Colours gain a CIE Lab model (`Color::Lab {l,a,b}`, serde tag `lab`), handled through the
CMS (display, separation, conversions, gamut), tints (toward paper white), keep_model, harmonies,
recolouring, blends, Info and the Color panel. Swatch Options gets a Lab mode
(`swatch.edit {mode: "lab"}` / `{color: {l,a,b}}`), and colour params accept `{l,a,b}`.
Swatches panel → Spot Colors… (`ui.spotColors`, dialog `spotColors`) runs `swatch.spotOptions
{useLab}` (Document.spot_use_lab, default on): Lab spot colours show and separate from their Lab
values, or art linked to them takes their working-CMYK equivalents, as one undo step. PDF export
writes Lab spot inks as Separation spaces with a Lab alternate (tint function from paper white),
or a DeviceCMYK one with CMYK equivalents.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Object > Expand… opens a purpose-built dialog (Object, Fill and Stroke
checkboxes, disabled when the selection has nothing for them; Expand
Gradient To: Gradient Mesh or Specify N Objects, default 255). Every
option now does something:
- Object: type to outlines, live shapes to paths, effects baked.
- Stroke: strokes outlined into filled paths.
- Fill: linear/radial gradient fills become N solid rectangles or
concentric ellipses, or a gradient mesh with lines where the colour
changes, inside a clip group shaped like the object; freeform
gradients become a mesh shaped like the object. Colours keep their
stops' colour model. With Fill off gradient fills stay live.
object.expand {} defaults match the dialog (stroke now defaults on);
new query object.expand.info and UI command ui.expandDialog.
Create Gradient Mesh on a gradient-filled object takes the colours the
gradient paints at each point (GradientMesh::for_path_with, from_grid,
highlight).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Window > Graphic Style Libraries and the Graphic Styles panel's library button open
read-only libraries of original styles generated in code (Shadows and Glows, Outlines
and Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency) in
the shared library panel. Clicking a style adds it and applies it to the selection as
one undo step (Alt: on top). Save Graphic Style Library writes .vcstyles JSON (styles
unlinked from swatches, with the patterns they paint with) to the user library folder
(User Defined) or a file; Other Library loads one, or another document's styles.
Commands: graphicStyle.libraries, graphicStyle.library, graphicStyle.addFromLibrary,
graphicStyle.saveLibrary, graphicStyle.loadLibrary; UI: window.graphicStyleLibrary
(.other), ui.saveGraphicStyleLibrary, window.userGraphicStyleLibrary1-10. The user and
loaded library bookkeeping is shared with swatch libraries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Saved presets live in Prefs.flattener_presets (persisted with the preferences) beside the
built-in High, Medium and Low Resolution ones, which stay read-only. New commands:
flattener.presets.list / save / delete / import / export (a .vcflattener JSON file; opening one
imports it). Any saved preset name works as `preset` wherever flattener options are taken
(Session::flatten_options). The manager dialog lists the presets and edits the selected saved
one in place; the Flatten Transparency dialog lists saved presets and gains Save Preset….
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The dialog offers the built-in presets, the raster/vector balance, both resolutions and the
outline and preserve switches; Preview flattens on the canvas through the interaction and OK
keeps it as one undo step (object.flattenTransparency). The options editor is shared for the
preset manager and the Flattener Preview panel. Drivable as dialog `flattenTransparency`
through ui.flattenTransparencyDialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Double-clicking the Eyedropper opens Eyedropper Options (dialog
eyedropperOptions): raster sample size (point, 3x3, 5x5) and Picks Up /
Applies trees (transparency; focal fill colour, transparency, overprint;
focal stroke colour, transparency, overprint, weight, cap, join, miter,
dash; character and paragraph attributes). The options live in the
preferences (Prefs::eyedropper, eyedropper.setOptions, prefs key
eyedropper) and replace the earlier appearance/transparency switches.
appearance.copyFrom takes pickUp/apply overrides, reverse (Alt-click:
the selection's attributes onto the clicked object) and append
(Shift+Alt-click: add the source's fills and strokes). Type copies font,
size and paragraph attributes to type. Clicking an image samples its
pixels; sampled colours keep their colour model.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Object > Pattern > Tile Edge Color... picks the colour of the tile edge
(a layer-colour preset or a custom colour), stored in the preference
patternTileEdgeColor and passed to the renderer. Pattern Options gains
Show Swatch Bounds: a dashed outline of the part of the tiling the swatch
repeats (the period of brick and hex tilings).
Commands: prefs.set {patternTileEdgeColor}, pattern.options
{showSwatchBounds}, ui.tileEdgeColor. Model: PatternDef.show_swatch_bounds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Save Swatch Library… (Swatches panel menu, libraries menu, Window menu)
opens a dialog: name, format and destination. .vcswatches is lossless JSON
(colour models, global, spot, gradients, groups), .gpl an RGB palette with
groups as comment headers, CSS custom properties with escaped names.
