applied to one of a type object's own fills or
strokes (effect.apply with item) was kept but not drawn or exported
unless the type also had a geometry effect or perspective of its own.
With a geometry effect, the renderer measured the type for culling
without the fill's or stroke's effects, so an outline that reached past
the glyphs was not drawn once the glyphs left the view.
Type whose own fills or strokes have a visible geometry effect is now
drawn, culled and exported through its outlines, the same way as type
with an object-level geometry effect. Each effect reshapes the whole
outline that its fill or stroke paints. SVG, PDF, EPS and the other
vector exports write such type as paths. Type that holds inline
graphics stays type, as before.
Fit to Artwork Bounds resized the active artboard to the bounds of all
the art in the document, wherever that art was. With art on two
artboards, fitting one of them stretched it over both.
artboard.fitToArt now takes `indices` and fits each artboard to the
art on it, in one undo step. An object counts for every artboard its
drawn bounds overlap, and the artboard is fitted to all of its bounds,
also where it reaches past the artboard's edge. Art flush with an edge
from outside does not count. An artboard with no art on it keeps its
size and place, and the command fails with "no artwork" when none of
its artboards has art. Object › Artboards and the Artboards panel menu
pass the selected artboards (the Artboard tool's, else the active one),
and a recorded action leaves them out. Fit to Selected Art still
resizes the active artboard.
Docs: docs/mcp.md, docs/target-app-parity.md.
While the renderer drew a brushed path on its fast path, it drew the
pieces of brush art with that path still set as the object being
drawn. cached_stroke and fill_path_gradient then kept the outlines and
gradient slices of the pieces' strokes under the brushed path and the
address of each piece's stroke. The entries held the brushed path and
not the pieces, so a piece made later could take the address of an
earlier piece's stroke and be drawn with that piece's outline. The
instances of a symbol and the copies of a live repeat replace each
other's brush art, so it is made again for each of them in every
frame, and every brushed path gets new brush art when the document's
brushes change. In a test, a renderer drawing three instances of a
symbol whose art holds a path brushed with a scatter brush of a
stroked square drew frames that differed from a new renderer's in 316
to 1,140 pixels.
The two caches now keep only the strokes of the object being drawn. With
vectorcraft-cli bench at 2880x1800 on 8 threads, 2,000 instances of a
symbol of eight brushed paths took 203.4 ms a frame on main and 155.9 ms
with this change. 2,000 groups of the same paths, for which main keeps
the brush art and the outlines of its strokes between frames, took 133.7
ms on main and 156.9 ms with this change. The peak working set of a
bench run at 2880x1800 went from 609 MiB to 127 MiB on the instances and
from 331 MiB to 210 MiB on the groups.
An Intertwine group keeps its objects as they are, in their own stacking
order; each member can be drawn over the others in an area of its own.
The group draws, hits, saves and exports through its live expansion, so the
members stay editable and Release gives them back unchanged.
object.intertwine.arrange picks an overlap area by a click point or by a
closed path drawn around overlaps and toggles which member is on top
there, or brings a member to the front or sends it to the back where three
or more objects overlap.
Illustrator's View menu has Hide/Show Template (Shift+Ctrl+W) to leave
template layers off the screen while tracing. VectorCraft drew them (dimmed)
whatever the view, with no way to hide them short of disabling the template
option on each layer and losing the dimming.
- `view.template` toggles `ViewFlags::templates` (default on, kept across
settings files); the View menu lists Hide Template after Lock Slices, and
the label flips to Show Template.
- The canvas renders with the new `RenderOptions::hide_templates`, which
leaves template layers out and nothing else; `skip_templates` (exports and
thumbnails) also drops guide paths, so it is not reused.
- The fifteen menu catalogs translate both labels; `DYNAMIC_LABELS` lists them.
