The mesh covers the image's rectangle with its transform kept; each point takes the average colour and opacity of the picture around it. A linked image is refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
rgba_within checked an image's size as RGBA against the allowance it
was given (2 GB on the desktop), then decoded the image within the
image crate's default limit of 512 MB. An image whose decoded pixels
take more than 512 MB, such as an RGBA image of 11,586 × 11,586 pixels,
was refused although the canvas draws it: the Eyedropper picked up
nothing from it, and Edit Colors, Recolor Artwork, print separations
and the color adjustment effects in export and Expand Appearance left
its pixels as they were.
The decoder's limit is now the allowance that rgba_within is given.
An image decoded as RGBA is no longer copied before it is used.
Before the Eyedropper samples an image, or Edit Colors, Recolor Artwork
or a color adjustment effect recolors an embedded one, `rgba_within` reads
the image's size from its header and checks its size as RGBA against the
allowance. The check multiplied width × height × 4 in 64 bits. A TIFF's
sides go up to 2^32 - 1 pixels, so a header of 2^31 × 2^31 pixels
overflowed that product: debug and test builds panicked with "attempt to
multiply with overflow", and release builds wrapped it to 0 before the
decoder's own 512 MB limit refused the image.
The check now compares width × height with the allowance divided by 4.
Every size whose RGBA bytes fit in 64 bits gets the same answer as
before, and a larger one is refused.
The decoder's 512 MB limit is on the file's samples; a grey image within it
is four times that once converted to RGBA for the Eyedropper or a recolour,
which the web build can't allocate. The size is now read from the header and
held to the allowance the importers and the renderer use.
A linked image (`ImageObject.link`, now a LinkInfo: absolute path, path relative to the document,
size, modification time, hash, page; old path strings still load) keeps a low-resolution preview
(`ImageBlob.proxy`, at most 256 px a side) that a native save writes in place of the pixels of
images only linked images show. Opening a native document reads the linked files again, looking
for each at its path, then relative to the document and by name in its folder: missing files
show their preview, modified ones are read again only with Update Links: Automatically.
`document.open` reports `missingLinks`, `modifiedLinks` and `updatedLinks`.
links.check reports each link's status, links.update reads modified files again and
links.relink points images at another file or at same-named files in a folder (each keeps its
bounds; one undo step). In the app, a document opened without its linked files asks about each
(Replace…, Ignore, Apply to All), then offers to update modified links when the preference asks.
The renderer caches previews apart from the file's pixels; the Eyedropper samples previews in
the object's pixel space.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Double-clicking the Eyedropper opens Eyedropper Options (dialog
eyedropperOptions): raster sample size (point, 3x3, 5x5) and Picks Up /
Applies trees (transparency; focal fill colour, transparency, overprint;
focal stroke colour, transparency, overprint, weight, cap, join, miter,
dash; character and paragraph attributes). The options live in the
preferences (Prefs::eyedropper, eyedropper.setOptions, prefs key
eyedropper) and replace the earlier appearance/transparency switches.
appearance.copyFrom takes pickUp/apply overrides, reverse (Alt-click:
the selection's attributes onto the clicked object) and append
(Shift+Alt-click: add the source's fills and strokes). Type copies font,
size and paragraph attributes to type. Clicking an image samples its
pixels; sampled colours keep their colour model.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One shared colour visitor (`colorcmds::Recolor`, used by Edit Colors, Recolor Artwork, the Blend
commands, the proxy Invert/Complement and Document Color Mode) maps solid colours, gradient stops
and text runs as before, and now also:
- gradient-mesh points (with fills); Blend grades meshes by their average and keeps their shading;
- embedded images' pixels (`includeImages?`, default on): the image becomes a recoloured copy under
a content key, the original stays for undo and other objects; linked images are left alone;
- the tiles of pattern fills and strokes (`includePatterns?`, default on): one recoloured copy per
pattern saved as a new pattern swatch ("Dots 2"), the original untouched.
Everything stays one undo step; only nodes that change are copied, in one walk of the tree.
- doc: `ImageBlob::map_rgb` (decode, map each distinct colour once, keep alpha, re-encode PNG),
`ImageBlob::content_key` (now also used by image import) and `ImageBlob::png`.
- `recolor.colors` lists mesh points and pattern tile colours too.
- patterncmds: `add_pattern` adds a pattern and its swatch (shared by Make Pattern and Save a Copy).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>