Commit Graph
5 Commits
Author SHA1 Message Date
dotCooCoo fb2089aaf5 macOS: the app no longer reads the menus at every step of a move, scale or shape drag
On macOS, native_menu::sync reads every row of the menus (each
command's enabled and checked state, and each label) whenever
state_hash changes, and the macOS backend updates the AppKit items
whose label, enabled or checked state changed. The hash included the
active document's revision, and Session::preview makes a new revision
at each step of a drag, so the app read every row again at each step
of a move, scale or shape drag. In a release build on an M2 Max, that
took about 1.5 ms a step with one object selected, and 13.8 ms a step
with 5,001 objects selected.

While an interaction is open, state_hash leaves the revision out.
Move, scale and shape drags, dialog previews and the font menu's
preview are interactions. The menus are read when an interaction
begins and again on the frame it ends: when a drag's button is
released, when Escape cancels a drag, when a move is dragged onto a
panel, when a dialog's preview is applied or canceled, when the font
menu's preview ends, or when a control request such as
ui.dialog.cancel ends it. They are still read on a click or a key
press during an interaction.

docs/development.md says when the menus are updated during an
interaction.
2026-10-13 05:21:32 +07:00
EmlembowandClaude Opus 5.5 7ff0269a1d Fix #867: macOS file dialogs are sheets, and no dialog runs inside the event handler
The crash: rfd's blocking dialog ran -[NSSavePanel runModal] inside
winit's event handler; when a resize of the panel ends, AppKit runs the
closures winit queued meanwhile, and winit's re-entrancy panic fires
inside an Objective-C block, where it can't unwind, so the app aborts.
As PhotoCraft (#673) and PdfCraft (#145) ship it:

- macOS: picks::ask shows an rfd::AsyncFileDialog as a sheet on the
  window (beginSheetModalForWindow returns at once); a waiter thread
  sends the paths and wakes the window. A pick asked outside an entry is
  refused and logged instead of running a modal. Linux keeps its thread
  (#592) and now also wakes the window; Windows is unchanged.
- Nine paths that asked outside an entry now run as entries: Load
  Profile, Swatches and Graphic Styles Other Library, the shortcut
  editor's Import and Export, and the presets dialogs' Export.
- While a dialog is open: the macOS menu bar is inert except Hide, Hide
  Others and Minimize; Quit, Close, Close All and the close button are
  refused; Finder/Dock opens and the IME discard wait; another dialog
  is refused with a status message. The answer re-activates the
  document that asked (by uid) and Save Changes finds its document by
  uid; a frame guard clears a stale picks entry after a recovered panic.
- ui.inspect reports fileDialog.

Squashed onto current main by the maintainer (with main's automation
sandbox wrappers and font-name menus kept).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:14:17 +07:00
rafi612 bd895a1de7 Remove the in-window VectorCraft menu (File first, Exit quits, Mac unchanged) 2026-10-10 21:01:38 +07:00
bflatasticandClaude Opus 5.5 0928cafab2 Native menu test: judge idle frames while the global generations hold still
key_equivalents_run_through_the_normal_shortcut_path_once failed about one
full ui-egui run in four ("the menus weren't read again", 5 vs 4). Each
app mirrors its shortcut overrides into a process-wide store every frame,
bumping shortcut_editor::GENERATION, and the plug-in registry's revision is
process-wide too. Tests running alongside with other shortcuts flip them,
which rightly makes the menus read again. The test now checks two idle
frames during which those generations held still (trying up to 50 times),
so it still fails if idle frames re-read the menus on their own.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:36:14 +07:00
bflatasticandClaude Opus 5.5 ab65474044 macOS: the menus live in the system menu bar, settings in the VectorCraft menu
On macOS the menus are in the system menu bar, laid out as a Mac app's (Illustrator on the Mac as
the reference), and the app settings sit in the VectorCraft menu: About, Settings ▸ (one item per
Preferences page, General… ⌘K), Language ▸, Appearance ▸ (UI brightness), Services, Hide
VectorCraft ⌃⌘H (⌘H stays View › Hide Edges), Hide Others ⌥⌘H, Show All and Quit ⌘Q (the app's own
quit, so unsaved documents are asked about); they leave Edit and Help. Window gets Minimize ⌃⌘M,
Zoom and Bring All to Front; Help is the system's Help menu. Windows, Linux and the web keep the
in-window menu bar unchanged; --in-window-menus or VECTORCRAFT_IN_WINDOW_MENUS keeps it on macOS
too, and so does a menu bar AppKit refuses to build.

One menu model: the in-window menus and the native bar draw the same rows (menus::entry), and the
platform-free native_menu module lays them out, decides when to update (a cheap state hash; labels,
enabled and checked in place, a rebuild only when the structure changes) and hands key equivalents
back to egui as the key presses they were, so shortcuts, user overrides and focused text fields
behave as in the window and nothing fires twice. The muda backend (pinned =0.21.1, macOS only, no
unsafe) is apps/vectorcraft/src/mac_menu.rs, mirroring PhotoCraft's. ui.inspect reports
nativeMenuBar. Translations for the new labels in ja, es, zh-hans, zh-hant, cs and pt-br.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:45:31 +07:00