Tests: render `hide_template_leaves_only_the_template_layers_out` (the
template layer's square and image go, a guide path on another layer stays);
canvas `hide_template_leaves_template_layers_off_the_canvas` (real egui
frames: painted pixels, none after Hide Template, the same after Show
Template, each re-rendering once); the dynamic-label and catalog tests cover
the new pair.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011K1peyrh5MdZ6ttHkVq8Gh
The renderer kept the shapes it drew for plug-in effects while the
object stayed the same. When a plug-in was installed for the first
time, installed again or removed, a renderer that had drawn the object
went on drawing the shapes from before the change.
When the plug-in registry's revision changes, the renderer now drops
the effect geometry and the effect art of objects with a plug-in
effect, and the cull bounds of every object that is or holds a symbol
instance or an object with a plug-in effect. Each thread then drops the
pattern tiles whose art has a plug-in effect or shows symbols or
patterns. The renderer adds the revision to the inputs of a raster
when its content has a plug-in effect, or shows symbols or patterns
while the document's symbol or pattern art has one, and to the key of
a live object's evaluation when the object, or an object it shows, has
a plug-in effect.
With other builds running, a temporary release test timed that key for
the 400 live objects in each of three documents at 11 to 609
microseconds a frame, against 9 to 433 before.
Docs: docs/target-app-parity.md, docs/gaps.md.
Type is drawn as its glyph outlines under a geometry effect, in EMF and
WMF export, in DXF export when it is written as outlines, through
Flatten Transparency with Convert All Text to Outlines, and inside an
envelope. Those outlines differed from the type the canvas draws in
four ways. They had no underline or strikethrough bars. A character
stroke on scaled type kept its unscaled weight. An unplaced gradient was
fitted to the glyphs it painted instead of the layout box. A run's
pattern tiles stayed in document space instead of scaling and turning
with the type. A group's or layer's own fills and strokes also painted
the glyphs of the type in it without the bars.
The outlines now include each run's underline and strikethrough bars,
as the canvas has drawn them since #850. Each run's path is made in
text space with its unplaced gradients fixed to the layout box, then
placed by the type's transform, which also scales its stroke weight
and dashes and transforms its pattern tiles. The type's own fills and
strokes have their unplaced gradients fixed to the bounding box of the
layout box in the document, where the canvas fits them.
Geometry effects that move or scale the outlines move and scale the
type's gradients with them: the type's own effects, also inside an
envelope and after Flatten Transparency has converted the type to
outlines, and the effects of a group, symbol instance or envelope that
holds the type. outline_text marks its group with a new node field,
type_outlines, which is saved with the document. reshape_leaves maps
the placed gradients in each marked group through the map that takes
the group's bounds before the effects onto its bounds after them. A
scale out of proportion stretches a radial gradient into an ellipse
and turns the isolines of a diagonal linear gradient, as it does on
type scaled by its own transform. Placed gradients outside those
groups stay where they are.
Export Selection, Asset Export, the Assets tab of Export for Screens
and the rasterized art of CSS Properties cropped each object to its
visual bounds, which leave out live effects. A path with an 8 pt drop
shadow was exported with the shadow cut off at the path's edge, and
a group's own shadow was cut off the same way.
The crop is now the bounds the renderer measures for what it draws
(`vectorcraft_render::effect_bounds`): `painted_bounds` without its
room for brush art. A brushed path is cropped to its visual bounds as
before, and a Shaper group leaves out its transparent source art as
its visual bounds do. `assets.list` reports the same crop. The
renderer measures a shadow's or glow's reach on every side of the
object, so the image also has transparent room on the side away from
an offset shadow.
Docs: docs/mcp.md, docs/target-app-parity.md.
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.
Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.
Docs: docs/target-app-parity.md.
A knockout group that is not isolated, and whose elements blend, is
drawn over a copy of the art below it when the renderer has no layer
open around it. Each element was drawn over the whole copy in a layer,
and the layer was cut to the element's knockout shape with DestIn.