Libraries saved to the user library folder show under User Defined.
Other Library… (and opening a .vcswatches/.gpl file) loads a library or
another document's swatches into the library panel.
Commands: swatch.library.save {path?, format?, names?, name?, user?}
(no path returns {data}), swatch.library.load {path?|data?|dataBase64?,
name?}; UI: window.swatchLibrary.other, ui.saveSwatchLibrary (dialog
saveSwatchLibrary), window.userSwatchLibrary1..10.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The shared dialog frame's button row took all the height left in the window
(a right-to-left layout fills the available height), and every dialog shared
one window id, so a dialog never shrank and inherited the size of the one
before it: the save prompt showed a tall empty band around its buttons. The
row is now as tall as the buttons and each dialog kind has its own window.
Menu items forced themselves to the popup's full available width, so every
menu opened at egui's maximum menu width. The menu layout already justifies
items, so popups are now as wide as their widest label and shortcut (at least
230 pt).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Edit > Edit Colors > Adjust Color Balance... opens Adjust Colors (`ui.colorBalanceDialog`, kind
`colorBalance`): colour mode Grayscale, RGB, CMYK or Global, a slider and field per channel
(-100..100 %), Convert, Fill and Stroke, and Preview.
- Saturate... opens Saturate (`ui.saturateDialog`, kind `saturate`): Intensity -100..100 % and
Preview.
- Both preview through the session interaction (fields changed by `ui.dialog.set` preview on the
next frame too); OK keeps the result as one undo step, Cancel rolls it back.
- `edit.colors.adjustBalance` takes `mode` (rgb|cmyk|gray|global; default from the channels
given). Global mode needs tints of global and spot colours and answers with a clear error until
they exist; the dialog stays open and the colours keep their links.
- Shared dialog helpers: `form::slider`, `form::preview`, `form::commit_preview`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The harmony rules (Complementary 1/2, Split Complementary, Left/Right Complement, Analogous 1/2,
Monochromatic, Shades, Triad 1-3, Tetrad 1-3, Compound 1/2, High Contrast 1-3, Pentagram) live in
the color crate with our own math, base colour first. The variation grid moves there too
(`harmony::Guide`): a row per harmony colour with the colour in the centre column, shades/cool/muted
to the left and tints/warm/vivid to the right, 1-20 steps and a variation amount.
- `color.harmony {color, rule, steps?, variation?, amount?}` query returns {rule, colors, grid}.
- The panel keeps its base colour until "Set base color" takes the current one; Shift/Cmd-click
selects several cells and Save Colors as Swatches saves them (`swatch.new {colors}`, one step).
- Color Guide Options dialog (`ui.colorGuideOptions`, kind `colorGuideOptions`) with a preview row;
the options persist in `UiState::color_guide`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Appearance panel names the style a linked object uses and its menu offers Redefine
Graphic Style "name", which updates every object still linked (edited objects keep their
look and are unlinked). The Graphic Styles panel breaks links (button and menu), selects
all unused styles, sorts by name, deletes several styles, and opens Graphic Style Options
(rename; links follow) on double-click; New Graphic Style from the menu or with Alt asks
for a name. Select > Same > Graphic Style and Appearance Attribute work, and Document Info
lists the style names.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engine: effect.move {from, to, fromItem?, toItem?, copy?}; appearance.showAllHidden;
appearance.duplicateItem takes to? and indices?; appearance.removeItem takes indices?;
Appearance::has_hidden/show_all. UI: effect.dialog takes index? (edit in place via
effect.setParams) and opens the effectExists question for an effect already in the list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
swatch.new takes mode and group; swatch.newGroup takes fromArtwork, toGlobal and includeTints and reports the group's swatches and the paints it linked. Adds a shared radio widget and the ui.newSwatch / ui.newColorGroup openers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
No behaviour change: every command keeps its id, label, menu, shortcut and
params doc.
- Engine: swatch.* -> cmd/swatch.rs, graphicStyle.* -> cmd/style.rs,
appearance.* (incl. copyFrom) -> cmd/appearance.rs, stroke.set/setAdvanced
-> cmd/stroke.rs, paint.editGradient/setGradientGeom -> cmd/gradient.rs.
Shared helpers in cmd/mod.rs: leaf_targets/paint_targets (replacing three
copies) and unique_name (swatch and graphic style naming).
- UI: dialogs.rs -> dialogs/ with one file per dialog and a DialogSpec
registry (one DialogKind row per dialog); shared field widgets in
dialogs/form.rs. Headless frame tests draw and confirm every dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>