Where the shape covers part of a pixel, the cut counted the element's
coverage a second time. With Page Knockout Group on and Page Isolated
Blending off, the page is drawn this way as soon as an object on it
outside an isolated group has a blend mode other than Normal, on itself
or on a fill or stroke. On a test page, adding a Multiply square
changed the half-covered edge of a blue square over orange from
[115, 115, 141] to [172, 159, 147] on white.
Each element is now drawn over the copy offscreen, over its own
bounds. With the DestOut pass before it, each pixel gets (1 - shape)
times what was below plus shape times the element composited with the
copy at a shape of 1, as ISO 32000-1 section 11.4.6 describes. Pixels
that the shape covers fully or not at all are drawn as before.
Geometry effects on a group or layer, and effects on a symbol instance,
blend or repeat, outline the type inside it. outline_nested_text
replaced each type object with a plain group of its outlines, so the
type lost its opacity, blend mode, opacity mask, knockout shape
option, own effects and perspective, and hidden type was drawn,
exported and made visible by Expand Appearance.
outline_nested_text now replaces type with the art that as_art makes
for it, which is also what reshape makes for type with geometry
effects of its own. That art has the type's own geometry effects and
perspective applied and keeps its name, transparency, opacity mask
and other effects. as_art also keeps the object's visibility and
knockout shape option, so hidden type with a geometry effect of its
own is left out of exports. Type in a clip group's clipping path still
becomes its plain outlines and now keeps its visibility.
The key of a raster made for content that shows a symbol includes the
font generation, and since c348b384 (#1723) the key for content
painted with a pattern includes it too. FontDb::add_font increases
that generation, and the six tests in tests_fontchange.rs call it. Two
tests in fx.rs draw such content and count the rasters moved between
frames: moved_rasters_need_the_same_content_and_effects and
a_moved_group_draws_the_shadow_of_the_instance_art_in_it_while_interacting.
Neither held fonts_steady(). When a font test added a font between
their frames, the renderer made the raster again and the test counted
0 rasters moved instead of 1. Under CPU load on Windows, with the font
tests in the same process, the first test failed in 12 of 100 runs and
the second failed in 36 of 70.
Both tests now hold fonts_steady().
translucent_blended_and_shadowed_type_redraws_when_its_font_becomes_available
added its font without the font lock that fonts_steady() holds shared,
and it now takes adding_fonts(), as the other five font tests do. With
the change, the first test passed in all 200 runs and the second
passed in all 120 runs under the same load.
Use automatic vector smooth shading without a separate control.
Enable Cap by default and keep continuous rim curves and bounded seam joins.
Integrate the shared dialog with the other three 3D effects.
A tile was kept while the pattern's art and what it shows were unchanged,
but a brush the art is stroked with lives in the document's other data, and
every tile is drawn through the color settings. A tile whose art reads more
than itself now also remembers the document's other data, and every tile
remembers the color settings it was drawn through (both weakly).
With Separations Preview on, the renderer copied every node of the
document in every frame and separated each of its colors again. With
Overprint Preview on, it copied each object with an overprinting fill
or stroke in every frame, with the groups and layers that hold it. The
copies were new Arcs, so the geometry, stroke outline and raster
caches missed for each of them in every frame. In a release build,
drawing a 2880x1800 frame of a 50,000-path document again with the
same view and Separations Preview took 795 to 908 ms.
The renderer now keeps the art it prepared and what it was made from,
and in the next frame it uses that art again for each layer, symbol
art and member that has not changed. Only the objects that changed are
prepared again, with the layers and groups that hold them. All of the
art is prepared again when Discard White Overprint changes and, with
Separations Preview, when the plates shown, the proof setup, the
swatches, the Spot Colors option or the color settings change or a
profile is registered (cms::profiles_generation). The renderer now
draws that frame again in 98 to 107 ms, with the same pixels.
Docs: docs/target-app-parity.md.
A scatter brush whose art is an instance of a symbol stroked with that brush, or any brush whose
art is painted with a pattern whose tile is stroked with it, drew itself without end: a stack
overflow in a hand-written native file. Brush pieces already strip the brushes of their own
strokes; now what they draw by name that would draw a brushed stroke (a symbol instance, or a
pattern paint, also through the symbols and patterns those use) is left out too, in one place
(`stroke_pieces`, which every renderer and exporter calls with the document).
Probed the rest of item 2 of the depth follow-up with hand-written hostile inputs, kept as tests:
graph designs of deep art and of a symbol holding itself, Affinity groups nested to and past
both of its reader's caps, DXF blocks inserting themselves, EMF/WMF saving states without end,
and plug-in manifests and output nested 30,000 to 100,000 deep. None of them overflowed.
The canvas faded a template layer as a whole by a fixed half and ignored its
Dim Images option, so unchecking it or setting another percentage changed
nothing, and the layer's paths were faded with its images. A template layer's
images are now dimmed to its Dim Images percentage (50 % when Layer Options
makes it a template), shown at full strength with the option off, and its
vector art is drawn as it is.
A tile was kept while the pattern's own art, tile and tiling were the ones it
was drawn from. Art that shows a symbol, is painted with another pattern or
holds an image or type doesn't change when those do, so the pattern kept
drawing the old symbol (in every renderer on the thread: the tiles are
shared). Such a tile now also remembers the document's pattern and symbol
art, image pixels and fonts, and is drawn again when they differ. A raster
effect on an object painted with a pattern reads all of that too, as one on
a symbol instance does.
The fallback for a drop shadow, outer glow or inner glow whose raster the
shadow cache refuses rendered the view plus the blur's spread at full
resolution, capped only at 65535 pixels a side: a 1000 pt blur at 3200 %
spreads 48000 pixels, so the surface was up to 16 GB whatever the window's
size. The region is now planned by filter_region, which renders it at a lower
resolution (as filtered content already is) to stay within PIXEL_BUDGET.
Only type at full opacity, in Normal blending and without object
effects took its glyph outlines from the geometry the renderer keeps
for each type object. Type at less than 100% opacity or in a blend
mode, and the art drawn for type with a drop shadow, glow, blur or
other raster effect, were laid out again in every frame.
draw_text now takes the geometry from text_geom_of when the type it
draws is fx_owner, the node draw_arc is drawing, and the frame does
not snap type to pixels. While the effect-art cache keeps type art,
that art is drawn as fx_owner. The geometry is laid out again when the
type is edited or the fonts change, and frames with Type Optimized
anti-aliasing lay type out as before. On 8 threads at 2880 x 1800, a
page of 1,000 type objects at 80% opacity takes 13 ms a frame instead
of 23 ms, with the same pixels.
Opaque type kept the layout of earlier frames when a symbol it shows
as an inline graphic changed size and the document's inline graphics
had not been resolved again. text_geom_of now lays type out without
the cache when the text it is given is not the node's own, such as the
copy that Document::inline_resolved makes with the new size.
Docs: docs/target-app-parity.md.
Every symbol instance was measured as its transform applied to the
20 × 20 square around the origin, which symbols made in the app keep
their art in. The SVG and DXF importers keep symbol art as drawn, so
the box of an instance of an imported symbol did not match its art.
The SVG Star instance at x 20, y 30 draws from (20, 30) to (40, 50)
and was measured from (10, 20) to (30, 40). Align moved such an
instance by the wrong amount, clicks and marquees beside its art
selected it, and the canvas, exports and prints left it out when its
art reached the view or the page and the square did not.
An instance is now measured by its symbol's art, which
Document::symbol_boxes looks up in the document each time
(Node::geometric_bounds_with, visual_bounds_with and
reach_bounds_with). With Use Preview Bounds on, the strokes in the art
count at their own weight, as the canvas draws them, and
object.setBounds counts them at that weight when it sizes an instance
or an object that holds one. When strokes do not scale and a width or
height of 0 or more is smaller than what a path's stroke adds,
object.setBounds now gives the path no width or height, as it does
for an instance whose art has strokes; before, it mirrored the path.
With Use Preview Bounds on, object.setBounds now measures the margins
that strokes add object by object, the members of groups and the
objects in symbol instances' art included, and solves for the width,
height and reference point asked for when the width and height are 0
or more. Before, it measured the margins of the whole selection and
could miss the size or the reference point asked for when strokes did
not scale and the objects' strokes added different margins, and when
strokes scaled and the width and height were out of proportion, even
for one path. A clip group, a Shaper Group, a compound path, type, and
a group or instance with effects or an opacity mask of its own are each
measured as one object, and so is an instance in perspective or one
turned or slanted relative to the bounding box, other than by quarter
turns. When the selection holds more than 4,096 objects to measure this
way, each selected object is measured as one. Instances inside symbol
art are measured by their own symbol's art. An instance is measured as
the square when its symbol is missing, when its symbol or a symbol
nested in its art holds an instance of itself, and when symbols nest 32
deep in its art.
Align and Distribute, the Transform panel, the bounding box and the
selection outline, clicks, the marquee, document.inspect and
document.node, Fit to Artwork Bounds and Fit to Selected Art, canvas
culling, thumbnails, the SVG filter region of an instance with a
raster effect, raster effect images, Export Selection, the SVG of an
artboard, printing, and the PDF, EPS, EMF/WMF and DXF writers use the
new box. The renderer also culls an instance by the effects and
brushed strokes in its art, and it culls a blend, envelope or repeat
by the brush art of what it holds and the effects in the art of the
instances in it. It culls an instance with geometry effects of its own
by the effects in its art after those geometry effects reshape the art.
It measures the effects in a symbol's art once for each symbol and
linear part of the transform that places it. For symbols whose art
holds instances, it measures at most 4,096 placements a frame, and at
most 4,096 more for each pattern tile it rasterizes and each placed
document it draws. Past that, it estimates the reach from the symbol's
reach with no transform, which it measures once. When the drawn
document's symbols change, the renderer drops the cached bounds of the
instances and of the objects that hold them.
The PDF and EPS writers, the SVG of an artboard and Skip Blank
Artboards grow the box of an instance whose art holds brushed strokes
by 16 times the widest stroke (at least 1 pt) of the objects in that
art that have a brushed stroke, plus 8 pt, as the renderer grows the
cull bounds of a brushed path. They keep an instance whose brush art
reaches the page. The SVG of an artboard also keeps an object that
holds an instance when what the canvas paints for it, the effects in
the symbol's art and the instance's own included, reaches the artboard.
Not yet: other commands that measure objects, such as Select › All on
Active Artboard, Transform Each and Convert to Artboards, still measure
an instance by the square.
Docs: docs/mcp.md, docs/target-app-parity.md.
A CMYK document that shows transparency is drawn as two ink planes,
and ink::compose turned them into screen colors one pixel at a time on
one thread. At 2880 x 1800 that took about as long as drawing one
plane of 50,000 paths. The renderer also searched a CMYK document for
transparency in every frame.
compose now splits the frame into bands, as many as the renderer has
threads and no more than one per 65,536 pixels. The calling thread
composes the first band and a scoped thread composes each other band,
with the same per-pixel code. The renderer keeps the answer of the
transparency test with the layers, symbol art and pattern art it was
found for, held weakly, and tests again only when the document holds
other art. With Overprint Preview on, a document whose layers or
symbols hold an overprinting fill or stroke is still tested in every
frame. FrameStats::ink_threads reports how many threads composed a
frame. On 8 threads at 2880 x 1800, a page of 300 shapes at 20% to 90%
opacity takes 30 ms a frame instead of 55 ms, and 50,000 paths with
one at 99% opacity take 258 ms instead of 361 ms, with the same
pixels.
Docs: docs/target-app-parity.md.